Nations: Difference between revisions

From Old World Official Wiki
Line 67: Line 67:
|-
|-
| [[File:LAW EPICS.png|40px]] Epics
| [[File:LAW EPICS.png|40px]] Epics
* <span style="color:green;">'''+10'''</span> Hero Opinion
* [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+10'''</span> Culture per killed Military Unit in nearest City
* [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+10'''</span> Culture per killed Military Unit in nearest City
* <span style="color:green;">'''+10'''</span> Hero Opinion
| [[File:LAW EXPLORATION.png|40px]] Exploration
| [[File:LAW EXPLORATION.png|40px]] Exploration
* <span style="color:green;">'''+10'''</span> Hunters Opinion
* Movement Bonus along Neutral River
* Movement Bonus along Neutral River
* Scouts move on Water
* Scouts move on Water
* <span style="color:green;">'''+10'''</span> Hunters Opinion
| [[File:TECH RHETORIC.png|25px]] Rhetoric
| [[File:TECH RHETORIC.png|25px]] Rhetoric
|-
|-
| [[File:LAW SLAVERY.png|40px]] Slavery
| [[File:LAW SLAVERY.png|40px]] Slavery
* <span style="color:green;">'''+10'''</span> Builder Opinion
* [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities]
* [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities]
* [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities]
* [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities]
* <span style="color:green;">'''+10'''</span> Builder Opinion
* [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
* [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
| [[File:LAW FREEDOM.png|40px]] Freedom
| [[File:LAW FREEDOM.png|40px]] Freedom
* <span style="color:green;">'''+10'''</span> Sages Opinion
* [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+4'''</span> Money per year per Specialist [All Cities]
* [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+4'''</span> Money per year per Specialist [All Cities]
* <span style="color:green;">'''+10'''</span> Sages Opinion
| [[File:TECH LABOR FORCE.png|25px]] Labor Force
| [[File:TECH LABOR FORCE.png|25px]] Labor Force
|-
|-
| [[File:LAW CENTRALIZATION.png|40px]] Centralization
| [[File:LAW CENTRALIZATION.png|40px]] Centralization
* <span style="color:green;">'''+20'''</span> Legalism Opinion
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain
* [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science per year per Culture Level [Capital City]
* [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science per year per Culture Level [Capital City]
* <span style="color:green;">'''+20'''</span> Legalism Opinion
| [[File:LAW VASSALAGE.png|40px]] Vassalage
| [[File:LAW VASSALAGE.png|40px]] Vassalage
* <span style="color:green;">'''+20'''</span> Riders Opinion
* -50% Unit Consumption
* -50% Unit Consumption
* No extra Unit Consumption when Outside Borders
* No extra Unit Consumption when Outside Borders
* <span style="color:green;">'''+20'''</span> Riders Opinion
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy
|-
|-
| [[File:LAW TYRANNY.png|40px]] Tyranny
| [[File:LAW TYRANNY.png|40px]] Tyranny
* <span style="color:green;">'''+10'''</span> Orator Opinion
* [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20'''</span> Training per year
* [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20'''</span> Training per year
* [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+8'''</span> Money per year per Military Unit in Territory [All Cities]
* [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+8'''</span> Money per year per Military Unit in Territory [All Cities]
* <span style="color:green;">'''+10'''</span> Orator Opinion
* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-3'''</span> Civics per year
* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-3'''</span> Civics per year
| [[File:LAW CONSTITUTION.png|40px]] Constitution
| [[File:LAW CONSTITUTION.png|40px]] Constitution
* <span style="color:green;">'''+10'''</span> Statesman Opinion
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]
* [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per year per Urban Specialist [All Cities]
* [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per year per Urban Specialist [All Cities]
* <span style="color:green;">'''+10'''</span> Statesman Opinion
* [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-6'''</span> Training per year
* [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-6'''</span> Training per year
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty
|-
|-
| [[File:LAW COLONIES.png|40px]] Colonies
| [[File:LAW COLONIES.png|40px]] Colonies
* Can Buy Tiles with Money
* <span style="color:green;">'''+20'''</span> Diplomat Opinion
* <span style="color:green;">'''+20'''</span> Diplomat Opinion
* [[File:BUY TILE.png|25px]] Enables the Buy Tile army action
* [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-6'''</span> Training per year
* [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-6'''</span> Training per year
| [[File:LAW SERFDOM.png|40px]] Serfdom
| [[File:LAW SERFDOM.png|40px]] Serfdom
* <span style="color:green;">'''+20'''</span> Landowners Opinion
* [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+5'''</span> Orders per year
* [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''1-'''</span> Money per year
* [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
| [[File:TECH NAVIGATION.png|25px]] Navigation
|-
|-
| [[File:LAW MONOTHEISM.png|40px]] Monotheism
| [[File:LAW MONOTHEISM.png|40px]] Monotheism
* <span style="color:green;">'''+20'''</span> Gnosticism Opinion
* [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders per year [State Religion Cities]
* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-3'''</span> Civics per year
| [[File:LAW POLYTHEISM.png|40px]] Polytheism
| [[File:LAW POLYTHEISM.png|40px]] Polytheism
* <span style="color:green;">'''+20'''</span> Mythology Opinion
|-
|-
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule

Revision as of 15:28, 11 March 2023

Nations are the major states that are vying for Victory in Old World.

A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.

Civilization Leader Leader Traits Leader Archetype Bonuses Starting Techs Unique Buildings Unique Units Families
Assyria Ashurbanipal Educated Zealot
  • [All Cities] New Units start with Focus I
  • [All Units] +100% Pillage Yield
  • [All units] +2 Orders per Military Unit Killed
Babylonia Nebuchadnezzar Prosperous Scholar
  • [All Cities] +1 Science per turn
  • [All Cities] +20% Growth
  • [All Cities] +2 Culture per turn with Treasury
Cartage Dido Cunning
Engineer
Diplomat
  • [New Cities] +200 Civics
  • [All Cities] +10 Money if Connected
  • [Ability] Can hire Mercenaries from Tribes
Egypt Hatshepsut Inspiring Builder
  • [On Start] +400 Stone
  • [All Cities] +40% from Farm on River
Greece Philip
Hatti Hattusili Warlike Judge
Persia Cyrus Tough Hero
Rome Romulus Ruthless Tactician

Laws

Laws provide a permanent bonus to a Nation and cost either 250 or 400 Civics to implement. Laws come in mutually-exclusive groups of two. The Laws button will glow when there is a group without any active law.

Law 1 Law 2 Required technology
Epics
  • +10 Hero Opinion
  • +10 Culture per killed Military Unit in nearest City
Exploration
  • +10 Hunters Opinion
  • Movement Bonus along Neutral River
  • Scouts move on Water
Rhetoric
Slavery
  • +10 Builder Opinion
  • +20% Mine Yield [All Cities]
  • +20% Quarry Yield [All Cities]
  • +1 Discontent per year [All Cities]
Freedom
  • +10 Sages Opinion
  • +4 Money per year per Specialist [All Cities]
Labor Force
Centralization
  • +20 Legalism Opinion
  • Farms can be constructed on Marsh terrain
  • +2 Science per year per Culture Level [Capital City]
Vassalage
  • +20 Riders Opinion
  • -50% Unit Consumption
  • No extra Unit Consumption when Outside Borders
Aristocracy
Tyranny
  • +10 Orator Opinion
  • +20 Training per year
  • +8 Money per year per Military Unit in Territory [All Cities]
  • -3 Civics per year
Constitution
  • +10 Statesman Opinion
  • Enables the Decree projects [Capital City]
  • +1 Science per year per Urban Specialist [All Cities]
  • -6 Training per year
Sovereignty
Colonies
  • +20 Diplomat Opinion
  • Enables the Buy Tile army action
  • -6 Training per year
Serfdom
  • +20 Landowners Opinion
  • +5 Orders per year
  • 1- Money per year
  • +1 Discontent per year [All Cities]
Navigation
Monotheism
  • +20 Gnosticism Opinion
  • +1 Orders per year [State Religion Cities]
  • -3 Civics per year
Polytheism
  • +20 Mythology Opinion
Divine Rule Legal Code
Tolerance Orthodoxy
Professional Army Volunteers
Philosophy Engineering
Iconography Calligraphy
Pilgrimage Holy War
Guilds Elites
Autarky Trade League
Coin Debasement Monetary Reform

Tribes

Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.

Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.

Barbarians

Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.