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! Technology !! Unlocks
! Technology !! Unlocks
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| [[File:TECH FISCAL CODE.png|60px]] Fiscal Code || Law: Coin Debasement, Monetary Reform<br>Bonus Card: Free Court Merchant
| [[File:TECH FISCAL POLICY .png|60px]] Fiscal Policy || Law: Coin Debasement, Monetary Reform<br>Bonus Card: Free Court Merchant
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| [[File:TECH BARDING.png|60px]] Barding || Unit: Cataphract
| [[File:TECH BARDING.png|60px]] Barding || Unit: Cataphract
Revision as of 17:48, 9 March 2023
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the Scholar archetype will be able to redraw once per year.
Certain technologies may unlock a Bonus Card. Bonus Cards are minor technologies that are lost permanently if not researched when the card appears.
Tech tree
List of technologies
Tier 1 technologies
Tier 1 technologies cost 100 Science.
Technology
Unlocks
Ironworking
Unit: Warrior
Stonecutting
Unlocks: Fort, Quarry Bonus Card: Stone Boost
Trapping
Unlocks: Camp Unit: Slinger
Divination
Unlocks: Shrine
Administration
Unlocks: Granary Project: Treasury I Bonus Card: Free Worker
Tier 2 technologies
Tier 2 technologies cost 120 Science.
Technology
Unlocks
Labor Force
Unlocks: Road, Slavery, Freedom Theology: Revelation
Husbandry
Unlocks: Pasture Bonus Card: Food Boost
Drama
Unlocks: Music, Odeon Theology: Gnosticism Bonus Card: Free Settler
Polis
Unlocks: Ask to declare War, Hamlet Project: Walls
Military Drill
Unlocks: Rally Troops, Barracks
Aristocracy
Unlocks: Ambassador, Centralization, Vassalage Bonus Card: Border Boost
Rhetoric
Unlocks: Epics, Exploration Project: Forum I Theology: Dualism
Tier 3 technologies
Tier 3 technologies cost 200 Science.
Technology
Unlocks
Navigation
Unlocks: Scout Automation Law: Colonies, Serfdom Unit: Bireme Bonus Card: Free Bireme
Phalanx
Unit: Spearman Bonus Card: Orders Boost
Spoked Wheel
Unlocks: Chancellor, Chariot Bonus Card: Free Chariot
Forestry
Unlocks: Lumbermill Theology: Enlightenment Bonus Card: Free Court Scholar, Free Light Chariot
Steel
Unit: Axeman Bonus Card: Training Boost
Sovereignty
Law: Tyranny, Constitution Bonus Card: Civics Boost
Metaphysics
Unlocks: Convert to State Religion, High Synod Project: Archive I Theology: Redemption
Tier 4 technologies
Tier 4 technologies cost 400 Science.
Technology
Unlocks
Coinage
Unlocks: Worker Automation, Pacify City, Market Bonus Card: Money Boost
Citizenship
Unlocks: Courthouse Law: Divine Rule, Legal Code Bonus Card: Free Court Minister
Portcullis
Unlocks: Spymaster Project: Moat Bonus Card: Free Maceman
Land Consolidation
Unit: Camel Archer, War Elephant, Grove Bonus Card: Free Camel Archer, Free War Elephant
Composite Bow
Unlocks: Range Unit: Archer Bonus Card: Free Archer
Monasticism
Unlocks: Monastery Law: Monotheism, Polytheism
Machinery
Unit: Onager Bonus Card: Free Onager
Tier 5 technologies
Tier 5 technologies cost 600 Science.
Technology
Unlocks
Scholarship
Unlocks: Expose Agent Network, Move Agent Network, Library Bonus Card: Free Court Scholar
Stirrups
Unit: Horseman, Horse Archer Bonus Card: Free Horseman, Free Horse Archer
Architecture
Unlocks: Bath Law: Philosophy, Engineering Bonus Card: Free Siege Tower
Manor
Unit: Conscript Law: Professional Army, Volunteeers Bonus Card: Goods Boost
Battle Line
Unit: Conscript Bonus Card: Free Court Soldier
Doctrine
Unlocks: Temple Law: Tolerance, Orthodoxy
Hydraulics
Unlocks: Mill Unit: Ballista Bonus Card: Free Ballista
Cartography
Unlocks: Steal Research, Harbor Unit: Trieme Bonus Card: Free Trieme
Tier 6 technologies
Tier 6 technologies cost 1000 Science.
Technology
Unlocks
Lateen Sail
Unit: Dromon Law: Autarky, Trade League Bonus Card: Free Dromon
Jurisprudence
Unlocks: Insurrection Law: Guilds, Elites Bonus Card: Free Court Minister
Martial Code
Project: Towers Law: Pilgrimage, Holy War
Vaulting
Unlocks: Cathedral Law: Iconography, Calligraphy Bonus Card: Happiness Boost
Bodkin Arrow
Unit: Longbowman Bonus Card: Free Longbowman
Windlass
Unit: Crossbowman Bonus Card: Free Crossbowman
Tier 7 technologies
Tier 7 technologies cost 1500 Science.
Technology
Unlocks
Fiscal Policy
Law: Coin Debasement, Monetary Reform Bonus Card: Free Court Merchant
Barding
Unit: Cataphract
Infantry Square
Unit: Pikeman Bonus Card: Free Court Soldier
Cohorts
Unit: Swordsman
Chain Drive
Unit: Polybolos Bonus Card: Free Court Merchant
Ballistics
Unit: Mangonel
Tier 8 technologies
Tier 8 technologies cost 2000 Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.
Technology
Courtier
Economic Reform
Court Merchant
Military Prestige
Court Soldier
Industrial Progress
Court Minister