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	<id>https://wiki.hoodedhorse.com/Sandustry/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198432138074</id>
	<title>Sandustry Official Wiki - User contributions [en]</title>
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	<updated>2026-10-23T21:04:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1412</id>
		<title>Voltblub</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1412"/>
		<updated>2026-09-07T00:51:24Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Voltblub&lt;br /&gt;
|image=[[File:Voltblub_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A curious electric creature that can be used to power solid energy blocks.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of energy, specifically {{spoiler|50 units every 2 to 5 seconds}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Voltblub]]s generate small amounts of energy, which can be captured if they are sat on filled [[Copper Mold]]s.&lt;br /&gt;
&lt;br /&gt;
As of v0.5.5, their energy is &#039;&#039;not&#039;&#039; captured when they are sat on [[Energy Connector]]s.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Condenser&amp;diff=1411</id>
		<title>Condenser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Condenser&amp;diff=1411"/>
		<updated>2026-09-06T07:29:43Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Condenser&lt;br /&gt;
|image=[[File:condenser.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Converts gases into their liquid forms.&lt;br /&gt;
&lt;br /&gt;
|Interactions=[[Florin]], [[Steam]]&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=Yes&lt;br /&gt;
|Blocks Gas=Yes&lt;br /&gt;
|Blocks Player=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condenser&#039;&#039;&#039; is a building used to convert gases into their liquid forms, using cold.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Condenser converts [[Steam]] into [[Water]] and [[Florin]] into [[Florinol]].&lt;br /&gt;
&lt;br /&gt;
This building must be supplied with cold using a cold [[Thermal Buffer]] or [[Snow]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The Condenser reads what touches its two faces independently. Both conditions must be met at the same time for the condensation to trigger:&lt;br /&gt;
&lt;br /&gt;
* A cold [[Thermal Buffer]] or [[Snow]] must touch the &#039;&#039;&#039;top&#039;&#039;&#039; of the Condenser.&lt;br /&gt;
* [[Steam]] or [[Florin]] must touch the &#039;&#039;&#039;bottom&#039;&#039;&#039; of the Condenser.&lt;br /&gt;
&lt;br /&gt;
When both are true, the gas is converted into its liquid form. Condensing [[Florin]] also produces [[Gold]].&lt;br /&gt;
&lt;br /&gt;
If using a [[Thermal Buffer]], 2 cold is used up.&lt;br /&gt;
&lt;br /&gt;
Note: [[Snow]] in a [[Thermal Buffer]] creates {{spoiler|-20 units of}} cold, and [[Snow]] is used at a {{spoiler|10% rate}}, meaning there is no difference between using [[Thermal Buffer|Thermal Buffers]] over [[Snow]] directly.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;No tips yet — be the first to add one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&#039;&#039;No known bugs reported.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Smelter&amp;diff=1410</id>
		<title>Smelter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Smelter&amp;diff=1410"/>
		<updated>2026-09-06T07:23:44Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Smelter&lt;br /&gt;
|image=[[File:Smelter_8x.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Smelts metals and ores into liquid metals.&lt;br /&gt;
&lt;br /&gt;
|Interactions=[[Copper]], [[Gold]]&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=Yes&lt;br /&gt;
|Blocks Gas=Yes&lt;br /&gt;
|Blocks Player=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smelter&#039;&#039;&#039; is a building used to smelt metals and ores into liquid metals, using heat.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Smelter turns [[Copper Ore]] into [[Liquid Copper]] and [[Gold]] into [[Liquid Gold]], and it requires heat to operate.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Both conditions must be met at the same time for the Smelter to work:&lt;br /&gt;
&lt;br /&gt;
* Metal or ore must touch the &#039;&#039;&#039;top&#039;&#039;&#039; of the Smelter.&lt;br /&gt;
* Hot [[Thermal Buffer]] must touch &#039;&#039;&#039;any other side&#039;&#039;&#039; of the Smelter, or have [[Lava]] directly below.&lt;br /&gt;
&lt;br /&gt;
When both are true, the pixels of metal or ore are converted into pixels of liquid metal/ore. Specifically {{spoiler|[[Copper]] to [[Liquid Copper]] and [[Gold]] to [[Liquid Gold]] (at a 50% rate)}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
It is highly recommended to power a [[Smelter]] with a [[Thermal Buffer]] rather than directly with [[Lava]] as it can be placed anywhere compared to needing [[Lava]] directly below, and on average feeding it directly will use up 2.5x as much [[Lava]] as converting it to heat in a [[Thermal Buffer]] would.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Thermal_Buffer&amp;diff=1409</id>
		<title>Thermal Buffer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Thermal_Buffer&amp;diff=1409"/>
		<updated>2026-09-06T07:14:05Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Thermal Buffer&lt;br /&gt;
|image=[[File:Thermal Buffer_8x.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Stores and transfers thermal energy — both heat and cold.&lt;br /&gt;
&lt;br /&gt;
|Interactions=[[Fire]], [[Lava]], [[Snow]]&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=Yes&lt;br /&gt;
|Blocks Gas=Yes&lt;br /&gt;
|Blocks Player=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Thermal Buffer]] stores temperature — both heat and cold — and transfers that energy to buildings which consume it.&lt;br /&gt;
&lt;br /&gt;
Buildings such as the [[Pyro Dispenser]], the [[Burner Belt]] and the [[Smelter]] consume heat to operate, while buildings such as the [[Condenser]] and the [[Snowmaker]] consume cold to operate.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Thermal Buffer]]s will absorb heat energy from both [[Fire]] and [[Lava]], and will absorb cold from [[Snow]].&lt;br /&gt;
&lt;br /&gt;
When in direct contact with [[Lava]], a large amount of heat ({{spoiler|250 units}}) is transferred to the buffer, and the [[Lava]] is consumed.&lt;br /&gt;
&lt;br /&gt;
Indirect heating through [[Fire]] transfers significantly less heat ({{spoiler|40% chance to add 1}}), but does not consume the source of that fire.&lt;br /&gt;
&lt;br /&gt;
When in direct contact with [[Snow]], cold is transferred to the buffer ({{spoiler|-20 units}}), and a large amount of [[Snow]] is consumed.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Fire]] can come from the [[Flamethrower]] or the [[Pyro Dispenser]]. It also rises as occasional sparks from pools of [[Lava]], and is given off whenever burnable items (such as [[Residue]] or [[Vine]]s) are burned.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Beginner%27s_Guide&amp;diff=1408</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Beginner%27s_Guide&amp;diff=1408"/>
		<updated>2026-09-04T02:37:30Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Beginner&#039;s Guide=&lt;br /&gt;
&lt;br /&gt;
You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting [[gold]] from [[sand]], you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their benefits?&lt;br /&gt;
&lt;br /&gt;
The planet awaits you, Prospector!&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
There are various tools at your disposal at all times, so let’s review them in order:&lt;br /&gt;
[[File:sandbg1.png|center|1000px]]&lt;br /&gt;
# &#039;&#039;&#039;Currency -&#039;&#039;&#039; Various currencies needed to unlock new Research, Upgrades, and Tool Utilization.&lt;br /&gt;
## &#039;&#039;&#039;[[Gold]] -&#039;&#039;&#039; Used to unlock Research, produced from refining certain resources.&lt;br /&gt;
## &#039;&#039;&#039;[[Fluxite]] -&#039;&#039;&#039; Found naturally and can be produced; Fluxite unlocks new Upgrades for your Inventory items.&lt;br /&gt;
## &#039;&#039;&#039;[[Energy]] -&#039;&#039;&#039; Used to power late-game structures, produced through refining certain resources.&lt;br /&gt;
# &#039;&#039;&#039;Tab Reference&#039;&#039;&#039; - Key shortcuts to access your tabbed content.&lt;br /&gt;
# &#039;&#039;&#039;Objectives -&#039;&#039;&#039; Any current objectives provided to you. Note that objectives will also have a yellow arrow in the Minimap to point you in the right direction.&lt;br /&gt;
# &#039;&#039;&#039;Minimap -&#039;&#039;&#039; Provides a minimap of the world around you, allowing you to see beyond your main screen.&lt;br /&gt;
# &#039;&#039;&#039;Hotbar -&#039;&#039;&#039; There are ten hotbars, each with ten slots for Inventory and Building items, which can be used for quick referencing and construction. To quickly move between hotbars, press Alt+Hotbar Number to access that hotbar. Alternatively, you can hold Alt+Mouse Scroll to quickly scroll between them.&lt;br /&gt;
# &#039;&#039;&#039;Shortcuts -&#039;&#039;&#039; Various key bindings that allow you to shortcut building infrastructure and other hotkey items, such as copy/paste, selecting structures and moving them, or replacing a structure with something else.&lt;br /&gt;
&lt;br /&gt;
==Logistics and Transportation==&lt;br /&gt;
[[File:sandbg2.png|center|1000px]]&lt;br /&gt;
A key component of Sandustry involves efficiently moving large quantities of resources to their final destination, whether that’s transporting a resource like [[Sand]] through its multiple refining methods, managing the logistics of multiple resources in a single pile, or transporting [[water]] from the deep so it can serve its various purposes. A note that all of these structures require no power to operate, and will continually run regardless of any resources present.&lt;br /&gt;
&lt;br /&gt;
Let’s take a look at the core logistical buildings used to accomplish these tasks.&lt;br /&gt;
&lt;br /&gt;
===Conveyors and Launchers===&lt;br /&gt;
[[File:sandbg3.jpg|center|1000px]]&lt;br /&gt;
[[Conveyor Belts]] and [[Launchers]] are the primary logistical tools for moving solid resources such as [[Sand]], [[Residue]], [[Cinder]], [[Seeds]], and [[Amethelis]], to name a few. Both of these tools are straightforward to operate and build.&lt;br /&gt;
&lt;br /&gt;
[[Conveyor Belts]] can only be placed horizontally, with the direction of the belt determined by the direction your mouse is dragging. [[Launchers]] can be placed vertically and diagonally. Regardless of which direction you drag, the “highest” point of your launcher shaft will be the point where resources are thrown out, with the drag direction determining whether resources are thrown left or right.&lt;br /&gt;
&lt;br /&gt;
As you progress through the tech tree, you will be able to unlock Mark 2 versions of both, drastically increasing the speed of resources moved and the velocity of the resources thrown.&lt;br /&gt;
&lt;br /&gt;
===Filters===&lt;br /&gt;
[[File:sandbg4.png|center|1000px]]&lt;br /&gt;
Filters allow you to sort Solid resources only, which is useful when you have a pile that contains multiple types all together. Filters have two settings you can use: Allow and Block.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Allow&#039;&#039;&#039; setting permits a single resource to fall through the filter, but nothing else. For example, use the Allow Gold setting to only allow Gold through the filter, moving all other resources down the track.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Block&#039;&#039;&#039; setting permits all resources BUT the selected resource to fall through the filter, such as blocking Redsand, but allowing any other resources to fall through.&lt;br /&gt;
&lt;br /&gt;
Basic Filters only apply to a single Solid resource in both the Allow and Block settings. This means, for instance, that you could not Allow Redsand and Moonhop on a single filter. Rather, you would need to block Moonhop on one filter, allowing Redsand to fall through, then block Redsand in a separate filter below it, to capture both of them.&lt;br /&gt;
&lt;br /&gt;
Once unlocked, Advanced Filters will allow you to filter Solid, Liquid, and Gas resources and still abide by the Allow/ Block settings, as well as the single resource rule.&lt;br /&gt;
&lt;br /&gt;
===Transporting Liquids===&lt;br /&gt;
[[File:sandbg5.jpg|center|1000px]]&lt;br /&gt;
You can move any Fluid besides lava by using:&lt;br /&gt;
&lt;br /&gt;
# The &#039;&#039;&#039;Pump&#039;&#039;&#039; as your input device&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;Liquid Vent&#039;&#039;&#039; as your output device&lt;br /&gt;
&lt;br /&gt;
# And connecting those with&#039;&#039;&#039;Pipes&#039;&#039;&#039;. As long as there is a Fluid at the level or above the Pump, and the Fluid level has not reached the Liquid Vent’s level, said Fluid will continually pump.&lt;br /&gt;
&lt;br /&gt;
A note that you can use a single pipeline to transport multiple Fluid types; however, you cannot filter what Fluid will be pumped out of a Liquid Vent. The Liquid Vent will always prioritize whichever Liquid is closest. Therefore, it’s a good practice to separate Fluid lines as you build.&lt;br /&gt;
&lt;br /&gt;
==Production &amp;amp; Refining==&lt;br /&gt;
[[File:sandbg6.png|center|1000px]]&lt;br /&gt;
As you progress deeper into Sandustry, you will need to rely on more advanced production structures that refine resources through multiple stages to produce multiple other resources.&lt;br /&gt;
&lt;br /&gt;
An early tip: The Material Scanner Upgrade for your Grabber lets you hover over a resource to learn more about how you could refine or use it in another process.&lt;br /&gt;
&lt;br /&gt;
===Gold Production===&lt;br /&gt;
[[File:sandbg7.jpg|center|1000px]]&lt;br /&gt;
[[Gold]] is essential for all [[Research]], and three core structures refine resources into Gold: &#039;&#039;&#039;1. The Shaker, 2. Kinetic Press, and 3. Planter Box&#039;&#039;&#039;. Each of these also produces a by-product that you will need for the next respective production method.&lt;br /&gt;
&lt;br /&gt;
===Refining===&lt;br /&gt;
[[File:sandbg8.jpg|center|1000px]]&lt;br /&gt;
As mentioned, many resources require refining in order to create Gold or another by-product.&lt;br /&gt;
&lt;br /&gt;
Using Thermal structures - both hot and cold  - will refine resources into another resource. Note that Heat Thermal structures will only refine a solid resource into a liquid, or a liquid into a gas, while a Cold Thermal structure will refine resources in the reverse order.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
[[File:sandbg9.png|center|1000px]]&lt;br /&gt;
[[Research]] is your progression through the game, unlocking more structures and inventory items. Research is unlocked with [[Gold]], with more advanced Research locked behind your Factory Level. Your Factory Level represents tiered access to new tools, structures, and technology granted to you by your superiors based on reaching performance milestones. These milestones demonstrate your mastery of already granted systems along with growing intrigue at the resources and ancient ruins available on the planet.&lt;br /&gt;
&lt;br /&gt;
[[File:sandbg10.png|center|1000px]]&lt;br /&gt;
==Upgrades==&lt;br /&gt;
[[Upgrades]] can be used to increase the abilities of various items in your Inventory, such as your [[Grabber]], [[Flamethrower]], or your [[Drones]]. These Upgrades cost [[Fluxite]] to unlock, which can be found naturally or produced using certain resources.&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
[[File:sandbg11.png|center|1000px]]&lt;br /&gt;
Scattered throughout the planet are [[Augments]], which provide upgrades to your Utility items like the [[Gun]], [[Rocket]], or [[Shovel]], as well as your person, allowing you to move faster or extend your boost speed and duration. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay Tips &amp;amp; Tricks==&lt;br /&gt;
* Use the C key to select any structure you want to copy, then use CTRL+C to copy, and CTRL+V to paste for faster construction of repeated systems.&lt;br /&gt;
&lt;br /&gt;
* When pursuing upgrades from [[Fluxite]], a great early investment is increasing the capacity and capabilities of your [[Grabber]], as being able to manually move larger chunks of material is especially helpful in the early game.&lt;br /&gt;
&lt;br /&gt;
* The replace hotkey (default CTRL) is great for when you quickly want to readjust things in your factory. It’s especially handy once you unlock a better tier of conveyor belts and launchers if you’re otherwise happy with a layout but want to get things moving faster.&lt;br /&gt;
&lt;br /&gt;
* Florinol batteries and power bricks are distinct sources of energy, with the former using dried [[Amethelis]] petals broken down into florin to fill the batteries, and the latter being made of copper molds filled with liquid copper.&lt;br /&gt;
&lt;br /&gt;
* Capturing creatures you discover in your exploration with the [[Corraller]] is always a wise choice, as they can provide you with new sources of resources or processes for your factories as long as they are contained and used properly. For example, enough Lumlings in a location can create a small but constant supply of water.&lt;br /&gt;
&lt;br /&gt;
* If you’re having trouble moving a resource up efficiently, consider if it can be converted into another state of matter to make the process easier. It might be better to convert it back closer to your other structures.&lt;br /&gt;
&lt;br /&gt;
* With the right creativity, some of the ruins the ancients have already dug out and shaped may serve as useful layouts to integrate into your factory.&lt;br /&gt;
&lt;br /&gt;
* When you’re trying to isolate a byproduct on a busy factory line, filter blocks are your best friend.&lt;br /&gt;
&lt;br /&gt;
* [[Lava]] process spoiler: {{spoiler|To move lava, once you discover a location, find a way to freeze it (likely the [[Cryoblaster]]) until it’s solid [[cinder]]. Cinder can be mined out with your [[shovel]] or other tools. Once loose, the cinder can then be moved to a desired location. When the cinder is reignited from a hot enough source like a [[flamethrower]], it will then convert back into lava.}}&lt;br /&gt;
&lt;br /&gt;
* Energy production process spoiler: {{spoiler|To achieve Energy production, you must follow this production method: [[Amethelis]] -&amp;gt; Use [[Steam]] to create Dry Amethelis -&amp;gt; Heat to turn Dry Amethelis into Florin (Gas) -&amp;gt; Cold to condense Florin into Florinol (Liquid)-&amp;gt; Florinol put into a Florinol Battery}}&lt;br /&gt;
&lt;br /&gt;
* Some of the puzzles left behind by the ancients may require access to a tool or resource you may not have access to yet, and you should consider returning to it later if you feel too stuck. However, trying to create a solid bridge across teleporter gaps using freezing or other methods is often useful.&lt;br /&gt;
&lt;br /&gt;
* If you do somehow end up trapped in a puzzle, use the unstuck command from the pause menu.&lt;br /&gt;
&lt;br /&gt;
* Some weapons will be more effective at tackling certain types of obstacles. While it has more raw destructive power, a rocket launcher still pales in comparison to a flamethrower when coming across solid ice stalactites.&lt;br /&gt;
&lt;br /&gt;
* While extremely power-hungry to fire for long, the laser has an incredible potential to tunnel through most obstacles you can find in the surface layers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However you choose to build your massive factories, we hope this guide has helped you understand what Sandustry has to offer. Enjoy learning to produce, refine, and upgrade your centers of industry, and unlock new methods and resources!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Community=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note this page is related to DEMO content, NOT the Early Access.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of Researches ==&lt;br /&gt;
&lt;br /&gt;
See [[Research]]&lt;br /&gt;
&lt;br /&gt;
== Materials Flow Chart ==&lt;br /&gt;
[[File:Materials flow chart.jpg|center|1000px]]&lt;br /&gt;
Credit for the Materials Flow Chart goes to user Knuks from the discord.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials Sorted by Density ==&lt;br /&gt;
[[File:Density.png|center|1000px]]&lt;br /&gt;
Credit for this image goes to Metylene on from the discord.&lt;br /&gt;
&lt;br /&gt;
Note: Lava goes between RedSand and Gold, not where it is currently.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Input/Output Ratios ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sandustry ratios.png|400px|center|1000px]]&lt;br /&gt;
The overall ratio of input/output materials is roughly : 2 sand : 3 water : 4 redsand = 3 gold : 8 Fluxite&lt;br /&gt;
&lt;br /&gt;
Final outputs are highly dependent on the yield from burning Residue.&lt;br /&gt;
&lt;br /&gt;
Very minor variation occurs during the plant stage.&lt;br /&gt;
&lt;br /&gt;
Gold yield is probabilistic at Shaker stage but deterministic at later stages.&lt;br /&gt;
&lt;br /&gt;
After using up all of a map&#039;s Redsand, the player is typically left with a very large volume of Amethelis&lt;br /&gt;
&lt;br /&gt;
== Using Modloader Mac ==&lt;br /&gt;
&#039;&#039;&#039;MODLOADER MAY BE OUT OF DATE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a short tutorial which I will improve later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credit: @qwertyyyyyyy on discord&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Download here: &amp;lt;nowiki&amp;gt;https://github.com/qtqgyt/sandustryresources/raw/refs/heads/main/SandustryMacOS.zip&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To setup: &lt;br /&gt;
&lt;br /&gt;
Download the file from the above link. &lt;br /&gt;
&lt;br /&gt;
Unzip the file. &lt;br /&gt;
&lt;br /&gt;
Install node.js: &amp;lt;nowiki&amp;gt;https://nodejs.org/dist/v18.20.8/node-v18.20.8.pkg&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Open the pkg and setup node.js. Go the unzipped Sandustry folder. &lt;br /&gt;
&lt;br /&gt;
Right click and select new terminal at folder. &lt;br /&gt;
&lt;br /&gt;
Run these commands &amp;lt;code&amp;gt;npm i&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;sudo npm install electron&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;chmod +x launch.sh&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To launch: go to the Sandustry terminal and run  &amp;lt;code&amp;gt;node index.js&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional info: add mods from discord like normal, nothing special needs to be done.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Steam&amp;diff=1407</id>
		<title>Steam</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Steam&amp;diff=1407"/>
		<updated>2026-09-04T02:31:18Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|title=Steam&lt;br /&gt;
|image=[[File:Steam_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Interactions=&lt;br /&gt;
|Density=25&lt;br /&gt;
|Matter Type=Gas&lt;br /&gt;
&lt;br /&gt;
|Obtained From=[[Water]], [[Snow]]&lt;br /&gt;
|Processed By=[[Condenser]], Sky&lt;br /&gt;
|Byproducts=[[Water]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Wettable=No&lt;br /&gt;
|Launchable=No&lt;br /&gt;
}}&lt;br /&gt;
[[Steam]] is generated by heating [[Water]] or [[Snow]] with [[Fire]].&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Steam]] will rise up until it encounters a ceiling and pool there (like [[Water]] does on the floor).&lt;br /&gt;
&lt;br /&gt;
If there is no ceiling above the [[Steam]], it will continue to rise until it reaches the Sky (an altitude slightly higher than you can fly), at which point it will condense back into [[Water]] and fall as rain.&lt;br /&gt;
&lt;br /&gt;
An important note on rain: When [[Steam]] turns into [[Water]] through the clouds/rain mechanic, it may generate 2 [[Water]] instead. While this may seem like duplication, or infinite [[Water]], this is only removing [[Water]] from an internal buffer. This buffer gains [[Water]] whenever it gets despawned from moving side to side (for performance reasons). So while it may seem to be a [[Water]] positive process, you are only reclaiming [[Water]] you lost through other means.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Steam]] can be produced using different tools, such as the [[Flamethrower]] or the [[Rocket Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Steam]] is the main way to move [[Water]] to the surface after you unlock the [[Flamethrower]] but before you unlock [[Pipe]]s. By heating water with the [[Flamethrower]], the [[Steam]] will rise through any passages or cracks to the surface, rise into the Sky then rain back down as Water.&lt;br /&gt;
&lt;br /&gt;
You can control the flow of the Steam as it rises with [[Block]]s to direct it to where you want it to fall as rain.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1370</id>
		<title>Lumling</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1370"/>
		<updated>2026-08-31T16:30:52Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Lumling&lt;br /&gt;
|image=[[File:Lumling_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A springborn creature that drifts through underground caverns, releasing water in regular bursts.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of water; as such, it is the only infinite source of [[Water]] in the world.&lt;br /&gt;
&lt;br /&gt;
The amount of water produced by lumlings is {{spoiler|up to 12 [[Water]] every 6 to 10 seconds (12 if enough space; timer is paused if there is water in a 4x4 area around them)}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Lumling]]s will only produce water if there is space to do so - they will not produce any if they are under water (or other liquid) or floating in steam (or other gas).&lt;br /&gt;
&lt;br /&gt;
More [[Lumling]]s means more [[Water]].&lt;br /&gt;
&lt;br /&gt;
Fun Fact: [[Lumling]]s also move faster in water, and while in water they restrict their random movements to not go up at all (keeping them in their body of water).&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1369</id>
		<title>Lumling</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1369"/>
		<updated>2026-08-31T16:25:25Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Lumling&lt;br /&gt;
|image=[[File:Lumling_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A springborn creature that drifts through underground caverns, releasing water in regular bursts.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of water; as such, it is the only infinite source of [[Water]] in the world.&lt;br /&gt;
&lt;br /&gt;
The amount of water produced by lumlings is {{spoiler|up to 12 [[Water]] every 6 to 10 seconds (12 if enough space)}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Lumling]]s will only produce water if there is space to do so - they will not produce any if they are under water (or other liquid) or floating in steam (or other gas).&lt;br /&gt;
&lt;br /&gt;
More [[Lumling]]s means more [[Water]].&lt;br /&gt;
&lt;br /&gt;
Fun Fact: [[Lumling]]s also move faster in water, and while in water they restrict their random movements to not go up at all (keeping them in their body of water).&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1339</id>
		<title>Lumling</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1339"/>
		<updated>2026-08-24T18:19:53Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Lumling&lt;br /&gt;
|image=[[File:Lumling_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A springborn creature that drifts through underground caverns, releasing water in regular bursts.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of water; as such, it is the only infinite source of [[Water]] in the world.&lt;br /&gt;
&lt;br /&gt;
The amount of water produced by lumlings is {{spoiler|about 16 [[Water]] every 6 to 10 seconds}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Lumling]]s will only produce water if there is space to do so - they will not produce any if they are under water (or other liquid) or floating in steam (or other gas).&lt;br /&gt;
&lt;br /&gt;
More [[Lumling]]s means more [[Water]].&lt;br /&gt;
&lt;br /&gt;
Fun Fact: [[Lumling]]s also move faster in water, and while in water they restrict their random movements to not go up at all (keeping them in their body of water).&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voidgrazer&amp;diff=1307</id>
		<title>Voidgrazer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voidgrazer&amp;diff=1307"/>
		<updated>2026-08-24T04:26:51Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Voidgrazer&lt;br /&gt;
|image=[[File:Voidgrazer_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A void-touched creature that liquefies Voidhusk into Voidjuice.&lt;br /&gt;
|Produces=[[Void Juice]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will slowly consume [[Void Husk]], converting back it to [[Void Juice]].&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When [[Void Juice]] is used, [[Void Husk]] is left behind. The [[Voidgrazer]] will consume that [[Void Husk]] and return the [[Void Juice]] to you so that you don&#039;t have to endlessly produce more juice.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1306</id>
		<title>Voltblub</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1306"/>
		<updated>2026-08-24T04:26:41Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Voltblub&lt;br /&gt;
|image=[[File:Voltblub_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A curious electric creature that can be used to power solid energy blocks.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of energy, specifically {{spoiler|5 units every 2 to 5 seconds}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Voltblub]]s generate small amounts of energy, which can be captured if they are sat on filled [[Copper Mold]]s.&lt;br /&gt;
&lt;br /&gt;
As of v0.5.5, their energy is &#039;&#039;not&#039;&#039; captured when they are sat on [[Energy Connector]]s.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1305</id>
		<title>Lumling</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1305"/>
		<updated>2026-08-24T04:26:27Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Lumling&lt;br /&gt;
|image=[[File:Lumling_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A springborn creature that drifts through underground caverns, releasing water in regular bursts.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of water; as such, it is the only infinite source of [[Water]] in the world.&lt;br /&gt;
&lt;br /&gt;
The amount of water produced by lumlings is {{spoiler|about 16 [[Water]] every 6 to 10 seconds}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Lumling]]s will only produce water if there is space to do so - they will not produce any if they are under water (or other liquid) or floating in steam (or other gas).&lt;br /&gt;
&lt;br /&gt;
More [[Lumling]]s means more [[Water]].&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Shinelet&amp;diff=1304</id>
		<title>Shinelet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Shinelet&amp;diff=1304"/>
		<updated>2026-08-24T04:26:15Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Shinelet&lt;br /&gt;
|image=[[File:Shinelet_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A delicate light-bug that floats gracefully through the dark.&lt;br /&gt;
|Produces=Decorative Light&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter emits decorative light.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Shinelet]]s emit a gentle light which is a little dimmer than wall lights.&lt;br /&gt;
&lt;br /&gt;
The colour of the light changes slowly as the [[Shinelet]] floats around.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Redweaver&amp;diff=1303</id>
		<title>Redweaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Redweaver&amp;diff=1303"/>
		<updated>2026-08-24T04:25:35Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Redweaver&lt;br /&gt;
|image=[[File:Redweaver_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A threading creature that weaves strings of Redsand.&lt;br /&gt;
|Produces=[[Redsand]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter move slowly around producing a trail of [[Redsand]].&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Redweaver]]s are not great navigators - they will often end up boxing themselves in with their own [[Redsand]].&lt;br /&gt;
&lt;br /&gt;
Unattended, they will often end up trapped and no longer able to move, and therefore unable to produce more.&lt;br /&gt;
&lt;br /&gt;
Redweaver&#039;s movement patterns are as follows: {{spoiler|They will move in a straight line for 10 to 16 cells. After they&#039;ve moved that far (or collided with a [[Buildings|building]], cell, or the player), they will attempt to turn left/right and repeat this cycle. If their forward, left, and right are all blocked (by either a [[Buildings|Building]], cell, or the player), they will instead try to turn around.}}&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1302</id>
		<title>Lumling</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Lumling&amp;diff=1302"/>
		<updated>2026-08-24T04:00:13Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Lumling&lt;br /&gt;
|image=[[File:Lumling_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A springborn creature that drifts through underground caverns, releasing water in regular bursts.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A critter that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of water; as such, it is the only infinite source of [[Water]] in the world.&lt;br /&gt;
&lt;br /&gt;
The amount of water produced by lumlings is {{spoiler|about 16 [[Water]] every 6 to 10 seconds}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Lumling]]s will only produce water if there is space to do so - they will not produce any if they are under water (or other liquid) or floating in steam (or other gas).&lt;br /&gt;
&lt;br /&gt;
More [[Lumling]]s means more [[Water]].&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1301</id>
		<title>Voltblub</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1301"/>
		<updated>2026-08-24T03:35:23Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Voltblub&lt;br /&gt;
|image=[[File:Voltblub_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A curious electric creature that can be used to power solid energy blocks.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A critter that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of energy, specifically {{spoiler|5 units every 2 to 5 seconds}}.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Voltblub]]s generate small amounts of energy, which can be captured if they are sat on filled [[Copper Mold]]s.&lt;br /&gt;
&lt;br /&gt;
As of v0.5.5, their energy is &#039;&#039;not&#039;&#039; captured when they are sat on [[Energy Connector]]s.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1300</id>
		<title>Voltblub</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voltblub&amp;diff=1300"/>
		<updated>2026-08-24T03:25:50Z</updated>

		<summary type="html">&lt;p&gt;76561198432138074: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Voltblub&lt;br /&gt;
|image=[[File:Voltblub_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A curious electric creature that can be used to power solid energy blocks.&lt;br /&gt;
|Produces=[[Water]]&lt;br /&gt;
}}&lt;br /&gt;
A critter that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will regularly produce a small amount of energy, specifically 5 units every 2 to 5 seconds.&lt;br /&gt;
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== Tips ==&lt;br /&gt;
[[Voltblub]]s generate small amounts of energy, which can be captured if they are sat on filled [[Copper Mold]]s.&lt;br /&gt;
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As of v0.5.5, their energy is &#039;&#039;not&#039;&#039; captured when they are sat on [[Energy Connector]]s.&lt;/div&gt;</summary>
		<author><name>76561198432138074</name></author>
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