Units

From Old World Official Wiki

Certain units produce a ZOC, or Zone-Of-Control, in an area around them. ZOCs prevent enemy units from moving.

Aside from common units, each Nation has access to two unique units. One is available in Cities that have a Stronghold and the other in cities that have a Citadel.

Hit points

All units start with 20 HP, or Hit Points.. If a unit runs out of HP, it will be destroyed. A unit will regain 1 HP each turn it is within the borders of its Nation. It can also be given 5 HP at the cost of 1 Orders and the unit's remaining Movement points.

Movement

A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.

Generals

Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding or replacing a General costs 100 Training and consumes the unit's remaining Movement points. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.

Unit types

Attribute Effect
Camel +50% Strength vs Horse Units
Disciple Can Establish Theology
Can Spread Religion
Elephant Targets attempt to Retreat, if it can't becomes Stunned
Horse Ignores ZOC
Infantry +25% Defense from Urban
Melee Melee Counterattack: -1 HP
-50% Attack Across River
Mounted +25% Melee Attack into Flat and Clear
+50% Strength vs Siege Units
Polearm Cannot be Routed
ZOC blocks Mounted
Ranged -25% Attack Into Scrub
-50% Attack Into Trees
Siege -50% Road Movement Cost
+50% Attack Into Urban
Ignores Distance Modifier
Tribal Can only be recruited by Tribes and Barbarians
Cannot be promoted or earn XP

Level

Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses:

Promotion Effect
Combat +5% Strength
Strike +10% Attack
Guard +10% Defense
Tough +10% Strength if Damaged
Highlander +25% Strength from Hill
Ranger +25% Strength from Forest
Warden +25% Strength from Urban
Bloodthirsty +10% Strength vs Damaged
Brave +10% Strength vs Melee Units
Fierce +10% Strength vs Infantry Units
Shieldbearer +10% Strength vs Ranged Units
Engineer +25% Strength vs Siege and Ship Units
Horsebane +25% Strength vs Mounted Units
Tracker +3 Vision and +1 Reveal
Herbalist +4HP from Heal Action

Civilian units

Civilian units are available from the start. They can harvest resources and have abilities that makes them the most crucial units of a Nation. Civilian units cannot attack and have a Defense of 3.

Unit Movement Vision Cost Consumes Upgrades to Notes
Scout 3 5 60 Growth
  • Fatigue Limit: +1
  • Ignores ZOC
  • Starts with Stealth
Settler 2 4 80 Growth
75 Food
2 Food Worker
  • Can Found Cities
  • Growth cost increases by 10 each time it is built in the same city
Worker 2 4 60 Growth 2 Food Militia
  • Can Build Improvements
  • Growth cost increases by 10 each time it is built in the same city
Caravan 2 3 80 Growth
  • Can only be constructed in cities that have a Governor with the Cunning trait
  • Can move on water tiles
  • Can conduct a Caravan Mission

Ships

A settler able to traverse water tiles thanks to an Anchored ship

Ships are units that can only be constructed in Cities adjacent to a water tile and can only move on water tiles. They can harvest resources and project a ZOC around them. They have the Anchor ability, which allows land units to traverse water tiles in the Ship's ZOC. There are three tiers of Ships and each one can be upgraded to the next tier.

Unit Strength Movement Vision Cost Consumes Required technology
Bireme 6 3 5 40 Training
50 Wood
50 Iron
2 Wood Navigation
Trireme 8 4 6 100 Training
100 Wood
50 Iron
3 Wood
1 Training
Cartography
Dromon 10 5 7 120 Training
150 Wood
50 Iron
4 Wood
2 Training
Lateen Sail

Military units

Unit Type Strength Movement Vision Cost Consumes Required technology ZOC Upgrades to Notes
Militia Infantry
Melee
3 2 4 60 Growth 1 Food None Yes Conscript
  • Cannot be promoted or earn XP
Conscript Infantry
Melee
Polearm
5 2 4 100 Growth 2 Food Manor Yes None
  • Cannot be promoted or earn XP
  • Starts with Anti-Mounted I
  • Starts with Pierce I
Warrior Infantry
Melee
4 2 4 50 Iron
40 Training
1 Iron
1 Food
Ironworking
  • Has ZOC
  • Can Fortify
Slinger Ranged Infantry (2) 4 2 4 50 Stone
60 Training
1 Stone
1 Food
Trapping
  • Has ZOC