Characters: Difference between revisions
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* 20% chance Event | * 20% chance Event | ||
| Target is Son or Daughter | | Target is Son or Daughter | ||
|- | |||
| [[File:MISSION MARRY COURTIER.png|40px]] Marry Courtier | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Marriage | |||
| Leader or Descendant<br>Courtier | |||
|- | |||
| [[File:MISSION MOVE AGENT NETWORK.png|40px]] Move Agent Network | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Agent Network Moved (+5% per Courage)<br>20% Agent Network unable to move (no effect)<br>20% Move Agent Network Event | |||
| Agent<br>Scholarship | |||
|- | |||
| [[File:MISSION PEACE.png|40px]] National Peace | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Peace Event | |||
| Ambassador<br>Truce<br>Min. Pleased | |||
|- | |||
| [[File:MISSION TRUCE.png|40px]] National Truce | |||
| | |||
| Truce Event | |||
| Ambassador<br>War | |||
|- | |||
| [[File:MISSION ALLIANCE.png|40px]] National Alliance | |||
| | |||
| National Alliance Event | |||
| Diplomat Leader<br>Peace<br>Min. Friendly | |||
|- | |||
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Pacification Successful (+5% per Discipline)<br>20% Pacification Exposes our Weakness<br>20% Pacify City Event | |||
| Chancellor<br>Coinage | |||
|- | |||
| [[File:MISSION PAY RANSOM.png|40px]] Pay Ransom | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Ransom Paid | |||
| Captured | |||
|- | |||
| [[File:MISSION PLOT VENGEANCE.png|40px]] Plot Vengeance | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 20% Target Killed (+3.5% per Wisdom)<br>40% Target Killed, Plot Exposed<br>40% Target Survives | |||
| Our Leader<br>Deserving of Vengeance | |||
|- | |||
| [[File:MISSION PRESS INTO SERVICE.png|40px]] Press Into Service | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Militia Pressed | |||
| Stateira<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION PROSCRIPTION.png|40px]] Proscription | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Post names of your political enemies to make the Family Head Terrified of you | |||
| Dictator<br>Requires family head who is not terrified of Sulla<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION QUELL DISSENT.png|40px]] Quell Dissent | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian) | |||
| Presbyter (Christian)<br>Kohen (Jewish)<br>Elect (Manichaean)<br>Magus (Zoroastrian)<br>Sacred and Profane DLC | |||
|- | |- | ||
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | | [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | ||
Revision as of 19:21, 25 November 2025

Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100
75 Civics and 2
2 Orders.
Character actions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
| Action | Cost | Effects | Requirements |
|---|---|---|---|
| Target is below 18 | |||
| Heir | |||
| Adopt an Heir without losing Legitimacy | Agustus, Wonders and Dynasties DLC | ||
| Ask a Nation to Declare War on another Nation | Schemer Shorter than 5 turns since their last war Not Min Pleased Opinion of Target | ||
| Attempt to kill a target 17% Target killed 17% Target killed, plot exposed 17% Target survives, plot exposed 17% Target survives 33% Assassination Event |
Spymaster Min Age 18 Not the Uncrowned King | ||
| Boost Legitimacy | Bardiya Wonders and Dynasties DLC | ||
| Attempt to capture a target to Imprison 60% Target Surrenders 20% Target killed resisting capture 20% Target flees country |
Fugitive | ||
|
Target is at least 18 Target does not follow the Nation's religion Target is not a Religion Head | ||
| File:DIVINE KING.pngCourt of the Divine King | Pass Divine Judgement to Increase Civics 20% Hold Court Event 40% The Divine King has Held Court 40% Court of the Diving King, New Courtier |
Hammurabi Wonders and Dynasties DLC | |
| File:DEMAND TRIBUTE.png Demand Tribute | Tribute Event | Truce Longer than 5 Turns since last War Not recently demanded Tribute | |
| Attempt to expose agent network 40% Agent Network Exposed (+5% per Discipline) 40% No Agent Network Found 20% Expose Agent Network Event |
Spymaster Scholarship | ||
| File:FAMILY GIFTS.png Family Gifts | 60% Gifts please the family (+5% per charisma) 20% Gifts expose our weakness 20% Family gift event |
Chancellor | |
| Choose a nation to look for a marriage candidate | Target is Son or Daughter Target does not have a Husband or Wife | ||
| File:FOREIGN MARRIAGE.png Foreign Marriage | Choose a Nation to look for a marriage candidate | Requires Can Marry Peace or Truce | |
| File:GAMBLE.png Gamble | 33% Gambling pay out 33% Gambling losses 33% Gambling Event |
Requires Our Leader Behind the Throne DLC | |
| File:HIGH SYNOD.png High Synod | 60% Religious Concord is Found (+5% per Wisdom) 20% Religious tensions are worse 20% High Synod event |
Ambassador Metaphysics | |
| Age is at least 18 | |||
| 75% Target becomes Steward of the land 25% Impart stewardship failed |
Requires Steward of the Land Wrath of the Gods DLC | ||
| 71% Target Justly Imprisoned (+5% per Discipline) 7% Target Unjustly Imprisoned 7% Target Escapes 14% Imprison Event |
Chancellor Min Age 12 Requires Not the Special Ambassador | ||
| File:MISSION INCUBATE.png Incubate | Incubate an Infected character during a Plague, protecting them from further infected | Requires Infected Wrath of Gods DLC | |
| 45% stress removed 14% wanton revel 14% drunken revel 29% revelry event |
Requires Our Leader Behind the Throne DLC | ||
| File:MISSION INFILTRATE NATION.png Infiltrate Nation | 60% Territory Infiltrated (+5% per courage) 20% Territory Infiltrated, Effort Exposed 20% Infiltrate Event | ||
| Both characters are at least 12 | |||
| Same Religion | |||
| 25% Insurrection (Revolt) (+5% per charisma) 25% Insurrection (Exposed) 25% Insurrection (Failure) 25% Insurrection Event |
Agent Jurisprudence | ||
| File:MISSION INTIMIDATE.png Intimidate | 75% Enemy intimidated 25% Intimidation attempt failed |
Gudit Wrath of Gods DLC | |
| 33% Science Exchange 33% Civics Exchange |
Min age 18 Wrath of Gods DLC | ||
| File:MISSION LEGITIMIZE.png Legitimize | 80% Legitimize 20% Legitimized Event |
Bastard | |
| Target is Son or Daughter | |||
| File:MISSION MARRY COURTIER.png Marry Courtier | Marriage | Leader or Descendant Courtier | |
| 60% Agent Network Moved (+5% per Courage) 20% Agent Network unable to move (no effect) 20% Move Agent Network Event |
Agent Scholarship | ||
| File:MISSION PEACE.png National Peace | Peace Event | Ambassador Truce Min. Pleased | |
| Truce Event | Ambassador War | ||
| File:MISSION ALLIANCE.png National Alliance | National Alliance Event | Diplomat Leader Peace Min. Friendly | |
| 60% Pacification Successful (+5% per Discipline) 20% Pacification Exposes our Weakness 20% Pacify City Event |
Chancellor Coinage | ||
| Ransom Paid | Captured | ||
| 20% Target Killed (+3.5% per Wisdom) 40% Target Killed, Plot Exposed 40% Target Survives |
Our Leader Deserving of Vengeance | ||
| File:MISSION PRESS INTO SERVICE.png Press Into Service | Militia Pressed | Stateira Wonders and Dynasties DLC | |
| Post names of your political enemies to make the Family Head Terrified of you | Dictator Requires family head who is not terrified of Sulla Wonders and Dynasties DLC | ||
| File:MISSION QUELL DISSENT.png Quell Dissent | Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian) | Presbyter (Christian) Kohen (Jewish) Elect (Manichaean) Magus (Zoroastrian) Sacred and Profane DLC | |
| Age is at least 18 | |||
| Target's age is 10-17 |
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
| Strength | Weakness | ||||
|---|---|---|---|---|---|
| Trait | Effects | Included in | Trait | Effects | Included in |
| Bold |
|
Timid |
| ||
| Educated |
|
Superstitious |
| ||
| Gracious |
|
Greedy |
| ||
| Loyal |
|
Deceitful |
| ||
| Compassionate |
|
Spoiled |
| ||
| Humble | Proud | ||||
| Witty |
|
Drunk |
| ||
| Chaste | Wanton |
| |||
| Romantic |
|
Bitter | |||
| Pious |
|
Impious |
| ||
| Righteous |
|
Debauched |
| ||
| Affable |
|
Cruel |
| ||
| Eloquent |
|
Intolerant |
| ||
| Inspiring |
|
Uncouth |
| ||
| Intelligent |
|
Foolish |
| ||
| Warlike |
|
Slothful |
| ||
| Prosperous |
|
Extravagant |
| ||
| Famous |
|
Infamous |
|
| |
| Frugal |
|
|
Corrupt |
| |
| Robust |
| ||||
| Carpenter |
|
| |||
| Equestrian |
|
||||
| Strict |
|
| |||
| Cultivator |
| ||||
| Delver |
| ||||
| Naturalist |
| ||||
| Pathfinder |
| ||||
| Vigilant |
|
| |||
| Cunning |
| ||||
| Besieger |
| ||||
| Highlander |
| ||||
| Ranger |
| ||||
| Bloodthirsty |
| ||||
| Brave |
| ||||
| Engineer |
| ||||
| Fierce |
| ||||
| Heckler | |||||
| Horsebane | |||||
| Shieldbearer | |||||
| Steadfast |
| ||||
| Tough |
| ||||
| Herbalist |
| ||||
| Swift |
| ||||
| Tracker |
|
| |||
Injuries
Very rarely a character who is a
General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.
| Injury | Effect |
|---|---|
| Wounded | |
| Severely Wounded | |
| Blinded |
|
| Crippled |
|
| Scarred |
Legitimacy
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1
Orders per turn.
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only +5 Legitimacy when completed.
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.
Cognomen

The Cognomen is the title that appears after a character's name and is granted after a character does enough specific actions. Cognomens affect
Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more
Legitimacy than the current one. If a Nation Leader dies the Heir will start as "The New", which grants no Legitimacy.
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.















