Resources: Difference between revisions

From Old World Official Wiki
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| [[File:RESOURCE DYE.png|50px]] Dyes || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT NETS.png|25px]] Nets
| [[File:RESOURCE DYE.png|50px]] Dyes || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT NETS.png|25px]] Nets
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| [[File:RESOURCE ELEPHANT.png|50px]] Elephants || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 1 Orders || [[File:IMPROVEMENT CAMP.png|25px]] Camp
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| [[File:RESOURCE FISH.png|50px]] Fish || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT NETS.png|25px]] Nets
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| [[File:RESOURCE FUR.png|50px]] Fur || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT CAMP.png|25px]] Camp
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| [[File:RESOURCE GAME.png|50px]] Game || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT CAMP.png|25px]] Camp
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| [[File:RESOURCE GEM.png|50px]] Gems || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource<br>Unlocks Bullion || [[File:IMPROVEMENT MINE.png|25px]] Mine
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| [[File:RESOURCE GOAT.png|50px]] Goats || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture
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| [[File:RESOURCE GOLD.png|50px]] Gold || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD MONEY.png|25px]] 40 Money<br>Unlocks Bullion || [[File:IMPROVEMENT MINE.png|25px]] Mine
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| [[File:RESOURCE IRON.png|50px]] Ore || [[File:YIELD IRON.png|25px]] 1 Iron || [[File:YIELD IRON.png|25px]] 5 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training || [[File:IMPROVEMENT MINE.png|25px]] Mine
| [[File:RESOURCE IRON.png|50px]] Ore || [[File:YIELD IRON.png|25px]] 1 Iron || [[File:YIELD IRON.png|25px]] 5 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training || [[File:IMPROVEMENT MINE.png|25px]] Mine
|}
|}

Revision as of 14:24, 10 March 2023

City resources

City resources are specific to each City.

Culture

When a City's Culture bar fills a positive Event occurs and the city's Culture Level increases. Culture is primarily increased by building Shrines and Odeons, training certain Specialists, adopting certain Laws or spreading a Religion to a City.

National resources

National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for Money. The option will appear by hovering over the resource.

  • Regular click buys 1 resource
  • SHIFT+click buys 10 resources
  • CTRL+click buys 100 resources
Resource Use Primary sources Can be bought
Food Feeding the population
Producing settlers
Farms
Farmers
Fishers
Ranchers
Yes
Iron Producing military units
Upkeep of certain military units
Mines Yes
Money Buyng resources Selling other resources
Hamlets
Markets
Treasuries
Members of the Court with high Discipline
Yes
Orders Unit actions
Assigning governors
Sending councilors of missions
Unused orders are sold for Money at the end of the turn
Legitimacy
Garrissons
Yes
Stone Producing improvements Quarries Yes
Wood Producing improvements
Producing some military units
Upkeep of certain military units
Chopping down trees
Lumbermills
Yes
Civics Producing specialists
Producing projects
Enacting Laws
Establishing Theologies
Constructing Wonders
Hurry Production
Missions
Stonecutters
Forums
Members of the Court with high Charisma
No
Science Researching new technologies Freedom Law
Archives I project
Training specialists
Members of the Court with high Wisdom
No
Training Producing military units
Buying Orders
Moving units beyond their Movement stat
Assigning generals
Promotions
Miners
Barracks
Ranges
Members of the Court with high Courage
No

Natural resources

Natural resources appear on certain hexes on the map and can be refined into national resources. They can also be desired by certain Families. Natural resources can be exploited in three ways:

  • Having the natural resource within the Nation's borders provides a small amount of national resources each year
  • Constructing a certain improvement on the natural resource provides a large amount of national resources each year
  • Certain units may harvest from the natural resource every couple of years, providing a large amount of national resources
Resource Yearly resources (no Improvement) Yearly resources (Improvement) Improvement
Barley 1 Food 5 Food
2 Growth
Farm
Camels 5 Money 1 Orders Camp
Cattle 1 Food 10 Food
2 Growth
Pasture
Citrus 1 Food 10 Food
2 Growth
Grove
Crabs 1 Food 10 Food
2 Growth
Nets
Dyes 1 Culture 2 Culture
20 Money
Luxury Resource
Nets
Elephants 5 Money 1 Orders Camp
Fish 1 Food 10 Food
2 Growth
Nets
Fur 1 Culture 2 Culture
20 Money
Luxury Resource
Camp
Game 1 Food 10 Food
2 Growth
Camp
Gems 1 Culture 2 Culture
20 Money
Luxury Resource
Unlocks Bullion
Mine
Goats 1 Food 10 Food
2 Growth
Pasture
Gold 5 Money 40 Money
Unlocks Bullion
Mine
Ore 1 Iron 5 Iron
2 Training
Mine