Characters: Difference between revisions

From Old World Official Wiki
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{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan=4 | Strength !! colspan=4 | Weakness
! colspan=3 | Strength !! colspan=3 | Weakness
|-
|-
! Trait !! Effects !! Opinion !! Included in !! Trait !! Effects !! Opinion !! Included in
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in
|-
|-
| '''Bold'''
| '''Bold'''
|  
|  
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
|
* <span style="color:green;">'''+20'''</span> with Bold
* <span style="color:red;">'''-20'''</span> with Slothful
* <span style="color:red;">'''-20'''</span> with Timid
|  
|  
* Strong
* Strong
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|  
|  
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage
|
* <span style="color:green;">'''+40'''</span> with Timid
* <span style="color:red;">'''-40'''</span> with Bold
* <span style="color:red;">'''-40'''</span> with Warlike
|  
|  
* Weak
* Weak
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|  
|  
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom
|
* <span style="color:green;">'''+20'''</span> with Educated
* <span style="color:red;">'''-20'''</span> with Foolish
* <span style="color:red;">'''-20'''</span> with Superstitious
|  
|  
* Inquisitive
* Inquisitive
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|  
|  
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-2'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-2'''</span> Wisdom
|
* <span style="color:green;">'''+40'''</span> with Superstitious
* <span style="color:red;">'''-40'''</span> with Educated
* <span style="color:red;">'''-40'''</span> with Intelligent
|  
|  
* Devout
* Devout
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|  
|  
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
|
* <span style="color:green;">'''+20'''</span> with Gracious
* <span style="color:red;">'''-20'''</span> with Greedy
* <span style="color:red;">'''-20'''</span> with Intolerant
|  
|  
* Honorable
* Honorable
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* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
|
* <span style="color:green;">'''+40'''</span> with Greedy
* <span style="color:red;">'''-40'''</span> with Gracious
|  
|  
* Villainous
* Villainous
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|  
|  
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
|
* <span style="color:green;">'''+20'''</span> with Loyal
* <span style="color:red;">'''-20'''</span> with Deceitful
|  
|  
* Honorable
* Honorable
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|  
|  
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline
|
* <span style="color:green;">'''+40'''</span> with Deceitful
* <span style="color:red;">'''-40'''</span> with Loyal
|  
|  
* Covert
* Covert
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* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
|
* <span style="color:green;">'''+20'''</span> with Compassionate
* <span style="color:red;">'''-20'''</span> with Cruel
* <span style="color:red;">'''-20'''</span> with Ruthless
|  
|  
* Honorable
* Honorable
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* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
|
* <span style="color:green;">'''+40'''</span> with Spoiled
|  
|  
* Weak
* Weak
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* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
|
* <span style="color:green;">'''+20'''</span> with Humble
* <span style="color:red;">'''-20'''</span> with Proud
|  
|  
| '''Proud'''
| '''Proud'''
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* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom
|
* <span style="color:red;">'''-40'''</span> with Humble
* <span style="color:red;">'''-40'''</span> with Nation Leader
* <span style="color:green;">'''+25%'''</span> with Ruthless
|  
|  
|-
|-
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* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
|
* <span style="color:green;">'''+20'''</span> with Witty
|  
|  
* Charming
* Charming
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* As Leader: <span style="color:red;">'''-40'''</span> Foreign Leader Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Foreign Leader Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Tribal Leader Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Tribal Leader Opinion
|
* <span style="color:green;">'''+40'''</span> with Drunk
|  
|  
* Carnal
* Carnal
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* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
* <span style="color:red;">'''-80%'''</span> Chance to have Children
* <span style="color:red;">'''-80%'''</span> Chance to have Children
|
* <span style="color:red;">'''-20'''</span> with Wanton
|  
|  
| '''Wanton'''
| '''Wanton'''
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* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* <span style="color:green;">'''+25%'''</span> Chance to have Children
* <span style="color:green;">'''+25%'''</span> Chance to have Children
|
* <span style="color:green;">'''+40'''</span> with Wanton
* <span style="color:red;">'''-40'''</span> with Pious
|  
|  
* Carnal
* Carnal
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* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
* <span style="color:green;">'''+25%'''</span> Chance to have Children
* <span style="color:green;">'''+25%'''</span> Chance to have Children
|
* <span style="color:green;">'''+20'''</span> with Romantic
* <span style="color:red;">'''-20'''</span> with Bitter
|  
|  
* Carnal
* Carnal
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|  
|  
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-2'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-2'''</span> Charisma
|
* <span style="color:green;">'''+40'''</span> with Bitter
* <span style="color:red;">'''-40'''</span> with Inspiring
* <span style="color:red;">'''-40'''</span> with Romantic
|  
|  
|-
|-
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* As Leader: <span style="color:green;">'''+5%'''</span> State Religion Spread Chance
* As Leader: <span style="color:green;">'''+5%'''</span> State Religion Spread Chance
* <span style="color:green;">'''+10%'''</span> Chance to become Religion Head
* <span style="color:green;">'''+10%'''</span> Chance to become Religion Head
|
* <span style="color:green;">'''+40'''</span> with Blessed
* <span style="color:green;">'''+40'''</span> with Pious
* <span style="color:red;">'''-40'''</span> with Debauched
* <span style="color:red;">'''-40'''</span> with Wanton
|  
|  
* Devout
* Devout
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* As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion
* <span style="color:red;">'''-20%'''</span> Chance to become Religion Head
* <span style="color:red;">'''-20%'''</span> Chance to become Religion Head
|
* <span style="color:green;">'''+20'''</span> with Impious
* <span style="color:red;">'''-20'''</span> with Pious
|  
|  
* Villainous
* Villainous
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* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year
* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year
* As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness each year [All Cities]
* As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness each year [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Righteous
* <span style="color:red;">'''-20'''</span> with Corrupt
* <span style="color:red;">'''-20'''</span> with Debauched
|  
|  
* Honorable
* Honorable
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* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year
* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Debauched
* <span style="color:red;">'''-40'''</span> with Righteous
* <span style="color:red;">'''-40'''</span> with Pious
|  
|  
* Carnal
* Carnal
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* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+1'''</span> Growth each year per Culture Level [All Cities]
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+1'''</span> Growth each year per Culture Level [All Cities]
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+20'''</span> with Affable
* <span style="color:red;">'''-20'''</span> with Cruel
|  
|  
* Charming
* Charming
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* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year
* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities]
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Cruel
* <span style="color:red;">'''-40'''</span> with Affable
* <span style="color:red;">'''-40'''</span> with Compassionate
|  
|  
* Terrifying
* Terrifying
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* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities]
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities]
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+20'''</span> with Eloquent
* <span style="color:red;">'''-20'''</span> with Ineloquent
* <span style="color:red;">'''-20'''</span> with Uncouth
|  
|  
* Charming
* Charming
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* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics
* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities]
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Intolerant
* <span style="color:red;">'''-40'''</span> with Eloquent
* <span style="color:red;">'''-40'''</span> with Gracious
|  
|  
* Traditional
* Traditional
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* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+2'''</span> Culture each year per Culture Level
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+2'''</span> Culture each year per Culture Level
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities]
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Inspiring
* <span style="color:red;">'''-20'''</span> with Bitter
* <span style="color:red;">'''-20'''</span> with Uncouth
|  
|  
* Sever Virtues
* Sever Virtues
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* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities]
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Uncouth
* <span style="color:red;">'''-40'''</span> with Eloquent
* <span style="color:red;">'''-40'''</span> with Inspiring
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science each year per Culture Level
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science each year per Culture Level
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level [All Cities]
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Intelligent
* <span style="color:red;">'''-20'''</span> with Foolish
* <span style="color:red;">'''-20'''</span> with Superstitious
|  
|  
* Inquisitive
* Inquisitive
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* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities]
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Foolish
* <span style="color:red;">'''-40'''</span> with Educated
* <span style="color:red;">'''-40'''</span> with Intelligent
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities]
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Warlike
* <span style="color:red;">'''-20'''</span> with Slothful
* <span style="color:red;">'''-20'''</span> with Timid
|  
|  
* Sever Virtues
* Sever Virtues
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* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities]
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Slothful
* <span style="color:red;">'''-40'''</span> with Bold
* <span style="color:red;">'''-40'''</span> with Warlike
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+10'''</span> Money each year per Culture Level
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+10'''</span> Money each year per Culture Level
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money each year per Culture Level [All Cities]
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Prosperous
* <span style="color:red;">'''-20'''</span> with Extravagant
|  
|  
* Sever Virtues
* Sever Virtues
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* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities]
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Extravagant
* <span style="color:red;">'''-40'''</span> with Frugal
* <span style="color:red;">'''-40'''</span> with Prosperous
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: <span style="color:green;">'''-20%'''</span> Specialist Costs
* As Governor: <span style="color:green;">'''-20%'''</span> Specialist Costs
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion
|
* <span style="color:red;">'''-40'''</span> with Infamous
|  
|  
| '''Infamous'''
| '''Infamous'''
|  
|  
* As Leader: <span style="color:red;">'''-40'''</span> Family Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Family Opinion
|
* <span style="color:red;">'''-40'''</span> with Famous
|  
|  
* Villainous
* Villainous
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* As Governor: <span style="color:green;">'''-50%'''</span> Improvement Costs
* As Governor: <span style="color:green;">'''-50%'''</span> Improvement Costs
* As Leader: <span style="color:green;">'''-20%'''</span> Improvement Costs [All Cities]
* As Leader: <span style="color:green;">'''-20%'''</span> Improvement Costs [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Frugal
* <span style="color:red;">'''-20'''</span> with Corrupt
* <span style="color:red;">'''-20'''</span> with Extravagant
|  
|  
* Traditional
* Traditional
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* As Leader: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+20%'''</span> Maintenance [All Cities]
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+20%'''</span> Maintenance [All Cities]
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+40'''</span> with Corrupt
* <span style="color:red;">'''-40'''</span> with Frugal
* <span style="color:red;">'''-40'''</span> with Righteous
|  
|  
* Villainous
* Villainous
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* As Governor: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders each year
* As Governor: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders each year
* As Leader: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders each year [All Cities]
* As Leader: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders each year [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Robust
|  
|  
* Traditional
* Traditional
Line 750: Line 616:
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Siege and Ship Units
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Siege and Ship Units
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities]
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Carpenter
|  
|  
* Urbanite
* Urbanite
Line 759: Line 623:
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Mounted Units
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Mounted Units
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities]
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Equestrian
|  
|  
|-
|-
Line 767: Line 629:
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Infantry Units
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Infantry Units
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Infantry Units [All Cities]
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Infantry Units [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Strict
|  
|  
* Diligent
* Diligent
Line 779: Line 639:
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities]
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities]
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities]
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Cultivator
|  
|  
* Productive
* Productive
Line 790: Line 648:
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities]
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities]
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities]
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Delver
|  
|  
* Productive
* Productive
Line 801: Line 657:
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities]
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities]
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities]
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Naturalist
|  
|  
* Productive
* Productive
Line 812: Line 666:
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield [All Cities]
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield [All Cities]
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield [All Cities]
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Pathfinder
|  
|  
* Productive
* Productive
Line 821: Line 673:
* As Governor: <span style="color:green;">'''+50%'''</span> City Defense
* As Governor: <span style="color:green;">'''+50%'''</span> City Defense
* As Leader: <span style="color:green;">'''+20%'''</span> City Defense [All Cities]
* As Leader: <span style="color:green;">'''+20%'''</span> City Defense [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Vigilant
|  
|  
* Diligent
* Diligent
Line 832: Line 682:
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+20'''</span> with Cunning
|  
|  
* Charming
* Charming
Line 842: Line 690:
* As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban
* As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban
* As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units]
* As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units]
|
* <span style="color:green;">'''+20'''</span> with Besieger
|  
|  
* Urbanite
* Urbanite
Line 851: Line 697:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Hill
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Hill
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units]
|
* <span style="color:green;">'''+20'''</span> with Highlander
|  
|  
* Sylvan
* Sylvan
Line 860: Line 704:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Trees
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Trees
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Trees [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Trees [All Units]
|
* <span style="color:green;">'''+20'''</span> with Ranger
|  
|  
* Sylvan
* Sylvan
Line 869: Line 711:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units]
|
* <span style="color:green;">'''+20'''</span> with Bloodthirsty
|  
|  
* Terrifying
* Terrifying
Line 879: Line 719:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Brave
|  
|  
* Strong
* Strong
Line 888: Line 726:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Engineer
|  
|  
* Urbanite
* Urbanite
Line 897: Line 733:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Fierce
|  
|  
* Strong
* Strong
Line 907: Line 741:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units]
|
* <span style="color:green;">'''+20'''</span> with Heckler
|  
|  
|-
|-
Line 915: Line 747:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Mounted Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Mounted Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Horsebane
|  
|  
|-
|-
Line 923: Line 753:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Ranged Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Ranged Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Ranged Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Ranged Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Shieldbearer
|  
|  
|-
|-
Line 931: Line 759:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Tribal Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Tribal Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Tribal Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Tribal Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Steadfast
|  
|  
* Dilligent
* Dilligent
Line 941: Line 767:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength if Damaged
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength if Damaged
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength if Damaged [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength if Damaged [All Units]
|
* <span style="color:green;">'''+20'''</span> with Tough
|  
|  
* Strong
* Strong
Line 950: Line 774:
* As General: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+4'''</span> Heal Action HP
* As General: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+4'''</span> Heal Action HP
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+2'''</span> Heal Action HP [All Units]
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+2'''</span> Heal Action HP [All Units]
|
* <span style="color:green;">'''+20'''</span> with Herbalist
|  
|  
* Sylvan
* Sylvan
Line 959: Line 781:
* As General: [[File:UI HUD Icon Movement.png|25px]] <span style="color:green;">'''+1'''</span> Unit Movement
* As General: [[File:UI HUD Icon Movement.png|25px]] <span style="color:green;">'''+1'''</span> Unit Movement
* As Leader: <span style="color:green;">'''+1'''</span> Fatigue Limit [All Units]
* As Leader: <span style="color:green;">'''+1'''</span> Fatigue Limit [All Units]
|
* <span style="color:green;">'''+20'''</span> with Swift
|  
|  
* Sylvan
* Sylvan
Line 968: Line 788:
* As General: <span style="color:green;">'''+3'''</span> Vision
* As General: <span style="color:green;">'''+3'''</span> Vision
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units]
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units]
|
* <span style="color:green;">'''+20'''</span> with Tracker
|  
|  
* Sylvan
* Sylvan
|}
|}

Revision as of 19:37, 12 March 2023

A partial council and list of characters

Characters are the various important people that exist in the world, both historical and fictional.

Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. If a Nation completes 10 Ambitions it will achieve Ambition Victory.

The council

Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 75 Civics and 2 2 Orders.

Councilor Spouse
Heir
Ambassador
Chancellor
Spymaster
Nation bonus
  • Charisma produces Civics
  • Courage produces Training
  • Discipline produces Money
  • Wisdom produces Science
  • Charisma produces Civics
  • Courage produces Training
  • Discipline produces Money
  • Wisdom produces Science
  • Charisma produces Foreign Opinion
  • Courage produces Tribe Opinion
  • Discipline produces Religion Opinion
  • Wisdom produces Culture
  • Charisma produces Civics
  • Courage produces Training
  • Discipline produces Money
  • Wisdom produces Growth
  • Charisma produces Family Opinion
  • Courage produces Happiness
  • Discipline produces Orders
  • Wisdom produces Science
Effects Produces Children Becomes Nation Leader upon the current one's death Gains Unique Missions Gains Unique Missions Gains Unique Missions
Required technology None None Aristocracy Spoked Wheel Portcullis
Required archetype Any Any Commander, Diplomat, Orator Builder, Judge, Zealot Schemer, Scholar, Tactician

Character interactions

Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.

Action Cost Effects Requirements
Convert Religion 75 Civics
2 Orders
  • 75% chance the character converts to the Nation's religion
  • 25% chance Convert Target to Religion Event
Target is at least 18
Target does not follow the Nation's religion
Target is not a Religion Head
Divorce 100 Civics
2 Orders
  • 80% chance the character divorces
  • 20% chance Divorce Event
Target is Husband or Wife
Family Marriage 100 Civics
2 Orders
  • Choose a family to look for a marriage cadidate
Target is Son or Daughter
Target does not have a Husband or Wife
Influence 200 Money
2 Orders
  • 50% chance the character becomes influenced
  • 25% chance the character becomes influenced but lose 1 Legitimacy
  • 25% chance Influence Event
Both characters are at least 12
Intercession 150 Money
2 Orders
  • 50% chance the character becomes interceded
  • 25% chance the character becomes interceded but lose 1 Legitimacy
  • 25% chance Intercession Event
Same Religion
Make Chosen Heir 100 Civics
2 Orders
  • 80% chance the character becomes the new Heir but lose 10 Legitimacy
  • 20% chance Heir Chosen Event
Target is Son or Daughter
Rally Troops 100 Civics
2 Orders
  • 75% gain 100 Training
  • 25% chance Rally Troops Event
Nation Leader
Age is at least 18
Military Drill technology
Tutor Child 200 Civics
2 Orders
  • 16.6% chance to improve Charisma (+3% per Charisma)
  • 16.6% chance to improve Courage (+3% per Courage)
  • 16.6% chance to improve Discipline (+3% per Discipline)
  • 16.6% chance to improve Wisdom (+3% per Wisdom)
  • 33.3% chance Tutor Event
Target's age is 10-17

Attributes

Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.

Attribute Effects
Charisma
  • If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much Civics all cities gain
  • If the character is Governor, it determines how much Civics the city gains
  • If the character is General, it determines how much Defense the unit gains
  • If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains
  • If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains
Courage
  • If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much Training all cities gain
  • If the character is Governor, it determines how much Training the city gains
  • If the character is General, it determines how much Strength the unit gains
  • If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains
  • If the character is Spymaster, it determines how much Happiness all cities gain
Discipline
  • If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much Money all cities gain
  • If the character is Governor, it determines how much Money the city gains
  • If the character is General, it determines how much XP the unit gains each year
  • If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains
  • If the character is Spymaster, it determines how much Orders all cities gain
Wisdom
  • If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much Science all cities gain
  • If the character is Governor, it determines how much Science the city gains
  • If the character is General, it determines how much Critical Hit Chance the unit gains
  • If the character is Ambassador, it determines how much Culture all cities gain
  • If the character is Chancellor, it determines how much Growth all cities gain

Archetypes

Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.

Archetypes Allowed professions Attributes Effects Opinion Included in
Builder Governor
Chancellor
+3 Discipline
  • As Governor: -1 Years to build Improvements
  • As Leader: Can add Urban Tiles
  • As Leader: Multiple Workers can build Improvements
  • As Leader: -50% Production Time for Workers [All Cities]
  • +10 with Slavery
  • +60 with Builder
  • -60 with Hero
  • -40 with Nations with more Wonders of the World
  • Regal
  • Urbanite
Commander General
Ambassador
+2 Courage
+2 Discipline
  • As General: +20% Strength if Same Unit Adjacent
  • As Leader: +10 XP per year for Idle Units
  • As Leader: +10% Defense for Infantry Units
  • As Leader + General: +50% Attack if Flanking
  • +50 with Autarky
  • +60 with Commander
  • -60 with Tactician
  • -40 with Nations with more Generals
  • Martial
  • Diligent
Diplomat Governor
Ambassador
+3 Charisma
  • As Governor: +40 Family Opinion
  • As Leader: +60 Foreign Leader Opinion
  • As Leader: +60 Tribe Leader Opinion
  • As Leader: Enables the National Alliance mission
  • As Leader: Enables the Tribal Alliance mission
  • +20 with Colonies
  • +60 with Diplomat
  • -60 with Orator
  • -40 with Nations with more Trades
  • Regal
  • Charming
Hero General
Agent
+3 Courage
  • As General: Heal in Neutral Territory
  • As Leader: Heal while Pillaging [All Units]
  • As Leader: +50 Training per Military Unit killed
  • As Leader + General: Can Launch Offensive
  • +10 with Epics
  • +60 with Hero
  • -60 with Builder
  • -40 with Nations too close
  • Martial
  • Terrifying
Judge Governor
Chancellor
+2 Charisma
+2 Discipline
  • As Governor: Can Hurry Projects
  • As Governor: Can Hurry Specialists with Money
  • As Leader: Can Switch Laws for 100 Civics
  • As Leader: Can Upgrade Improvements
  • As Leader: Enables the Hold Court mission
  • +30 with Legal Code
  • +60 with Judge
  • -60 with Schemer
  • -40 with Nations with more Active Laws
  • Thoughtful
  • Traditional
Orator Governor
Ambassador
+4 Charisma
-1 Discipline
  • As Governor: +1 Happiness per year per Culture Level
  • As Leader: +40 Religion Opinion
  • As Leader: Can recruit Tribal Mercenaries with Legitimacy
  • As Leader: +1 Orders per year per city with Friendly Family
  • +30 with Tyranny
  • +60 with Orator
  • -60 with Diplomat
  • -40 with Nations with more Governors
  • Regal
  • Vain
Schemer Agent
Spymaster
+4 Wisdom
-1 Courage
  • As Leader: Can use Legitimacy to buy Orders
  • As Leader: 2 Orders per year per War
  • As Leader: Scouts are Invisible
  • As Leader: Enables the Adopt Child mission
  • +20 with Elites
  • +20 with Coin Debasement
  • +60 with Schemer
  • -60 with Judge
  • -40 with Nations with better Congomen
  • Thoughtful
  • Covert
Scholar Governor
Spymaster
+3 Wisdom
  • As Governor: Unlocks the Inquiry project
  • As Leader: Can Redraw Techs once per year
  • As Leader: 2 Science per year with Archine [All Cities]
  • As Leader: Enables the Tutor Child mission
  • +40 with Engineering
  • +60 with Scholar
  • -60 with Zealot
  • -40 with Nations with more technologies
  • Thoughtful
  • Inquisitive
Tactician General
Spymaster
+2 Discipline
+2 Wisdom
  • As General: Counterattacks during Melee
  • As Leader: +2 Vision Range
  • As Leader: Ranged Units are Hidden in Friendly or Neutral Territory
  • As Leader + General: Attacks stun the target for 1 turn
  • +30 with Professional Army
  • +60 with Tactician
  • -60 with Commander
  • -40 with Nations with more powerful armies
  • Martial
  • Sylvan
Zealot General
Chancellor
+4 Courage
-1 Wisdom
  • As General: Unit cannot die if it has >1 HP
  • As Leader: +60 Opinion for same Religion
  • As Leader: +1 Fatigue Limit [All Units]
  • As Leader: Can Hurry Production with Training [State Religion Cities]
  • As Leader + General: +10% Enlist chance on Kill
  • +40 with Holy War
  • +60 with Zealot
  • -60 with Scholar
  • -40 with Nations with a different State Religion
  • Martial
  • Devout

Traits

Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.

Strength Weakness
Trait Effects Included in Trait Effects Included in
Bold
  • +2 Courage
  • Strong
Timid
  • -2 Courage
  • Weak
Educated
  • +2 Wisdom
  • Inquisitive
Superstitious
  • -2 Wisdom
  • Devout
Gracious
  • +2 Charisma
  • Honorable
Greedy
  • -1 Charisma
  • -1 Discipline
  • Villainous
Loyal
  • +2 Discipline
  • Honorable
Deceitful
  • -2 Discipline
  • Covert
  • Villainous
Compassionate
  • +1 Charisma
  • +1 Discipline
  • Honorable
Spoiled
  • -1 Charisma
  • -1 Discipline
  • Weak
Humble
  • +1 Discipline
  • +1 Wisdom
Proud
  • +2 Courage
  • -1 Wisdom
Witty
  • +1 Charisma
  • +1 Wisdom
  • Charming
Drunk
  • +1 Charisma
  • -2 Discipline
  • As Leader: -40 Foreign Leader Opinion
  • As Leader: -40 Tribal Leader Opinion
  • Carnal
Chaste
  • +2 Discipline
  • -80% Chance to have Children
Wanton
  • +2 Charisma
  • -1 Discipline
  • +25% Chance to have Children
  • Carnal
Romantic
  • +2 Charisma
  • +25% Chance to have Children
  • Carnal
Bitter
  • -2 Charisma
Pious
  • +1 Charisma
  • As Governor: +2 Happiness each year [City of State Religion]
  • As Governor: +5% Culture [City of State Religion]
  • As Leader: +5% State Religion Spread Chance
  • +10% Chance to become Religion Head
  • Devout
Impious
  • -1 Charisma
  • As Leader: -40 Religion Opinion
  • -20% Chance to become Religion Head
  • Villainous
Righteous
  • As Governor: +2 Happiness each year
  • As Leader: +1 Happiness each year [All Cities]
  • Honorable
  • Sever Virtues
Debauched
  • As Governor: +2 Discontent per year
  • As Leader: +1 Discontent per year [All Cities]
  • Carnal
  • Seven Sins
Affable
  • As Governor: +2 Growth each year per Culture Level
  • As Leader: +1 Growth each year per Culture Level [All Cities]
  • +10% Chance to become Family Head
  • Charming
  • Sever Virtues
Cruel
  • As Governor: -20% Growth per year
  • As Leader: -10% Growth per year [All Cities]
  • Terrifying
  • Seven Sins
Eloquent
  • As Governor: +2 Civics each year per Culture Level
  • As Leader: +1 Civics each year per Culture Level [All Cities]
  • +10% Chance to become Family Head
  • Charming
  • Sever Virtues
Intolerant
  • As Governor: -20% Civics
  • As Leader: -10% Civics [All Cities]
  • Traditional
  • Seven Sins
Inspiring
  • As Governor: +2 Culture each year per Culture Level
  • As Leader: +1 Culture each year per Culture Level [All Cities]
  • Sever Virtues
Uncouth
  • As Governor: -20% Culture
  • As Leader: -10% Culture [All Cities]
  • Seven Sins
Intelligent
  • As Governor: +2 Science each year per Culture Level
  • As Leader: +1 Science each year per Culture Level [All Cities]
  • Inquisitive
  • Sever Virtues
Foolish
  • As Governor: -20% Science
  • As Leader: -10% Science [All Cities]
  • Seven Sins
  • Weak
Warlike
  • As Governor: +2 Training each year per Culture Level
  • As Leader: +1 Training each year per Culture Level [All Cities]
  • Sever Virtues
Slothful
  • As Governor: -20% Training
  • As Leader: -10% Training [All Cities]
  • Seven Sins
Prosperous
  • As Governor: +10 Money each year per Culture Level
  • As Leader: +5 Money each year per Culture Level [All Cities]
  • Sever Virtues
  • Urbanite
Extravagant
  • As Governor: -20% Money
  • As Leader: -10% Money [All Cities]
  • Seven Sins
  • Vain
Famous
  • As Governor: -20% Specialist Costs
  • As Leader: +40 Family Opinion
Infamous
  • As Leader: -40 Family Opinion
  • Villainous
Frugal
  • As Governor: -50% Improvement Costs
  • As Leader: -20% Improvement Costs [All Cities]
  • Traditional
Corrupt
  • As Governor: +50% Maintenance
  • As Leader: +20% Maintenance [All Cities]
  • +10% Chance to become Family Head
  • Villainous
  • Vain
Robust
  • As Governor: +1 Orders each year
  • As Leader: +0.5 Orders each year [All Cities]
  • Traditional
Carpenter
  • As Governor: +100 XP for new Siege and Ship Units
  • As Leader: +50 XP for new Siege and Ship Units [All Cities]
  • Urbanite
Equestrian
  • As Governor: +100 XP for new Mounted Units
  • As Leader: +50 XP for new Mounted Units [All Cities]
Strict
  • As Governor: +100 XP for new Infantry Units
  • As Leader: +50 XP for new Infantry Units [All Cities]
  • Diligent
  • Traditional
Cultivator
  • As Governor: +50% Farm Yield
  • As Governor: +50% Grove Yield
  • As Leader: +20% Farm Yield [All Cities]
  • As Leader: +20% Grove Yield [All Cities]
  • Productive
Delver
  • As Governor: +50% Mine Yield
  • As Governor: +50% Quarry Yield
  • As Leader: +20% Mine Yield [All Cities]
  • As Leader: +20% Quarry Yield [All Cities]
  • Productive
Naturalist
  • As Governor: +50% Lumbermill Yield
  • As Governor: +50% Pasture Yield
  • As Leader: +20% Lumbermill Yield [All Cities]
  • As Leader: +20% Pasture Yield [All Cities]
  • Productive
Pathfinder
  • As Governor: +100% Camp Yield
  • As Governor: +100% Nets Yield
  • As Leader: +50% Camp Yield [All Cities]
  • As Leader: +50% Nets Yield [All Cities]
  • Productive
Vigilant
  • As Governor: +50% City Defense
  • As Leader: +20% City Defense [All Cities]
  • Diligent
Cunning
  • As Governor: Can construct Caravan units
  • As Leader: +10 Foreign Leader Opinion
  • As Leader: +10 Trival Leader Opinion
  • +10% Chance to become Family Head
  • Charming
  • Covert
Besieger
  • As General: +25% Attack Into Urban
  • As Leader: +10% Attack Into Urban [All Units]
  • Urbanite
Highlander
  • As General: +25% Strength From Hill
  • As Leader: +10% Strength From Hill [All Units]
  • Sylvan
Ranger
  • As General: +25% Strength From Trees
  • As Leader: +10% Strength From Trees [All Units]
  • Sylvan
Bloodthirsty
  • As General: +10% Strength vs Damaged
  • As Leader: +5% Strength vs Damaged [All Units]
  • Terrifying
  • Villainous
Brave
  • As General: +10% Strength vs Melee Units
  • As Leader: +5% Strength vs Melee Units [All Units]
  • Strong
Engineer
  • As General: +25% Strength vs Siege and Ship Units
  • As Leader: +10% Strength vs Siege and Ship Units [All Units]
  • Urbanite
Fierce
  • As General: +10% Strength vs Infantry Units
  • As Leader: +5% Strength vs Infantry Units [All Units]
  • Strong
  • Terrifying
Heckler
  • As General: +25% Strength vs General
  • As Leader: +10% Strength vs General [All Units]
Horsebane
  • As General: +25% Strength vs Mounted Units
  • As Leader: +10% Strength vs Mounted Units [All Units]
Shieldbearer
  • As General: +10% Strength vs Ranged Units
  • As Leader: +5% Strength vs Ranged Units [All Units]
Steadfast
  • As General: +25% Strength vs Tribal Units
  • As Leader: +10% Strength vs Tribal Units [All Units]
  • Dilligent
  • Strong
Tough
  • As General: +10% Strength if Damaged
  • As Leader: +5% Strength if Damaged [All Units]
  • Strong
Herbalist
  • As General: +4 Heal Action HP
  • As Leader: +2 Heal Action HP [All Units]
  • Sylvan
Swift
  • As General: +1 Unit Movement
  • As Leader: +1 Fatigue Limit [All Units]
  • Sylvan
Tracker
  • As General: +3 Vision
  • As Leader: +2 Vision [All Units]
  • Sylvan