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| == Player nations == | | == Player nations == |
| There are ten major Nations present in Old World, seven in the base game, and three added with various DLCs. The most recent additions are: The Hatti, being present if the Heroes of the Aegean DLC is installed, Aksum, present if the Wrath of Gods DLC is installed, and the nation of Kush, present if the Pharaohs of the Nile DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well. | | There are thirteen major Nations present in Old World, seven in the base game, and six added with various DLCs. The additions are: The Hatti (Heroes of the Aegean), Kush (Pharaohs of the Nile), Aksum (Wrath of Gods), Maurya, Tamilakam, and the Yuezhi (Empires of the Indus). The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well. |
| {| class="wikitable" | | {| class="wikitable" |
| ! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families | | ! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families |
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| | [[File:TECH ADMINISTRATION.png|25px]] Administration<br>[[File:TECH LABOR FORCE.png|25px]] Labor Force<br>[[File:TECH TRAPPING.png|25px]] Trapping | | | [[File:TECH ADMINISTRATION.png|25px]] Administration<br>[[File:TECH LABOR FORCE.png|25px]] Labor Force<br>[[File:TECH TRAPPING.png|25px]] Trapping |
| | [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astar<br>[[File:IMPROVEMENT SHRINE WAR.png|25px]] Mahrem<br>[[File:IMPROVEMENT SHRINE WATER.png|25px]] Beher<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Medor<br>Stele (Grand Stele, Legendary Stele) | | | [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astar<br>[[File:IMPROVEMENT SHRINE WAR.png|25px]] Mahrem<br>[[File:IMPROVEMENT SHRINE WATER.png|25px]] Beher<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Medor<br>Stele (Grand Stele, Legendary Stele) |
| | [[File:UNIT D'MT WARRIOR.png|25px]] D'mt Warrior<br>[[File:UNIT SHOTELAI.png|25px]] Shotelai | | | [[File:UNIT D'MT WARRIOR.png|25px]] D'mt Warrior<br> |
| | [[File:UNIT SHOTELAI.png|25px]] Shotelai |
| | Agaw (Champions)<br>Agazi (Traders)<br>Tigrayan (Clerics)<br>Barya (Patrons) | | | Agaw (Champions)<br>Agazi (Traders)<br>Tigrayan (Clerics)<br>Barya (Patrons) |
| |- | | |- |
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| | [[File:UNIT MEDJAY ARCHER.png|25px]] Medjay Archer<br>[[File:UNIT BEJA ARCHER.png|25px]] Beja Archer | | | [[File:UNIT MEDJAY ARCHER.png|25px]] Medjay Archer<br>[[File:UNIT BEJA ARCHER.png|25px]] Beja Archer |
| | Yam (Hunters)<br>Irtjet (Artisans)<br>Wawat (Traders)<br>Setju (Landowners) | | | Yam (Hunters)<br>Irtjet (Artisans)<br>Wawat (Traders)<br>Setju (Landowners) |
| | |- |
| | | '''[[Maurya]]''' |
| | | Ashoka |
| | | Compassionate |
| | | [[File:TRAIT TACTICIAN.png|25px]] Tactician |
| | | |
| | * Unlocks Found Buddhism |
| | * -50% [[File:YIELD CIVICS.png|25px]] and [[File:YIELD TRAINING.png|25px]] Mission Costs |
| | | [[File:TECH IRONWORKING.png|25px]] Ironworking<br>[[File:TECH STONECUTTING.png|25px]] Stonecutting<br>[[File:TECH ADMINISTRATION.png|25px]] Administration |
| | | [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Yama<br>[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Nasatya<br>[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Indra<br>[[File:IMPROVEMENT SHRINE SUN.png|25px]] Surya |
| | | [[File:UNIT ASSAULT ELEPHANT.png|25px]] Assault Elephant<br>[[File:ARMORED ELEPHANT.png|25px]] Armored Elephant |
| | | Magadha (Champions)<br>Gandhara (Hunters)<br>Kamboja (Riders)<br>Avanti (Sages)<br>Vatsa (Patrons)<br>Kosala (Statesmen) |
| |- | | |- |
| | '''[[Persia]]''' | | | '''[[Persia]]''' |
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| | [[File:UNIT HASTATUS.png|25px]] Hastatus<br>[[File:UNIT LEGIONARY.png|25px]] Legionary | | | [[File:UNIT HASTATUS.png|25px]] Hastatus<br>[[File:UNIT LEGIONARY.png|25px]] Legionary |
| | Claudius (Landowners)<br>Fabius (Champions)<br>Julius (Statesmen)<br>Valerius (Patrons) | | | Claudius (Landowners)<br>Fabius (Champions)<br>Julius (Statesmen)<br>Valerius (Patrons) |
| |}
| |
|
| |
| == Laws ==
| |
| [[File:Laws screen.png|thumb|300px|The Laws tab]]
| |
| Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.
| |
|
| |
| === No Upkeep Laws ===
| |
| No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.
| |
| {| class="wikitable sortable"
| |
| ! Law 1 !! Law 2 !! Required technology
| |
| |- | | |- |
| | [[File:LAW EPICS.png|40px]] Epics | | | '''[[Tamilakam]]''' |
| * <span style="color:green;">'''+20'''</span> Hero Opinion | | | Karikala |
| * [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+10'''</span> Culture per killed Military Unit in nearest City | | | Intelligent |
| | [[File:LAW EXPLORATION.png|40px]] Exploration | | | [[File:TRAIT ORATOR.png|25px]] Orator |
| * <span style="color:green;">'''+20'''</span> Hunters Opinion
| | | |
| * Movement Bonus along Neutral River
| | * On Start: Gain Wootz Steel |
| * Scouts move on Water
| | Coalition Effects |
| | [[File:TECH RHETORIC.png|25px]] Rhetoric | | * Pandya Supremacy |
| | * Chola Supremacy |
| | * Chera Supremacy |
| | | [[File:TECH DIVINATION.png|25px]] Divination<br>[[File:TECH TRAPPING.png|25px]] Trapping<br>[[File:TECH IRONWORKING.png|25px]] Ironworking |
| | | [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Mayon<br>[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Tirumal<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Murugan<br>[[File:IMPROVEMENT SHRINE WATER.png|25px]] Varuna |
| | | [[File:UNIT JAVELIN ELEPHANT.png|25px]] Javelin Elephant<br>[[File:UNIT ELEPHANT ARCHER.png|25px]] Elephant Archer |
| | | Pandya (Traders)<br>Chola (Artisans)<br>Chera (Landowners) |
| |- | | |- |
| | [[File:LAW SLAVERY.png|40px]] Slavery | | | '''[[Yuezhi]]''' |
| * <span style="color:green;">'''+20'''</span> Builder Opinion
| | | Kujula |
| * [[File:YIELD IRON.png|35px]] <span style="color:green;">'''+4'''</span> Iron per year [All Cities]
| | | Bold |
| * [[File:YIELD STONE.png|35px]] <span style="color:green;">'''+4'''</span> Stone per year [All Cities]
| | | [[File:TRAIT SCHEMER.png|25px]] Schemer |
| | [[File:LAW FREEDOM.png|40px]] Freedom | | | |
| * [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+20%'''</span> Growth per year [All Cities]
| | * Unlocks Mission: Vassalize Tribe |
| * <span style="color:red;">'''-5%'''</span> Rebels Chance [All Cities]
| | * New Cities: Add [[File:RESOURCE HORSE.png|25px]]Horses |
| | [[File:TECH LABOR FORCE.png|25px]] Labor Force | | * [Allied Tribe Units] +1 Fatigue |
| |- | | | [[File:TECH MILITARY DRILL.png|25px]] Military Drill<br>[[File:TECH HUSBANDRY.png|25px]] Husbandry<br> |
| | [[File:LAW CENTRALIZATION.png|40px]] Centralization
| | | [[File:IMPROVEMENT SHRINE WAR.png|25px]] Orlagno<br>[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Oesho<br>[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Nana |
| * <span style="color:green;">'''+20'''</span> Legalism Opinion | | [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Ardaksho<br> |
| * [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain | | | [[File:UNIT STEPPE RIDER.png|25px]] Steppe Rider<br>[[File:UNIT KUSHAN CAVALRY.png|25px]] Kushan Cavalry<br>[[File:UNIT KUSHAN WARLORD.png|25px]] Kushan Warlord<br> |
| * [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science per year per Culture Level [Capital City]
| | | Xiumi (Riders)<br>Shuangmi (Champions)<br>Xidun (Clerics)<br>Dumi (Traders) |
| | [[File:LAW VASSALAGE.png|40px]] Vassalage
| |
| * <span style="color:green;">'''+20'''</span> Riders Opinion
| |
| * -50% Unit Consumption
| |
| * No extra Unit Consumption when Outside Borders
| |
| | [[File:TECH ARISTOCRACY.png|25px]] Aristocracy
| |
| |}
| |
| | |
| === Low Upkeep Laws ===
| |
| Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.
| |
| {| class="wikitable sortable"
| |
| ! Law 1 !! Law 2 !! Required technology
| |
| |-
| |
| | [[File:LAW TYRANNY.png|40px]] Tyranny
| |
| * <span style="color:green;">'''+20'''</span> Orator Opinion
| |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20'''</span> Training per year
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+10'''</span> Money per year per Military Unit in Territory [All Cities]
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''Low'''</span> Civics per year
| |
| | [[File:LAW CONSTITUTION.png|40px]] Constitution
| |
| * <span style="color:green;">'''+20'''</span> Statesman Opinion
| |
| * [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]
| |
| * [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per year per Urban Specialist [All Cities] | |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''Low'''</span> Training per year
| |
| | [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty | |
| |-
| |
| | [[File:LAW COLONIES.png|40px]] Colonies
| |
| * <span style="color:green;">'''+20'''</span> Diplomat Opinion
| |
| * [[File:BUY TILE.png|25px]] Enables the Buy Tile action
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''Low'''</span> Training per year
| |
| | [[File:LAW SERFDOM.png|40px]] Serfdom
| |
| * <span style="color:green;">'''+20'''</span> Landowners Opinion
| |
| * [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+5'''</span> Orders per year
| |
| * [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
| |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''Low'''</span> Money per year
| |
| | [[File:TECH NAVIGATION.png|25px]] Navigation
| |
| |-
| |
| | [[File:LAW MONOTHEISM.png|40px]] Monotheism
| |
| * <span style="color:green;">'''+20'''</span> Gnosticism Opinion
| |
| * [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders per year [State Religion Cities]
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''Low'''</span> Civics per year
| |
| | [[File:LAW POLYTHEISM.png|40px]] Polytheism
| |
| * <span style="color:green;">'''+20'''</span> Mythology Opinion
| |
| * Shrines can be constructed multiple times
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''Low'''</span> Money per year
| |
| | [[File:TECH MONASTICISM.png|25px]] Monasticism
| |
| |}
| |
| | |
| === Medium Upkeep Laws ===
| |
| Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.
| |
| {| class="wikitable sortable"
| |
| ! Law 1 !! Law 2 !! Required technology
| |
| |-
| |
| | [[File:LAW DIVINE RULE.png|40px]] Divine Rule
| |
| * <span style="color:green;">'''+20'''</span> Clerics Opinion
| |
| * [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions
| |
| * [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders per Pagan Religion [All Cities]
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''Medium'''</span> Money per year
| |
| | [[File:LAW LEGAL CODE.png|40px]] Legal Code
| |
| * <span style="color:green;">'''+20'''</span> Judge Opinion
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+10'''</span> Civics per year per Active Law
| |
| * [[File:YIELD ORDERS.png|25px]] <span style="color:red;">'''Medium'''</span> Orders per year
| |
| | [[File:TECH CITIZENSHIP.png|25px]] Citizenship
| |
| |-
| |
| | [[File:LAW TOLERANCE.png|40px]] Tolerance
| |
| * <span style="color:green;">'''+20'''</span> Dualism Opinion
| |
| * Can Build Non-State Religions Disciples
| |
| * [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness per year per Non-State Religion [All Cities]
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''Medium'''</span> Civics per year
| |
| | [[File:LAW ORTHODOXY.png|40px]] Orthodoxy
| |
| * <span style="color:green;">'''+20'''</span> Revelation Opinion
| |
| * Disciples Can Purge World Religions
| |
| * Can Hurry Production with Orders [Stare Religion Cities]
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''Medium'''</span> Money per year
| |
| | [[File:TECH DOCTRINE.png|25px]] Doctrine
| |
| |-
| |
| | [[File:LAW PHILOSOPHY.png|40px]] Philosophy
| |
| * <span style="color:green;">'''+40'''</span> Enlightenment Opinion
| |
| * <span style="color:green;">'''+20%'''</span> Urban Specialists Production Time [All Cities]
| |
| * [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per year with Forum [All Cities]
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''Medium'''</span> Civics per year
| |
| | [[File:LAW ENGINEERING.png|40px]] Engineering
| |
| * <span style="color:green;">'''+40'''</span> Scholar Opinion
| |
| * <span style="color:green;">'''-25%'''</span> Wonder Costs
| |
| * [[File:City Connected.png|25px]] Roads bridge across Rivers
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''Medium'''</span> Money per year
| |
| | [[File:TECH ARCHITECTURE.png|25px]] Architecture
| |
| |-
| |
| |}
| |
| | |
| === High Upkeep Laws ===
| |
| High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.
| |
| {| class="wikitable sortable"
| |
| ! Law 1 !! Law 2 !! Required technology
| |
| |-
| |
| | [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army
| |
| * <span style="color:green;">'''+20'''</span> Tactician Opinion
| |
| * <span style="color:green;">'''+50%'''</span> XP from Combat
| |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training per year with Treasury [All Cities]
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''High'''</span> Money per year
| |
| | [[File:LAW VOLUNTEERS.png|40px]] Volunteers
| |
| * <span style="color:green;">'''+20'''</span> Champions Opinion
| |
| * Can Hurry Production with Population
| |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20'''</span> Training per year per War
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''High'''</span> Civics per year
| |
| | [[File:TECH MANOR.png|25px]] Manor
| |
| |-
| |
| | [[File:LAW ICONOGRAPHY.png|40px]] Iconography
| |
| * <span style="color:green;">'''+40'''</span> Veneration Opinion
| |
| * No Random Non-State Religion Spread [All Cities]
| |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training per year per Monastery [All Cities]
| |
| * [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness per year per Cathedral [All Cities]
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+20'''</span> Money per year per Temple [All Cities]
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''High'''</span> Money per year
| |
| | [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy
| |
| * <span style="color:green;">'''+20'''</span> Patrons Opinion
| |
| * [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+10'''</span> Culture per year [All Cities]
| |
| * [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness per year per Elder Specialist [All Cities]
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''High'''</span> Civics per year
| |
| | [[File:TECH VAULTING.png|25px]] Vaulting
| |
| |-
| |
| | [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage
| |
| * <span style="color:green;">'''+20'''</span> Redemption Opinion
| |
| * [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science per year per Grove [All Cities]
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money per year per Cities with Religion [All Cities]
| |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''High'''</span> Training per year
| |
| | [[File:LAW HOLY WAR.png|40px]] Holy War
| |
| * <span style="color:green;">'''+20'''</span> Zealot Opinion
| |
| * <span style="color:green;">'''+1'''</span> Random Promotion for New Units [All Cities]
| |
| * Can Hurry Production of Units with Money [Stare Religion Cities]
| |
| * [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''High'''</span> Science per year
| |
| | [[File:TECH MARTIAL CODE.png|25px]] Martial Code
| |
| |}
| |
| | |
| === Very High Upkeep Laws ===
| |
| Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.
| |
| {| class="wikitable sortable"
| |
| ! Law 1 !! Law 2 !! Required technology
| |
| |-
| |
| | [[File:LAW GUILDS.png|40px]] Guilds
| |
| * <span style="color:green;">'''+20'''</span> Artisans Opinion
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+10'''</span> Money per year, per different type of Specialist [All Cities]
| |
| * [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness per year per Hamlet [All Cities]
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''Very High'''</span> Money per year
| |
| | [[File:LAW ELITES.png|40px]] Elites
| |
| * <span style="color:green;">'''+20'''</span> Schemer Opinion
| |
| * Store 100 Orders between Years
| |
| * [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+2'''</span> Orders per year with Legendary Culture Level [All Cities]
| |
| * [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''Very High'''</span> Training per year
| |
| | [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence
| |
| |-
| |
| | [[File:LAW AUTARKY.png|40px]] Autarky
| |
| * <span style="color:green;">'''+20'''</span> Commander Opinion
| |
| * [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities]
| |
| * [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities]
| |
| * [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities]
| |
| * Can build units that require Horses, Camels or Elephants [All Cities]
| |
| * [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''Very High'''</span> Science per year
| |
| | [[File:LAW TRADE LEAGUE.png|40px]] Trade League
| |
| * <span style="color:green;">'''+20'''</span> Traders Opinion
| |
| * [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects
| |
| * Resource selling price becomes buying price
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''Very High'''</span> Civics per year
| |
| | [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail
| |
| |-
| |
| | [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement
| |
| * <span style="color:green;">'''+20'''</span> Schemer Opinion
| |
| * Can buy and sell Orders with Money
| |
| * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''Very High'''</span> Money per year
| |
| | [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform
| |
| * <span style="color:green;">'''+20'''</span> Traders Opinion
| |
| * No Discontent from Hurry Production
| |
| * [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness per year [All Cities]
| |
| * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''Very High'''</span> Civics per year
| |
| | [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy
| |
| |} | | |} |
|
| |
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| |} | | |} |
|
| |
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| ==Families == | | == Families == |
| Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation's Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation. | | Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation's Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation. |
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| * +100 Monastery and Temple Yield | | * +100 Monastery and Temple Yield |
| | * -50% Disciple Units Production Time (State Religion only) and can build Disciples of any religion (no Religious presence required) | | | * -50% Disciple Units Production Time (State Religion only) and can build Disciples of any religion (no Religious presence required) |
| * Divine Rule law for free, on founding the Family Seat
| | | Divine Rule law for free, on founding the Family Seat |
| | [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)<br>[[File:TRAIT COMMANDER.png|25px]] Commander (x5)<br>[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5) | | | [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)<br>[[File:TRAIT COMMANDER.png|25px]] Commander (x5)<br>[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5) |
| | [[File:RESOURCE INCENSE.png|25px]] Incense<br>[[File:RESOURCE LAVENDER.png|25px]] Lavender | | | [[File:RESOURCE INCENSE.png|25px]] Incense<br>[[File:RESOURCE LAVENDER.png|25px]] Lavender |
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| * [[File:YIELD CIVICS.png|25px]] +2 Civics per year | | * [[File:YIELD CIVICS.png|25px]] +2 Civics per year |
| * [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist | | * [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist |
| * Sage cities get an Archive I for free, when they are founded
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| | Random Technology | | | Random Technology |
| | | [[File:PROJECT ARCHIVE 1.png|25px]] Archive I |
| | [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)<br>[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)<br>[[File:TRAIT JUDGE.png|25px]] Judge (x5) | | | [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)<br>[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)<br>[[File:TRAIT JUDGE.png|25px]] Judge (x5) |
| | [[File:RESOURCE LAVENDER.png|25px]] Lavender<br>[[File:RESOURCE SALT.png|25px]] Salt | | | [[File:RESOURCE LAVENDER.png|25px]] Lavender<br>[[File:RESOURCE SALT.png|25px]] Salt |
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| * <span style="color:green;">'''+10'''</span> Connected Cities | | * <span style="color:green;">'''+10'''</span> Connected Cities |
| * <span style="color:red;">'''-20'''</span> Damaged Cities | | * <span style="color:red;">'''-20'''</span> Damaged Cities |
| |}
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| == Tribes ==
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| [[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]
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| Tribes occupy certain City Sites at the start of the game. Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
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| Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit's [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.
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| There are 7 Tribes present in Old World:
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| {| class="wikitable"
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| ! Tribe !! Units !! Always at War
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| |-
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| | <span style="color:red;">'''Barbarians'''</span>
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| | [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher
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| | <span style="color:red;">'''Yes'''</span>
| |
| |-
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| | <span style="color:cyan;">'''Danes'''</span>
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| | [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT JAVELINEER.png|25px]] Javelineer<br>[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer
| |
| | <span style="color:green;">'''No'''</span>
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| |-
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| | <span style="color:green;">'''Gauls'''</span>
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| | [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT JAVELINEER.png|25px]] Javelineer<br>[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer
| |
| | <span style="color:green;">'''No'''</span>
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| |-
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| | <span style="color:orange;">'''Thracians'''</span>
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| | [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT WARLORD.png|25px]] Warlord<br>[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord
| |
| | <span style="color:green;">'''No'''</span>
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| |-
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| | <span style="color:purple;">'''Vandals'''</span>
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| | [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT WARLORD.png|25px]] Warlord<br>[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord
| |
| | <span style="color:green;">'''No'''</span>
| |
| |-
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| | <span style="color:orange;">'''Numidians'''</span>
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| | [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder<br>[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher<br>[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord<br>[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder<br>[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher<br>[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord<br>[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry<br>[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry
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| | <span style="color:green;">'''No'''</span>
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| |-
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| | <span style="color:gray;">'''Scythians'''</span>
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| | [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder<br>[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher<br>[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord<br>[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder<br>[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher<br>[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord<br>[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry<br>[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry
| |
| | <span style="color:green;">'''No'''</span>
| |
| |} | | |} |