Technology: Difference between revisions
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| [[File:TECH PHALANX.png|70px]] Phalanx || Unit: [[File:UNIT SPEARMAN.png|25px]] Spearman<br>Bonus Card: [[File:BOOST ORDERS.png|25px]] Orders Boost | | [[File:TECH PHALANX.png|70px]] Phalanx || Unit: [[File:UNIT SPEARMAN.png|25px]] Spearman<br>Bonus Card: [[File:BOOST ORDERS.png|25px]] Orders Boost | ||
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| [[File:TECH SPOKED WHEEL.png|70px]] Spoked Wheel || Council: [[File:COUNCIL CHANCELLOR.png|25px]] Chancellor<br>Unit: [[File:UNIT CHARIOT.png|25px]] Chariot<br>Bonus Card: [[File:BONUS | | [[File:TECH SPOKED WHEEL.png|70px]] Spoked Wheel || Council: [[File:COUNCIL CHANCELLOR.png|25px]] Chancellor<br>Unit: [[File:UNIT CHARIOT.png|25px]] Chariot<br>Bonus Card: [[File:BONUS EXOTIC FURS.png|25px]] Free Exotic Furs | ||
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| [[File:TECH FORESTRY.png|70px]] Forestry || Improvement: [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill<br>Theology: [[File:THEOLOGY ENLIGHTENMENT.png|25px]] Enlightenment | | [[File:TECH FORESTRY.png|70px]] Forestry || Improvement: [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill<br>Theology: [[File:THEOLOGY ENLIGHTENMENT.png|25px]] Enlightenment<br>Bonus Card: [[File:BONUS ARCHER.png|25px]] Free Archer <br>Bonus Card: [[File:BONUS EBONY.png|25px]] Free Ebony | ||
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| [[File:TECH STEEL.png|70px]] Steel || Unit: [[File:UNIT AXEMAN.png|25px]] Axeman<br>Bonus Card: [[File:BONUS TRAINING.png|25px]] Training Boost<br>Bonus Card: [[File:BONUS BIREME.png|25px]] Free Bireme | | [[File:TECH STEEL.png|70px]] Steel || Unit: [[File:UNIT AXEMAN.png|25px]] Axeman<br>Bonus Card: [[File:BONUS TRAINING.png|25px]] Training Boost<br>Bonus Card: [[File:BONUS BIREME.png|25px]] Free Bireme | ||
Revision as of 20:20, 18 November 2025
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the
Scholar archetype will be able to redraw once per year.
Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn.
Tech tree

List of technologies
Tier 1 technologies
Tier 1 technologies cost 80
Science.
Tier 2 technologies
Tier 2 technologies cost 120
Science.
Tier 3 technologies
Tier 3 technologies cost 200
Science.
| Technology | Unlocks |
|---|---|
| Unlocks: Law Category: Unit: | |
| Unit: Bonus Card: | |
| Council: Unit: Bonus Card: File:BONUS EXOTIC FURS.png Free Exotic Furs | |
| Improvement: Theology: Bonus Card: Bonus Card: File:BONUS EBONY.png Free Ebony | |
| Unit: Bonus Card: Bonus Card: | |
| Law Category: Bonus Card: Bonus Card: | |
| Unlocks: Convert to State Religion, High Synod Project: Theology: Bonus Card: |
Tier 4 technologies
Tier 4 technologies cost 400
Science.
| Technology | Unlocks |
|---|---|
| Unlocks: Improvement: Bonus Card: Bonus Card: File:BONUS SILK.png Free Silk | |
| Improvement: Law Category: Bonus Card: File:BONUS PERFUME.png Free Perfume | |
| Improvement: Law Category: Bonus Card: | |
| Council: Project: Bonus Card: | |
| Improvement: Unit: | |
| Improvement: Unit: Bonus Card: | |
| Improvement: Monastery Law Category: | |
| Unit: |
Tier 5 technologies
Tier 5 technologies cost 600
Science.
Tier 6 technologies
Tier 6 technologies cost 1000
Science.
Tier 7 technologies
Tier 7 technologies cost 1500
Science.
Tier 8 technologies
Tier 8 technologies cost 2000
Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.
| Technology | Courtier |
|---|---|


