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There are two types of resources a Nation must always keep track of: city resources and national resources. A third type of resources and the natural resources present on the map, which while less important should be a priority for conquest to gain their benefits.
== City resources ==
== City resources ==
[[File:City resources.png|thumb|The three city resources]]
[[File:City resources.png|thumb|The three city resources]]

Revision as of 23:03, 11 March 2023

There are two types of resources a Nation must always keep track of: city resources and national resources. A third type of resources and the natural resources present on the map, which while less important should be a priority for conquest to gain their benefits.

City resources

The three city resources

City resources are specific to each City. Growth and Culture are resources every city should seek to maximize while Discontent is something every city should minimize.

Resource Uses Primary sources
Growth Growing Citizens
Producing Civilian Units
Farmers
Fishers
Farms on certain Natural Resources
Nets on certain Natural Resources
Culture Positive Events Triggering
Increasing the City's Culture Level
Shrines
Odeons
Certain Specialists
Spreading a Religion to a City
Certain Laws
Discontent Reduces City Science
Increases City Maintenance
Reduces the Opinion of the City's Family
Happiness amount

National resources

National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for Money, with the price slowly increasing or decreasing based on demand. The option will appear by hovering over the resource.

  • Regular click buys 1 resource
  • SHIFT+click buys 10 resources
  • CTRL+click buys 100 resources
  • Holding ALT while pressing on an object the Nation doesn't have the resources to produce will automatically buy sufficient resources for it as long as there is sufficient Money.
Resource Uses Primary sources Can be bought and sold
Food Feeding the population
Producing settlers
Farms
Farmers
Fishers
Ranchers
Yes
Iron Producing military units
Upkeep of certain military units
Mines Yes
Money Buyng resources Selling other resources
Hamlets
Markets
Treasuries
Members of the Court with high Discipline
Yes
Orders Unit actions
Assigning governors
Sending councilors of missions
Unused orders are sold for Money at the end of the turn
Legitimacy
Garrissons
Yes
Stone Producing improvements Quarries Yes
Wood Producing improvements
Producing some military units
Upkeep of certain military units
Chopping down trees
Lumbermills
Yes
Civics Producing specialists
Producing projects
Enacting Laws
Establishing Theologies
Constructing Wonders
Hurry Production
Missions
Stonecutters
Forums
Members of the Court with high Charisma
No
Science Researching new technologies Freedom Law
Archives I project
Training specialists
Members of the Court with high Wisdom
No
Training Producing military units
Buying Orders
Moving units beyond their Movement stat
Assigning generals
Promotions
Miners
Barracks
Ranges
Members of the Court with high Courage
No

Natural resources

Natural resources appear on certain hexes on the map and can be refined into national resources. They can also be desired by certain Families. Natural resources can be exploited in three ways:

  • Having the natural resource within the Nation's borders provides a small amount of national resources each year
  • Constructing a certain improvement on the natural resource provides a large amount of national resources each year
  • Certain units may harvest from the natural resource every couple of years, providing a large amount of national resources
Resource Yearly resources (no Improvement) Yearly resources (Improvement) Luxury Resource Improvement
Barley 1 Food 5 Food
2 Growth
No Farm
Camels 5 Money 0.5 Orders No Camp
Cattle 1 Food 10 Food
2 Growth
No Pasture
Citrus 1 Food 10 Food
2 Growth
No Grove
Crabs 1 Food 10 Food
2 Growth
No Nets
Dyes 1 Culture 2 Culture
20 Money
Yes Nets
Elephants 5 Money 0.5 Orders No Camp
Fish 1 Food 10 Food
2 Growth
No Nets
Fur 1 Culture 2 Culture
20 Money
Yes Camp
Game 1 Food 10 Food
2 Growth
No Camp
Gems 1 Culture 2 Culture
20 Money
Unlocks Bullion
Yes Mine
Goats 1 Food 10 Food
2 Growth
No Pasture
Gold 5 Money 40 Money
Unlocks Bullion
No Mine
Honey 1 Culture 2 Culture
5 Food
Yes Grove
Horses 5 Money 0.5 Orders No Pasture
Incense 1 Culture 2 Culture
20 Money
Yes Grove
Lavender 1 Culture 2 Culture
20 Money
Yes Grove
Marble 1 Stone 5 Stone
2 Civics
No Quarry
Olives 1 Culture 2 Culture
5 Food
Yes Grove
Ore 1 Iron 5 Iron
2 Training
No Mine
Pearls 1 Culture 2 Culture
20 Money
Unlocks Bullion
Yes Nets
Pig 1 Food 10 Food
2 Growth
No Pasture
Sale 1 Culture 2 Culture
20 Money
Yes Mine
Sheep 1 Food 10 Food
2 Growth
No Pasture
Silver 5 Money 40 Money
Unlocks Bullion
No Mine
Sorghum 1 Food 5 Food
2 Growth
No Farm
Wheat 1 Food 5 Food
2 Growth
No Farm
Wine 1 Culture 2 Culture
5 Food
Yes Grove