Nations: Difference between revisions

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* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-3'''</span> Civics per year
* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-3'''</span> Civics per year
| [[File:LAW CONSTITUTION.png|40px]] Constitution
| [[File:LAW CONSTITUTION.png|40px]] Constitution
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]
* [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per year per Urban Specialist [All Cities]
* <span style="color:green;">'''+10'''</span> Statesman Opinion
* [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-6'''</span> Training per year
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty
|-
|-
| [[File:LAW COLONIES.png|40px]] Colonies
| [[File:LAW COLONIES.png|40px]] Colonies
* Can Buy Tiles with Money
* <span style="color:green;">'''+20'''</span> Diplomat Opinion
* [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-6'''</span> Training per year
| [[File:LAW SERFDOM.png|40px]] Serfdom
| [[File:LAW SERFDOM.png|40px]] Serfdom
|-
|-

Revision as of 15:17, 11 March 2023

Nations are the major states that are vying for Victory in Old World.

A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.

Civilization Leader Leader Traits Leader Archetype Bonuses Starting Techs Unique Buildings Unique Units Families
Assyria Ashurbanipal Educated Zealot
  • [All Cities] New Units start with Focus I
  • [All Units] +100% Pillage Yield
  • [All units] +2 Orders per Military Unit Killed
Babylonia Nebuchadnezzar Prosperous Scholar
  • [All Cities] +1 Science per turn
  • [All Cities] +20% Growth
  • [All Cities] +2 Culture per turn with Treasury
Cartage Dido Cunning
Engineer
Diplomat
  • [New Cities] +200 Civics
  • [All Cities] +10 Money if Connected
  • [Ability] Can hire Mercenaries from Tribes
Egypt Hatshepsut Inspiring Builder
  • [On Start] +400 Stone
  • [All Cities] +40% from Farm on River
Greece Philip
Hatti Hattusili Warlike Judge
Persia Cyrus Tough Hero
Rome Romulus Ruthless Tactician

Laws

Laws provide a permanent bonus to a Nation and cost either 250 or 400 Civics to implement. Laws come in mutually-exclusive groups of two. The Laws button will glow when there is a group without any active law.

Law 1 Law 2 Required technology
Epics
  • +10 Culture per killed Military Unit in nearest City
  • +10 Hero Opinion
Exploration
  • Movement Bonus along Neutral River
  • Scouts move on Water
  • +10 Hunters Opinion
Rhetoric
Slavery
  • +20% Mine Yield [All Cities]
  • +20% Quarry Yield [All Cities]
  • +10 Builder Opinion
  • +1 Discontent per year [All Cities]
Freedom
  • +4 Money per year per Specialist [All Cities]
  • +10 Sages Opinion
Labor Force
Centralization
  • Farms can be constructed on Marsh terrain
  • +2 Science per year per Culture Level [Capital City]
  • +20 Legalism Opinion
Vassalage
  • -50% Unit Consumption
  • No extra Unit Consumption when Outside Borders
  • +20 Riders Opinion
Aristocracy
Tyranny
  • +20 Training per year
  • +8 Money per year per Military Unit in Territory [All Cities]
  • +10 Orator Opinion
  • -3 Civics per year
Constitution
  • Enables the Decree projects [Capital City]
  • +1 Science per year per Urban Specialist [All Cities]
  • +10 Statesman Opinion
  • -6 Training per year
Sovereignty
Colonies
  • Can Buy Tiles with Money
  • +20 Diplomat Opinion
  • -6 Training per year
Serfdom
Monotheism Polytheism
Divine Rule Legal Code
Tolerance Orthodoxy
Professional Army Volunteers
Philosophy Engineering
Iconography Calligraphy
Pilgrimage Holy War
Guilds Elites
Autarky Trade League
Coin Debasement Monetary Reform

Tribes

Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.

Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.

Barbarians

Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.