| Strength |
Weakness
|
| Trait |
Effects |
Opinion |
Included in |
Trait |
Effects |
Opinion |
Included in
|
| Bold
|
+2 Courage
|
- +20 with Bold
- -20 with Slothful
- -20 with Timid
|
|
Timid
|
-2 Courage
|
- +40 with Timid
- -40 with Bold
- -40 with Warlike
|
|
| Educated
|
+2 Wisdom
|
- +20 with Educated
- -20 with Foolish
- -20 with Superstitious
|
|
Superstitious
|
-2 Wisdom
|
- +40 with Superstitious
- -40 with Educated
- -40 with Intelligent
|
|
| Gracious
|
+2 Charisma
|
- +20 with Gracious
- -20 with Greedy
- -20 with Intolerant
|
|
Greedy
|
-1 Charisma
-1 Discipline
|
- +40 with Greedy
- -40 with Gracious
|
|
| Loyal
|
+2 Discipline
|
- +20 with Loyal
- -20 with Deceitful
|
|
Deceitful
|
-2 Discipline
|
- +40 with Deceitful
- -40 with Loyal
|
|
| Compassionate
|
+1 Charisma
+1 Discipline
|
- +20 with Compassionate
- -20 with Cruel
- -20 with Ruthless
|
|
Spoiled
|
-1 Charisma
-1 Discipline
|
|
|
| Humble
|
+1 Discipline
+1 Wisdom
|
- +20 with Humble
- -20 with Proud
|
|
Proud
|
+2 Courage
-1 Wisdom
|
- -40 with Humble
- -40 with Nation Leader
- +25% with Ruthless
|
|
| Witty
|
+1 Charisma
+1 Wisdom
|
|
|
Drunk
|
+1 Charisma
-2 Discipline
- As Leader: -40 Foreign Leader Opinion
- As Leader: -40 Tribal Leader Opinion
|
|
|
| Chaste
|
+2 Discipline
- -80% Chance to have Children
|
|
|
Wanton
|
+2 Charisma
-1 Discipline
- +25% Chance to have Children
|
- +40 with Wanton
- -40 with Pious
|
|
| Romantic
|
+2 Charisma
- +25% Chance to have Children
|
- +20 with Romantic
- -20 with Bitter
|
|
Bitter
|
-2 Charisma
|
- +40 with Bitter
- -40 with Inspiring
- -40 with Romantic
|
|
| Pious
|
+1 Charisma
- As Governor:
+2 Happiness each year [City of State Religion]
- As Governor:
+5% Culture [City of State Religion]
- As Leader: +5% State Religion Spread Chance
- +10% Chance to become Religion Head
|
- +40 with Blessed
- +40 with Pious
- -40 with Debauched
- -40 with Wanton
|
|
Impious
|
-1 Charisma
- As Leader: -40 Religion Opinion
- -20% Chance to become Religion Head
|
- +20 with Impious
- -20 with Pious
|
|
| Righteous
|
- As Governor:
+2 Happiness each year
- As Leader:
+1 Happiness each year [All Cities]
|
- +40 with Righteous
- -20 with Corrupt
- -20 with Debauched
|
|
Debauched
|
- As Governor:
+2 Discontent per year
- As Leader:
+1 Discontent per year [All Cities]
|
- +40 with Debauched
- -40 with Righteous
- -40 with Pious
|
|
| Affable
|
- As Governor:
+2 Growth each year per Culture Level
- As Leader:
+1 Growth each year per Culture Level [All Cities]
- +10% Chance to become Family Head
|
- +20 with Affable
- -20 with Cruel
|
|
Cruel
|
- As Governor:
-20% Growth per year
- As Leader:
-10% Growth per year [All Cities]
|
- +40 with Cruel
- -40 with Affable
- -40 with Compassionate
|
|
| Eloquent
|
- As Governor:
+2 Civics each year per Culture Level
- As Leader:
+1 Civics each year per Culture Level [All Cities]
- +10% Chance to become Family Head
|
- +20 with Eloquent
- -20 with Ineloquent
- -20 with Uncouth
|
|
Intolerant
|
- As Governor:
-20% Civics
- As Leader:
-10% Civics [All Cities]
|
- +40 with Intolerant
- -40 with Eloquent
- -40 with Gracious
|
|
| Inspiring
|
- As Governor:
+2 Culture each year per Culture Level
- As Leader:
+1 Culture each year per Culture Level [All Cities]
|
- +20 with Inspiring
- -20 with Bitter
- -20 with Uncouth
|
|
Uncouth
|
- As Governor:
-20% Culture
- As Leader:
-10% Culture [All Cities]
|
- +40 with Uncouth
- -40 with Eloquent
- -40 with Inspiring
|
|
| Intelligent
|
- As Governor:
+2 Science each year per Culture Level
- As Leader:
+1 Science each year per Culture Level [All Cities]
|
- +20 with Intelligent
- -20 with Foolish
- -20 with Superstitious
|
- Inquisitive
- Sever Virtues
|
Foolish
|
- As Governor:
-20% Science
- As Leader:
-10% Science [All Cities]
|
- +40 with Foolish
- -40 with Educated
- -40 with Intelligent
|
|
| Warlike
|
- As Governor:
+2 Training each year per Culture Level
- As Leader:
+1 Training each year per Culture Level [All Cities]
|
- +20 with Warlike
- -20 with Slothful
- -20 with Timid
|
|
Slothful
|
- As Governor:
-20% Training
- As Leader:
-10% Training [All Cities]
|
- +40 with Slothful
- -40 with Bold
- -40 with Warlike
|
|
| Prosperous
|
- As Governor:
+10 Money each year per Culture Level
- As Leader:
+5 Money each year per Culture Level [All Cities]
|
- +20 with Prosperous
- -20 with Extravagant
|
|
Extravagant
|
- As Governor:
-20% Money
- As Leader:
-10% Money [All Cities]
|
- +40 with Extravagant
- -40 with Frugal
- -40 with Prosperous
|
|
| Famous
|
- As Governor: -20% Specialist Costs
- As Leader: +40 Family Opinion
|
|
|
Infamous
|
- As Leader: -40 Family Opinion
|
|
|
| Frugal
|
- As Governor: -50% Improvement Costs
- As Leader: -20% Improvement Costs [All Cities]
|
- +20 with Frugal
- -20 with Corrupt
- -20 with Extravagant
|
|
Corrupt
|
- As Governor:
+50% Maintenance
- As Leader:
+20% Maintenance [All Cities]
- +10% Chance to become Family Head
|
- +40 with Corrupt
- -40 with Frugal
- -40 with Righteous
|
|
| Robust
|
- As Governor:
+1 Orders each year
- As Leader:
+0.5 Orders each year [All Cities]
|
|
|
| Carpenter
|
- As Governor: +100 XP for new Siege and Ship Units
- As Leader: +50 XP for new Siege and Ship Units [All Cities]
|
|
|
| Equestrian
|
- As Governor: +100 XP for new Mounted Units
- As Leader: +50 XP for new Mounted Units [All Cities]
|
|
|
| Strict
|
- As Governor: +100 XP for new Infantry Units
- As Leader: +50 XP for new Infantry Units [All Cities]
|
|
|
| Cultivator
|
- As Governor:
+50% Farm Yield
- As Governor:
+50% Grove Yield
- As Leader:
+20% Farm Yield [All Cities]
- As Leader:
+20% Grove Yield [All Cities]
|
|
|
| Delver
|
- As Governor:
+50% Mine Yield
- As Governor:
+50% Quarry Yield
- As Leader:
+20% Mine Yield [All Cities]
- As Leader:
+20% Quarry Yield [All Cities]
|
|
|
| Naturalist
|
- As Governor:
+50% Lumbermill Yield
- As Governor:
+50% Pasture Yield
- As Leader:
+20% Lumbermill Yield [All Cities]
- As Leader:
+20% Pasture Yield [All Cities]
|
|
|
| Pathfinder
|
- As Governor:
+100% Camp Yield
- As Governor:
+100% Nets Yield
- As Leader:
+50% Camp Yield [All Cities]
- As Leader:
+50% Nets Yield [All Cities]
|
|
|
| Vigilant
|
- As Governor: +50% City Defense
- As Leader: +20% City Defense [All Cities]
|
|
|
| Cunning
|
- As Governor:
Can construct Caravan units
- As Leader: +10 Foreign Leader Opinion
- As Leader: +10 Trival Leader Opinion
- +10% Chance to become Family Head
|
|
|
| Besieger
|
- As General:
+25% Attack Into Urban
- As Leader:
+10% Attack Into Urban [All Units]
|
|
|
| Highlander
|
- As General:
+25% Strength From Hill
- As Leader:
+10% Strength From Hill [All Units]
|
|
|
| Ranger
|
- As General:
+25% Strength From Trees
- As Leader:
+10% Strength From Trees [All Units]
|
|
|
| Bloodthirsty
|
- As General:
+10% Strength vs Damaged
- As Leader:
+5% Strength vs Damaged [All Units]
|
|
|
| Brave
|
- As General:
+10% Strength vs Melee Units
- As Leader:
+5% Strength vs Melee Units [All Units]
|
|
|
| Engineer
|
- As General:
+25% Strength vs Siege and Ship Units
- As Leader:
+10% Strength vs Siege and Ship Units [All Units]
|
|
|
| Fierce
|
- As General:
+10% Strength vs Infantry Units
- As Leader:
+5% Strength vs Infantry Units [All Units]
|
|
|
| Heckler
|
- As General:
+25% Strength vs General
- As Leader:
+10% Strength vs General [All Units]
|
|
|
| Horsebane
|
- As General:
+25% Strength vs Mounted Units
- As Leader:
+10% Strength vs Mounted Units [All Units]
|
|
|
| Shieldbearer
|
- As General:
+10% Strength vs Ranged Units
- As Leader:
+5% Strength vs Ranged Units [All Units]
|
|
|
| Steadfast
|
- As General:
+25% Strength vs Tribal Units
- As Leader:
+10% Strength vs Tribal Units [All Units]
|
|
|
| Tough
|
- As General:
+10% Strength if Damaged
- As Leader:
+5% Strength if Damaged [All Units]
|
|
|
| Herbalist
|
- As General:
+4 Heal Action HP
- As Leader:
+2 Heal Action HP [All Units]
|
|
|
| Swift
|
- As General:
+1 Unit Movement
- As Leader: +1 Fatigue Limit [All Units]
|
|
|
| Tracker
|
- As General: +3 Vision
- As Leader: +2 Vision [All Units]
|
|
|