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	<id>https://wiki.hoodedhorse.com/Sandustry/index.php?action=history&amp;feed=atom&amp;title=Launcher_Mk.2</id>
	<title>Launcher Mk.2 - Revision history</title>
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	<updated>2026-10-23T20:22:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Launcher_Mk.2&amp;diff=1389&amp;oldid=prev</id>
		<title>76561199169811769: Created page with &quot;{{Buildings infobox |title=Launcher |image=128px  |Description=Launches elements faster. |Interactions=  |Blocks Liquid=No |Blocks Gas=No |Blocks Player=No }}  == Overview == Faster than normal Launcher  == Mechanics == Solid pixels that enter a Launcher will be carried directly upwards. Upon reaching the end of the Launcher they will carry on upwards with a small amount of velocity before falling back onto the Launcher and &#039;boun...&quot;</title>
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		<updated>2026-09-03T13:46:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Buildings infobox |title=Launcher |image=&lt;a href=&quot;/Sandustry/File:Launcher_mk2.png&quot; title=&quot;File:Launcher mk2.png&quot;&gt;128px&lt;/a&gt;  |Description=Launches elements faster. |Interactions=  |Blocks Liquid=No |Blocks Gas=No |Blocks Player=No }}  == Overview == Faster than normal &lt;a href=&quot;/Sandustry/Launcher&quot; title=&quot;Launcher&quot;&gt;Launcher&lt;/a&gt;  == Mechanics == Solid pixels that enter a &lt;a href=&quot;/Sandustry/Launcher&quot; title=&quot;Launcher&quot;&gt;Launcher&lt;/a&gt; will be carried directly upwards. Upon reaching the end of the &lt;a href=&quot;/Sandustry/Launcher&quot; title=&quot;Launcher&quot;&gt;Launcher&lt;/a&gt; they will carry on upwards with a small amount of velocity before falling back onto the &lt;a href=&quot;/Sandustry/Launcher&quot; title=&quot;Launcher&quot;&gt;Launcher&lt;/a&gt; and &amp;#039;boun...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Launcher&lt;br /&gt;
|image=[[File:Launcher_mk2.png|128px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Launches elements faster.&lt;br /&gt;
|Interactions=&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=No&lt;br /&gt;
|Blocks Gas=No&lt;br /&gt;
|Blocks Player=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Faster than normal [[Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Solid pixels that enter a [[Launcher]] will be carried directly upwards. Upon reaching the end of the [[Launcher]] they will carry on upwards with a small amount of velocity before falling back onto the [[Launcher]] and &amp;#039;bouncing&amp;#039; on the top, waiting for somewhere to go. If the top [[Launcher]] is angled, then the pixels will shoot out to the side that it is facing.&lt;br /&gt;
&lt;br /&gt;
By placing a tower of [[Launcher]]s with only the top one being angled, pixels can be carried as high as you would like then be deposited out the side.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*When placing an angled [[Launcher]], it will output to the side your cursor is closest to. This is indicated by the straight vertical side, with the angled side being the back.&lt;br /&gt;
&lt;br /&gt;
*When placing a tower of [[Launcher]]s, only the top one will come out as angled. If you don&amp;#039;t want any to be angled, you can hold shift (by default) to force all placed [[Launcher]]s to face directly up.&lt;br /&gt;
&lt;br /&gt;
*Rows of angled [[Launcher]]s can be used to rapidly move pixels horizontally.&lt;br /&gt;
&lt;br /&gt;
*[[Launcher]]s check for new pixels on a timer and so pixels wont always immediately be sucked up when entering a [[Launcher]].&lt;/div&gt;</summary>
		<author><name>76561199169811769</name></author>
	</entry>
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