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	<id>https://wiki.hoodedhorse.com/Sandustry/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198012665891</id>
	<title>Sandustry Official Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/Special:Contributions/76561198012665891"/>
	<updated>2026-09-25T19:43:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sweeper_Drone&amp;diff=1417</id>
		<title>Sweeper Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sweeper_Drone&amp;diff=1417"/>
		<updated>2026-09-12T09:58:05Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Added tip on movement penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Sweeper Drone&lt;br /&gt;
|image=[[File:Sweeper_Drone_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Launches a swarm of drones to sweep materials from the ground.&lt;br /&gt;
}}&lt;br /&gt;
[[Sweeper Drone]]s can gather material for you from a defined area.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Sweeper Drone]]s are selected, clicking and holding the mouse button will allow you to mark material you wish to be gathered. This material does not have to all be the same - if it&#039;s grabbable, it can be selected.&lt;br /&gt;
&lt;br /&gt;
When the mouse button is released, you are prompted to set a drop-off zone. The material will be swept up and deposited there.&lt;br /&gt;
&lt;br /&gt;
The drones will make multiple trips if there is to much material to be swept in one go.&lt;br /&gt;
&lt;br /&gt;
If you are near the drop-off zone, you can reassign it to a new location while the drones are active.&lt;br /&gt;
&lt;br /&gt;
There is no way to cancel the drones.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Swarm Expansion || Increases maximum sweeper drone count (+100 per level) || 5 || {{spoiler|blur=yes|200/???/???/2000/4000}}&lt;br /&gt;
|-&lt;br /&gt;
| Wider Sweep || Increases material selection radius (+5 cells per level) || 3 || {{spoiler|blur=yes|300/???/3000}}&lt;br /&gt;
|-&lt;br /&gt;
| Guiding Light || Lights up the area around your cursor while the sweeper drone is active || 1 || {{spoiler|blur=yes|1500}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Sweeper Drone]]s can only drop-off material into empty space - it is best to designate your drop-off to be on a conveyor belt, or above plenty of open space, so that repeated trips have space to deliver your material.&lt;br /&gt;
&lt;br /&gt;
If the drop-off area is not clear, the drones will hover waiting for it to become available.&lt;br /&gt;
&lt;br /&gt;
Material marked to be swept will be highlighted in green. Material due to be swept on the next pass will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
When marking material to be swept, or designating the drop-off point, your movement is drastically reduced and sprint is not available.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Grabber&amp;diff=1416</id>
		<title>Grabber</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Grabber&amp;diff=1416"/>
		<updated>2026-09-12T09:57:02Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Removed movement penalty; holdover from demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Grabber&lt;br /&gt;
|image=[[File:Grabber.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A tool for manually grabbing material&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Grabber]] a tool every player starts with, and allows you to pick up and move material by hand.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Grabber]] is equipped, a  box around your cursor will show you the area in which you will pick up material.&lt;br /&gt;
&lt;br /&gt;
The [[Grabber]] can only hold one type of material at a time. Once you have grabbed a material, it will only pick up more of that material, and leave anything else.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Material Scanner || Shows more information about materials when hovering. || 1 || {{spoiler|blur=yes|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Expanded Capacity || Increases maximum grabber size from 5 by 5 to 33 by 33. || 4 || {{spoiler|blur=yes|25/350/1000/??}}&lt;br /&gt;
|-&lt;br /&gt;
| Hydro Sponge || Pick up liquids. || 1 || {{spoiler|blur=yes|300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
With the Material Scanner upgrade, hovering the grabber over any material or terrain can reveal very useful information about it.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voidgrazer&amp;diff=1368</id>
		<title>Voidgrazer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Voidgrazer&amp;diff=1368"/>
		<updated>2026-08-31T09:59:47Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Fixed icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critters infobox&lt;br /&gt;
|title=Voidgrazer&lt;br /&gt;
|image=[[File:Voidgrazer.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A void-touched creature that liquefies Voidhusk into Voidjuice.&lt;br /&gt;
|Produces=[[Void Juice]]&lt;br /&gt;
}}&lt;br /&gt;
A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
This critter will slowly consume [[Void Husk]], converting back it to [[Void Juice]].&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When [[Void Juice]] is used, [[Void Husk]] is left behind. The [[Voidgrazer]] will consume that [[Void Husk]] and return the [[Void Juice]] to you so that you don&#039;t have to endlessly produce more juice.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Rocket_Launcher&amp;diff=1365</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Rocket_Launcher&amp;diff=1365"/>
		<updated>2026-08-27T10:50:31Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Added augment upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Rocket Launcher&lt;br /&gt;
|image=[[File:Rocket_launcher_Sprite.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A ranged weapon firing explosive rockets&lt;br /&gt;
|Damage=Digging, [[Fire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Rocket Launcher]] is a ranged explosive tool that is unlocked through [[Research]] ({{spoiler|Tier 4, 2000 [[Gold]]}})&lt;br /&gt;
&lt;br /&gt;
It can destroy some terrain that is impervious to smaller digging tools (such as {{spoiler|[[Crackstone]]}}).&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The [[Rocket Launcher]] fires a missile that travels slowly for a short distance before accelerating quickly. When the missile collides with a solid surface it explodes in a wide, roughly circular area of damage.&lt;br /&gt;
&lt;br /&gt;
Initially holding 3 rockets which are slowly automatically reloaded, both the magazine capacity and reload time can be improved through upgrades.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Most upgrades are purchased with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Extended Magazine || Adds 2 max ammo and reduces reload time by 50% || 1 || {{spoiler|blur=yes|???}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Payload || Doubles rocket explosion damage || 1 || {{spoiler|blur=yes|???}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, there is the following [[Augment]] available through the Augment Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Warhead || Rockets explode into fireballs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The missile can travel around 55 tiles before it will despawn if it has not hit anything.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Gun&amp;diff=1364</id>
		<title>Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Gun&amp;diff=1364"/>
		<updated>2026-08-27T10:49:43Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Added augment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Gun&lt;br /&gt;
|image=[[File:Gun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Ranged weapon&lt;br /&gt;
|Damage=Digging&lt;br /&gt;
}}&lt;br /&gt;
The [[Gun]] is a ranged excavation tool.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Gun]] is acquired through [[Research]] ({{spoiler|Tier 3, 1500 [[Gold]]}}).&lt;br /&gt;
&lt;br /&gt;
It fires a bullet that excavates a small area when it hits something solid and destroyable. This allows you to dig material from a distance.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Most upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || Faster gun cooldown || 3 || {{spoiler|blur=yes|150/???/???}}&lt;br /&gt;
|-&lt;br /&gt;
| Tracer Rounds || Bullets leave a glowing tracer trail || 1 || {{spoiler|blur=yes|400}}&lt;br /&gt;
|-&lt;br /&gt;
| Velocity Rounds || Bullets travel much faster || 1 || {{spoiler|blur=yes|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, there is the following [[Augment]] available through the Augment Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Triple Burst || Fire 3 bullets per shot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Ammunition is unlimited for the [[Gun]].&lt;br /&gt;
&lt;br /&gt;
Although initially fairly weak, the [[Gun]] becomes a formidable excavation tool when upgraded.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis_Flower_Guide&amp;diff=1363</id>
		<title>Amethelis Flower Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis_Flower_Guide&amp;diff=1363"/>
		<updated>2026-08-27T10:30:31Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By the time you&#039;ve entered Tier 3, you will have amassed a considerable pile of [[Seed]]s. You&#039;ve just unlocked your [[Planter Box]] and you&#039;ve been challenged to &amp;quot;grow flowers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The flowers in question are Amethelis Flowers, and they&#039;re formed of flower stalks ([[Vine]]s), topped with a flower made up of a [[Gold]] center surrounded by [[Amethelis]] petals - another valuable source of [[Gold]], and those [[Amethelis]] petals are going to be useful too. So, how do they grow?&lt;br /&gt;
&lt;br /&gt;
== Preparing Your Seeds ==&lt;br /&gt;
[[File:seed-wetting.png|right|thumb|Moving seeds through water with Clearing Frames]]&lt;br /&gt;
&lt;br /&gt;
As any gardener knows, seeds need water to grow. So the first thing you need to do is to add water to your [[Seeds]], which results (unsurprisingly) in [[Wet Seed]].&lt;br /&gt;
&lt;br /&gt;
You&#039;re familiar with this process from [[Sand]], but things are quite as simple here - [[Wet Seed]] is lighter than [[Seed]], so it will rise to the top of the pile. But worse than that, [[Wet Seed]] are exactly the same density as water, so you can&#039;t just drop [[Seed]] into a pool and let a conveyor pull them out at the other end.&lt;br /&gt;
&lt;br /&gt;
As with every process, there are a thousand different approaches to this - [[Launcher]]s throwing everything up and [[Filter]]s to pick out the [[Wet Seed]], dripping [[Water]] onto a pile of [[Seed]], dropping [[Seed]] slowly into a pool of [[Water]]. It really is up to you.&lt;br /&gt;
&lt;br /&gt;
Personally, I prefer the simple &amp;quot;pool of water&amp;quot; approach. Because [[Wet Seed]]s float rather chaotically, I use [[Clearing Frames]] to slowly push them over to the exit [[Launcher]]. It&#039;s not the fastest or most elegant solution, but it mostly keeps up with my [[Seed]] production, and it&#039;s easily duplicated if that becomes an issue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Planting Your Seeds ==&lt;br /&gt;
[[File:planting-seed.png|right|thumb|Seeds dropped onto planting boxes, grow flowers]]&lt;br /&gt;
&lt;br /&gt;
Now you have your [[Wet Seed]]s, you need to sow them. The first thing to do will be to drop them onto [[Planter Box]]es, where they will sprout and grow a length of [[Vine]] stalk, eventually forming an Amethelis Flower on top. At this point, the plant growth stops.&lt;br /&gt;
&lt;br /&gt;
When a plant is growing, if it grows &#039;&#039;into&#039;&#039; another [[Wet Seed]] (if, for example, you&#039;ve just thrown a big pile onto your planters), it will absorb that seed, growing another vine and eventually producing another flower. There&#039;s no limit to how many seeds a growing plant can absorb, so if a large amount of [[Wet Seed]] is dropped together, your plants can end up growing for a long time - and across a large area!&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to be chasing flowers all over the world, box your planters in - plants won&#039;t grow through &#039;&#039;any&#039;&#039; building (even [[Wall Light]]s!) so you can control how far they grow this way.&lt;br /&gt;
&lt;br /&gt;
To keep things easier to manage, you probably want to develop a way to thinly scatter seeds across your [[Planter Box]]es - just like real gardening!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Harvesting Your Flowers ==&lt;br /&gt;
[[File:harvesting-seed.png|right|thumb|Burning flowers is a quick and easy way to harvest them]]&lt;br /&gt;
&lt;br /&gt;
Once your plants have flowered, it&#039;s time to harvest them. They are like any terrain in the game - you can dig them, shoot them, or blow them up. Because [[Vine]]s are flammable, you can also burn them with [[Fire]] which is the best method; the fire will spread along the vines and jump from plant to plant, clearing the whole growing area in very little time.&lt;br /&gt;
&lt;br /&gt;
The [[Vine]]s don&#039;t drop anything. The flowers, however, are a [[Gold]] centre surrounded by [[Amethelis]] petals, and these will drop once the flowers are destroyed. The [[Planter Box]]es will allow both of these materials to fall through them, so you will get a rain of [[Gold]] and [[Amethelis]] cascading from beneath the planters.&lt;br /&gt;
&lt;br /&gt;
[[Amethelis]] is light and blows around in the wind; you &#039;&#039;can&#039;&#039; move it as normal with conveyors and launchers but its wispy nature makes that complicated.&lt;br /&gt;
&lt;br /&gt;
[[Gold]], of course, is the heaviest element in the game and is easy to catch.&lt;br /&gt;
&lt;br /&gt;
Catch the [[Gold]] and send it to your [[Collector]]s.&lt;br /&gt;
&lt;br /&gt;
And as for all that [[Amethelis]]... well, that&#039;s a whole new process!&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis_Flower_Guide&amp;diff=1362</id>
		<title>Amethelis Flower Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis_Flower_Guide&amp;diff=1362"/>
		<updated>2026-08-27T10:23:53Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Tried to make the &amp;#039;Planting Your Seeds&amp;#039; section less crap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By the time you&#039;ve entered Tier 3, you will have amassed a considerable pile of [[Seed]]s. You&#039;ve just unlocked your [[Planter Box]] and you&#039;ve been challenged to &amp;quot;grow flowers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The flowers in question are Amethelis Flowers, and they&#039;re formed of flower stalks ([[Vine]]s), topped with a flower made up of a [[Gold]] center surrounded by [[Amethelis]] petals - another valuable source of [[Gold]], and those [[Amethelis]] petals are going to be useful too. So, how do they grow?&lt;br /&gt;
&lt;br /&gt;
== Preparing Your Seeds ==&lt;br /&gt;
[[File:seed-wetting.png|right|thumb|Moving seeds through water with Clearing Frames]]&lt;br /&gt;
&lt;br /&gt;
As any gardener knows, seeds need water to grow. So the first thing you need to do is to add water to your [[Seeds]], which results (unsurprisingly) in [[Wet Seed]].&lt;br /&gt;
&lt;br /&gt;
You&#039;re familiar with this process from [[Sand]], but things are quite as simple here - [[Wet Seed]] is lighter than [[Seed]], so it will rise to the top of the pile. But worse than that, [[Wet Seed]] are exactly the same density as water, so you can&#039;t just drop [[Seed]] into a pool and let a conveyor pull them out at the other end.&lt;br /&gt;
&lt;br /&gt;
As with every process, there are a thousand different approaches to this - [[Launcher]]s throwing everything up and [[Filter]]s to pick out the [[Wet Seed]], dripping [[Water]] onto a pile of [[Seed]], dropping [[Seed]] slowly into a pool of [[Water]]. It really is up to you.&lt;br /&gt;
&lt;br /&gt;
Personally, I prefer the simple &amp;quot;pool of water&amp;quot; approach. Because [[Wet Seed]]s float rather chaotically, I use [[Clearing Frames]] to slowly push them over to the exit [[Launcher]]. It&#039;s not the fastest or most elegant solution, but it mostly keeps up with my [[Seed]] production, and it&#039;s easily duplicated if that becomes an issue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Planting Your Seeds ==&lt;br /&gt;
[[File:planting-seed.png|right|thumb|Seeds dropped onto planting boxes, grow flowers]]&lt;br /&gt;
&lt;br /&gt;
Now you have your [[Wet Seed]]s, you need to sow them. The first thing to do will be to drop them onto [[Planter Box]]es, where they will sprout and grow a length of [[Vine]] stalk, eventually forming an Amethelis Flower on top. At this point, the plant growth stops.&lt;br /&gt;
&lt;br /&gt;
When a plant is growing, if it grows &#039;&#039;into&#039;&#039; a [[Wet Seed]] (if, for example, you&#039;ve just thrown a big pile onto your planters), it will absorb that seed, growing another vine and eventually producing another flower. There&#039;s no limit to how many seeds a growing plant can absorb, so if a large amount of [[Wet Seed]] is dropped together, your plants can end up growing for a long time - and across a large area!&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to be chasing flowers all over the world, box your planters in - plants won&#039;t grow through &#039;&#039;any&#039;&#039; building (even [[Wall Light]]s!) so you can control how far they grow this way.&lt;br /&gt;
&lt;br /&gt;
To keep things easier to manage, you probably want to develop a way to thinly scatter seeds across your [[Planter Box]]es - just like real gardening!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Harvesting Your Flowers ==&lt;br /&gt;
[[File:harvesting-seed.png|right|thumb|Burning flowers is a quick and easy way to harvest them]]&lt;br /&gt;
&lt;br /&gt;
Once your plants have flowered, it&#039;s time to harvest them. They are like any terrain in the game - you can dig them, shoot them, or blow them up. Because [[Vine]]s are flammable, you can also burn them with [[Fire]] which is the best method; the fire will spread along the vines and jump from plant to plant, clearing the whole growing area in very little time.&lt;br /&gt;
&lt;br /&gt;
The [[Vine]]s don&#039;t drop anything. The flowers, however, are a [[Gold]] centre surrounded by [[Amethelis]] petals, and these will drop once the flowers are destroyed. The [[Planter Box]]es will allow both of these materials to fall through them, so you will get a rain of [[Gold]] and [[Amethelis]] cascading from beneath the planters.&lt;br /&gt;
&lt;br /&gt;
[[Amethelis]] is light and blows around in the wind; you &#039;&#039;can&#039;&#039; move it as normal with conveyors and launchers but its wispy nature makes that complicated.&lt;br /&gt;
&lt;br /&gt;
[[Gold]], of course, is the heaviest element in the game and is easy to catch.&lt;br /&gt;
&lt;br /&gt;
Catch the [[Gold]] and send it to your [[Collector]]s.&lt;br /&gt;
&lt;br /&gt;
And as for all that [[Amethelis]]... well, that&#039;s a whole new process!&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Liquid_Vent&amp;diff=1361</id>
		<title>Liquid Vent</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Liquid_Vent&amp;diff=1361"/>
		<updated>2026-08-26T16:45:46Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Updated to current figures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Liquid Vent&lt;br /&gt;
|image=[[File:Liquid Vent 8x.png]]&lt;br /&gt;
&lt;br /&gt;
|Description=Releaes liquids from the connected [[Pipe]].&lt;br /&gt;
|Interactions=[[Pipe]], Liquids&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=No&lt;br /&gt;
|Blocks Gas=No&lt;br /&gt;
|Blocks Player=No&lt;br /&gt;
}}&lt;br /&gt;
[[Liquid Vent]]s are required to allow liquids to escape from [[Pipe]]s.&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When connected to a [[Pipe]] network, each [[Liquid Vent]] will allow liquid to leave the network.&lt;br /&gt;
&lt;br /&gt;
[[Liquid Vent]]s can expel a maximum of 4 pixels of liquid per tick; therefore, one [[Pump]] can support up to 4 [[Liquid Vent]]s when operating to capacity.&lt;br /&gt;
&lt;br /&gt;
[[Liquid Vent]]s will allow any liquid to pass through [[Pipe]]s apart from [[Lava]], which is too hot.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Vents will only allow liquid to escape if they are not already submerged. A Vent is considered submerged in this context once three-quarters of it are under a liquid - that is, all but the top row of pixels.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Materials.png&amp;diff=1360</id>
		<title>File:Materials.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Materials.png&amp;diff=1360"/>
		<updated>2026-08-26T16:17:06Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: 76561198012665891 uploaded a new version of File:Materials.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Pump&amp;diff=1359</id>
		<title>Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Pump&amp;diff=1359"/>
		<updated>2026-08-26T14:48:19Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Tidied, clarified some stuff and corrected liquid volume figures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Pump&lt;br /&gt;
|image=[[File:Pump_8x.png]]&lt;br /&gt;
&lt;br /&gt;
|Description=Draws in liquid and runs it through the connected pipes.&lt;br /&gt;
|Interactions=[[Pipe]], Liquids&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=No&lt;br /&gt;
|Blocks Gas=No&lt;br /&gt;
|Blocks Player=No&lt;br /&gt;
}}&lt;br /&gt;
[[Pump]]s are required to draw liquids into [[Pipe]]s to be transported.&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Pump]]s can be place on top of any [[Pipe]]. It will then draw any liquid touching the [[Pump]] and feed it into that [[Pipe]].&lt;br /&gt;
&lt;br /&gt;
Every pixel of the [[Pump]] can take in liquid, so if fully submerged, it will deliver 16 pixels of liquid to the [[Pipe]] per tick.&lt;br /&gt;
&lt;br /&gt;
[[Pump]]s can take in any liquid other than [[Lava]], which is too hot to be transported.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Pump]]s are non-solid to all pixels meaning that any non-liquid material within them will stop liquids from being transported. &lt;br /&gt;
&lt;br /&gt;
Every [[Pump]] connected to a contiguous network of [[Pipe]]s will deliver its liquid to every [[Liquid Vent]] on that network.&lt;br /&gt;
&lt;br /&gt;
[[Pump]]s will feed &#039;&#039;any&#039;&#039; liquid into [[Pipe]]s, so the [[Pipe]] can carry multiple different liquids at once. These will be evenly distributed to all connected [[Liquid Vent]]s.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Currency_Icon.png&amp;diff=1358</id>
		<title>File:Currency Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Currency_Icon.png&amp;diff=1358"/>
		<updated>2026-08-26T14:28:08Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: 76561198012665891 uploaded a new version of File:Currency Icon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Fluxite_Icon.png&amp;diff=1357</id>
		<title>File:Fluxite Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Fluxite_Icon.png&amp;diff=1357"/>
		<updated>2026-08-26T14:26:44Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: 76561198012665891 uploaded a new version of File:Fluxite Icon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Pipe&amp;diff=1356</id>
		<title>Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Pipe&amp;diff=1356"/>
		<updated>2026-08-26T14:25:49Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Updated to reflect game reality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Pipe&lt;br /&gt;
|image=[[File:Pipe_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=[[Pipe]]s are used to transport liquids.&lt;br /&gt;
|Interactions=[[Pump]], [[Liquid Vent]]&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=No&lt;br /&gt;
|Blocks Gas=No&lt;br /&gt;
|Blocks Player=No&lt;br /&gt;
}}&lt;br /&gt;
[[Pipe]]s are used to move liquids around your factory.&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Pipe]]s require (at least one) [[Pump]] to take liquid in, and (at least one) [[Liquid Vent]] to allow liquid out.&lt;br /&gt;
&lt;br /&gt;
[[Pipe]]s themselves are on a completely separate layer and can be placed in the same square as any other block. They can pass through any material, including [[Indestructible]] terain.&lt;br /&gt;
&lt;br /&gt;
The only exception is that they may not pass through Artifact rooms.&lt;br /&gt;
&lt;br /&gt;
[[Lava]] is too hot to be carried in pipes. All other liquids can be carried.&lt;br /&gt;
&lt;br /&gt;
[[Pipe]]s can only be removed by selecting the [[Pipe]] tool, and right-clicking on the [[Pipe]] you want to remove.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
[[Pipe]]s cannot cross; if they do, the two networks are joined, and any [[Pump]] on either pipe will feed any [[Liquid Vent]] on either pipe.&lt;br /&gt;
&lt;br /&gt;
[[Pipe]]s can be connected to multiple [[Pump]]s and [[Liquid Vent]]s at a time and the inputs and outputs will be shared throughout. If more than one type of liquid is pumped in the [[pipe]] system, it will distribute them evenly across all outputs. Use separate systems for each liquid instead, or be prepared to filter your liquids at each vent!&lt;br /&gt;
&lt;br /&gt;
[[Pipe]]s that run behind terrain or blocks are not visible except when the [[Pipe]] tool is selected.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Pipe_Icon.png&amp;diff=1355</id>
		<title>File:Pipe Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Pipe_Icon.png&amp;diff=1355"/>
		<updated>2026-08-26T14:25:16Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Wall_Light&amp;diff=1354</id>
		<title>Wall Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Wall_Light&amp;diff=1354"/>
		<updated>2026-08-26T13:53:51Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Created page with &amp;quot;{{Buildings infobox |title=Wall Light |image=150px  |Description=A static light that illuminates the area. |Interactions=N/A  |Blocks Liquid=No |Blocks Gas=No |Blocks Player=No }} Wall Lights can be place anywhere open in the world, and emit a gentle colored light.  __FORCETOC__ == Mechanics == When placing a Wall Light, a color picker allows you to select what color light is produced.  By default, the color will cycle with every Wall Ligh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Wall Light&lt;br /&gt;
|image=[[File:Light_8x.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A static light that illuminates the area.&lt;br /&gt;
|Interactions=N/A&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=No&lt;br /&gt;
|Blocks Gas=No&lt;br /&gt;
|Blocks Player=No&lt;br /&gt;
}}&lt;br /&gt;
[[Wall Light]]s can be place anywhere open in the world, and emit a gentle colored light.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When placing a [[Wall Light]], a color picker allows you to select what color light is produced.&lt;br /&gt;
&lt;br /&gt;
By default, the color will cycle with every [[Wall Light]] placed.&lt;br /&gt;
&lt;br /&gt;
[[Wall Light]]s do not consume anything.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The light given out by a [[Wall Light]] is considerably more than that produced by [[Shinelet]]s.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Collector&amp;diff=1353</id>
		<title>Collector</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Collector&amp;diff=1353"/>
		<updated>2026-08-26T13:28:44Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Updated to reflect current game reality; also updated the icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Buildings infobox&lt;br /&gt;
|title=Collector&lt;br /&gt;
|image=[[File:Collector_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A collector tile that you can put [[Gold]] in, giving you [[File:Currency_Icon.png|link=|16px]].&lt;br /&gt;
|Interactions=[[Gold]], [[Liquid Gold]]&lt;br /&gt;
&lt;br /&gt;
|Blocks Liquid=Yes&lt;br /&gt;
|Blocks Gas=Yes&lt;br /&gt;
|Blocks Player=No&lt;br /&gt;
}}&lt;br /&gt;
[[Gold]] needs to stay inside the collector for it to be available.&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When spent, the [[Gold]] will be removed from [[Collector]]s automatically. You can have multiple sets of [[Collector]]s distributed around your factory.&lt;br /&gt;
&lt;br /&gt;
[[Collector]]s can contain both [[Gold]] and [[Liquid Gold]]. No other material can enter a [[Collector]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because [[Collector]]s are square, but both [[Gold]] and [[Liquid Gold]] flow, if you store gold in anything not completely square-edged (such as an underground cavern), not all your [[Gold]] will be counted.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Currency_Icon.png&amp;diff=1352</id>
		<title>File:Currency Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Currency_Icon.png&amp;diff=1352"/>
		<updated>2026-08-26T13:22:38Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Fluxite&amp;diff=1351</id>
		<title>Fluxite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Fluxite&amp;diff=1351"/>
		<updated>2026-08-26T13:21:58Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Fluxite&lt;br /&gt;
|image={{color box|size=150|color=#8A2BE2}}&lt;br /&gt;
&lt;br /&gt;
|Damaged By=[[File:Shovel_Icon.png|link=|16px]] [[File:Gun_Icon.png|link=|16px]] [[File:Rocket_Launcher_Icon.png|link=|16px]] [[File:Drill_Icon.png|link=|16px]] [[File:Laser_Icon.png|link=|16px]] [[File:Void_Gun_Icon.png|link=|16px]] [[File:Digger_Icon.png|link=|16px]]&lt;br /&gt;
|HP=3&lt;br /&gt;
|Yields=[[File:Fluxite_Icon.png|link=|16px]]&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Meltable=No&lt;br /&gt;
}}&lt;br /&gt;
[[Fluxite]] is used to upgrade your tools, weapons and drones.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Fluxite]] can be found naturally generated in the world, often in small amounts.&lt;br /&gt;
&lt;br /&gt;
It is a diggable resource, and can also be generated by {{spoiler|the [[Flux Emanator]] in the later game}}.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When you dig [[Fluxite]], no material falls but a cloud of purple vapour briefly hangs in the air.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Fluxite_Icon.png&amp;diff=1350</id>
		<title>File:Fluxite Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Fluxite_Icon.png&amp;diff=1350"/>
		<updated>2026-08-26T13:21:12Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: 76561198012665891 uploaded a new version of File:Fluxite Icon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Collector_Icon.png&amp;diff=1349</id>
		<title>File:Collector Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Collector_Icon.png&amp;diff=1349"/>
		<updated>2026-08-26T13:17:19Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sandustry_Official_Wiki&amp;diff=1348</id>
		<title>Sandustry Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sandustry_Official_Wiki&amp;diff=1348"/>
		<updated>2026-08-26T13:11:45Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Corrected building group order to match in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandustry&#039;&#039;&#039; is an automation, exploration, and base building strategy game developed by [[Lantto Games]] and published by Hooded Horse. Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|just login on this page via Steam to automatically create a wiki account]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav|[[Guide|Beginner&#039;s Guide]]|[[Materials]]|[[Tools]]|[[Buildings]]|[[Research]]}}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{{Grid start|title=Terrains}}&lt;br /&gt;
* {{color box|color=#4A40B0}} [[Auralite Crystal]]&lt;br /&gt;
* {{color box|color=#FFA500}} [[Copper Ore]]&lt;br /&gt;
* {{color box|color=#FFFAB3}} [[Crackstone]]&lt;br /&gt;
* {{color box|color=#926426}} [[Dirt]]&lt;br /&gt;
* {{color box|color=#EED975}} [[Dune]]&lt;br /&gt;
* {{color box|color=#339999}} [[Florinol Soil]]&lt;br /&gt;
* {{color box|color=#8A2BE2}} [[Fluxite]]&lt;br /&gt;
* {{color box|color=#ADD8E6}} [[Frostbed]]&lt;br /&gt;
* {{color box|color=#222222}} [[Indestructible]]&lt;br /&gt;
* {{color box|color=#AFEEEE}} [[Ice]]&lt;br /&gt;
* {{color box|color=#FEDC00}} [[Limestone]]&lt;br /&gt;
* {{color box|color=#0094B3}} [[Mooncrystal]]&lt;br /&gt;
* {{color box|color=#1DAE1D}} [[Moss]]&lt;br /&gt;
* {{color box|color=#8B7355}} [[Puff]]&lt;br /&gt;
* {{color box|color=#8B0000}} [[Redsoil]]&lt;br /&gt;
* {{color box|color=#2B2B2B}} [[Scoria]]&lt;br /&gt;
* {{color box|color=#B6BCC1}} [[Shatterstone]]&lt;br /&gt;
* {{color box|color=#DE9D10}} [[Solidite]]&lt;br /&gt;
* {{color box|color=#808080}} [[Stone]]&lt;br /&gt;
* {{color box|color=#1DAE1D}} [[Vine]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Solid}}&lt;br /&gt;
* [[File:Amethelis_Icon.png|link=|16px]] [[Amethelis]]&lt;br /&gt;
* [[File:Auralite.png|link=|16px]] [[Auralite]]&lt;br /&gt;
* [[File:Aurixite.png|link=|16px]] [[Aurixite]]&lt;br /&gt;
* [[File:Burnt_Residue_Icon.png|link=|16px]] [[Burnt Residue]]&lt;br /&gt;
* [[File:Cinder_Icon.png|link=|16px]] [[Cinder]]&lt;br /&gt;
* [[File:Copper.png|link=|16px]] [[Copper]]&lt;br /&gt;
* [[File:Dry_Amethelis.png|link=|16px]] [[Dry Amethelis]]&lt;br /&gt;
* [[File:Flower Icon.png|link=|16px]] [[Flower]]&lt;br /&gt;
* [[File:Gold_Icon.png|link=|16px]] [[Gold]]&lt;br /&gt;
* [[File:Moonhop.png|link=|16px]] [[Moonhop]]&lt;br /&gt;
* [[File:Prismite.png|link=|16px]] [[Prismite]]&lt;br /&gt;
* [[File:Redsand_Icon.png|link=|16px]] [[Redsand]]&lt;br /&gt;
* [[File:Residue_Icon.png|link=|16px]] [[Residue]]&lt;br /&gt;
* [[File:Sand Icon.png|link=|16px]] [[Sand]]&lt;br /&gt;
* [[File:Seed.png|link=|16px]] [[Seed]]&lt;br /&gt;
* [[File:Snow.png|link=|16px]] [[Snow]]&lt;br /&gt;
* [[File:Sunsand.png|link=|16px]] [[Sunsand]]&lt;br /&gt;
* [[File:Voidbloom_Icon.png|link=|16px]] [[Voidbloom]]&lt;br /&gt;
* [[File:Void_Husk.png|link=|16px]] [[Void Husk]]&lt;br /&gt;
* [[File:Void_Petal.png|link=|16px]] [[Void Petal]]&lt;br /&gt;
* [[File:Void_Seed.png|link=|16px]] [[Void Seed]]&lt;br /&gt;
* [[File:Wet_Sand_Icon.png|link=|16px]] [[Wet Sand]]&lt;br /&gt;
* [[File:Wet_seed.png|link=|16px]] [[Wet Seed]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Liquid}}&lt;br /&gt;
* [[File:Florinol.png|link=|16px]] [[Florinol]]&lt;br /&gt;
* [[File:Lava_Icon.png|link=|16px]] [[Lava]]&lt;br /&gt;
* [[File:Liquid_Copper.png|link=|16px]] [[Liquid Copper]]&lt;br /&gt;
* [[File:Liquid_Gold_Icon.png|link=|16px]] [[Liquid Gold]]&lt;br /&gt;
* [[File:Void_Juice.png|link=|16px]] [[Void Juice]]&lt;br /&gt;
* [[File:Water.png|link=|16px]] [[Water]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Gas}}&lt;br /&gt;
* [[File:Depleted_Steam.png|link=|16px]] [[Depleted Steam]]&lt;br /&gt;
* [[File:Florin.png|link=|16px]] [[Florin]]&lt;br /&gt;
* [[File:Prismaline.png|link=|16px]] [[Prismaline]]&lt;br /&gt;
* [[File:Steam_Icon.png|link=|16px]] [[Steam]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
{{Grid start|title=Excavation}}&lt;br /&gt;
* [[File:Shovel_Icon.png|link=|16px]] [[Shovel]]&lt;br /&gt;
* [[File:Gun_Icon.png|link=|16px]] [[Gun]]&lt;br /&gt;
* [[File:Rocket_Launcher_Icon.png|link=|16px]] [[Rocket Launcher]]&lt;br /&gt;
* [[File:Drill_Icon.png|link=|16px]] [[Drill]]&lt;br /&gt;
* [[File:Laser_Icon.png|link=|16px]] [[Laser]]&lt;br /&gt;
* [[File:Void_Gun_Icon.png|link=|16px]] [[Void Gun]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Utility}}&lt;br /&gt;
* [[File:Grabber_Icon.png|link=|16px]] [[Grabber]]&lt;br /&gt;
* [[File:Flamethrower_Icon.png|link=|16px]] [[Flamethrower]]&lt;br /&gt;
* [[File:Flare_Gun_Icon.png|link=|16px]] [[Flare Gun]]&lt;br /&gt;
* [[File:Cryoblaster_Icon.png|link=|16px]] [[Cryoblaster]]&lt;br /&gt;
* [[File:Coraller_Icon.png|link=|16px]] [[Corraller]]&lt;br /&gt;
* [[File:Flashlight_Icon.png|link=|16px]] [[Flashlight]]&lt;br /&gt;
* [[File:Vacuum_Icon.png|link=|16px]] [[Vacuum]]&lt;br /&gt;
* [[File:Default_Icon.png|link=|16px]] [[Grappling Hook]]&lt;br /&gt;
* [[File:Locator_Icon.png|link=|16px]] [[Locator]]&lt;br /&gt;
* [[File:Recall_Shard_Icon.png|link=|16px]] [[Recall Shard]]&lt;br /&gt;
* [[File:Volcanizer_Icon.png|link=|16px]] [[Volcanizer]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Construction}}&lt;br /&gt;
* [[File:Coloring_Tool_Icon.png|link=|16px]] [[Coloring Tool]]&lt;br /&gt;
* [[File:Caulk_Blaster_Icon.png|link=|16px]] [[Caulk Blaster]]&lt;br /&gt;
* [[File:Precision_Laser_Icon.png|link=|16px]] [[Precision Laser]]&lt;br /&gt;
* [[File:Prefabulator_Icon.png|link=|16px]] [[Prefabulator]]&lt;br /&gt;
* [[File:Wall_Tool_Icon.png|link=|16px]] [[Wall Tool]]&lt;br /&gt;
* [[File:X_Icon_8x.png|link=|16px]] [[Demolisher]]&lt;br /&gt;
* [[File:Marquee_8x.png|link=|16px]] [[Marquee]]&lt;br /&gt;
* [[File:X_Icon_8x.png|link=|16px]] [[Pipe Remover]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
{{Grid start|title=Logistics}}&lt;br /&gt;
* [[File:Conveyor_8x.png|link=|16px]] [[Conveyor Belt]]&lt;br /&gt;
* [[File:Conveyor_16x.png|link=|16px]] [[Conveyor Belt Mk.2]]&lt;br /&gt;
* [[File:Launcher_8x.png|link=|16px]] [[Launcher]]&lt;br /&gt;
* [[File:launcher_mk2.png|link=|16px]] [[Launcher Mk.2]]&lt;br /&gt;
* [[File:Filter_8x.png|link=|16px]] [[Filter]]&lt;br /&gt;
* [[File:filter_mk2.png|link=|16px]] [[Advanced Filter]]&lt;br /&gt;
* [[File:Portals.png|link=|16px]] [[Conveyor Portal]]&lt;br /&gt;
* [[File:clearing_frame.png|link=|16px]] [[Clearing Frame]]&lt;br /&gt;
* [[File:kinetic_field_emitter.png|link=|16px]] [[Aerokinetic Fan]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Production}}&lt;br /&gt;
* [[File:Shaker_8x.png|link=|16px]] [[Shaker]]&lt;br /&gt;
* [[File:Kinetic_Press_8x.png|link=|16px]] [[Kinetic Press]]&lt;br /&gt;
* [[File:Planter_8x.png|link=|16px]] [[Planter Box]]&lt;br /&gt;
* [[File:Synthesizer.png|link=|16px]] [[Synthesizer]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Blocks}}&lt;br /&gt;
* [[File:Foundation_8x.png|link=|16px]] [[Foundation]]&lt;br /&gt;
* [[File:Critter_Fence_8x.png|link=|16px]] [[Critter Fence]]&lt;br /&gt;
* [[File:closed_door.png|link=|16px]] [[Door]]&lt;br /&gt;
* [[File:Glass_Foundation_8x.png|link=|16px]] [[Glass Foundation]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Economy}}&lt;br /&gt;
* [[File:Collector_8x.png|link=|16px]] [[Collector]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Lighting}}&lt;br /&gt;
* [[File:light_8x.png|link=|16px]] [[Wall Light]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Fluids}}&lt;br /&gt;
* [[File:Pipe_Crosssection_8x.png|link=|16px]] [[Pipe]]&lt;br /&gt;
* [[File:Pump_8x.png|link=|16px]] [[Pump]]&lt;br /&gt;
* [[File:Liquid_Vent_8x.png|link=|16px]] [[Liquid Vent]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Special}}&lt;br /&gt;
* [[File:Void_Rift_8x.png|link=|16px]] [[Void Rift]]&lt;br /&gt;
* [[File:Flux_Emanator_8x.png|link=|16px]] [[Flux Emanator]]&lt;br /&gt;
* [[File:Aura_Extractor.png|link=|16px]] [[Aura Extractor]]&lt;br /&gt;
* [[File:Prismite_Well_8x.png|link=|16px]] [[Prismite Well]]&lt;br /&gt;
* [[File:Prismaline_Well_8x.png|link=|16px]] [[Prismaline Well]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Thermal}}&lt;br /&gt;
* [[File:Dryer.png|link=|16px]] [[Steam Dryer]]&lt;br /&gt;
* [[File:Condenser.png|link=|16px]] [[Condenser]]&lt;br /&gt;
* [[File:Snowmaker_8x.png|link=|16px]] [[Snowmaker]]&lt;br /&gt;
* [[File:Smelter_8x.png|link=|16px]] [[Smelter]]&lt;br /&gt;
* [[File:Thermal_Buffer_8x.png|link=|16px]] [[Thermal Buffer]]&lt;br /&gt;
* [[File:Burner_Belt_8x.png|link=|16px]] [[Burner Belt]]&lt;br /&gt;
* [[File:Pyro_Dispenser_8x.png|link=|16px]] [[Pyro Dispenser]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Energy}}&lt;br /&gt;
* [[File:Florinol_Battery_8x.png|link=|16px]] [[Florinol Battery]]&lt;br /&gt;
* [[File:Copper_Mold_8x.png|link=|16px]] [[Copper Mold]]&lt;br /&gt;
* [[File:Energy_Siphon_8x.png|link=|16px]] [[Energy Siphon]]&lt;br /&gt;
* [[File:Energy_Connector_8x.png|link=|16px]] [[Energy Connector]]&lt;br /&gt;
* [[File:Steam_Turbine_8x.png|link=|16px]] [[Steam Turbine]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Logic}}&lt;br /&gt;
* [[File:Precision_Laser_Icon.png|link=|16px]] [[Signal Linker]]&lt;br /&gt;
* [[File:signalSwitchoff.png|link=|16px]] [[Signal Switch]]&lt;br /&gt;
* [[File:signalButtonoff.png|link=|16px]] [[Signal Button]]&lt;br /&gt;
* [[File:signalSensoroff.png|link=|16px]] [[Signal Sensor]]&lt;br /&gt;
* [[File:signalPulseSensoroff.png|link=|16px]] [[Pulse Sensor]]&lt;br /&gt;
* [[File:signalPresenceSensoroff.png|link=|16px]] [[Presence Sensor]]&lt;br /&gt;
* [[File:signalBuffer1.png|link=|16px]] [[Buffer]]&lt;br /&gt;
* [[File:signalToggleoff.png|link=|16px]] [[Toggle (T-FlipFlop)]]&lt;br /&gt;
* [[File:signalLampoff.png|link=|16px]] [[Signal Lamp]]&lt;br /&gt;
* [[File:signalAnd.png|link=|16px]] [[AND Gate]]&lt;br /&gt;
* [[File:signalOroff.png|link=|16px]] [[OR Gate]]&lt;br /&gt;
* [[File:signalNotoff.png|link=|16px]] [[NOT Gate]]&lt;br /&gt;
* [[File:signalNandoff.png|link=|16px]] [[NAND Gate]]&lt;br /&gt;
* [[File:signalNoroff.png|link=|16px]] [[NOR Gate]]&lt;br /&gt;
* [[File:signalXoroff.png|link=|16px]] [[XOR Gate]]&lt;br /&gt;
* [[File:signalXnoroff.png|link=|16px]] [[XNOR Gate]]&lt;br /&gt;
* [[File:signalRepeateroff.png|link=|16px]] [[Repeater]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Misc}}&lt;br /&gt;
* [[File:Retro_Console_8x.png|link=|16px]] [[Retro Console]]&lt;br /&gt;
* [[File:Game_Controller_8x.png|link=|16px]] [[Game Controller]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
==Drones &amp;amp; Enemies==&lt;br /&gt;
{{Grid start|title=Drones}}&lt;br /&gt;
* [[File:Sweeper_Drone_Icon.png|link=|16px]] [[Sweeper Drone]]&lt;br /&gt;
* [[File:Digger_Icon.png|link=|16px]] [[Digger Drone]]&lt;br /&gt;
* [[File:Recon_Drone_Icon.png|link=|16px]] [[Recon Drone]]&lt;br /&gt;
* [[File:Hauler_Icon.png|link=|16px]] [[Hauler Drone]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Critters}}&lt;br /&gt;
* [[File:Shinelet_Icon.png|link=|16px]] [[Shinelet]]&lt;br /&gt;
* [[File:Lumling_Icon.png|link=|16px]] [[Lumling]]&lt;br /&gt;
* [[File:Redweaver_Icon.png|link=|16px]] [[Redweaver]]&lt;br /&gt;
* [[File:Voltblub_Icon.png|link=|16px]] [[Voltblub]]&lt;br /&gt;
* [[File:Voidgrazer.png|link=|16px]] [[Voidgrazer]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
{{Grid start|title=Stratocores}}&lt;br /&gt;
* [[File:stratacore.png|link=|16px]] [[Earth Stratocore]]&lt;br /&gt;
{{Grid end}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Sandustry, developed by Lantto Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Viability_Tiers&amp;diff=1347</id>
		<title>Viability Tiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Viability_Tiers&amp;diff=1347"/>
		<updated>2026-08-26T12:39:17Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Should probably follow game text fully&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:viability_tiers.png|thumb|right]]&lt;br /&gt;
The development of your factory is divided into [[Viability Tiers]]; checkpoints that require you to deliver a certain level of work before you can progress, and unlock further [[Research]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier || Task || Quantity Required || Guide&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 1 || Shake [[Wet Sand]] || {{spoiler|blur=yes|4,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 2 || Press [[Burnt Residue]] || {{spoiler|blur=yes|3,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 3 || Grow Flowers || {{spoiler|blur=yes|4,000}} || [[Amethelis Flower Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 4 || Condense [[Florin]] into [[Florinol]] || {{spoiler|blur=yes|10,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 5 || Peak Energy || {{spoiler|blur=yes|100,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 6 || Aura || {{spoiler|blur=yes|10,000}} || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The task for each Tier is usually related to the technology that has just been unlocked; there are often clues in those technologies or the task description to point you in the right direction.&lt;br /&gt;
&lt;br /&gt;
The guides for each Tier task will hopefully help point you in the right direction.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Viability_Tiers&amp;diff=1346</id>
		<title>Viability Tiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Viability_Tiers&amp;diff=1346"/>
		<updated>2026-08-26T12:38:43Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Created page with &amp;quot;right The development of your factory is divided into Viability Tiers; checkpoints that require you to deliver a certain level of work before you can progress, and unlock further Research.  {| class=&amp;quot;wikitable&amp;quot; ! Tier || Task || Quantity Required || Guide |- | Factory Tier 1 || Shake Wet Sand || {{spoiler|blur=yes|4,000}} || N/A |- | Factory Tier 2 || Press Burnt Residue || {{spoiler|blur=yes|3,000}} || N/A |- | Factory...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:viability_tiers.png|thumb|right]]&lt;br /&gt;
The development of your factory is divided into [[Viability Tiers]]; checkpoints that require you to deliver a certain level of work before you can progress, and unlock further [[Research]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier || Task || Quantity Required || Guide&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 1 || Shake [[Wet Sand]] || {{spoiler|blur=yes|4,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 2 || Press [[Burnt Residue]] || {{spoiler|blur=yes|3,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 3 || Grow [[Amethelis]] Flowers || {{spoiler|blur=yes|4,000}} || [[Amethelis Flower Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 4 || Condense [[Florin]] into [[Florinol]] || {{spoiler|blur=yes|10,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 5 || Peak Energy || {{spoiler|blur=yes|100,000}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Factory Tier 6 || Aura || {{spoiler|blur=yes|10,000}} || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The task for each Tier is usually related to the technology that has just been unlocked; there are often clues in those technologies or the task description to point you in the right direction.&lt;br /&gt;
&lt;br /&gt;
The guides for each Tier task will hopefully help point you in the right direction.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Viability_tiers.png&amp;diff=1345</id>
		<title>File:Viability tiers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Viability_tiers.png&amp;diff=1345"/>
		<updated>2026-08-26T12:26:19Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis_Flower_Guide&amp;diff=1344</id>
		<title>Amethelis Flower Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Amethelis_Flower_Guide&amp;diff=1344"/>
		<updated>2026-08-26T11:56:59Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Created page with &amp;quot;By the time you&amp;#039;ve entered Tier 3, you will have amassed a considerable pile of Seeds. You&amp;#039;ve just unlocked your Planter Box and you&amp;#039;ve been challenged to &amp;quot;grow flowers&amp;quot;.  The flowers in question are Amethelis Flowers, and they&amp;#039;re formed of flower stalks (Vines), topped with a flower made up of a Gold center surrounded by Amethelis petals - another valuable source of Gold, and those Amethelis petals are going to be useful too. So, how do they...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By the time you&#039;ve entered Tier 3, you will have amassed a considerable pile of [[Seed]]s. You&#039;ve just unlocked your [[Planter Box]] and you&#039;ve been challenged to &amp;quot;grow flowers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The flowers in question are Amethelis Flowers, and they&#039;re formed of flower stalks ([[Vine]]s), topped with a flower made up of a [[Gold]] center surrounded by [[Amethelis]] petals - another valuable source of [[Gold]], and those [[Amethelis]] petals are going to be useful too. So, how do they grow?&lt;br /&gt;
&lt;br /&gt;
== Preparing Your Seeds ==&lt;br /&gt;
[[File:seed-wetting.png|right|thumb|Moving seeds through water with Clearing Frames]]&lt;br /&gt;
&lt;br /&gt;
As any gardener knows, seeds need water to grow. So the first thing you need to do is to add water to your [[Seeds]], which results (unsurprisingly) in [[Wet Seed]].&lt;br /&gt;
&lt;br /&gt;
You&#039;re familiar with this process from [[Sand]], but things are quite as simple here - [[Wet Seed]] is lighter than [[Seed]], so it will rise to the top of the pile. But worse than that, [[Wet Seed]] are exactly the same density as water, so you can&#039;t just drop [[Seed]] into a pool and let a conveyor pull them out at the other end.&lt;br /&gt;
&lt;br /&gt;
As with every process, there are a thousand different approaches to this - [[Launcher]]s throwing everything up and [[Filter]]s to pick out the [[Wet Seed]], dripping [[Water]] onto a pile of [[Seed]], dropping [[Seed]] slowly into a pool of [[Water]]. It really is up to you.&lt;br /&gt;
&lt;br /&gt;
Personally, I prefer the simple &amp;quot;pool of water&amp;quot; approach. Because [[Wet Seed]]s float rather chaotically, I use [[Clearing Frames]] to slowly push them over to the exit [[Launcher]]. It&#039;s not the fastest or most elegant solution, but it mostly keeps up with my [[Seed]] production, and it&#039;s easily duplicated if that becomes an issue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Planting your Seeds ==&lt;br /&gt;
[[File:planting-seed.png|right|thumb|Seeds dropped onto planting boxes, grow flowers]]&lt;br /&gt;
&lt;br /&gt;
Now you have your [[Wet Seed]]s, you need to drop them onto [[Planter Box]]es. The seeds need to touch the planters, so there&#039;s no direct benefit to dropping a huge pile of them on a single planter. If possible, you want to spread them out across multiple planters, to grow as many flowers as possible.&lt;br /&gt;
&lt;br /&gt;
Plants grow a length of [[Vine]] stalk, end eventually form an Amethelis Flower on top. At this point, the plant growth stops.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting at this point that under some circumstances, [[Wet Seed]] landing on a growing plant can produce new growth, causing them to grow further and further into the sky. If you don&#039;t want to be chasing flowers all over the world, box your planters in - plants won&#039;t grow through buildings so you can control how far they grow this way.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Harvesting your Flowers ==&lt;br /&gt;
[[File:harvesting-seed.png|right|thumb|Burning flowers is a quick and easy way to harvest them]]&lt;br /&gt;
&lt;br /&gt;
Once your plants have flowered, it&#039;s time to harvest them. They are like any terrain in the game - you can dig them, shoot them, or blow them up. Because [[Vine]]s are flammable, you can also burn them with [[Fire]] which is the best method; the fire will spread along the vines and jump from plant to plant, clearing the whole growing area in very little time.&lt;br /&gt;
&lt;br /&gt;
The [[Vine]]s don&#039;t drop anything. The flowers, however, are a [[Gold]] centre surrounded by [[Amethelis]] petals, and these will drop once the flowers are destroyed. The [[Planter Box]]es will allow both of these materials to fall through them, so you will get a rain of [[Gold]] and [[Amethelis]] cascading from beneath the planters.&lt;br /&gt;
&lt;br /&gt;
[[Amethelis]] is light and blows around in the wind; you &#039;&#039;can&#039;&#039; move it as normal with conveyors and launchers but its wispy nature makes that complicated.&lt;br /&gt;
&lt;br /&gt;
[[Gold]], of course, is the heaviest element in the game and is easy to catch.&lt;br /&gt;
&lt;br /&gt;
Catch the [[Gold]] and send it to your [[Collector]]s.&lt;br /&gt;
&lt;br /&gt;
And as for all that [[Amethelis]]... well, that&#039;s a whole new process!&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Harvesting-seed.png&amp;diff=1343</id>
		<title>File:Harvesting-seed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Harvesting-seed.png&amp;diff=1343"/>
		<updated>2026-08-26T11:52:33Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Planting-seed.png&amp;diff=1342</id>
		<title>File:Planting-seed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Planting-seed.png&amp;diff=1342"/>
		<updated>2026-08-26T11:52:33Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Seed-wetting.png&amp;diff=1341</id>
		<title>File:Seed-wetting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=File:Seed-wetting.png&amp;diff=1341"/>
		<updated>2026-08-26T10:42:33Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sweeper_Drone&amp;diff=1340</id>
		<title>Sweeper Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sweeper_Drone&amp;diff=1340"/>
		<updated>2026-08-25T11:07:17Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Added more upgrade costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Sweeper Drone&lt;br /&gt;
|image=[[File:Sweeper_Drone_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Launches a swarm of drones to sweep materials from the ground.&lt;br /&gt;
}}&lt;br /&gt;
[[Sweeper Drone]]s can gather material for you from a defined area.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Sweeper Drone]]s are selected, clicking and holding the mouse button will allow you to mark material you wish to be gathered. This material does not have to all be the same - if it&#039;s grabbable, it can be selected.&lt;br /&gt;
&lt;br /&gt;
When the mouse button is released, you are prompted to set a drop-off zone. The material will be swept up and deposited there.&lt;br /&gt;
&lt;br /&gt;
The drones will make multiple trips if there is to much material to be swept in one go.&lt;br /&gt;
&lt;br /&gt;
If you are near the drop-off zone, you can reassign it to a new location while the drones are active.&lt;br /&gt;
&lt;br /&gt;
There is no way to cancel the drones.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Swarm Expansion || Increases maximum sweeper drone count (+100 per level) || 5 || {{spoiler|blur=yes|200/???/???/2000/4000}}&lt;br /&gt;
|-&lt;br /&gt;
| Wider Sweep || Increases material selection radius (+5 cells per level) || 3 || {{spoiler|blur=yes|300/???/3000}}&lt;br /&gt;
|-&lt;br /&gt;
| Guiding Light || Lights up the area around your cursor while the sweeper drone is active || 1 || {{spoiler|blur=yes|1500}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Sweeper Drone]]s can only drop-off material into empty space - it is best to designate your drop-off to be on a conveyor belt, or above plenty of open space, so that repeated trips have space to deliver your material.&lt;br /&gt;
&lt;br /&gt;
If the drop-off area is not clear, the drones will hover waiting for it to become available.&lt;br /&gt;
&lt;br /&gt;
Material marked to be swept will be highlighted in green. Material due to be swept on the next pass will be highlighted in red.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Hauler_Drone&amp;diff=1338</id>
		<title>Hauler Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Hauler_Drone&amp;diff=1338"/>
		<updated>2026-08-24T16:51:30Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Hauler Drone&lt;br /&gt;
|image=[[File:Hauler_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Deploys hauler drones that will automatically transport materials.&lt;br /&gt;
}}&lt;br /&gt;
[[Hauler Drone]]s will move material between two defined locations.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Hauler Drone]] is selected, you click once to indicate the pick-up location, and then a second time to indicate the drop-off location.&lt;br /&gt;
&lt;br /&gt;
The [[Hauler Drone]] will then pick up whatever material is at the pick-up, and deposit it at the drop-off. It will continue to repeat the journey until cancelled.&lt;br /&gt;
&lt;br /&gt;
If there is no material at the pick-up location, the [[Hauler Drone]] will hover until something arrives and then haul it.&lt;br /&gt;
&lt;br /&gt;
If there is no space at the drop-off location, the [[Hauler Drone]] will hover until space is made, and then drop its load.&lt;br /&gt;
&lt;br /&gt;
When the [[Hauler Drone]] tool is selected, a list of existing Hauler lines is shown; this allows you to alter the pick-up and drop-off locations, add or remove drones from the route, or delete the route entirely.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Drone Fleet || Increases the maximum number of hauler drones (+5). || 5 || {{spoiler|blur=yes|100/???/???/???/3000}}&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Propulsion || Increases drone movement speed (+100% per level). || 3 || {{spoiler|blur=yes|200/???/???}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When deleting a [[Hauler Drone]] route, it will complete its delivery before disappearing.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sweeper_Drone&amp;diff=1337</id>
		<title>Sweeper Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Sweeper_Drone&amp;diff=1337"/>
		<updated>2026-08-24T16:50:56Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Sweeper Drone&lt;br /&gt;
|image=[[File:Sweeper_Drone_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Launches a swarm of drones to sweep materials from the ground.&lt;br /&gt;
}}&lt;br /&gt;
[[Sweeper Drone]]s can gather material for you from a defined area.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Sweeper Drone]]s are selected, clicking and holding the mouse button will allow you to mark material you wish to be gathered. This material does not have to all be the same - if it&#039;s grabbable, it can be selected.&lt;br /&gt;
&lt;br /&gt;
When the mouse button is released, you are prompted to set a drop-off zone. The material will be swept up and deposited there.&lt;br /&gt;
&lt;br /&gt;
The drones will make multiple trips if there is to much material to be swept in one go.&lt;br /&gt;
&lt;br /&gt;
If you are near the drop-off zone, you can reassign it to a new location while the drones are active.&lt;br /&gt;
&lt;br /&gt;
There is no way to cancel the drones.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Swarm Expansion || Increases maximum sweeper drone count (+100 per level) || 5 || {{spoiler|blur=yes|200/???/???/3000/???}}&lt;br /&gt;
|-&lt;br /&gt;
| Wider Sweep || Increases material selection radius (+5 cells per level) || 3 || {{spoiler|blur=yes|300/???/3000}}&lt;br /&gt;
|-&lt;br /&gt;
| Guiding Light || Lights up the area around your cursor while the sweeper drone is active || 1 || {{spoiler|blur=yes|1500}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Sweeper Drone]]s can only drop-off material into empty space - it is best to designate your drop-off to be on a conveyor belt, or above plenty of open space, so that repeated trips have space to deliver your material.&lt;br /&gt;
&lt;br /&gt;
If the drop-off area is not clear, the drones will hover waiting for it to become available.&lt;br /&gt;
&lt;br /&gt;
Material marked to be swept will be highlighted in green. Material due to be swept on the next pass will be highlighted in red.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Vacuum&amp;diff=1336</id>
		<title>Vacuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Vacuum&amp;diff=1336"/>
		<updated>2026-08-24T16:50:09Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Vacuum&lt;br /&gt;
|image=[[File:Vacuum.png|150px]]&lt;br /&gt;
|Description=A vacuum to pick up material&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Vacuum]] can pick up material, and deposit it elsewhere. It is acquired through [[Research]] ({{spoiler|Tier 3, 2000 [[Gold]]}}).&lt;br /&gt;
&lt;br /&gt;
Due to it&#039;s high capacity, this can be viewed as an upgrade to the [[Grabber]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The [[Vacuum]] has two separate tanks, so it can hold (up to) two different materials at once. Upgrades will increase the capacity of those tanks.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchased with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Tank Capacity || Increases tank capacity of the Vacuum (500 -&amp;gt; 3.0k). || 5 || {{spoiler|blur=yes|???/???/???/???/5000}}&lt;br /&gt;
|-&lt;br /&gt;
| Extra Tanks || Adds one more tank to the Vacuum (2 -&amp;gt; 6 tanks at max level). || 4 || {{spoiler|blur=yes|???/???/3000/5000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When unloading, you can select which tank is used. If the same material is in both tanks, the [[Vacuum]] will automatically use both.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Rocket_Launcher&amp;diff=1335</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Rocket_Launcher&amp;diff=1335"/>
		<updated>2026-08-24T16:47:47Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Updated upgrades to match current game state&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Rocket Launcher&lt;br /&gt;
|image=[[File:Rocket_launcher_Sprite.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A ranged weapon firing explosive rockets&lt;br /&gt;
|Damage=Digging, [[Fire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Rocket Launcher]] is a ranged explosive tool that is unlocked through [[Research]] ({{spoiler|Tier 4, 2000 [[Gold]]}})&lt;br /&gt;
&lt;br /&gt;
It can destroy some terrain that is impervious to smaller digging tools (such as {{spoiler|[[Crackstone]]}}).&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The [[Rocket Launcher]] fires a missile that travels slowly for a short distance before accelerating quickly. When the missile collides with a solid surface it explodes in a wide, roughly circular area of damage.&lt;br /&gt;
&lt;br /&gt;
Initially holding 3 rockets which are slowly automatically reloaded, both the magazine capacity and reload time can be improved through upgrades.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchased with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Extended Magazine || Adds 2 max ammo and reduces reload time by 50% || 1 || {{spoiler|blur=yes|???}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Payload || Doubles rocket explosion damage || 1 || {{spoiler|blur=yes|???}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
The missile can travel around 55 tiles before it will despawn if it has not hit anything.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Locator&amp;diff=1334</id>
		<title>Locator</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Locator&amp;diff=1334"/>
		<updated>2026-08-24T16:45:55Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Created page with &amp;quot;{{Tool infobox |title= Locator |image=150px |Description=Scans for the nearest artifact |Damage= }} The Locator scans for the nearest artifact and pulses a direction ring toward it.  __FORCETOC__  == Mechanics == The Locator must first be charged with Void Juice, by holding the mouse button while you are within the juice.  Once charge, the Locator will scan for the nearest artifact and indicate the rough direction it can be found...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title= Locator&lt;br /&gt;
|image=[[File:Locator_Icon.png|150px]]&lt;br /&gt;
|Description=Scans for the nearest artifact&lt;br /&gt;
|Damage=&lt;br /&gt;
}}&lt;br /&gt;
The [[Locator]] scans for the nearest artifact and pulses a direction ring toward it.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The [[Locator]] must first be charged with [[Void Juice]], by holding the mouse button while you are within the juice.&lt;br /&gt;
&lt;br /&gt;
Once charge, the [[Locator]] will scan for the nearest artifact and indicate the rough direction it can be found in.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Triangulation Lens || Enables exact artifact guidance. || 1 || {{spoiler|blur=yes|???}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Once filled with [[Void Juice]], the [[Locator]] can be used many times before needing a refill.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Gun&amp;diff=1333</id>
		<title>Void Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Void_Gun&amp;diff=1333"/>
		<updated>2026-08-24T16:41:46Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Upgrade section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title= Voide Gun&lt;br /&gt;
|image=[[File:Void_Gun_Icon.png|150px]]&lt;br /&gt;
|Description=&lt;br /&gt;
|Damage=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Void Gun]] is a powered hard material excavation tool that is acquired through [[Research]] ({{spoiler|Tier ???, ??? [[Gold]]}})&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Uses [[Void Juice]] to excavate the ground&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Tank Capacity || Increaes the Voidjuice tank of the Void Gun (+2,000 per level). || 3 || {{spoiler|blur=yes|???/???/???}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Drill&amp;diff=1332</id>
		<title>Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Drill&amp;diff=1332"/>
		<updated>2026-08-24T16:39:59Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Added upgrade info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title= Drill&lt;br /&gt;
|image=[[File:Drill_Icon.png|150px]]&lt;br /&gt;
|Description=Electricity powered drill&lt;br /&gt;
|Damage=Drilling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Drill]] is a powered excavation tool that is acquired through [[Research]] ({{spoiler|Tier 5, 2500 [[Gold]]}})&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Bore Bit || Increases terrain damage from the Drill (+1 per level). || 2 || {{spoiler|blur=yes|???/???}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Vacuum&amp;diff=1331</id>
		<title>Vacuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Vacuum&amp;diff=1331"/>
		<updated>2026-08-24T16:38:25Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Updated upgrades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Vacuum&lt;br /&gt;
|image=[[File:Vacuum.png|150px]]&lt;br /&gt;
|Description=A vacuum to pick up material&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Vacuum]] can pick up material, and deposit it elsewhere. It is acquired through [[Research]] ({{spoiler|Tier 3, 2000 [[Gold]]}}).&lt;br /&gt;
&lt;br /&gt;
Due to it&#039;s high capacity, this can be viewed as an upgrade to the [[Grabber]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The [[Vacuum]] has two separate tanks, so it can hold (up to) two different materials at once. Upgrades will increase the capacity of those tanks.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchased with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Tank Capacity || Increases tank capacity of the Vacuum (500 -&amp;gt; 3.0k). || 5 || {{spoiler|blur=yes|???/???/???/???/5000}}&lt;br /&gt;
|-&lt;br /&gt;
| Extra Tanks || Adds one more tank to the Vacuum (2 -&amp;gt; 6 tanks at max level). || 4 || {{spoiler|blur=yes|???/???/3000/???}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When unloading, you can select which tank is used. If the same material is in both tanks, the [[Vacuum]] will automatically use both.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Stone&amp;diff=1330</id>
		<title>Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Stone&amp;diff=1330"/>
		<updated>2026-08-24T16:19:57Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Stone&lt;br /&gt;
|image={{color box|size=150|color=#808080}}&lt;br /&gt;
&lt;br /&gt;
|Damaged By=[[File:Drill_Icon.png|link=|16px]] [[File:Laser_Icon.png|link=|16px]] [[File:Void_Gun_Icon.png|link=|16px]] &lt;br /&gt;
|HP=8&lt;br /&gt;
|Yields=Nothing&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Meltable=No&lt;br /&gt;
}}&lt;br /&gt;
[[Stone]] is a hard and enduring part of the world.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Only powered tools like the [[Drill]] and [[Laser]] can destroy [[Stone]].&lt;br /&gt;
&lt;br /&gt;
The [[Void Gun]] does minor damage to [[Stone]].&lt;br /&gt;
&lt;br /&gt;
When it breaks, nothing remains.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
While it can be hard to remove [[Stone]], doing so can greatly simplify your transport lines underground.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Moss&amp;diff=1329</id>
		<title>Moss</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Moss&amp;diff=1329"/>
		<updated>2026-08-24T16:17:31Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Moss&lt;br /&gt;
|image={{color box|size=150|color=#1DAE1D}}&lt;br /&gt;
&lt;br /&gt;
|Damaged By=[[File:Flamethrower_Icon.png|link=|16px]] [[File:Shovel_Icon.png|link=|16px]] [[File:Gun_Icon.png|link=|16px]] [[File:Rocket_Launcher_Icon.png|link=|16px]] [[File:Drill_Icon.png|link=|16px]] [[File:Laser_Icon.png|link=|16px]] [[File:Void_Gun_Icon.png|link=|16px]] [[File:Digger_Icon.png|link=|16px]]&lt;br /&gt;
|HP=1&lt;br /&gt;
|Yields=Nothing&lt;br /&gt;
&lt;br /&gt;
|Burnable=Yes&lt;br /&gt;
|Meltable=No&lt;br /&gt;
}}&lt;br /&gt;
[[Moss]] can be found growing in caves underground. &lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Moss]] can be destroyed with any normal digging tool. It can also be burned with [[Fire]].&lt;br /&gt;
&lt;br /&gt;
In either case, nothing is left behind when it is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Fire]] will slowly move across [[Moss]], so it can be an efficient way of clearing a large area of it.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Fluxite&amp;diff=1328</id>
		<title>Fluxite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Fluxite&amp;diff=1328"/>
		<updated>2026-08-24T16:10:09Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Fluxite&lt;br /&gt;
|image={{color box|size=150|color=#8A2BE2}}&lt;br /&gt;
&lt;br /&gt;
|Damaged By=[[File:Shovel_Icon.png|link=|16px]] [[File:Gun_Icon.png|link=|16px]] [[File:Rocket_Launcher_Icon.png|link=|16px]] [[File:Drill_Icon.png|link=|16px]] [[File:Laser_Icon.png|link=|16px]] [[File:Void_Gun_Icon.png|link=|16px]] [[File:Digger_Icon.png|link=|16px]]&lt;br /&gt;
|HP=3&lt;br /&gt;
|Yields=F&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Meltable=No&lt;br /&gt;
}}&lt;br /&gt;
[[Fluxite]] is used to upgrade your tools, weapons and drones.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Fluxite]] can be found naturally generated in the world, often in small amounts.&lt;br /&gt;
&lt;br /&gt;
It is a diggable resource, and can also be generated by {{spoiler|the [[Flux Emanator]] in the later game}}.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When you dig [[Fluxite]], no material falls but a cloud of purple vapour briefly hangs in the air.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Auralite_Crystal&amp;diff=1327</id>
		<title>Auralite Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Auralite_Crystal&amp;diff=1327"/>
		<updated>2026-08-24T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terrain infobox&lt;br /&gt;
|title=Auralite Crystal&lt;br /&gt;
|image={{color box|size=150|color=#4A40B0}}&lt;br /&gt;
&lt;br /&gt;
|Damaged By=nanobots&lt;br /&gt;
|HP=???&lt;br /&gt;
|Yields=Aura&lt;br /&gt;
&lt;br /&gt;
|Burnable=No&lt;br /&gt;
|Meltable=No&lt;br /&gt;
}}&lt;br /&gt;
[[Auralite Crystal]]s are condensed from [[Auralite]] by the [[Aura Extractor]].&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Auralite Crystal]]s are impervious to all player tools. They can only be mined by the [[Aura Extractor]] nanobots.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
You can click on the [[Aura Extractor]] to help direct its nanobots to mine the [[Auralite Crystal]].&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Critters&amp;diff=1326</id>
		<title>Critters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Critters&amp;diff=1326"/>
		<updated>2026-08-24T15:48:57Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Critters ==&lt;br /&gt;
&lt;br /&gt;
Lurking in the depths, you will occasionally encounter mysterious critters. You can even tame them with your [[Corraller]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shinelet_Icon.png|link=[[Shinelet]]|64px]] || [[Shinelet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lumling_Icon.png|link=[[SLumlinginelet]]|64px]] || [[Lumling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redweaver_Icon.png|link=[[Redweaver]]|64px]] || [[Redweaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voltblub_Icon.png|link=[[Voltblub]]|64px]] || [[Voltblub]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voidgrazer.png|link=[[Voidgrazer]]|64px]] || [[Voidgrazer]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Drones&amp;diff=1325</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Drones&amp;diff=1325"/>
		<updated>2026-08-24T15:47:16Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Created page with &amp;quot;== List of Drones ==  As you research new technology, you will develop robot minions to make your life easier.  {| class=&amp;quot;wikitable&amp;quot; |- | link=[[Sweeper Drone|64px]] || Sweeper Drone |- | link=[[Digger Drone|64px]] || Digger Drone |- | link=[[Recon Drone|64px]] || Recon Drone |- | link=[[Hauler Drone|64px]] || Hauler Drone |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Drones ==&lt;br /&gt;
&lt;br /&gt;
As you research new technology, you will develop robot minions to make your life easier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweeper_Drone_Icon.png|link=[[Sweeper Drone]]|64px]] || [[Sweeper Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Digger_Icon.png|link=[[Digger Drone]]|64px]] || [[Digger Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Recon_Drone_Icon.png|link=[[Recon Drone]]|64px]] || [[Recon Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hauler_Icon.png|link=[[Hauler Drone]]|64px]] || [[Hauler Drone]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Hauler_Drone&amp;diff=1324</id>
		<title>Hauler Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Hauler_Drone&amp;diff=1324"/>
		<updated>2026-08-24T15:02:52Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Added upgrades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Hauler Drone&lt;br /&gt;
|image=[[File:Hauler_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Deploys hauler drones that will automatically transport materials.&lt;br /&gt;
}}&lt;br /&gt;
[[Hauler Drone]]s will move material between two defined locations.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Hauler Drone]] is selected, you click once to indicate the pick-up location, and then a second time to indicate the drop-off location.&lt;br /&gt;
&lt;br /&gt;
The [[Hauler Drone]] will then pick up whatever material is at the pick-up, and deposit it at the drop-off. It will continue to repeat the journey until cancelled.&lt;br /&gt;
&lt;br /&gt;
If there is no material at the pick-up location, the [[Hauler Drone]] will hover until something arrives and then haul it.&lt;br /&gt;
&lt;br /&gt;
If there is no space at the drop-off location, the [[Hauler Drone]] will hover until space is made, and then drop its load.&lt;br /&gt;
&lt;br /&gt;
When the [[Hauler Drone]] tool is selected, a list of existing Hauler lines is shown; this allows you to alter the pick-up and drop-off locations, add or remove drones from the route, or delete the route entirely.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Drone Fleet || Increases the maximum number of hauler drones (+5). || 5 || {{spoiler|blur=yes|100/???/???/???/???}}&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Propulsion || Increases drone movement speed (+100% per level). || 3 || {{spoiler|blur=yes|200/???/???}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When deleting a [[Hauler Drone]] route, it will complete its delivery before disappearing.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Recon_Drone&amp;diff=1323</id>
		<title>Recon Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Recon_Drone&amp;diff=1323"/>
		<updated>2026-08-24T14:31:10Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Recon Drone&lt;br /&gt;
|image=[[File:Recon_Drone_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Deploys a fast scout drone.&lt;br /&gt;
}}&lt;br /&gt;
The [[Recon Drone]] allows you to move a view rapidly around the map.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Recon Drone]] is selected, left clicking will take control of the drone, and your view will be locked to the drone. Left clicking again will toggle between your location and the drones.&lt;br /&gt;
&lt;br /&gt;
When in your control, the [[Recon Drone]] can move anywhere on the map. It will not reveal anything that you have not already explored, so the map remains black in any area you have yet to visit.&lt;br /&gt;
&lt;br /&gt;
Right clicking recalls the drone.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
The [[Recon Drone]] is not upgradeable.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because the [[Recon Drone]] travels at high speed, this is a very useful tool for scouting the wider area.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Digger_Drone&amp;diff=1322</id>
		<title>Digger Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Digger_Drone&amp;diff=1322"/>
		<updated>2026-08-24T14:26:37Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Digger Drone&lt;br /&gt;
|image=[[File:Digger_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A drone that digs autonomously until hitting a hard surface.&lt;br /&gt;
}}&lt;br /&gt;
[[Digger Drone]]s will slowly dig along a straight line, until they encounter an undiggable object.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Digger Drone]] is selected, a line is projected which indicates the path along which it will dig. Clicking will release the drone, and further clicks will deploy more until you reach the limit.&lt;br /&gt;
&lt;br /&gt;
The drones will &#039;bounce&#039; against the target surface, doing a small amount of digging damage. This will continue until it hits a surface that it cannot dig.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Drone Fleet || Increases the maximum number of active digger drones (+1 per level) || 3 || {{spoiler|blur=yes|500/1000/???}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Although slow, this is an entirely autonomous operation until the drone runs out of material to dig.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Corraller&amp;diff=1321</id>
		<title>Corraller</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Corraller&amp;diff=1321"/>
		<updated>2026-08-24T14:10:58Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Corraller&lt;br /&gt;
|image=[[File:Coraller_Icon.png|150px]]&lt;br /&gt;
|Description=Projects an energy field that captures creatures and pulls them in.&lt;br /&gt;
}}&lt;br /&gt;
The [[Corraller]] can capture [[Critters]] and place them elsewhere.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When close to [[Critters]], the [[Corraller]] will capture them and add them to your collection.&lt;br /&gt;
&lt;br /&gt;
By right clicking, you can release selected [[Critters]] in the direction of your cursor. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
The [[Corraller]] is not upgradeable.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Capturing [[Critters]] for the first time discovers them in the conservatory, and each critter captured gives a conservatory ticket.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Digger_Drone&amp;diff=1320</id>
		<title>Digger Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Digger_Drone&amp;diff=1320"/>
		<updated>2026-08-24T14:06:21Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drone infobox&lt;br /&gt;
|title=Digger Drone&lt;br /&gt;
|image=[[File:Digger_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A drone that digs autonomously until hitting a hard surface.&lt;br /&gt;
}}&lt;br /&gt;
[[Digger Drone]]s will slowly dig along a straight line, until they encounter an undiggable object.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When the [[Digger Drone]] is selected, a line is projected which indicates the path along which it will dig. Clicking will release the drone, and further clicks will deploy more until you reach the limit.&lt;br /&gt;
&lt;br /&gt;
The drones will &#039;bounce&#039; against the target surface, doing a small amount of digging damage. This will continue until it hits a surface that it cannot dig.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Drone Fleet || Increases the maximum number of active digger drones (+1 per level) || 3 || {{spoiler|blur=yes|500/???/???}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Although slow, this is an entirely autonomous operation until the drone runs out of material to dig.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Gun&amp;diff=1319</id>
		<title>Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Gun&amp;diff=1319"/>
		<updated>2026-08-24T14:04:41Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: Added upgrades, reformatted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Gun&lt;br /&gt;
|image=[[File:Gun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=Ranged weapon&lt;br /&gt;
|Damage=Digging&lt;br /&gt;
}}&lt;br /&gt;
The [[Gun]] is a ranged excavation tool.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Gun]] is acquired through [[Research]] ({{spoiler|Tier 3, 1500 [[Gold]]}}).&lt;br /&gt;
&lt;br /&gt;
It fires a bullet that excavates a small area when it hits something solid and destroyable. This allows you to dig material from a distance.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || Faster gun cooldown || 3 || {{spoiler|blur=yes|150/???/???}}&lt;br /&gt;
|-&lt;br /&gt;
| Tracer Rounds || Bullets leave a glowing tracer trail || 1 || {{spoiler|blur=yes|400}}&lt;br /&gt;
|-&lt;br /&gt;
| Velocity Rounds || Bullets travel much faster || 1 || {{spoiler|blur=yes|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Ammunition is unlimited for the [[Gun]].&lt;br /&gt;
&lt;br /&gt;
Although initially fairly weak, the [[Gun]] becomes a formidable excavation tool when upgraded.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Sandustry/index.php?title=Shovel&amp;diff=1318</id>
		<title>Shovel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Sandustry/index.php?title=Shovel&amp;diff=1318"/>
		<updated>2026-08-24T14:00:52Z</updated>

		<summary type="html">&lt;p&gt;76561198012665891: reformatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tool infobox&lt;br /&gt;
|title=Shovel&lt;br /&gt;
|image=[[File:Shovel_Icon.png|150px]]&lt;br /&gt;
&lt;br /&gt;
|Description=A simple shovel&lt;br /&gt;
|Damage=Digging&lt;br /&gt;
}}&lt;br /&gt;
The [[Shovel]] is the basic starting tool used to dig up resources.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The [[Shovel]] is the equivalent of a melee weapon and can only destroy blocks in a small cone in front of the player. It has a small cooldown between breaking blocks which can be reduced through [[Fluxite]] upgrades.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Upgrades are purchases with [[Fluxite]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade || Effect || Levels || Cost Per Level&lt;br /&gt;
|-&lt;br /&gt;
| Digging Speed || Increases shovel digging speed by 15% per level || 4 || {{spoiler|blur=yes|100/500/???/???}}&lt;br /&gt;
|-&lt;br /&gt;
| Broader Shovel || Larger dig area || 1 || {{spoiler|blur=yes|400}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
When the [[Shovel]] is selected, any diggable resource within range is highlighted so that you can see exactly what you can dig.&lt;/div&gt;</summary>
		<author><name>76561198012665891</name></author>
	</entry>
</feed>