Characters: Difference between revisions
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| Schemer<br>Shorter than 5 turns since their last war<br>Not Min Pleased Opinion of Target | | Schemer<br>Shorter than 5 turns since their last war<br>Not Min Pleased Opinion of Target | ||
|- | |- | ||
| [[File: | | [[File:MISSION_ASSASSINATE.png|40px]] Assassinate | ||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| Attempt to kill a target<br>17% Target killed<br>17% Target killed, plot exposed<br>17% Target survives, plot exposed<br>17% Target survives<br>33% Assassination Event | | Attempt to kill a target<br>17% Target killed<br>17% Target killed, plot exposed<br>17% Target survives, plot exposed<br>17% Target survives<br>33% Assassination Event | ||
| Spymaster<br>Min Age 18<br>Not the Uncrowned King | | Spymaster<br>Min Age 18<br>Not the Uncrowned King | ||
|- | |- | ||
| [[File: | | [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| Boost Legitimacy | | Boost Legitimacy | ||
| Bardiya<br>Wonders and Dynasties DLC | | Bardiya<br>Wonders and Dynasties DLC | ||
|- | |- | ||
| [[File: | | [[File:MISSION_CAPTURE.png|40px]] Capture | ||
| [[File:YIELD TRAINING.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD TRAINING.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| Attempt to capture a target to Imprison<br>60% Target Surrenders<br>20% Target killed resisting capture<br>20% Target flees country | | Attempt to capture a target to Imprison<br>60% Target Surrenders<br>20% Target killed resisting capture<br>20% Target flees country | ||
| Line 106: | Line 106: | ||
| Target is at least 18<br>Target does not follow the Nation's religion<br>Target is not a Religion Head | | Target is at least 18<br>Target does not follow the Nation's religion<br>Target is not a Religion Head | ||
|- | |- | ||
| [[File: | | [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King | ||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Pass Divine Judgement to Increase Civics<br>20% Hold Court Event<br>40% The Divine King has Held Court<br>40% Court of the Diving King, New Courtier | |||
| Hammurabi<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | Tribute Event | ||
| Truce<br>Longer than 5 Turns since last War<br>Not recently demanded Tribute | |||
|- | |||
| | | [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network | ||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Attempt to expose agent network <br>40% Agent Network Exposed (+5% per Discipline)<br>40% No Agent Network Found<br>20% Expose Agent Network Event | |||
| Spymaster<br>Scholarship | |||
|- | |||
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Gifts please the family (+5% per charisma)<br>20% Gifts expose our weakness<br>20% Family gift event | |||
| Chancellor | |||
|- | |- | ||
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage | | [[File:FAMILY MARRIAGE.png|40px]] Family Marriage | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | Choose a nation to look for a marriage candidate | ||
|Target is Son or Daughter<br>Target does not have a Husband or Wife | |||
| Target is Son or Daughter<br>Target does not have a Husband or Wife | |- | ||
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Choose a Nation to look for a marriage candidate | |||
| Requires Can Marry<br>Peace or Truce | |||
|- | |||
| [[File:MISSION_GAMBLE.png|40px]] Gamble | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
|33% Gambling pay out<br>33% Gambling losses<br>33% Gambling Event | |||
| Requires Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Religious Concord is Found (+5% per Wisdom)<br>20% Religious tensions are worse<br>20% High Synod event | |||
| Ambassador<br>Metaphysics | |||
|- | |- | ||
| [[File:MISSION HOLD COURT.png|40px]] Hold Court | | [[File:MISSION HOLD COURT.png|40px]] Hold Court | ||
| Line 126: | Line 153: | ||
* 20% chance Event | * 20% chance Event | ||
| Age is at least 18<br>[[File:TRAIT JUDGE.png|25px]] Judge archetype | | Age is at least 18<br>[[File:TRAIT JUDGE.png|25px]] Judge archetype | ||
|- | |||
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
|75% Target becomes Steward of the land<br>25% Impart stewardship failed | |||
| Requires Steward of the Land<br>Wrath of the Gods DLC | |||
|- | |||
| [[File:MISSION IMPRISON.png|40px]] Imprison | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 71% Target Justly Imprisoned (+5% per Discipline)<br>7% Target Unjustly Imprisoned<br>7% Target Escapes<br>14% Imprison Event | |||
| Chancellor<br>Min Age 12<br>Requires Not the Special Ambassador | |||
|- | |||
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate | |||
| [[File:YIELD MONEY.png|25px]] 100 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Incubate an Infected character during a Plague, protecting them from further infected | |||
| Requires Infected<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry | |||
| [[File:YIELD MONEY.png|25px]] 100 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 45% stress removed<br>14% wanton revel<br>14% drunken revel<br>29% revelry event | |||
| Requires Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Territory Infiltrated (+5% per courage)<br>20% Territory Infiltrated, Effort Exposed<br>20% Infiltrate Event | |||
|- | |- | ||
| [[File:MISSION INFLUENCE.png|40px]] Influence | | [[File:MISSION INFLUENCE.png|40px]] Influence | ||
| Line 142: | Line 193: | ||
* 25% chance Event | * 25% chance Event | ||
| Same Religion | | Same Religion | ||
|- | |||
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 25% Insurrection (Revolt) (+5% per charisma)<br>25% Insurrection (Exposed)<br>25% Insurrection (Failure)<br>25% Insurrection Event | |||
| Agent<bR>Jurisprudence | |||
|- | |||
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 75% Enemy intimidated<br>25% Intimidation attempt failed | |||
| Gudit<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 33% Science Exchange<br>33% Civics Exchange<br> | |||
| Min age 18<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize | |||
| [[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 80% Legitimize<br>20% Legitimized Event | |||
| Bastard | |||
|- | |- | ||
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir | | [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir | ||
| Line 149: | Line 220: | ||
* 20% chance Event | * 20% chance Event | ||
| Target is Son or Daughter | | Target is Son or Daughter | ||
|- | |||
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Marriage | |||
| Leader or Descendant<br>Courtier | |||
|- | |||
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Agent Network Moved (+5% per Courage)<br>20% Agent Network unable to move (no effect)<br>20% Move Agent Network Event | |||
| Agent<br>Scholarship | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Peace Event | |||
| Ambassador<br>Truce<br>Min. Pleased | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] National Truce | |||
| | |||
| Truce Event | |||
| Ambassador<br>War | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] National Alliance | |||
| | |||
| National Alliance Event | |||
| Diplomat Leader<br>Peace<br>Min. Friendly | |||
|- | |||
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Pacification Successful (+5% per Discipline)<br>20% Pacification Exposes our Weakness<br>20% Pacify City Event | |||
| Chancellor<br>Coinage | |||
|- | |||
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Ransom Paid | |||
| Captured | |||
|- | |||
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 20% Target Killed (+3.5% per Wisdom)<br>40% Target Killed, Plot Exposed<br>40% Target Survives | |||
| Our Leader<br>Deserving of Vengeance | |||
|- | |||
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Militia Pressed | |||
| Stateira<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Post names of your political enemies to make the Family Head Terrified of you | |||
| Dictator<br>Requires family head who is not terrified of Sulla<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian) | |||
| Presbyter (Christian)<br>Kohen (Jewish)<br>Elect (Manichaean)<br>Magus (Zoroastrian)<br>Sacred and Profane DLC | |||
|- | |- | ||
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | | [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | ||
| Line 156: | Line 282: | ||
* 25% chance Event | * 25% chance Event | ||
| Age is at least 18<br>[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology | | Age is at least 18<br>[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology | ||
|- | |||
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Recruit Scholar Event | |||
| Ptolemy | |||
|- | |||
| [[File:MISSION_RELEASE_FROM_PRISON.png|40px]] Release from Prison | |||
| [[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Target is Grateful<br>20% Target Remains Bitter<br>20% Release considered Unjust | |||
| Imprisoned | |||
|- | |||
| [[File:MISSION_SACRIFICES.png|40px]] Sacrifices to the Gods | |||
| [[File:YIELD FOOD.png|25px]] 200 Food<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 75% Successful sacrifices<br>25% bad omens | |||
| Pagan clergy<br>Sacred and Profane DLC | |||
|- | |||
| [[File:MISSION_SCHEME_AGAINST_RIVAL.png|40px]] Scheme Against a Rival | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 40% plotting leads to a potential rival’s demise (+5% per courage)<br>40% plotting leads to a potential rival’s exile (+5% per charisma)<br>20% scheme foiled event | |||
| Our Leader<br>Grand Vizier (or Rising Star)<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_SEEK_POLITICAL_ALLIES.png|40px]] Seek Political Allies | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 57% New political allies improve your popularity (+6% per charisma)<br>14% play politics (+3% per wisdom)<br>29% seek political allies event | |||
| Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_SEND_COURTIER.png|40px]] Send Courtier | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Send Courtier | |||
| Courtier | |||
|- | |||
| [[File:MISSION_SLANDER_NATION.png|40px]] Slander Nation | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Decrease other nations’ opinion of slandered nation<br>60% Slander Spread (+5% per Charisma)<br>20% Slander Spread (effort exposed)<br>20% Slander Event | |||
| Spymaster | |||
|- | |||
| [[File:MISSION_STEAL_RESEARCH.png|40px]] Steal Research | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Steal Research to gain Science<br>60% Research Stolen (+5% per wisdom)<br>20% Research stolen, effort exposed<br>20% Steal Research Event | |||
| Spymaster<br>Cartography | |||
|- | |||
| [[File:SPREAD_RELIGION_TRIBE.png|40px]] Suggest for the Clergy | |||
| [[File:YIELD MONEY.png|25px]] 300 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Make Clergy | |||
| Chancellor<br>Min age 18<br>Not our leader<br>Not family head<br>Not clergyNot religion head<br>Sacred and Profane DLC | |||
|- | |||
| [[File:MISSION_TRADE_MISSION.png|40px]] Trade Mission | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Trade Mission Event | |||
| Ambassador<br>Peace or Truce | |||
|- | |||
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Treachery | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 25% Treachery (success) (+5% per courage)<br>25% Treachery (exposed)<br>25% Treachery Failure<br>25% Treachery Event | |||
| Agent | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace | |||
| [[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Peace Event | |||
| Ambassador<br>Min. Pleased | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce | |||
| [[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Truce Event | |||
| Ambassador<br>War<br>Not at war with their ally | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance | |||
| [[File:YIELD TRAINING.png|25px]] 400 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Alliance Event | |||
| Diplomat Leader<br>Peace | |||
|- | |||
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Tribal Marriage | |||
| Can Marry<br>Peace or Truce | |||
|- | |- | ||
| [[File:MISSION TUTOR.png|40px]] Tutor Child | | [[File:MISSION TUTOR.png|40px]] Tutor Child | ||
| Line 219: | Line 420: | ||
* As Leader: Multiple Workers can build Improvements | * As Leader: Multiple Workers can build Improvements | ||
* As Leader: -50% Production Time for Workers [All Cities] | * As Leader: -50% Production Time for Workers [All Cities] | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler | |||
| | | | ||
* <span style="color:green;">'''+10'''</span> with [[File:LAW SLAVERY.png|25px]] Slavery | * <span style="color:green;">'''+10'''</span> with [[File:LAW SLAVERY.png|25px]] Slavery | ||
| Line 235: | Line 437: | ||
* As Leader: +10 XP per year for Idle Units | * As Leader: +10 XP per year for Idle Units | ||
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units | * As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units | ||
* As Leader + General: + | * As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking | ||
| | | | ||
* <span style="color:green;">'''+50'''</span> with [[File:LAW AUTARKY.png|25px]] Autarky | * <span style="color:green;">'''+50'''</span> with [[File:LAW AUTARKY.png|25px]] Autarky | ||
| Line 254: | Line 456: | ||
* As Leader: Enables the National Alliance action | * As Leader: Enables the National Alliance action | ||
* As Leader: Enables the Tribal Alliance action | * As Leader: Enables the Tribal Alliance action | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler | |||
| | | | ||
* <span style="color:green;">'''+20'''</span> with [[File:LAW COLONIES.png|25px]] Colonies | * <span style="color:green;">'''+20'''</span> with [[File:LAW COLONIES.png|25px]] Colonies | ||
| Line 284: | Line 487: | ||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | | [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | ||
| | | | ||
* As Governor: Can Hurry Projects | * As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money | ||
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money | * As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money | ||
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics | * As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics | ||
* As Leader: Can Upgrade Improvements | * As Leader: Can Upgrade Improvements | ||
* As Leader: Enables the Hold Court action | * As Leader: Enables the Hold Court action | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler | |||
| | | | ||
* <span style="color:green;">'''+30'''</span> with [[File:LAW LEGAL CODE.png|25px]] Legal Code | * <span style="color:green;">'''+30'''</span> with [[File:LAW LEGAL CODE.png|25px]] Legal Code | ||
| Line 320: | Line 524: | ||
| | | | ||
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders | * As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders | ||
* As Leader: | * As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War | ||
* Use Legitimacy to buy Orders | |||
* As Leader: Scouts are Invisible | * As Leader: Scouts are Invisible | ||
* As Leader: Enables the Adopt Child action | * As Leader: Enables the Adopt Child action | ||
* +10% to all Agent Yields | |||
| | | | ||
* <span style="color:green;">'''+20'''</span> with [[File:LAW ELITES.png|25px]] Elites | * <span style="color:green;">'''+20'''</span> with [[File:LAW ELITES.png|25px]] Elites | ||
| Line 341: | Line 547: | ||
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities] | * As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities] | ||
* As Leader: Enables the Tutor Child action | * As Leader: Enables the Tutor Child action | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler | |||
| | | | ||
* <span style="color:green;">'''+40'''</span> with [[File:LAW ENGINEERING.png|25px]] Engineering | * <span style="color:green;">'''+40'''</span> with [[File:LAW ENGINEERING.png|25px]] Engineering | ||
| Line 356: | Line 563: | ||
* As General: Counterattacks during Melee | * As General: Counterattacks during Melee | ||
* As Leader: +2 Vision Range | * As Leader: +2 Vision Range | ||
* As Leader: Ranged Units are Hidden in Friendly or Neutral | * As Leader: Ranged Units are Hidden in Friendly or Neutral Trees | ||
* As Leader + General: Attacks stun the target for 1 turn | * As Leader + General: Attacks stun the target for 1 turn | ||
| | | | ||
| Line 375: | Line 582: | ||
* As Leader: +1 Fatigue Limit [All Units] | * As Leader: +1 Fatigue Limit [All Units] | ||
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities] | * As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities] | ||
* As Leader + General: | * As Leader + General: Can apply Enlisting to own unit (cost 400 Civics) | ||
| | | | ||
* <span style="color:green;">'''+40'''</span> with [[File:LAW HOLY WAR.png|25px]] Holy War | * <span style="color:green;">'''+40'''</span> with [[File:LAW HOLY WAR.png|25px]] Holy War | ||
| Line 473: | Line 680: | ||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | * [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | ||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | * [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | ||
* As Leader: <span style="color:red;">'''- | * As Leader: <span style="color:red;">'''-20'''</span> Foreign Leader Opinion | ||
* As Leader: <span style="color:red;">'''- | * As Leader: <span style="color:red;">'''-20'''</span> Tribal Leader Opinion | ||
| | | | ||
* Carnal | * Carnal | ||
| Line 521: | Line 728: | ||
| '''Righteous''' | | '''Righteous''' | ||
| | | | ||
* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+4'''</span> Happiness each year | ||
* As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year [All Cities] | ||
| | | | ||
* Honorable | * Honorable | ||
| Line 528: | Line 735: | ||
| '''Debauched''' | | '''Debauched''' | ||
| | | | ||
* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+ | * As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+4'''</span> Discontent per year | ||
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+ | * As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year [All Cities] | ||
| | | | ||
* Carnal | * Carnal | ||
| Line 581: | Line 788: | ||
| '''Intelligent''' | | '''Intelligent''' | ||
| | | | ||
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level | ||
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+0.5'''</span> Science each year per Culture Level [All Cities] | ||
| | | | ||
* Inquisitive | * Inquisitive | ||
| Line 609: | Line 816: | ||
| '''Prosperous''' | | '''Prosperous''' | ||
| | | | ||
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+16'''</span> Money each year per Culture Level | ||
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+8'''</span> Money each year per Culture Level [All Cities] | ||
| | | | ||
* Sever Virtues | * Sever Virtues | ||
| Line 624: | Line 831: | ||
| '''Famous''' | | '''Famous''' | ||
| | | | ||
* As Governor: <span style="color:green;">'''- | * As Governor: <span style="color:green;">'''-25%'''</span> Specialist Costs | ||
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion | * As Leader: <span style="color:green;">'''+40'''</span> Family Opinion | ||
| | | | ||
| Line 654: | Line 861: | ||
| | | | ||
* Traditional | * Traditional | ||
| '''Impulsive''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| Behind the Throne DLC | |||
|- | |- | ||
| '''Carpenter''' | | '''Carpenter''' | ||
| Line 661: | Line 873: | ||
| | | | ||
* Urbanite | * Urbanite | ||
| '''Ruthless''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
|- | |||
|- | |- | ||
| '''Equestrian''' | | '''Equestrian''' | ||
| Line 705: | Line 923: | ||
| '''Pathfinder''' | | '''Pathfinder''' | ||
| | | | ||
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield | ||
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield | ||
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+20%'''</span> Camp Yield [All Cities] | ||
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+20%'''</span> Nets Yield [All Cities] | ||
| | | | ||
* Productive | * Productive | ||
| Line 722: | Line 940: | ||
| | | | ||
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units | * As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units | ||
* As Governor: Estates give +2 Orders | |||
* As Leader: <span style="color:green;">'''+10'''</span> Foreign Leader Opinion | * As Leader: <span style="color:green;">'''+10'''</span> Foreign Leader Opinion | ||
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion | * As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion | ||
| Line 728: | Line 947: | ||
* Charming | * Charming | ||
* Covert | * Covert | ||
* Estates effect from Behind the Throne DLC | |||
|- | |- | ||
| '''Besieger''' | | '''Besieger''' | ||
| Line 819: | Line 1,039: | ||
| | | | ||
* Sylvan | * Sylvan | ||
|- | |||
| '''Ambusher''' | |||
| | |||
* As General: Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub | |||
* [All Units] +20 Happy per National Military Unit Killed | |||
| Included in Wonders and Dynasties DLC | |||
| | |||
| | |||
| | |||
|- | |- | ||
| '''Swift''' | | '''Swift''' | ||
| Line 829: | Line 1,058: | ||
| '''Tracker''' | | '''Tracker''' | ||
| | | | ||
* As General: <span style="color:green;">'''+3'''</span> Vision | * As General: <span style="color:green;">'''+3'''</span> Vision, +1 Revealed | ||
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units] | * As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units] | ||
| | | | ||
| Line 869: | Line 1,098: | ||
| | | | ||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+1'''</span> Courage | * [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+1'''</span> Courage | ||
|} | |} | ||
Latest revision as of 19:43, 16 December 2025

Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100
75 Civics and 2
2 Orders.
Character actions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
| Strength | Weakness | ||||
|---|---|---|---|---|---|
| Trait | Effects | Included in | Trait | Effects | Included in |
| Bold |
|
Timid |
| ||
| Educated |
|
Superstitious |
| ||
| Gracious |
|
Greedy |
| ||
| Loyal |
|
Deceitful |
| ||
| Compassionate |
|
Spoiled |
| ||
| Humble | Proud | ||||
| Witty |
|
Drunk |
| ||
| Chaste | Wanton |
| |||
| Romantic |
|
Bitter | |||
| Pious |
|
Impious |
| ||
| Righteous |
|
Debauched |
| ||
| Affable |
|
Cruel |
| ||
| Eloquent |
|
Intolerant |
| ||
| Inspiring |
|
Uncouth |
| ||
| Intelligent |
|
Foolish |
| ||
| Warlike |
|
Slothful |
| ||
| Prosperous |
|
Extravagant |
| ||
| Famous |
|
Infamous |
|
| |
| Frugal |
|
|
Corrupt |
| |
| Robust |
|
Impulsive | Behind the Throne DLC | ||
| Carpenter |
|
|
Ruthless | ||
| Equestrian |
|
||||
| Strict |
|
| |||
| Cultivator |
| ||||
| Delver |
| ||||
| Naturalist |
| ||||
| Pathfinder |
| ||||
| Vigilant |
|
| |||
| Cunning |
| ||||
| Besieger |
| ||||
| Highlander |
| ||||
| Ranger |
| ||||
| Bloodthirsty |
| ||||
| Brave |
| ||||
| Engineer |
| ||||
| Fierce |
| ||||
| Heckler | |||||
| Horsebane | |||||
| Shieldbearer | |||||
| Steadfast |
| ||||
| Tough |
| ||||
| Herbalist |
| ||||
| Ambusher |
|
Included in Wonders and Dynasties DLC | |||
| Swift |
| ||||
| Tracker |
|
| |||
Injuries
Very rarely a character who is a
General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.
| Injury | Effect |
|---|---|
| Wounded | |
| Severely Wounded | |
| Blinded |
|
| Crippled |
|
| Scarred |















