Resources

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Revision as of 21:00, 9 March 2023 by Kami-sama (talk | contribs)

City resources

City resources are specific to each City.

Culture

When a City's Culture bar fills a positive Event occurs and the city's Culture Level increases, providing increasing bonuses but also increasing costs per population.

Culture Level Victory Points Governor XP/Year Can Hurry Production Population Upkeep Improvements
Weak
Developing
Strong
Legendary

National resources

National resources are refined from natural resources and used directly by a Nation.

Resource Use Primary sources
Food Feeding the population
Producing settlers
Farms
Farmers
Fishers
Ranchers
Iron Producing military units
Upkeep of certain military units
Mines
Orders Unit actions
Assigning governors
Sending councilors of missions
Unused orders are sold for Money at the end of the turn
Legitimacy
Garrissons
Science Researching new technologies Freedom Law
Archives I project
Training specialists
Members of the Court with high Wisdom
Stone Producing improvements Quarries
Training Producing military units
Buying Orders
Moving units beyond their Movement stat
Assigning generals
Promotions
Miners
Barracks
Ranges
Members of the Court with high Courage
Wood Producing improvements
Producing some military units
Upkeep of certain military units
Chopping down trees
Lumbermills

Natural resources

Natural resources appear on certain hexes on the map and are used to refine national resources. They can also be harvested by units that have the ability to do so.

Resource Yearly resources (no improvement) Yearly resources (mine) Harvest
Ore 1 Iron 2 Training
5 Iron
10 Iron