Wonders of the World are powerful Improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game.
Wonders of the World are powerful Improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Each Wonder of the World provides 2 Victory Points.
== Projects ==
== Projects ==
Revision as of 23:38, 10 March 2023
A lightly developed city
Cities are the centers of population, production and power. When founded or captured, a city is assigned to a Family.
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.
Barbarians
Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.
Culture level
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per population.
Culture Level
Projects Tier
Hamlet Limit
Victory Points
Governor XP/Year
Can Hurry Production
Population Upkeep
Enabled Wonders of the World
Weak
I
1
+1
+4
No
1 Food
The Hanging Gardens The Oracle The Ziggurat
Developing
II
2
+2
+6
Yes
2 Food 1 Iron
The Apadana The Ishtar Gate The Lighthouse
Strong
III
3
+3
+8
Yes
3 Food 1 Iron 1 Stone
The Acropolis The Colossus The Mausoleum The Musaeum
Legendary
IV
4
+4
+10
Yes
4 Food 1 Iron 1 Stone 1 Wood
The Circus Maximus The Pantheon The Via Recta Souk
Improvements
Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker is selected the game will suggest the tile where each improvement is most effective.
Improvements without a Specialist will increase the City's Maintenance.
Rural improvements
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.
Hamlets may be built anywhere. In 20 turns it will grow into a Village, and in another 20 turns it will grow into a Town. Only one Hamlet may be built for each Culture Level of a City.
Shrines
Shrines may be built anywhere and gain various bonuses depending on their location and the Nation's Religion. They may not be built next to each other.
Specialists
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist's production cost increases with each one built in a city.
Rural specialists
Rural specialists produce 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.
Specialist
Improvement
Yearly effect
Cost
Farmer
Farm
150% Improvement Production 1 Growth
40 Civics
Miner
Mine
150% Improvement Production 1 Training
40 Civics
Stonecutter
Quarry
150% Improvement Production 1 Civics
40 Civics
Woodcutter
Lumbermill
150% Improvement Production 1 Science
40 Civics
Fisher
Nets
200% Improvement Production
60 Civics 20 Food
Gardener
Grove
200% Improvement Production
60 Civics 20 Food
Rancher
Pasture
200% Improvement Production
60 Civics 20 Food
Trapper
Camp
200% Improvement Production
60 Civics 20 Food
Urban specialists
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.
Training an Apprentice specialist costs 40 Food and 40 Civics and produces a bonus of 2 Science each year.
Upgrading to Master specialist costs 60 Food and 60 Civics and produces a bonus of 3 Science each year.
Upgrading to Elder specialist costs 80 Food and 80 Civics and produces a bonus of 4 Science each year.
Specialist
Improvement
Apprentice yearly effect
Master yearly effect
Elder yearly effect
Acolyte
Shrine
1 Religion Opinion 2 Culture
2 Religion Opinion 3 Culture 0.5 Orders
3 Religion Opinion 4 Culture 1 Orders
Monk
Monastery
1 Religion Opinion 4 Culture
2 Religion Opinion 6 Culture 1 Civics per Culture Level
3 Religion Opinion 8 Culture 2 Civics per Culture Level
Priest
Temple
1 Religion Opinion 1 Happiness
2 Religion Opinion 1.5 Happiness 0.5 Training per Citizen
3 Religion Opinion 2 Happiness 1 Training per Citizen
Bishop
Cathedral
1 Religion Opinion 10 Money per Culture Level
2 Religion Opinion 15 Money per Culture Level 0.5 Orders
3 Religion Opinion 20 Money per Culture Level 1 Orders
Officer
Barracks Range
2 Training
3 Training 20 XP for New Units
4 Training 50 XP for New Units
Poet
Odeon
3 Culture
4 Culture 0.5 Civics per Citizen
5 Culture 1 Civics per Citizen
Doctor
Cold Baths
2 Growth
3 Growth 1 Science per Culture Level
4 Growth 2 Science per Culture Level
Philosopher
Library
2 Science
3 Science 1 Culture per Citizen
4 Science 2 Culture per Citizen
Scribe
Courthouse
2 Civics
3 Civics 1 Money per Citizen
4 Civics 2 Money per Citizen
Shopkeeper
Market
20 Money
30 Money 1 Growth per Culture Level
40 Money 2 Growth per Culture Level
Wonders of the World
Wonders of the World are powerful Improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Each Wonder of the World provides 2 Victory Points.
Projects
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.