Cities: Difference between revisions

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== Projects ==
== Projects ==
Projects are permanent City enhancements.
Projects are permanent City enhancements. Each Project can only be constructed in Cities with the same tier of Culture Level.

Revision as of 11:39, 10 March 2023

Cities are the centers of population, production and power. When founded or captured, a city is assigned to a Family.

City sites

City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.

Barbarians

Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.

Culture level

Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per population.

Culture Level Projects Tier Hamlet Limit Victory Points Governor XP/Year Can Hurry Production Population Upkeep Improvements
Weak I 1 +1 +4 No 1 Food
Developing II 2 +2 +6 Yes 2 Food
1 Iron
Strong III 3 +3 +8 Yes 3 Food
1 Iron
1 Stone
Legendary IV 4 +4 +10 Yes 4 Food
1 Iron
1 Stone
1 Wood

Improvements

Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker is selected the game will suggest the tile where each improvement is most effective.

Improvements without a Specialist will increase the City's Maintenance.

Rural improvements

Rural improvements may be built on any non-urban tile. Specialists working on a rural improvement cannot be upgraded.

Improvement Yearly output Cost Terrain Required technology
Farm +5 Food 20 Wood
1 Orders for 3 years
Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) None
Mine +5 Iron 20 Wood
1 Orders for 3 years
Lush, Temperate, Arid, Hill, Ore, Salt, Gems, Gold, Silver None
Nets Various 20 Wood
1 Orders for 3 years
Dyes, Pearls, Fish, Crabs None
Fort +50% Defense if Friendly/Neutral Territory
+2 Unit Vision
Can Heal in Neutral Territory
Destroyed when Pillaged
40 Stone
1 Orders
Lush, Temperate, Arid Stonecutting
Quarry +5 Stone 20 Iron
1 Orders for 3 years
Lush, Temperate, Arid, Marble, Adjacent Mountain, Adjacent Volcano Stonecutting
Granary +2 Growth
-1 Wood
40 Wood
1 Orders for 4 years
Lush, Temperate, Arid Administration

Urban improvements

Urban improvements expand the urban area of a city by transforming the terrain underneath to urban. Most urban improvements need to be constructed next to two urban tiles, or one if the tile is coastal. Specialists working on a rural improvement can be upgraded.

Improvement Output Cost Consumption per year Terrain Required technology
Odeon 3 Culture 40 Stone
1 Orders for 4 years
2 Stone Urban, lush, Temperate, Arid Drama

Hamlets

Hamlets may be built anywhere. In 20 turns it will grow into a Village, and in another 20 turns it will grow into a Town. Only one Hamlet may be built for each Culture Level of a City.

Shrines

Shrines may be built anywhere and gain various bonuses depending on their location and the Nation's Religion. They may not be built next to each other.

Projects

Projects are permanent City enhancements. Each Project can only be constructed in Cities with the same tier of Culture Level.