Religion: Difference between revisions

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Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. Cities that follow a Religion will gain a yield bonus of 2 [[File:YIELD CULTURE.png|25px]] Culture and will also gain or lose [[File:YIELD HAPPINESS.png|25px]] Happiness depending on the opinion of that religion of the Nation. There are two types of religions in Old World: Pagan Religions and World Religions.
Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. There are two types of religions in Old World: Pagan Religions and World Religions.
* '''Pagan Religions''' are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread, do not have Disciples and Theologies and can only be adopted as State Religion with the [[File:LAW DIVINE RULE.png|25px]] Divine Rule law.
* '''Pagan Religions''' are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread, do not have Disciples and Theologies and can only be adopted as State Religion with the [[File:LAW DIVINE RULE.png|25px]] Divine Rule law.
* '''World Religions''' can be founded once certain requirements are met. Pagan Religions can spread, have Disciples and Theologies and can always be adopted as State Religions.
* '''World Religions''' can be founded once certain requirements are met. Pagan Religions can spread, have Disciples and Theologies and can always be adopted as State Religions.
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Cities that follow a Religion will gain a yield bonus of 2 [[File:YIELD CULTURE.png|25px]] Culture. If the Opinion of its Religion of the Nation is Pleased or Friendly the city will gain [[File:YIELD HAPPINESS.png|25px]] Happiness. However if the Opinion of its Religion of the Nation is Upset, Angry, or Furious,  the city will gain [[File:YIELD DISCONTENT.png|25px]] Discontent.

Revision as of 22:07, 12 March 2023

Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. There are two types of religions in Old World: Pagan Religions and World Religions.

  • Pagan Religions are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread, do not have Disciples and Theologies and can only be adopted as State Religion with the Divine Rule law.
  • World Religions can be founded once certain requirements are met. Pagan Religions can spread, have Disciples and Theologies and can always be adopted as State Religions.
World Religion Founding Requirements Disciple Appearance Monastery Appearance Temple Appearance Cathedral Appearance Holy Improvement Appearance
Judaism Labor Force technology
2 Rancher specialists
Zoroastrianism 2 Acolyte specialists
Christianity Metaphysics technology
12 Citizens
1 Owned City that follows Judaism
2 Cities in the world that follow Judaism
Manichaeism Monasticism technology
2 Cities in the world that follow Christianity
2 Cities in the world that follow Zoroastrianism

Cities that follow a Religion will gain a yield bonus of 2 Culture. If the Opinion of its Religion of the Nation is Pleased or Friendly the city will gain Happiness. However if the Opinion of its Religion of the Nation is Upset, Angry, or Furious, the city will gain Discontent.