Technology: Difference between revisions
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| [[File:TECH STIRRUPS.png|70px]] Stirrups || Unit: [[File:UNIT HORSEMAN.png|25px]] Horseman, [[File:UNIT HORSE ARCHER.png|25px]] Horse Archer<br>Bonus Card: [[File:BONUS HORSEMAN.png|25px]] Free Horseman, [[File:BONUS HORSE ARCHER.png|25px]] Free Horse Archer | | [[File:TECH STIRRUPS.png|70px]] Stirrups || Unit: [[File:UNIT HORSEMAN.png|25px]] Horseman, [[File:UNIT HORSE ARCHER.png|25px]] Horse Archer<br>Bonus Card: [[File:BONUS HORSEMAN.png|25px]] Free Horseman, [[File:BONUS HORSE ARCHER.png|25px]] Free Horse Archer | ||
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| [[File:TECH MANOR.png|70px]] Manor || Unit: [[File:UNIT CONSCRIPT.png|25px]] Conscript<br>Law Category: [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army - [[File:LAW VOLUNTEERS.png|25px]] Volunteeers | | [[File:TECH MANOR.png|70px]] Manor || Unit: [[File:UNIT CONSCRIPT.png|25px]] Conscript<br>Law Category: [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army - [[File:LAW VOLUNTEERS.png|25px]] Volunteeers | ||
|- | |- | ||
| [[File:TECH BATTLELINE.png|70px]] Battle Line || Unit: [[File:UNIT MACEMAN.png|25px]] Maceman<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Soldier | | [[File:TECH BATTLELINE.png|70px]] Battle Line || Unit: [[File:UNIT MACEMAN.png|25px]] Maceman<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Soldier | ||
Revision as of 18:58, 18 November 2025
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the
Scholar archetype will be able to redraw once per year.
Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn.
Tech tree

List of technologies
Tier 1 technologies
Tier 1 technologies cost 80
Science.
Tier 2 technologies
Tier 2 technologies cost 120
Science.
Tier 3 technologies
Tier 3 technologies cost 200
Science.
| Technology | Unlocks |
|---|---|
| Unlocks: Law Category: Unit: | |
| Unit: Bonus Card: | |
| Council: Unit: Bonus Card: File:BONUS EBONY.png Free Ebony | |
| Improvement: Theology: | |
| Unit: Bonus Card: Bonus Card: | |
| Law Category: Bonus Card: Bonus Card: | |
| Unlocks: Convert to State Religion, High Synod Project: Theology: Bonus Card: |
Tier 4 technologies
Tier 4 technologies cost 400
Science.
| Technology | Unlocks |
|---|---|
| Unlocks: Improvement: Bonus Card: Bonus Card: File:BONUS SILK.png Free Silk | |
| Improvement: Law Category: Bonus Card: File:BONUS PERFUME.png Free Perfume | |
| Improvement: Law Category: Bonus Card: | |
| Council: Project: Bonus Card: | |
| Improvement: Unit: | |
| Improvement: Unit: Bonus Card: | |
| Improvement: Monastery Law Category: | |
| Unit: File:BONUS GOODS BOOST.png Free Goods Boost |
Tier 5 technologies
Tier 5 technologies cost 600
Science.
Tier 6 technologies
Tier 6 technologies cost 1000
Science.
Tier 7 technologies
Tier 7 technologies cost 1500
Science.
Tier 8 technologies
Tier 8 technologies cost 2000
Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.
| Technology | Courtier |
|---|---|


