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Revision as of 22:46, 12 March 2023 by Kami-sama (talk | contribs) (Created page with "== Terrain == Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements. {| class="wikitable" ! Terrain !! Effects !! Supports improvements |- | 50px Arid | * 25px Quarry improvements produce <span style="color:green;">'''+20%'''</span>25px Stone * 25px...")
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Terrain

Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.

Terrain Effects Supports improvements
Arid
  • Quarry improvements produce +20% Stone
  • Farm improvements produce -40% Food
Yes
Lush
  • Farm improvements produce +40% Food
Yes
Marsh
  • Farm improvements produce +20% Food
  • Farm improvements produce +2 Wood
  • -1 HP Per Turn
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
Sand
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
Temperate Yes
Tundra No
Urban
  • Spreads Borders
  • Extends Trade Network
  • Siege Units gain +50% Attack when attacking units on this tile
  • Infantry Units gain +25% Defense when being attacked on this tile
Urban improvements only
Water
  • Only Ships and Caravan units may move on this tile
  • Land units can traverse this tile if it is within the Zone-Of-Control of a ship that uses the Anchor action
No