Units: Difference between revisions

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== Movement ==
== Movement ==
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders.
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders.


== Units list ==
== Units list ==

Revision as of 23:33, 8 March 2023

Movement

A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many Orders.

Units list

Unit HP Strength Movement Vision Cost Notes
Scout 20 3 3 5 60 Growth
  • Reveal Range: +1
  • Fatigue Limit: +1
  • Can Harvest Resources
  • Ignores ZOC
  • Starts with Stealth