Map

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Revision as of 22:51, 12 March 2023 by Kami-sama (talk | contribs)

Vegetation

Certain areas on the map may have vegetation on them. Vegetation increases movement cost by 1. It can be cut down by Worker units to produce Wood but if this is done too often the vegetation will not grow back.

Terrain

Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.

Terrain Effects Supports improvements
Arid
  • Quarry improvements produce +20% Stone
  • Farm improvements produce -40% Food
Yes
Lush
  • Farm improvements produce +40% Food
Yes
Marsh
  • Farm improvements produce +20% Food
  • Farm improvements produce +2 Wood
  • -1 HP Per Turn
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
Sand
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
Temperate Yes
Tundra No
Urban
  • Spreads Borders
  • Extends Trade Network
  • Siege Units gain +50% Attack when attacking units on this tile
  • Infantry Units gain +25% Defense when being attacked on this tile
Urban improvements only
Water
  • Only Ships and Caravan units may move on this tile
  • Land units can traverse this tile if it is within the Zone-Of-Control of a ship that uses the Anchor action
No

Map resources

Map resources appear on certain hexes on the map and can be refined into regular resources. They can also be desired by certain Families. Map resources can be exploited in three ways:

  • Having the natural resource within the Nation's borders provides a small amount of resources each year.
  • Constructing a certain improvement on the natural resource provides a large amount of resources each year.
  • Certain units may harvest from the natural resource every couple of years, providing a large amount of resources.
Resource Yearly resources (no Improvement) Yearly resources (Improvement) Luxury Resource Improvement
Barley 1 Food 5 Food
2 Growth
No Farm
Camels 5 Money 0.5 Orders No Camp
Cattle 1 Food 10 Food
2 Growth
No Pasture
Citrus 1 Food 10 Food
2 Growth
No Grove
Crabs 1 Food 10 Food
2 Growth
No Nets
Dyes 1 Culture 2 Culture
20 Money
Yes Nets
Elephants 5 Money 0.5 Orders No Camp
Fish 1 Food 10 Food
2 Growth
No Nets
Fur 1 Culture 2 Culture
20 Money
Yes Camp
Game 1 Food 10 Food
2 Growth
No Camp
Gems 1 Culture 2 Culture
20 Money
Unlocks Bullion
Yes Mine
Goats 1 Food 10 Food
2 Growth
No Pasture
Gold 5 Money 40 Money
Unlocks Bullion
No Mine
Honey 1 Culture 2 Culture
5 Food
Yes Grove
Horses 5 Money 0.5 Orders No Pasture
Incense 1 Culture 2 Culture
20 Money
Yes Grove
Lavender 1 Culture 2 Culture
20 Money
Yes Grove
Marble 1 Stone 5 Stone
2 Civics
No Quarry
Olives 1 Culture 2 Culture
5 Food
Yes Grove
Ore 1 Iron 5 Iron
2 Training
No Mine
Pearls 1 Culture 2 Culture
20 Money
Unlocks Bullion
Yes Nets
Pig 1 Food 10 Food
2 Growth
No Pasture
Sale 1 Culture 2 Culture
20 Money
Yes Mine
Sheep 1 Food 10 Food
2 Growth
No Pasture
Silver 5 Money 40 Money
Unlocks Bullion
No Mine
Sorghum 1 Food 5 Food
2 Growth
No Farm
Wheat 1 Food 5 Food
2 Growth
No Farm
Wine 1 Culture 2 Culture
5 Food
Yes Grove