Technology

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Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the Scholar archetype will be able to redraw once per year.

Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn.

Tech tree

List of technologies

Tier 1 technologies

Tier 1 technologies cost 80 Science.

Technology Unlocks
Ironworking Unit: Warrior
Stonecutting Improvement: Fort, Quarry
Bonus Card: Stone Boost
Trapping Improvement: Camp
Unit: Slinger
Divination Improvement: Shrine
Administration Improvement: Granary
Project: Treasury
Bonus Card: Free Worker

Tier 2 technologies

Tier 2 technologies cost 120 Science.

Technology Unlocks
Labor Force Unlocks: Road
Law Category: Slavery - Freedom
Theology: Revelation
Husbandry Improvement: Pasture
Bonus Card: Food Boost
Drama Unlocks: Music Player
Improvement: Odeon
Theology: Gnosticism
Bonus Card: Free Settler
Polis Unlocks: Ask to declare War
Improvement: Hamlet
Project: Walls
Military Drill Action: Rally Troops
Improvement: Barracks
Aristocracy Council: Ambassador
Law Category: Centralization - Vassalage
Bonus Card: Border Boost
Rhetoric Law Category: Epics - Exploration
Project: Forum
Theology: Dualism

Tier 3 technologies

Tier 3 technologies cost 200 Science.

Technology Unlocks
Navigation Unlocks: Automate (Scout)
Law Category: Colonies - Serfdom
Unit: Bireme
Phalanx Unit: Spearman
Bonus Card: Orders Boost
Spoked Wheel Council: Chancellor
Unit: Chariot
Bonus Card: File:BONUS EXOTIC FURS.png Free Exotic Furs
Forestry Improvement: Lumbermill
Theology: Enlightenment
Bonus Card: Free Archer
Bonus Card: File:BONUS EBONY.png Free Ebony
Steel Unit: Axeman
Bonus Card: Training Boost
Bonus Card: Free Bireme
Sovereignty Law Category: Tyranny - Constitution
Bonus Card: Civics Boost
Bonus Card: Free Chariot
Metaphysics Unlocks: Convert to State Religion, High Synod
Project: Archive
Theology: Redemption
Bonus Card: Free Court Scholar

Tier 4 technologies

Tier 4 technologies cost 400 Science.

Technology Unlocks
Coinage Unlocks: Automate (Worker), Pacify City
Improvement: Market
Bonus Card: Money Boost
Bonus Card: File:BONUS SILK.png Free Silk
Architecture Improvement: Bath
Law Category: Philosophy - Engineering
Bonus Card: File:BONUS PERFUME.png Free Perfume
Citizenship Improvement: Courthouse
Law Category: Divine Rule - Legal Code
Bonus Card: Free Court Minister
Portcullis Council: Spymaster
Project: Moat
Bonus Card: Free Onager
Land Consolidation Improvement: Grove
Unit: Camel Archer, War Elephant
Free Horseman
Free Horse Archer
Composite Bow Improvement: Range
Unit: Archer
Bonus Card: Free Ballista
Monasticism Improvement: Monastery
Law Category: Monotheism - Polytheism
Free Camel Archer
Machinery Unit: Onager
Free War Elephant
Free Goods Boost

Tier 5 technologies

Tier 5 technologies cost 600 Science.

Technology Unlocks
Scholarship Unlocks: Expose Agent Network, Move Agent Network
Improvement: Library
Bonus Card: Free Court Scholar
Stirrups Unit: Horseman, Horse Archer
Manor Unit: Conscript
Law Category: Professional Army - Volunteeersy
Bonus Card: Free Longbowman
Battle Line Unit: Maceman
Bonus Card: Free Court Soldier
Doctrine Improvement: Temple
Law Category: Tolerance - Orthodoxy
Hydraulics Improvement: Watermill, Windmill
Unit: Ballista
Cartography Unlocks: Steal Research
Improvement: Harbor
Unit: Trieme

Tier 6 technologies

Tier 6 technologies cost 1000 Science.

Technology Unlocks
Lateen Sail Unit: Dromon
Law Category: Autarky - Trade League
Bonus Card: File:BONUS PORCELAIN.png Free Porcelain
Jurisprudence Unlocks: Insurrection
Law Category: Guilds - Elites
Bonus Card: Free Court Minister
Martial Code Project: Towers
Law Category: Pilgrimage - Holy War
Bodkin Arrow Unit: Longbowman
Windlass Unit: Crossbowman

Tier 7 technologies

Tier 7 technologies cost 1500 Science.

Technology Unlocks
Fiscal Policy Law Category: Coin Debasement - Monetary Reform
Bonus Card: Free Court Merchant
Barding Unit: Cataphract
Infantry Square Unit: Pikeman
Bonus Card: Free Court Soldier
Cohorts Unit: Swordsman
Chain Drive Unit: Polybolos
Bonus Card: Free Court Merchant
Ballistics Unit: Mangonel

Tier 8 technologies

Tier 8 technologies cost 2000 Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.

Technology Courtier
Economic Reform Court Merchant
Military Prestige Court Soldier
Industrial Progress Court Minister