Legitimacy: Difference between revisions
cdhartpence (talk | contribs) Created page with "== Legitimacy == Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 25px Orders per turn. Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give <span style="color:green;">'''+10'''</span> Legitimacy while failing or abandoning an Ambition an Ambition will give <span style="color:red;">'''-5'''</span> Legitimacy. When a Nation Leader die..." |
added table for Indus DLC (use chat GPT) |
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| '''The Warrior''' || 10 || 1000 || rowspan=7 | | | '''The Warrior''' || 10 || 1000 || rowspan=7 | | ||
* <span style="color:green;">'''+200'''</span> per killed military unit | * <span style="color:green;">'''+200'''</span> per killed military unit | ||
* <span style="color:green;">'''+200'''</span> per killed military unit (as General) | * <span style="color:green;">'''+200'''</span> per killed military unit (as Leader General) | ||
* <span style="color:red;">'''-200'''</span> per lost unit | * <span style="color:red;">'''-200'''</span> per lost unit | ||
|- | |- | ||
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* <span style="color:green;">'''+200'''</span> per improvement repaired | * <span style="color:green;">'''+200'''</span> per improvement repaired | ||
|- | |- | ||
| '''The Able''' || 30 || 30000 || rowspan=8 | All the above | | '''The Able''' || 30 || 30000 || rowspan=8 | All the above AND | ||
* <span style="color:green;">'''+12000'''</span> per ambition completed | |||
* <span style="color:green;">'''+6000'''</span> per legacy completed | |||
|- | |- | ||
| '''The Just''' || 40 || 40000 | | '''The Just''' || 40 || 40000 | ||
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|- | |- | ||
| '''The Bloody''' || -100 || 10000 | | '''The Bloody''' || -100 || 10000 | ||
|} | |||
Extra Cognomen from the Empires of the Indus DLC | |||
{| class="wikitable sortable" | |||
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points | |||
|- | |||
| '''The Gatherer''' || 20 || 2000 || rowspan=2 | | |||
* <span style="color:green;">'''+200'''</span> per resource harvested | |||
* <span style="color:green;">'''+50'''</span> per vegetation removed | |||
|- | |||
| '''The Resourceful''' || 40 || 4000 | |||
|- | |||
| '''The Lawgiver''' || 30 || 3000 || rowspan=1 | | |||
* <span style="color:green;">'''+1000'''</span> per law adopted | |||
* <span style="color:green;">'''+500'''</span> per law changed | |||
|- | |||
| '''The Fanatic''' || 40 || 4000 || rowspan=1 | | |||
* <span style="color:green;">'''+1000'''</span> per religion purged from cities | |||
|- | |||
| '''The Humane''' || 20 || 2000 || rowspan=3 | | |||
* <span style="color:green;">'''+500'''</span> per culture level increased | |||
* <span style="color:green;">'''+300'''</span> per happiness level increased | |||
* <span style="color:green;">'''+50'''</span> per unit healed | |||
* <span style="color:red;">'''-50'''</span> per military unit killed | |||
|- | |||
| '''The Gracious''' || 40 || 4000 | |||
|- | |||
| '''The Savior''' || 60 || 6000 | |||
|- | |||
| '''The Hunter''' || 30 || 3000 || rowspan=2 | | |||
* <span style="color:green;">'''+600'''</span> per improvement pillaged | |||
* <span style="color:green;">'''+200'''</span> per killed military unit (as any General) | |||
* <span style="color:green;">'''+200'''</span> per killed military unit (as Leader General) | |||
|- | |||
| '''The Scourge''' || 50 || 5000 | |||
|- | |||
| '''The Favored''' || 30 || 3000 || rowspan=2 | | |||
* <span style="color:green;">'''+800'''</span> per pagan religion spread | |||
* <span style="color:green;">'''+800'''</span> per cult shrine | |||
* <span style="color:green;">'''+400'''</span> per clergy added | |||
|- | |||
| '''The Chosen''' || 50 || 5000 | |||
|} | |} | ||
Latest revision as of 10:36, 10 September 2026
Legitimacy
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1
Orders per turn.
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only +5 Legitimacy when completed.
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.
Cognomen

The Cognomen is the title that appears after a character's name and is granted after a character does enough specific actions. Cognomens affect
Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more
Legitimacy than the current one. If a Nation Leader dies the Heir will start as "The New", which grants no Legitimacy.
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.
Extra Cognomen from the Empires of the Indus DLC


