Technology: Difference between revisions

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Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the [[File:TRAIT SCHOLAR.png|25px]] Scholar archetype will be able to redraw once per year.
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the [[File:TRAIT SCHOLAR.png|25px]] Scholar archetype will be able to redraw once per year.


== Tier 1 technologies ==
Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn.
Tier 1 technologies cost 100 [[File:YIELD SCIENCE.png|20px]] Science.
 
== Tech tree ==
[[File:Tech Tree.png|1650px|center]]
== List of technologies ==
=== Tier 1 technologies ===
Tier 1 technologies cost 80 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
{| class="wikitable"
! Technology !! Unlocks
! Technology !! Unlocks
|-
|-
| Ironworking || Unit: Warrior
| [[File:TECH IRONWORKING.png|70px]] Ironworking || Unit: [[File:UNIT WARRIOR.png|25px]] Warrior
|-
|-
| Stonecutting || Unlocks: Fort, Quarry<br>Bonus Card: Stone Boost
| [[File:TECH STONECUTTING.png|70px]] Stonecutting || Improvement: [[File:IMPROVEMENT FORT.png|25px]] Fort, [[File:IMPROVEMENT QUARRY.png|25px]] Quarry<br>Bonus Card: [[File:BOOST STONE.png|25px]] Stone Boost
|-
|-
| Trapping || Unlocks: Camp<br>Unit: Slinger
| [[File:TECH TRAPPING.png|70px]] Trapping || Improvement: [[File:IMPROVEMENT CAMP.png|25px]] Camp<br>Unit: [[File:UNIT SLINGER.png|25px]] Slinger
|-
|-
| Divination || Unlocks: Shrine
| [[File:TECH DIVINATION.png|70px]] Divination || Improvement: Shrine
|-
|-
| Administration || Unlocks: Treasury I, Granary<br>Bonus Card: Free Worker
| [[File:TECH ADMINISTRATION.png|70px]] Administration || Improvement: [[File:IMPROVEMENT GRANARY.png|25px]] Granary<br>Project: [[File:PROJECT TREASURY 1.png|25px]] Treasury<br>Bonus Card: [[File:BONUS WORKER.png|25px]] Free Worker
|}
|}


== Tier 2 technologies ==
=== Tier 2 technologies ===
Tier 2 technologies cost 120 [[File:YIELD SCIENCE.png|20px]] Science.
Tier 2 technologies cost 120 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
{| class="wikitable"
! Technology !! Unlocks
! Technology !! Unlocks
|-
|-
| Labor Force || Unlocks: Road, Slavery, Freedom<br>Theology: Revelation
| [[File:TECH LABOR FORCE.png|70px]] Labor Force || Unlocks: [[File:ADD ROAD.png|25px]] Road<br>Law Category: [[File:LAW SLAVERY.png|25px]] Slavery - [[File:LAW FREEDOM.png|25px]] Freedom<br>Theology: [[File:THEOLOGY REVELATION.png|25px]] Revelation
|-
|-
| Husbandry || Unlocks: Pasture<br>Bonus Card: Food Boost
| [[File:TECH HUSBANDRY.png|70px]] Husbandry || Improvement: [[File:IMPROVEMENT PASTURE.png|25px]] Pasture<br>Bonus Card: [[File:BONUS FOOD.png|25px]] Food Boost
|-
|-
| Drama || Unlocks: Music, Odeon<br>Theology: Gnosticism<br>Bonus Card: Free Settler
| [[File:TECH DRAMA.png|70px]] Drama || Unlocks: [[File:START MUSIC.png|25px]] Music Player<br>Improvement: [[File:IMPROVEMENT ODEON.png|25px]] Odeon<br>Theology: [[File:THEOLOGY GNOSTICISM.png|25px]] Gnosticism<br>Bonus Card: [[File:BONUS SETTLER.png|25px]] Free Settler
|-
|-
| Polis || Unlocks: Ask to declare War, Walls, Hamlet
| [[File:TECH POLIS.png|70px]] Polis || Unlocks: Ask to declare War<br>Improvement: [[File:IMPROVEMENT HAMLET.png|25px]] Hamlet<br>Project: [[File:PROJECT WALLS.png|25px]] Walls
|-
|-
| Military Drill || Unlocks: Rally Troops, Barracks
| [[File:TECH MILITARY DRILL.png|70px]] Military Drill || Action: [[File:MISSION RALLY TROOPS.png|25px]] Rally Troops<br>Improvement: [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks
|-
|-
| Aristocracy || Unlocks: Ambassador, Centralization, Vassalage<br>Bonus Card: Border Boost
| [[File:TECH ARISTOCRACY.png|70px]] Aristocracy || Council: [[File:COUNCIL AMBASSADOR.png|25px]] Ambassador<br>Law Category: [[File:LAW CENTRALIZATION.png|25px]] Centralization - [[File:LAW VASSALAGE.png|25px]] Vassalage<br>Bonus Card: [[File:BOOST BORDER.png|25px]] Border Boost
|-
|-
| Rhetoric || Unlocks: Forum I, Epics, Exploration<br>Theology: Dualism
| [[File:TECH RHETORIC.png|70px]] Rhetoric || Law Category: [[File:LAW EPICS.png|25px]] Epics - [[File:LAW EXPLORATION.png|25px]] Exploration<br>Project: [[File:PROJECT FORUM 1.png|25px]] Forum<br>Theology: [[File:THEOLOGY DUALISM.png|25px]] Dualism
|}
|}


== Tier 3 technologies ==
=== Tier 3 technologies ===
Tier 3 technologies cost 200 [[File:YIELD SCIENCE.png|20px]] Science.
Tier 3 technologies cost 200 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
{| class="wikitable"
! Technology !! Unlocks
! Technology !! Unlocks
|-
|-
| Navigation || Unlocks: Scout Automation<br>Law: Colonies, Serfdom<br>Unit: Bireme<br>Bonus Card: Free Bireme
| [[File:TECH NAVIGATION.png|70px]] Navigation || Unlocks: [[File:SCOUT AUTOMATE.png|25px]] Automate (Scout)<br>Law Category: [[File:LAW COLONIES.png|25px]] Colonies - [[File:LAW SERFDOM.png|25px]] Serfdom<br>Unit: [[File:UNIT BIREME.png|25px]] Bireme
|-
|-
| Phalanx || Unit: Spearman<br>Bonus Card: Orders Boost
| [[File:TECH PHALANX.png|70px]] Phalanx || Unit: [[File:UNIT SPEARMAN.png|25px]] Spearman<br>Bonus Card: [[File:BOOST ORDERS.png|25px]] Orders Boost
|-
|-
| Spoked Wheel || Unlocks: Chancellor, Chariot<br>Bonus Card: Free Chariot
| [[File:TECH SPOKED WHEEL.png|70px]] Spoked Wheel || Council: [[File:COUNCIL CHANCELLOR.png|25px]] Chancellor<br>Unit: [[File:UNIT CHARIOT.png|25px]] Chariot<br>Bonus Card: [[File:BONUS EXOTIC FURS.png|25px]] Free Exotic Furs
|-
|-
| Forestry || Unlocks: Lumbermill<br>Theology: Enlightenment<br>Bonus Card: Free Court Scholar, Free Light Chariot
| [[File:TECH FORESTRY.png|70px]] Forestry || Improvement: [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill<br>Theology: [[File:THEOLOGY ENLIGHTENMENT.png|25px]] Enlightenment<br>Bonus Card: [[File:BONUS ARCHER.png|25px]] Free Archer <br>Bonus Card: [[File:BONUS EBONY.png|25px]] Free Ebony
|-
|-
| Steel || Unit: Axeman<br>Bonus Card: Training Boost
| [[File:TECH STEEL.png|70px]] Steel || Unit: [[File:UNIT AXEMAN.png|25px]] Axeman<br>Bonus Card: [[File:BONUS TRAINING.png|25px]] Training Boost<br>Bonus Card: [[File:BONUS BIREME.png|25px]] Free Bireme
|-
|-
| Sovereignty || Law: Tyranny, Constitution<br>Bonus Card: Civics Boost
| [[File:TECH SOVEREIGNTY.png|70px]] Sovereignty || Law Category: [[File:LAW TYRANNY.png|25px]] Tyranny - [[File:LAW CONSTITUTION.png|25px]] Constitution<br>Bonus Card: [[File:BONUS CIVICS.png|25px]] Civics Boost<br>Bonus Card: [[File:BONUS CHARIOT.png|25px]] Free Chariot
|-
|-
| Metaphysics || Unlocks: Convert to State Religion, High Synod, Archive I<br>Theology: Redemption
| [[File:TECH METAPHYSICS.png|70px]] Metaphysics || Unlocks: Convert to State Religion, High Synod<br>Project: [[File:PROJECT ARCHIVE 1.png|25px]] Archive<br>Theology: [[File:THEOLOGY REDEMPTION.png|25px]] Redemption<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Scholar
|}
|}


== Tier 4 technologies ==
=== Tier 4 technologies ===
Tier 4 technologies cost 400 [[File:YIELD SCIENCE.png|20px]] Science.
Tier 4 technologies cost 400 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
{| class="wikitable"
! Technology !! Unlocks
! Technology !! Unlocks
|-
|-
| Coinage || Unlocks: Worker Automation, Pacify City, Market<br>Bonus Card: Money Boost
| [[File:TECH COINAGE.png|70px]] Coinage || Unlocks: [[File:WORKER AUTOMATE.png|25px]] Automate (Worker), [[File:MISSION PACIFY CITY.png|25px]] Pacify City<br>Improvement: [[File:IMPROVEMENT MARKET.png|25px]] Market<br>Bonus Card: [[File:TECH COINAGE.png|25px]] Money Boost<br>Bonus Card: [[File:BONUS SILK.png|25px]] Free Silk
|-
|-
| Citizenship || Unlocks: Courthouse<br>Law: Divine Rule, Legal Code<br>Bonus Card: Free Court Minister
| [[File:TECH ARCHITECTURE.png|70px]] Architecture || Improvement: [[File:IMPROVEMENT COLD BATHS.png|25px]] Bath<br>Law Category: [[File:LAW PHILOSOPHY.png|25px]] Philosophy - [[File:LAW ENGINEERING.png|25px]] Engineering<br>Bonus Card: [[File:BONUS PERFUME.png|25px]] Free Perfume
|-
|-
| Portcullis || Unlocks: Spymaster, Moat<br>Bonus Card: Free Maceman
| [[File:TECH CITIZENSHIP.png|70px]] Citizenship || Improvement: [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse<br>Law Category: [[File:LAW DIVINE RULE.png|25px]] Divine Rule - [[File:LAW LEGAL CODE.png|25px]] Legal Code<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Minister
|-
|-
| Land Consolidation || Unit: Camel Archer, War Elephant, Grove<br>Bonus Card: Free Camel Archer, Free War Elephant
| [[File:TECH PORTCULLIS.png|70px]] Portcullis || Council: [[File:COUNCIL SPYMASTER.png|25px]] Spymaster<br>Project: [[File:PROJECT MOAT.png|25px]] Moat<br>Bonus Card: [[File:BONUS ONAGER.png|25px]] Free Onager
 
|-
|-
| Composite Bow || Unlocks: Range<br>Unit: Archer<br>Free Card: Free Archer
| [[File:TECH LAND CONSOLIDATION.png|70px]] Land Consolidation || Improvement: [[File:IMPROVEMENT GROVE.png|25px]] Grove<br>Unit: [[File:UNIT CAMEL ARCHER.png|25px]] Camel Archer, [[File:UNIT WAR ELEPHANT.png|25px]] War Elephant<br>[[File:BONUS HORSEMAN.png|25px]] Free Horseman<br>[[File:BONUS HORSE ARCHER.png|25px]] Free Horse Archer
|-
|-
| Monasticism || Unlocks: Monastery<br>Law: Monotheism, Polytheism
| [[File:TECH COMPOSITE BOW.png|70px]] Composite Bow || Improvement: [[File:IMPROVEMENT RANGE.png|25px]] Range<br>Unit: [[File:UNIT ARCHER.png|25px]] Archer<br>Bonus Card: [[File:BONUS BALLISTA.png|25px]] Free Ballista
|-
|-
| Machinery || Unit: Onager<br>Free Card: Free Onager
| [[File:TECH MONASTICISM.png|70px]] Monasticism || Improvement: Monastery<br>Law Category: [[File:LAW MONOTHEISM.png|25px]] Monotheism - [[File:LAW POLYTHEISM.png|25px]] Polytheism<br>[[File:BONUS CAMEL ARCHER.png|25px]] Free Camel Archer
|-
| [[File:TECH MACHINERY.png|70px]] Machinery || Unit: [[File:UNIT ONAGER.png|25px]] Onager<br>[[File:BONUS WAR ELEPHANT.png|25px]] Free War Elephant<br>[[File:BONUS GOODS.png|25px]] Free Goods Boost
|}
|}


== Tier 5 technologies ==
=== Tier 5 technologies ===
Tier 5 technologies cost 600 [[File:YIELD SCIENCE.png|20px]] Science.
Tier 5 technologies cost 600 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
{| class="wikitable"
! Technology !! Unlocks
! Technology !! Unlocks
|-
|-
| Scholarship || Unlocks: Expose Agent Network, Move Agent Network, Library<br>Free Card: Free Court Scholar
| [[File:TECH SCHOLARSHIP.png|70px]] Scholarship || Unlocks: Expose Agent Network, Move Agent Network<br>Improvement: [[File:IMPROVEMENT LIBRARY.png|25px]] Library<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Scholar
|-
| [[File:TECH STIRRUPS.png|70px]] Stirrups || Unit: [[File:UNIT HORSEMAN.png|25px]] Horseman, [[File:UNIT HORSE ARCHER.png|25px]] Horse Archer
|-
| [[File:TECH MANOR.png|70px]] Manor || Unit: [[File:UNIT CONSCRIPT.png|25px]] Conscript<br>Law Category: [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army - [[File:LAW VOLUNTEERS.png|25px]] Volunteeersy<br>Bonus Card: [[File:BONUS LONGBOWMAN.png|25px]] Free Longbowman
|-
| [[File:TECH BATTLELINE.png|70px]] Battle Line || Unit: [[File:UNIT MACEMAN.png|25px]] Maceman<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Soldier
|-
| [[File:TECH DOCTRINE.png|70px]] Doctrine || Improvement: Temple<br>Law Category: [[File:LAW TOLERANCE.png|25px]] Tolerance - [[File:LAW ORTHODOXY.png|25px]] Orthodoxy
|-
| [[File:TECH HYDRAULICS.png|70px]] Hydraulics || Improvement: [[File:IMPROVEMENT WATERMILL.png|25px]] Watermill, [[File:IMPROVEMENT WINDMILL.png|25px]] Windmill<br>Unit: [[File:UNIT BALLISTA.png|25px]] Ballista
|-
| [[File:TECH CARTOGRAPHY.png|70px]] Cartography || Unlocks: Steal Research<br>Improvement: [[File:IMPROVEMENT HARBOR.png|25px]] Harbor<br>Unit: [[File:UNIT TRIREME.png|25px]] Trieme
|}
 
=== Tier 6 technologies ===
Tier 6 technologies cost 1000 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
! Technology !! Unlocks
|-
| [[File:TECH LATEEN SAIL.png|70px]] Lateen Sail || Unit: [[File:UNIT DROMON.png|25px]] Dromon<br>Law Category: [[File:LAW AUTARKY.png|25px]] Autarky - [[File:LAW TRADE LEAGUE.png|25px]] Trade League<br>Bonus Card: [[File:BONUS PORCELAIN.png|25px]] Free Porcelain
|-
| [[File:TECH JURISPRUDENCE.png|70px]] Jurisprudence || Unlocks: Insurrection<br>Law Category: [[File:LAW GUILDS.png|25px]] Guilds - [[File:LAW ELITES.png|25px]] Elites<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Minister
|-
| [[File:TECH MARTIAL CODE.png|70px]] Martial Code || Project: [[File:PROJECT TOWERS.png|25px]] Towers<br>Law Category: [[File:LAW PILGRIMAGE.png|25px]] Pilgrimage - [[File:LAW HOLY WAR.png|25px]] Holy War
|-
| [[File:TECH BODKIN ARROW.png|70px]] Bodkin Arrow || Unit: [[File:UNIT LONGBOWMAN.png|25px]] Longbowman
|-
| [[File:TECH WINDLASS.png|70px]] Windlass || Unit: [[File:UNIT CROSSBOWMAN.png|25px]] Crossbowman
|}
 
=== Tier 7 technologies ===
Tier 7 technologies cost 1500 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
! Technology !! Unlocks
|-
| [[File:TECH FISCAL POLICY.png|70px]] Fiscal Policy || Law Category: [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement - [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Merchant
|-
| [[File:TECH BARDING.png|70px]] Barding || Unit: [[File:UNIT CATAPHRACT.png|25px]] Cataphract
|-
| [[File:TECH INFANTRY SQUARE.png|70px]] Infantry Square || Unit: [[File:UNIT PIKEMAN.png|25px]] Pikeman<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Soldier
|-
| [[File:TECH COHORTS.png|70px]] Cohorts || Unit: [[File:UNIT SWORDSMAN.png|25px]] Swordsman
|-
| [[File:TECH CHAIN DRIVE.png|70px]] Chain Drive || Unit: [[File:UNIT POLYBOLOS.png|25px]] Polybolos<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Merchant
|-
| [[File:TECH BALLISTICS.png|70px]] Ballistics || Unit: [[File:UNIT MANGONEL.png|25px]] Mangonel
|}
 
=== Tier 8 technologies ===
Tier 8 technologies cost 2000 [[File:YIELD SCIENCE.png|20px]] Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.
{| class="wikitable"
! Technology !! Courtier
|-
| [[File:TECH ECONOMIC REFORM.png|70px]] Economic Reform || [[File:BONUS COURTIER.png|25px]] Court Merchant
|-
| [[File:TECH MILITARY PRESTIGE.png|70px]] Military Prestige || [[File:BONUS COURTIER.png|25px]] Court Soldier
|-
| [[File:TECH INDUSTRIAL PROGRESS.png|70px]] Industrial Progress || [[File:BONUS COURTIER.png|25px]] Court Minister
|}
|}

Latest revision as of 20:36, 18 November 2025

Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the Scholar archetype will be able to redraw once per year.

Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn.

Tech tree

List of technologies

Tier 1 technologies

Tier 1 technologies cost 80 Science.

Technology Unlocks
Ironworking Unit: Warrior
Stonecutting Improvement: Fort, Quarry
Bonus Card: Stone Boost
Trapping Improvement: Camp
Unit: Slinger
Divination Improvement: Shrine
Administration Improvement: Granary
Project: Treasury
Bonus Card: Free Worker

Tier 2 technologies

Tier 2 technologies cost 120 Science.

Technology Unlocks
Labor Force Unlocks: Road
Law Category: Slavery - Freedom
Theology: Revelation
Husbandry Improvement: Pasture
Bonus Card: Food Boost
Drama Unlocks: Music Player
Improvement: Odeon
Theology: Gnosticism
Bonus Card: Free Settler
Polis Unlocks: Ask to declare War
Improvement: Hamlet
Project: Walls
Military Drill Action: Rally Troops
Improvement: Barracks
Aristocracy Council: Ambassador
Law Category: Centralization - Vassalage
Bonus Card: Border Boost
Rhetoric Law Category: Epics - Exploration
Project: Forum
Theology: Dualism

Tier 3 technologies

Tier 3 technologies cost 200 Science.

Technology Unlocks
Navigation Unlocks: Automate (Scout)
Law Category: Colonies - Serfdom
Unit: Bireme
Phalanx Unit: Spearman
Bonus Card: Orders Boost
Spoked Wheel Council: Chancellor
Unit: Chariot
Bonus Card: File:BONUS EXOTIC FURS.png Free Exotic Furs
Forestry Improvement: Lumbermill
Theology: Enlightenment
Bonus Card: Free Archer
Bonus Card: File:BONUS EBONY.png Free Ebony
Steel Unit: Axeman
Bonus Card: Training Boost
Bonus Card: Free Bireme
Sovereignty Law Category: Tyranny - Constitution
Bonus Card: Civics Boost
Bonus Card: Free Chariot
Metaphysics Unlocks: Convert to State Religion, High Synod
Project: Archive
Theology: Redemption
Bonus Card: Free Court Scholar

Tier 4 technologies

Tier 4 technologies cost 400 Science.

Technology Unlocks
Coinage Unlocks: Automate (Worker), Pacify City
Improvement: Market
Bonus Card: Money Boost
Bonus Card: File:BONUS SILK.png Free Silk
Architecture Improvement: Bath
Law Category: Philosophy - Engineering
Bonus Card: File:BONUS PERFUME.png Free Perfume
Citizenship Improvement: Courthouse
Law Category: Divine Rule - Legal Code
Bonus Card: Free Court Minister
Portcullis Council: Spymaster
Project: Moat
Bonus Card: Free Onager
Land Consolidation Improvement: Grove
Unit: Camel Archer, War Elephant
Free Horseman
Free Horse Archer
Composite Bow Improvement: Range
Unit: Archer
Bonus Card: Free Ballista
Monasticism Improvement: Monastery
Law Category: Monotheism - Polytheism
Free Camel Archer
Machinery Unit: Onager
Free War Elephant
Free Goods Boost

Tier 5 technologies

Tier 5 technologies cost 600 Science.

Technology Unlocks
Scholarship Unlocks: Expose Agent Network, Move Agent Network
Improvement: Library
Bonus Card: Free Court Scholar
Stirrups Unit: Horseman, Horse Archer
Manor Unit: Conscript
Law Category: Professional Army - Volunteeersy
Bonus Card: Free Longbowman
Battle Line Unit: Maceman
Bonus Card: Free Court Soldier
Doctrine Improvement: Temple
Law Category: Tolerance - Orthodoxy
Hydraulics Improvement: Watermill, Windmill
Unit: Ballista
Cartography Unlocks: Steal Research
Improvement: Harbor
Unit: Trieme

Tier 6 technologies

Tier 6 technologies cost 1000 Science.

Technology Unlocks
Lateen Sail Unit: Dromon
Law Category: Autarky - Trade League
Bonus Card: File:BONUS PORCELAIN.png Free Porcelain
Jurisprudence Unlocks: Insurrection
Law Category: Guilds - Elites
Bonus Card: Free Court Minister
Martial Code Project: Towers
Law Category: Pilgrimage - Holy War
Bodkin Arrow Unit: Longbowman
Windlass Unit: Crossbowman

Tier 7 technologies

Tier 7 technologies cost 1500 Science.

Technology Unlocks
Fiscal Policy Law Category: Coin Debasement - Monetary Reform
Bonus Card: Free Court Merchant
Barding Unit: Cataphract
Infantry Square Unit: Pikeman
Bonus Card: Free Court Soldier
Cohorts Unit: Swordsman
Chain Drive Unit: Polybolos
Bonus Card: Free Court Merchant
Ballistics Unit: Mangonel

Tier 8 technologies

Tier 8 technologies cost 2000 Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.

Technology Courtier
Economic Reform Court Merchant
Military Prestige Court Soldier
Industrial Progress Court Minister