Legitimacy: Difference between revisions

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Created page with "== Legitimacy == Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 25px Orders per turn. Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give <span style="color:green;">'''+10'''</span> Legitimacy while failing or abandoning an Ambition an Ambition will give <span style="color:red;">'''-5'''</span> Legitimacy. When a Nation Leader die..."
 
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added table for Indus DLC (use chat GPT)
 
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| '''The Warrior''' || 10 || 1000 || rowspan=7 |  
| '''The Warrior''' || 10 || 1000 || rowspan=7 |  
* <span style="color:green;">'''+200'''</span> per killed military unit
* <span style="color:green;">'''+200'''</span> per killed military unit
* <span style="color:green;">'''+200'''</span> per killed military unit (as General)
* <span style="color:green;">'''+200'''</span> per killed military unit (as Leader General)
* <span style="color:red;">'''-200'''</span> per lost unit
* <span style="color:red;">'''-200'''</span> per lost unit
|-
|-
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* <span style="color:green;">'''+200'''</span> per improvement repaired
* <span style="color:green;">'''+200'''</span> per improvement repaired
|-
|-
| '''The Able''' || 30 || 30000 || rowspan=8 | All the above
| '''The Able''' || 30 || 30000 || rowspan=8 | All the above AND
* <span style="color:green;">'''+12000'''</span> per ambition completed
* <span style="color:green;">'''+6000'''</span> per legacy completed
|-
|-
| '''The Just''' || 40 || 40000
| '''The Just''' || 40 || 40000
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|-
|-
| '''The Bloody''' || -100 || 10000
| '''The Bloody''' || -100 || 10000
|}
Extra Cognomen from the Empires of the Indus DLC
{| class="wikitable sortable"
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points
|-
| '''The Gatherer''' || 20 || 2000 || rowspan=2 |
* <span style="color:green;">'''+200'''</span> per resource harvested
* <span style="color:green;">'''+50'''</span> per vegetation removed
|-
| '''The Resourceful''' || 40 || 4000
|-
| '''The Lawgiver''' || 30 || 3000 || rowspan=1 |
* <span style="color:green;">'''+1000'''</span> per law adopted
* <span style="color:green;">'''+500'''</span> per law changed
|-
| '''The Fanatic''' || 40 || 4000 || rowspan=1 |
* <span style="color:green;">'''+1000'''</span> per religion purged from cities
|-
| '''The Humane''' || 20 || 2000 || rowspan=3 |
* <span style="color:green;">'''+500'''</span> per culture level increased
* <span style="color:green;">'''+300'''</span> per happiness level increased
* <span style="color:green;">'''+50'''</span> per unit healed
* <span style="color:red;">'''-50'''</span> per military unit killed
|-
| '''The Gracious''' || 40 || 4000
|-
| '''The Savior''' || 60 || 6000
|-
| '''The Hunter''' || 30 || 3000 || rowspan=2 |
* <span style="color:green;">'''+600'''</span> per improvement pillaged
* <span style="color:green;">'''+200'''</span> per killed military unit (as any General)
* <span style="color:green;">'''+200'''</span> per killed military unit (as Leader General)
|-
| '''The Scourge''' || 50 || 5000
|-
| '''The Favored''' || 30 || 3000 || rowspan=2 |
* <span style="color:green;">'''+800'''</span> per pagan religion spread
* <span style="color:green;">'''+800'''</span> per cult shrine
* <span style="color:green;">'''+400'''</span> per clergy added
|-
| '''The Chosen''' || 50 || 5000
|}
|}

Latest revision as of 10:36, 10 September 2026

Legitimacy

Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 Orders per turn.

Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only +5 Legitimacy when completed.

Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.

If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.

Cognomen

Gaining a new Cognomen

The Cognomen is the title that appears after a character's name and is granted after a character does enough specific actions. Cognomens affect Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more Legitimacy than the current one. If a Nation Leader dies the Heir will start as "The New", which grants no Legitimacy.

Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).

The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.

Cognomen Legitimacy Required points Ways to gain points
The New 0 0 New characters start at this level
The Founder 10 0 The first character starts at this level
The Warrior 10 1000
  • +200 per killed military unit
  • +200 per killed military unit (as Leader General)
  • -200 per lost unit
The Drillmaster 20 2000
The Valiant 30 3000
The Mighty 40 4000
The Victorious 50 5000
The Lion 60 6000
The Invincible 70 7000
The Mason 10 1000
  • +50 per improvement finished
  • +2000 per wonder finished
The Architect 20 2000
The Keystone 40 4000
The Fountainhead 60 6000
The Destroyer 20 2000
  • +500 per tribal site cleared
The Avenger 40 4000
The White Death 60 6000
The Ambitious 20 2000
  • +100 per specialist trained
  • +1000 per courtier added
The Brilliant 40 4000
The Beloved 60 6000
The Learned 20 2000
  • +500 per technology researched
The Enlightened 40 4000
The Wise 60 6000
The Capable 20 2000
  • +100 per unit trainer
  • +100 per unit promoted
The Ready 30 3000
The Settler 20 2000
  • +1000 per city founded
The Pioneer 40 4000
The Intercessor 30 3000
  • +1000 per tribal peace formed
  • +1000 per nation peace formed
  • +2000 per tribal alliance formed
  • +2000 per nation alliance formed
The Peacemaker 50 5000
The Conqueror 40 4000
  • +2000 per city captured
  • +2000 per capital captured
The Subjugator 60 6000
The Restorer 40 4000
  • +2000 per city recaptured
The Liberator 50 6000
The Devout 20 2000
  • +200 per religion spread
  • +1000 per theology established
  • +1500 per world religion founded
The Holy 40 4000
The Explorer 30 3000
  • +1 per tile revealed
  • +100 per tribe contacted
  • +100 per nation contacted
  • +200 per caravans arrived
  • +200 per ruins explored
  • +300 per landmarks discovered
  • +400 per landmarks named
The Intrepid 50 5000
The Old 40 4000
  • +100 per year reigned
The Ancient 50 5000
The Rebuilder 20 2000
  • +200 per improvement repaired
The Able 30 30000 All the above AND
  • +12000 per ambition completed
  • +6000 per legacy completed
The Just 40 40000
The Good 50 50000
The Strong 60 60000
The Noble 70 70000
The Glorious 80 80000
The Magnificent 90 90000
The Great 100 100000
The Unfortunate -20 2000
  • +2000 per city lost
  • +200 per unit lost
  • -200 per killed military unit
  • -200 per killed military unit (as General)
  • -2000 per city captured
  • -2000 per city recaptured
The Unready -40 4000
The Weak -60 6000
The Bad -80 8000
The Bloody -100 10000

Extra Cognomen from the Empires of the Indus DLC

Cognomen Legitimacy Required points Ways to gain points
The Gatherer 20 2000
  • +200 per resource harvested
  • +50 per vegetation removed
The Resourceful 40 4000
The Lawgiver 30 3000
  • +1000 per law adopted
  • +500 per law changed
The Fanatic 40 4000
  • +1000 per religion purged from cities
The Humane 20 2000
  • +500 per culture level increased
  • +300 per happiness level increased
  • +50 per unit healed
  • -50 per military unit killed
The Gracious 40 4000
The Savior 60 6000
The Hunter 30 3000
  • +600 per improvement pillaged
  • +200 per killed military unit (as any General)
  • +200 per killed military unit (as Leader General)
The Scourge 50 5000
The Favored 30 3000
  • +800 per pagan religion spread
  • +800 per cult shrine
  • +400 per clergy added
The Chosen 50 5000