Technology

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Revision as of 11:02, 9 March 2023 by Kami-sama (talk | contribs)

Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the Scholar archetype will be able to redraw once per year.

Ironworking ( 80)
Unit: Warrior
Labor Force ( 120)
Unlocks: Road, Slavery, Freedom
Theology: Revelation
Navigation ( 200)
Unlocks: Scout Automation
Law: Colonies, Serfdom
Unit: Bireme
Bonus Card: Free Bireme
Phalanx ( 200)
Unit: Spearman
Bonus Card: Orders Boost
Husbandry ( 120)
Unlocks: Pasture
Bonus Card: Food Boost
Spoked Wheel ( 200)
Unlocks: Chancellor, Chariot
Bonus Card: Free Chariot
Stonecutting ( 80)
Unlocks: Fort, Quarry
Bonus Card: Stone Boost
Drama ( 120)
Unlocks: Music, Odeon
Theology: Gnosticism
Bonus Card: Free Settler
Polis ( 120)
Unlocks: Ask to declare War, Walls, Hamlet
Forestry ( 120)
Unlocks: Lumbermill
Theology: Enlightenment
Bonus Card: Free Court Scholar, Free Light Chariot
Trapping ( 100)
Unlocks: Camp
Unit: Slinger
Military Drill ( 150)
Unlocks: Rally Troops, Barracks
Steel ( 200)
Unit: Axeman
Bonus Card: Training Boost
Divination ( 80)
Unlocks: Shrine
Aristocracy ( 120)
Unlocks: Ambassador, Centralization, Vassalage
Bonus Card: Border Boost
Sovereignty ( 200)
Law: Tyranny, Constitution
Bonus Card: Civics Boost
Administration ( 100)
Unlocks: Treasury I, Granary
Bonus Card: Free Worker
Rhetoric ( 120)
Unlocks: Forum I, Epics, Exploration
Theology: Dualism
Metaphysics ( 200)
Unlocks: Convert to State Religion, High Synod, Archive I
Theology: Redemption