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	<id>https://wiki.hoodedhorse.com/Sandustry/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561199243515556</id>
	<title>Sandustry Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Sandustry/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561199243515556"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/Special:Contributions/76561199243515556"/>
	<updated>2026-10-06T23:30:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Copper_Ore&amp;diff=1148</id>
		<title>Copper Ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Copper_Ore&amp;diff=1148"/>
		<updated>2026-08-16T17:17:00Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: updated image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Copper Ore&lt;br /&gt;
|image=[[File:Copper.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Damaged By=[[File:Drill_Icon.png|link=|16px]] [[File:Laser_Icon.png|link=|16px]] [[File:Void_Gun_Icon.png|link=|16px]]&lt;br /&gt;
|HP=12&lt;br /&gt;
|Yields=[[Copper]]&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Meltable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Copper Ore]] can be found in pockets underground; digging it produces [[Copper]], which can be used in further processes.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Copper Ore]] tends to be in relatively small veins, found deeper underground. The resulting [[Copper]] can be carried or transported like any other material.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Copper Ore]] is harder to dig than [[Dirt]] and will require more advanced digging tools to destroy.&lt;br /&gt;
&lt;br /&gt;
The [[Void Gun]] has only a minimal effect on [[Copper Ore]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Crackstone&amp;diff=1147</id>
		<title>Crackstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Crackstone&amp;diff=1147"/>
		<updated>2026-08-16T17:15:57Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: updated image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Crackstone&lt;br /&gt;
|image=[[File:Crackstone_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Damaged By=[[File:Rocket_Launcher_Icon.png|link=|16px]] [[File:Drill_Icon.png|link=|16px]] [[File:Laser_Icon.png|link=|16px]] [[File:Void_Gun_Icon.png|link=|16px]] &lt;br /&gt;
|HP=1&lt;br /&gt;
|Yields=Nothing&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Meltable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Crackstone]] is a hard material that can only be broken with more advanced digging tools.&lt;br /&gt;
&lt;br /&gt;
When it breaks, nothing remains.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The [[Shovel]] and [[Gun]] do not affect [[Crackstone]], all other digging tools will destroy it.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Gun&amp;diff=1146</id>
		<title>Void Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Gun&amp;diff=1146"/>
		<updated>2026-08-16T17:11:00Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: Created page with &amp;quot;{{Tool infobox |title= Voide Gun |image=150px |Description= |Damage= }}  == Overview == The Void Gun is a powered hard material excavation tool that is acquired through Research ({{spoiler|Tier ???, ??? Gold}})  == Mechanics ==  == Upgrades ==  == Tips ==  == Bugs ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title= Voide Gun&lt;br /&gt;
|image=[[File:Void_Gun_Icon.png|150px]]&lt;br /&gt;
|Description=&lt;br /&gt;
|Damage=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Void Gun]] is a powered hard material excavation tool that is acquired through [[Research]] ({{spoiler|Tier ???, ??? [[Gold]]}})&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Laser&amp;diff=1145</id>
		<title>Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Laser&amp;diff=1145"/>
		<updated>2026-08-16T17:09:09Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: Created page with &amp;quot;{{Tool infobox |title= Laser |image=150px |Description=Ranged hard material excavator |Damage=Drilling }}  == Overview == The Laser is an electricity powered hard material excavation tool that is acquired through Research ({{spoiler|Tier 5, 5000 Gold}})  == Mechanics ==  == Upgrades ==  == Tips ==  == Bugs ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title= Laser&lt;br /&gt;
|image=[[File:Laser_Icon.png|150px]]&lt;br /&gt;
|Description=Ranged hard material excavator&lt;br /&gt;
|Damage=Drilling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Laser]] is an electricity powered hard material excavation tool that is acquired through [[Research]] ({{spoiler|Tier 5, 5000 [[Gold]]}})&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Drill&amp;diff=1144</id>
		<title>Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Drill&amp;diff=1144"/>
		<updated>2026-08-16T17:03:22Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title= Drill&lt;br /&gt;
|image=[[File:Drill_Icon.png|150px]]&lt;br /&gt;
|Description=Electricity powered drill&lt;br /&gt;
|Damage=Drilling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Drill]] is a powered excavation tool that is acquired through [[Research]] ({{spoiler|Tier 5, 2500 [[Gold]]}})&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Seed&amp;diff=1143</id>
		<title>Void Seed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Seed&amp;diff=1143"/>
		<updated>2026-08-16T16:48:21Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Void Seed&lt;br /&gt;
|image=[[File:Void Seed.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Husk&amp;diff=1142</id>
		<title>Void Husk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Husk&amp;diff=1142"/>
		<updated>2026-08-16T16:48:01Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: updated image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Void Husk&lt;br /&gt;
|image=[[File:Void_Husk.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voidbloom&amp;diff=1141</id>
		<title>Voidbloom</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voidbloom&amp;diff=1141"/>
		<updated>2026-08-16T16:47:35Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Voidbloom &lt;br /&gt;
|image=[[File:Voidbloom.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=🔮&lt;br /&gt;
|Density=30&lt;br /&gt;
|Matter Type=Slushy&lt;br /&gt;
&lt;br /&gt;
|Obtained From=Combining [[Void Petal]]s and [[Redsand]]&lt;br /&gt;
|Processed By=[[Flux Emanator]]&lt;br /&gt;
|Byproducts=[[Fluxite]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Voidbloom]] is created by combining of [[Void Petal]]s and [[Redsand]] and is used to create [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Voidbloom]], when dropped onto a [[Flux Emanator]], grows into a large circular &amp;quot;bloom&amp;quot; of [[Fluxite]]. This will continue to grow as long as there is space for the bloom to get bigger and [[Voidbloom]] is continually supplied. &lt;br /&gt;
&lt;br /&gt;
The [[Voidbloom]] must be dropped on the top side of the [[Flux Emanator]] to be used.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|1 [[Voidbloom]] will always convert to 1 [[Fluxite]]}}.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sunsand&amp;diff=1140</id>
		<title>Sunsand</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sunsand&amp;diff=1140"/>
		<updated>2026-08-16T16:47:22Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Sunsand&lt;br /&gt;
|image=[[File:Sunsand.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Dune]]&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Sunsand is dropped by destroying [[Dune]]. When not falling it turns back to Dune.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Seed&amp;diff=1139</id>
		<title>Seed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Seed&amp;diff=1139"/>
		<updated>2026-08-16T16:46:56Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Seed&lt;br /&gt;
|image=[[File:Seed.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=💧&lt;br /&gt;
|Density=150&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Kinetic Press]]&lt;br /&gt;
|Processed By=Combine with [[Water]]&lt;br /&gt;
|Byproducts=[[Wet Seed]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=Yes&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Seed]]s are created by processing [[Burnt Residue]] with a [[Kinetic Press]]. Seeds must then be wet with [[Water]] to create [[Wet Seed]]s.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When a [[Seed]] pixel touches a [[Water]] pixel, they combine into a [[Wet Seed]] that is ready to be planted.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Seed]]s are denser than [[Wet Seed]]s so they will naturally separate when mixed.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sand&amp;diff=1138</id>
		<title>Sand</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sand&amp;diff=1138"/>
		<updated>2026-08-16T16:46:40Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Sand &lt;br /&gt;
|image=[[File:Sand.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=💧&lt;br /&gt;
|Density=150&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Dirt]]&lt;br /&gt;
|Processed By=[[Water]]&lt;br /&gt;
|Byproducts=[[Wet Sand]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=Yes&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Sand is dropped from destroying [[Dirt]]. It must be combined with [[Water]] to create [[Wet Sand]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
When a Sand pixel and [[Water]] pixel touch they are both replaced with [[Wet Sand]] ({{spoiler|1 Sand + 1 [[Water]] -&amp;gt; 2 [[Wet Sand]]}}).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Redsand&amp;diff=1137</id>
		<title>Redsand</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Redsand&amp;diff=1137"/>
		<updated>2026-08-16T16:46:18Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Redsand &lt;br /&gt;
|image=[[File:Redsand.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=160&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Redsoil]]&lt;br /&gt;
|Processed By=Combining with [[Void Petal]]s&lt;br /&gt;
|Byproducts=[[Voidbloom]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Redsand]] is combined with [[Void Petal]]s to create [[Voidbloom]] and, in turn, [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The two pixels ([[Void Petals]] and [[Redsand]]) must fall on top of one another and cannot be pushed together by [[Conveyor Belt]]s to combine.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Prismite&amp;diff=1136</id>
		<title>Prismite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Prismite&amp;diff=1136"/>
		<updated>2026-08-16T16:46:03Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Prismite&lt;br /&gt;
|image=[[File:Prismite.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Moonhop&amp;diff=1135</id>
		<title>Moonhop</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Moonhop&amp;diff=1135"/>
		<updated>2026-08-16T16:45:29Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Moonhop&lt;br /&gt;
|image=[[File:Moonhop.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Ice&amp;diff=1134</id>
		<title>Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Ice&amp;diff=1134"/>
		<updated>2026-08-16T16:45:06Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: updated image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Ice&lt;br /&gt;
|image=[[File:Ice_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Damaged By=[[File:Flamethrower_Icon.png|link=|16px]]&lt;br /&gt;
|HP=??&lt;br /&gt;
|Yields=[[Water]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Meltable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Ice]] can be found naturally in the world. It is also formed when [[Snow]] comes into contact with [[Water]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Ice]] cannot be excavated with conventional tools; it is not a diggable resource.&lt;br /&gt;
&lt;br /&gt;
It can, however, be melted using [[Fire]] which will turn it into [[Water]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Gold&amp;diff=1133</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Gold&amp;diff=1133"/>
		<updated>2026-08-16T16:44:03Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Gold &lt;br /&gt;
|image=[[File:Gold.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=💰&lt;br /&gt;
|Density=300&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Shaker]], [[Kinetic Press]], [[Flower]]&lt;br /&gt;
|Processed By=[[Smelter]]&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Gold]] is used to [[Research]] new technologies, and so is one of the two major materials required for game progression (the other being [[Fluxite]]). [[Gold]] can be obtained as a byproduct of most processing in the game. In order to be counted towards the player&#039;s bank, [[Gold]] must be stored in [[Collector]] blocks.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Gold]] is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out.&lt;br /&gt;
&lt;br /&gt;
The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing.&lt;br /&gt;
&lt;br /&gt;
[[Gold]] can also be smelted into [[Liquid Gold]] to save space and still count as currency if stored in [[Collector]] blocks&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Flower&amp;diff=1132</id>
		<title>Flower</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Flower&amp;diff=1132"/>
		<updated>2026-08-16T16:43:09Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: updated image; needs a better resolution file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Flower&lt;br /&gt;
|image=[[File:Flower_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Seed]]&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=[[Amethelis]], [[Gold]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=Yes&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
A [[Flower]] grows when a [[Wet Seed]] is placed on a [[Planter Box]]. [[Flower]]s are destructible by weapons or [[Fire]] to drop [[Gold]] and [[Amethelis]]. Each [[Flower]] is made up of a stem of [[Moss]] and a head of 4 [[Amethelis]] and 1 [[Gold]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Hovering over the head of a plant before destroying it will just show &amp;quot;?&amp;quot; as the tool tip.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Cinder&amp;diff=1131</id>
		<title>Cinder</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Cinder&amp;diff=1131"/>
		<updated>2026-08-16T16:41:31Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: updated image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Cinder &lt;br /&gt;
|image=[[File:Cinder.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=🔥&lt;br /&gt;
|Density=50&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Scoria]]&lt;br /&gt;
|Processed By=[[Fire]]&lt;br /&gt;
|Byproducts=[[Lava]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=Yes&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Cinder]] is created by destroying [[Scoria]]. It can be transported, and then burned with the [[Flamethrower]] to (re)create [[Lava]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Cinder]] will burn, but requires the direct flame of the [[Flamethrower]] to melt back into [[Lava]]. More passive heat sources will not melt it.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Turning [[Lava]] into [[Scoria]] and then [[Cinder]] is an early method for moving [[Lava]] around your factory.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Burnt_Residue&amp;diff=1130</id>
		<title>Burnt Residue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Burnt_Residue&amp;diff=1130"/>
		<updated>2026-08-16T16:40:20Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Burnt Residue &lt;br /&gt;
|image=[[File:Burnt_Residue_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=⬇️&lt;br /&gt;
|Density=50&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Residue]]&lt;br /&gt;
|Processed By=[[Kinetic Press]]&lt;br /&gt;
|Byproducts=[[Gold]], [[Seed]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Burnt Residue]] is created by igniting [[Residue]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]]. It can be automated with a [[Pyro Dispenser]], or by running [[Residue]] over [[Lava]] trapped in [[Filter]]s.&lt;br /&gt;
&lt;br /&gt;
A [[Residue]] only has a {{spoiler|25%}} chance of turning into [[Burnt Residue]] and may instead just burn and be destroyed with no output.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Burnt Residue]] can be dropped through a [[Kinetic Press]] to produce [[Gold]] and [[Seed]]s. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 [[Burnt Residue]] will always output {{spoiler|1 [[Gold]] and 1 [[Seed]]}}.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
With enough [[Residue]] input, a pile ignited by the player can burn continuously to keep producing [[Burnt Residue]] without having to keep reigniting.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Aurixite&amp;diff=1129</id>
		<title>Aurixite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Aurixite&amp;diff=1129"/>
		<updated>2026-08-16T16:39:56Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Aurixite&lt;br /&gt;
|image=[[File:Aurixite.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Florin]]&lt;br /&gt;
|Processed By=[[Shaker]]&lt;br /&gt;
|Byproducts=[[Auralite]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Snow&amp;diff=1127</id>
		<title>Snow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Snow&amp;diff=1127"/>
		<updated>2026-08-16T16:31:15Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Snow &lt;br /&gt;
|image=[[File:Snow.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=🔥&lt;br /&gt;
|Density=150&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Cryoblaster]], [[Frostbed]]&lt;br /&gt;
|Processed By=[[Fire]]&lt;br /&gt;
|Byproducts=[[Water]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=Yes&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Snow]] is obtained when using the [[Cryoblaster]] or by digging [[Frostbed]]. When burned, it creates [[Steam]]. This is currently the only renewable source of [[Water]] in the game besides duplication. When [[Snow]] comes into contact with [[Lava]], the [[Lava]] changes into [[Scoria]] and the [[Snow]] is consumed. Likewise, when it comes into contact with [[Water]] the water is replaced with [[Ice]] and the [[Snow]] is consumed.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Dry_Amethelis&amp;diff=1126</id>
		<title>Dry Amethelis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Dry_Amethelis&amp;diff=1126"/>
		<updated>2026-08-16T16:30:39Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Dry Amethelis&lt;br /&gt;
|image=[[File:Dry Amethelis.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions= 🔥&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Amethelis]]&lt;br /&gt;
|Processed By=Fire&lt;br /&gt;
|Byproducts=[[Florin]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=Yes&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis&amp;diff=1125</id>
		<title>Amethelis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis&amp;diff=1125"/>
		<updated>2026-08-16T16:30:16Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Amethelis &lt;br /&gt;
|image=[[File:Amethelis.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=40&lt;br /&gt;
|Matter Type=Wisp&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Flower]]&lt;br /&gt;
|Processed By=[[Dryer]]&lt;br /&gt;
|Byproducts=[[Dry Amethelis]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Amethelis]] grows as petals on [[Flowers]]. When the [[Flower]] is destroyed, 4 [[Amethelis]] and 1 [[Gold]] will be dropped. Amethelis has a special matter type, Wisp, which causes it to drift side to side when falling.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Amethelis]] can be dried using a [[Dryer]] in order to make [[Dry Amethelis]]. This can then be used for further processing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Wet_Seed&amp;diff=1124</id>
		<title>Wet Seed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Wet_Seed&amp;diff=1124"/>
		<updated>2026-08-16T16:29:49Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Wet Seed&lt;br /&gt;
|image=[[File:Wet seed.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=🪴&lt;br /&gt;
|Density=100&lt;br /&gt;
|Matter Type=Slushy&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Seed]], [[Water]]&lt;br /&gt;
|Processed By=[[Planter Box]]&lt;br /&gt;
|Byproducts=[[Flower]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Wet Seed]]s are created by combining [[Seed]]s with [[Water]]. Unlike dry [[Seed]]s, [[Wet Seed]]s are the same density as [[Water]], meaning they can remain suspended in the water instead of sinking. This can make effective [[Wet Seed]] production a difficult challenge. [[Wet Seed]]s can then be placed on a [[Planter Box]] to grow Amethelis [[Flower]]s.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When a Wet Seed is planted in (placed on) a [[Planter Box]], it will grow into a [[Flower]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Wet Seed]]s are less dense than [[Seed]]s so they will naturally separate when mixed.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Residue&amp;diff=1122</id>
		<title>Residue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Residue&amp;diff=1122"/>
		<updated>2026-08-16T16:29:01Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Residue&lt;br /&gt;
|image=[[File:Residue.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=🔥&lt;br /&gt;
|Density=50&lt;br /&gt;
|Matter Type=Slushy&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Wet Sand]]&lt;br /&gt;
|Processed By=Fire&lt;br /&gt;
|Byproducts=[[Burnt Residue]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=Yes&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Residue is produced by dropping [[Wet Sand]] on a [[Shaker]]. Residue must then be burned, typically with Lava or a Flamethrower, to produce [[Burnt Residue]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When [[Residue]] combines with [[Fire]] each pixel has a 25% chance to either turn into [[Burnt Residue]] or be consumed with no output. This will spread [[Fire]] to other touching [[Residue]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Water&amp;diff=1121</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Water&amp;diff=1121"/>
		<updated>2026-08-16T16:18:50Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Water &lt;br /&gt;
|image=[[File:Water.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=🔥, ❄️&lt;br /&gt;
|Density=100&lt;br /&gt;
|Matter Type=Liquid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Ice]], [[Steam]]&lt;br /&gt;
|Processed By=[[Fire]], [[Snow]]&lt;br /&gt;
|Byproducts=[[Steam]], [[Ice]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=Yes&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Water]] is a critical resource in Sandustry, used for wetting [[Sand]] and [[Seed]]s. Large volumes of [[Water]] are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.&lt;br /&gt;
&lt;br /&gt;
Water flow is blocked by [[Block]], [[Conveyor Belt]], [[Kinetic Press]] and [[Flux Emanator]]. Water can pass through all other building blocks, most notably [[Filter]]s. Note that [[Advanced Filter]]s &#039;&#039;can&#039;&#039; affect liquids like water.&lt;br /&gt;
&lt;br /&gt;
=== Sources of Water ===&lt;br /&gt;
* Surface lakes and underground water deposits.&lt;br /&gt;
* Melting [[Ice]].&lt;br /&gt;
* Rain resulting from [[Steam]] reaching the sky. This can create infinite water when using the [[Cryoblaster]] to make [[Snow]] and melting it into [[Steam]].&lt;br /&gt;
* [[Lumling]]s.&lt;br /&gt;
&lt;br /&gt;
=== Evaporation ===&lt;br /&gt;
Water will pool in a depression and spread out until it forms a flat surface. Any remaining droplets will skitter back and forth on the surface of the water. If a water droplet does not encounter a depression to settle into within 45 seconds, it will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When a [[Sand]] pixel and [[Water]] pixel touch they are both replaced with [[Wet Sand]] ({{spoiler|1 [[Sand]] + 1 [[Water]] -&amp;gt; 2 [[Wet Sand]]}}).&lt;br /&gt;
&lt;br /&gt;
When a [[Seed]] pixel and [[Water]] pixel touch the [[Water]] gets absorbed and the [[Seed]] converts to a [[Wet Seed]] ({{spoiler|1 [[Seed]] + 1 [[Water]] -&amp;gt; 1 [[Wet Seed]]}}). &lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[File:Water clipping.gif|200px|loop|thumb|[[Water]] slipping through a corner that hasn&#039;t been blocked.]]&lt;br /&gt;
While liquids cannot flow directly through solid blocks, they can slip through where two corners of blocks meet if there is not another block to stop it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Juice&amp;diff=1120</id>
		<title>Void Juice</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Juice&amp;diff=1120"/>
		<updated>2026-08-16T16:18:22Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Void Juice&lt;br /&gt;
|image=[[File:Void_Juice.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Liquid_Gold&amp;diff=1119</id>
		<title>Liquid Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Liquid_Gold&amp;diff=1119"/>
		<updated>2026-08-16T16:17:58Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Liquid Gold &lt;br /&gt;
|image=[[File:Liquid_Gold_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=[[File:Collector_8x.png|link=|16px]]&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=Liquid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Smelter]]&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Liquid Gold]] is an alternate form of [[Gold]], which is used to [[Research]] new technologies.&lt;br /&gt;
&lt;br /&gt;
As with [[Gold]], [[Liquid Gold]] must be stored in [[Collector]] blocks in order to be counted towards the player&#039;s bank.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Liquid Gold]] can be created by melting [[Gold]] in a [[Smelter]]. It can then be moved via [[Pump]], [[Pipe]] and [[Liquid Vent]], or with the [[Grabber]] in common with other liquids.&lt;br /&gt;
&lt;br /&gt;
It is inert; it cannot be frozen or combined with other materials.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The conversion of [[Gold]] to [[Liquid Gold]] is approximately {{spoiler|4 [[Gold]] -&amp;gt; 1 [[Liquid Gold]]}}, thus making storage of large values easier.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lava&amp;diff=1118</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lava&amp;diff=1118"/>
		<updated>2026-08-16T16:17:26Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Lava &lt;br /&gt;
|image=[[File:Lava.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=❄️, 💧&lt;br /&gt;
|Density=75&lt;br /&gt;
|Matter Type=Liquid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Cinder]], [[Fire]]&lt;br /&gt;
|Processed By=[[Cryoblaster]]&lt;br /&gt;
|Byproducts=[[Scoria]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Lava]] occurs naturally deep underground in the Lava Cave, but it can be moved around your factory by using the [[Cinder]] process.&lt;br /&gt;
&lt;br /&gt;
[[Lava]] can be trapped inside [[Filter]]s and will ignite pixels that pass over it, if possible. This can be extremely useful for automating your factory, for things like [[Residue]] and [[Flower]] auto-burners.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Lava]] can be frozen into [[Scoria]] by combining it with [[Snow]] (such as from the [[Cryoblaster]]). This can be destroyed with any weapon which will drop as [[Cinder]]s. [[Cinder]]s can be carried around with the [[Grabber]] or on [[Conveyor Belt]]s/[[Launcher]]s. Igniting the [[Cinder]] will turn it back into [[Lava]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
By setting a [[Filter]] to only allow [[Cinder]] and placing a solid block below it and then filling it with [[Cinder]]s and igniting them, you can hold [[Lava]] wherever you like. If the [[Filter]] is completely full with [[Lava]] and [[Residue]] is moved over it, the [[Residue]] touching the [[Conveyor Belt]] will ignite and turn into [[Burnt Residue]].&lt;br /&gt;
&lt;br /&gt;
When [[Water]] lands on lava, the water evaporates to create [[Steam]]. The amount of lava does not decrease.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Florinol&amp;diff=1117</id>
		<title>Florinol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Florinol&amp;diff=1117"/>
		<updated>2026-08-16T16:16:29Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Florinol&lt;br /&gt;
|image=[[File:Florinol.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions= &lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=Liquid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Florin]]&lt;br /&gt;
|Processed By=[[Synthesizer]]&lt;br /&gt;
|Byproducts=[[Aurixite]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Florinol]] is the first resource in Sandustry that allows you to generate [[Energy]].&lt;br /&gt;
&lt;br /&gt;
It can be also used in [[Synthesizer]] to make [[Aurixite]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
To obtain [[Florinol]], you have to use [[Condenser]] on [[Florin]].&lt;br /&gt;
&lt;br /&gt;
By putting [[Florinol]] into [[Florinol Battery]] you will obtain [[Energy]]. By using said energy, [[Florinol]] in said [[Florinol Battery]] will solidify causing it to turn into [[Florinol Soil]].&lt;br /&gt;
&lt;br /&gt;
By putting [[Florinol]] into [[Synthesizer]] it will turn into [[Aurixite]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Prismaline&amp;diff=1116</id>
		<title>Prismaline</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Prismaline&amp;diff=1116"/>
		<updated>2026-08-16T16:15:00Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Prismaline&lt;br /&gt;
|image=[[File:Prismaline.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Auralite&amp;diff=1115</id>
		<title>Auralite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Auralite&amp;diff=1115"/>
		<updated>2026-08-16T16:14:17Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Auralite&lt;br /&gt;
|image=[[File:Auralite.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=Solid&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Aurixite]]&lt;br /&gt;
|Processed By=[[Aura Extractor]]&lt;br /&gt;
|Byproducts=[[Aura]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Florin&amp;diff=1114</id>
		<title>Florin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Florin&amp;diff=1114"/>
		<updated>2026-08-16T16:13:36Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Florin&lt;br /&gt;
|image=[[File:Florin.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=&lt;br /&gt;
|Matter Type=&lt;br /&gt;
&lt;br /&gt;
|Obtained From=&lt;br /&gt;
|Processed By=N/A&lt;br /&gt;
|Byproducts=N/A&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Depleted_Steam&amp;diff=1113</id>
		<title>Depleted Steam</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Depleted_Steam&amp;diff=1113"/>
		<updated>2026-08-16T16:12:27Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Depleted Steam&lt;br /&gt;
|image=[[File:Depleted_Steam.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=0&lt;br /&gt;
|Matter Type=Gas&lt;br /&gt;
&lt;br /&gt;
|Obtained From=Consuming [[Steam]]&lt;br /&gt;
|Processed By=[[Condenser]]&lt;br /&gt;
|Byproducts=[[Water]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Depleted Steam]] is generated by processing [[Steam]] with [[Steam Turbine]]. Depleted Steam will rise up until it encounters a ceiling and pool there (like [[Water]] does on the floor). If there is no ceiling above the [[Depleted Steam]], it will continue to rise until it reaches the Sky (an altitude slightly higher than you can fly) or a [[Condenser]], at which point it will condense back into [[Water]] and fall as rain.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Depleted Steam will rise until it encounters a ceiling then expand horizontally to make a flat pool. Any extra Depleted Steam particles will skitter back and forth looking for a place it can rise. If it cannot find a place to rise to, it will condense after 30 seconds and fall as rain (even though it never reached the Sky).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Steam&amp;diff=1112</id>
		<title>Steam</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Steam&amp;diff=1112"/>
		<updated>2026-08-16T16:10:58Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: adding image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Steam&lt;br /&gt;
|image=[[File:Steam_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=0&lt;br /&gt;
|Matter Type=Gas&lt;br /&gt;
&lt;br /&gt;
|Obtained From=Heating [[Water]] or [[Snow]]&lt;br /&gt;
|Processed By=Reaching the sky&lt;br /&gt;
|Byproducts=[[Water]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Steam]] is generated by heating [[Water]] or [[Snow]] with [[Fire]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]]. Steam will rise up until it encounters a ceiling and pool there (like [[Water]] does on the floor). If there is no ceiling above the [[Steam]], it will continue to rise until it reaches the Sky (an altitude slightly higher than you can fly), at which point it will condense back into [[Water]] and fall as rain.&lt;br /&gt;
&lt;br /&gt;
Steam is the main way to move [[Water]] to the surface after you unlock the [[Flamethrower]] but before you unlock [[Pipe|Pipes]]. By heating water with the [[Flamethrower]], the Steam will rise through any passages or cracks to the surface, rise into the Sky then rain back down as Water. You can control the flow of the Steam as it rises with [[Block]]s to direct it to where you want it to fall as rain.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Steam will rise until it encounters a ceiling then expand horizontally to make a flat pool of steam. Any extra Steam particles will skitter back and forth looking for a place it can rise. If it cannot find a place to rise to, it will condense after 30 seconds and fall as rain (even though it never reached the Sky).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Depleted_Steam&amp;diff=1107</id>
		<title>Depleted Steam</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Depleted_Steam&amp;diff=1107"/>
		<updated>2026-08-16T14:55:54Z</updated>

		<summary type="html">&lt;p&gt;76561199243515556: basic gas structure, please edit and make better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Depleted Steam&lt;br /&gt;
|image=&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=0&lt;br /&gt;
|Matter Type=Gas&lt;br /&gt;
&lt;br /&gt;
|Obtained From=Consuming [[Steam]]&lt;br /&gt;
|Processed By=[[Condenser]]&lt;br /&gt;
|Byproducts=[[Water]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Depleted Steam]] is generated by processing [[Steam]] with [[Steam Turbine]]. Depleted Steam will rise up until it encounters a ceiling and pool there (like [[Water]] does on the floor). If there is no ceiling above the [[Depleted Steam]], it will continue to rise until it reaches the Sky (an altitude slightly higher than you can fly) or a [[Condenser]], at which point it will condense back into [[Water]] and fall as rain.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Depleted Steam will rise until it encounters a ceiling then expand horizontally to make a flat pool. Any extra Depleted Steam particles will skitter back and forth looking for a place it can rise. If it cannot find a place to rise to, it will condense after 30 seconds and fall as rain (even though it never reached the Sky).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561199243515556</name></author>
	</entry>
</feed>