Technology: Difference between revisions
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| [[File:TECH CITIZENSHIP.png|70px]] Citizenship || Improvement: Courthouse<br>Law Category: [[File:LAW DIVINE RULE.png|25px]] Divine Rule - [[File:LAW LEGAL CODE.png|25px]] Legal Code<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Minister | | [[File:TECH CITIZENSHIP.png|70px]] Citizenship || Improvement: Courthouse<br>Law Category: [[File:LAW DIVINE RULE.png|25px]] Divine Rule - [[File:LAW LEGAL CODE.png|25px]] Legal Code<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Minister | ||
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| [[File:TECH PORTCULLIS.png|70px]] Portcullis || Council: [[File:COUNCIL SPYMASTER.png|25px]] Spymaster<br>Project: Moat<br>Bonus Card: [[File:BONUS | | [[File:TECH PORTCULLIS.png|70px]] Portcullis || Council: [[File:COUNCIL SPYMASTER.png|25px]] Spymaster<br>Project: Moat<br>Bonus Card: [[File:BONUS MACEMEN.png|25px]] Free Maceman | ||
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| [[File:TECH LAND CONSOLIDATION.png|70px]] Land Consolidation || Improvement: Grove<br>Unit: [[File:UNIT CAMEL ARCHER.png|25px]] Camel Archer, [[File:UNIT WAR ELEPHANT.png|25px]] War Elephant<br>Bonus Card: [[File:BONUS CAMEL ARCHER.png|25px]] Free Camel Archer, [[File:BONUS WAR ELEPHANT.png|25px]] Free War Elephant | | [[File:TECH LAND CONSOLIDATION.png|70px]] Land Consolidation || Improvement: Grove<br>Unit: [[File:UNIT CAMEL ARCHER.png|25px]] Camel Archer, [[File:UNIT WAR ELEPHANT.png|25px]] War Elephant<br>Bonus Card: [[File:BONUS CAMEL ARCHER.png|25px]] Free Camel Archer, [[File:BONUS WAR ELEPHANT.png|25px]] Free War Elephant | ||
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| [[File:TECH COMPOSITE BOW.png|70px]] Composite Bow || Improvement: Range<br>Unit: [[File:UNIT ARCHER.png|25px]] Archer<br>Bonus Card: [[File:BONUS ARCHER .png|25px]] Free Archer | | [[File:TECH COMPOSITE BOW.png|70px]] Composite Bow || Improvement: Range<br>Unit: [[File:UNIT ARCHER.png|25px]] Archer<br>Bonus Card: [[File:BONUS ARCHER.png|25px]] Free Archer | ||
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| [[File:TECH MONASTICISM.png|70px]] Monasticism || Improvement: Monastery<br>Law Category: [[File:LAW MONOTHEISM.png|25px]] Monotheism - [[File:LAW POLYTHEISM.png|25px]] Polytheism | | [[File:TECH MONASTICISM.png|70px]] Monasticism || Improvement: Monastery<br>Law Category: [[File:LAW MONOTHEISM.png|25px]] Monotheism - [[File:LAW POLYTHEISM.png|25px]] Polytheism | ||
Revision as of 01:36, 12 March 2023
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the
Scholar archetype will be able to redraw once per year.
Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn.
Tech tree

List of technologies
Tier 1 technologies
Tier 1 technologies cost 100
Science.
Tier 2 technologies
Tier 2 technologies cost 120
Science.
Tier 3 technologies
Tier 3 technologies cost 200
Science.
| Technology | Unlocks |
|---|---|
| File:TECH BIREME.png Navigation | Unlocks: Scout Automation Law Category: Unit: Bonus Card: |
| Unit: Bonus Card: | |
| Council: Unit: Bonus Card: | |
| Improvement: Lumbermill Theology: Enlightenment Bonus Card: | |
| Unit: Bonus Card: | |
| Law Category: Bonus Card: | |
| Unlocks: Convert to State Religion, High Synod Project: Theology: Redemption |
Tier 4 technologies
Tier 4 technologies cost 400
Science.
| Technology | Unlocks |
|---|---|
| Unlocks: Worker Automation, Pacify City Improvement: Market Bonus Card: | |
| Improvement: Courthouse Law Category: Bonus Card: | |
| Council: Project: Moat Bonus Card: File:BONUS MACEMEN.png Free Maceman | |
| Improvement: Grove Unit: Bonus Card: | |
| Improvement: Range Unit: Bonus Card: | |
| Improvement: Monastery Law Category: | |
| Unit: Bonus Card: |
Tier 5 technologies
Tier 5 technologies cost 600
Science.
Tier 6 technologies
Tier 6 technologies cost 1000
Science.
| Technology | Unlocks |
|---|---|
| Unit: Law Category: Bonus Card: | |
| Unlocks: Insurrection Law Category: Bonus Card: | |
| Project: Towers Law Category: | |
| Improvement: Cathedral Law Category: Bonus Card: | |
| Unit: Bonus Card: File:BONUS LONGBORMAN.png Free Longbowman | |
| Unit: Bonus Card: |
Tier 7 technologies
Tier 7 technologies cost 1500
Science.
Tier 8 technologies
Tier 8 technologies cost 2000
Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.
| Technology | Courtier |
|---|---|


