Characters: Difference between revisions
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Characters are the various important people that exist in the world, both historical and fictional. | [[File:Partial council.png|thumb|300px|A partial council and list of characters]] | ||
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point. | |||
== The council == | == The council == | ||
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders. | Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders. | ||
{| class="wikitable" | {| class="wikitable" | ||
! !! Spouse !! Heir !! Ambassador !! Chancellor !! Spymaster | ! Councilor !! Spouse<br>[[File:FAMILY MARRIAGE.png|40px]] !! Heir<br>[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador<br>[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor<br>[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster<br>[[File:COUNCIL SPYMASTER.png|40px]] | ||
|- | |- | ||
! Nation bonus | ! Nation bonus | ||
| Line 86: | Line 47: | ||
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel | | [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel | ||
| [[File:TECH PORTCULLIS.png|25px]] Portcullis | | [[File:TECH PORTCULLIS.png|25px]] Portcullis | ||
|- | |||
! Required archetype | |||
| Any | |||
| Any | |||
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator | |||
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot | |||
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician | |||
|} | |} | ||
== Character | == Character actions == | ||
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left. | Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Action !! Cost !! Effects !! Requirements | ! Action !! Cost !! Effects !! Requirements | ||
|- | |- | ||
| [[File:MISSION INFLUENCE.png]] Influence | | [[File:MISSION ABDICATE.png|40px]] Abdicate Throne | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
| Target is below 18<br>[[File:TRAIT SCHEMER.png|25px]] Schemer archetype | |||
|- | |||
| [[File:MISSION ADOPT.png|40px]] Adopt Child | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
* 20% chance Event | |||
| Heir | |||
|- | |||
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Adopt an Heir without losing Legitimacy | |||
| Agustus, Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Ask a Nation to Declare War on another Nation | |||
| Schemer<br>Shorter than 5 turns since their last war<br>Not Min Pleased Opinion of Target | |||
|- | |||
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Attempt to kill a target<br>17% Target killed<br>17% Target killed, plot exposed<br>17% Target survives, plot exposed<br>17% Target survives<br>33% Assassination Event | |||
| Spymaster<br>Min Age 18<br>Not the Uncrowned King | |||
|- | |||
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Boost Legitimacy | |||
| Bardiya<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_CAPTURE.png|40px]] Capture | |||
| [[File:YIELD TRAINING.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Attempt to capture a target to Imprison<br>60% Target Surrenders<br>20% Target killed resisting capture<br>20% Target flees country | |||
| Fugitive | |||
|- | |||
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 75% chance the character converts to the Nation's religion | |||
* 25% chance Event | |||
| Target is at least 18<br>Target does not follow the Nation's religion<br>Target is not a Religion Head | |||
|- | |||
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Pass Divine Judgement to Increase Civics<br>20% Hold Court Event<br>40% The Divine King has Held Court<br>40% Court of the Diving King, New Courtier | |||
| Hammurabi<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Tribute Event | |||
| Truce<br>Longer than 5 Turns since last War<br>Not recently demanded Tribute | |||
|- | |||
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Attempt to expose agent network <br>40% Agent Network Exposed (+5% per Discipline)<br>40% No Agent Network Found<br>20% Expose Agent Network Event | |||
| Spymaster<br>Scholarship | |||
|- | |||
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Gifts please the family (+5% per charisma)<br>20% Gifts expose our weakness<br>20% Family gift event | |||
| Chancellor | |||
|- | |||
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Choose a nation to look for a marriage candidate | |||
|Target is Son or Daughter<br>Target does not have a Husband or Wife | |||
|- | |||
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Choose a Nation to look for a marriage candidate | |||
| Requires Can Marry<br>Peace or Truce | |||
|- | |||
| [[File:MISSION_GAMBLE.png|40px]] Gamble | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
|33% Gambling pay out<br>33% Gambling losses<br>33% Gambling Event | |||
| Requires Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Religious Concord is Found (+5% per Wisdom)<br>20% Religious tensions are worse<br>20% High Synod event | |||
| Ambassador<br>Metaphysics | |||
|- | |||
| [[File:MISSION HOLD COURT.png|40px]] Hold Court | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics | |||
* 20% chance gain a Courtier | |||
* 20% chance Event | |||
| Age is at least 18<br>[[File:TRAIT JUDGE.png|25px]] Judge archetype | |||
|- | |||
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
|75% Target becomes Steward of the land<br>25% Impart stewardship failed | |||
| Requires Steward of the Land<br>Wrath of the Gods DLC | |||
|- | |||
| [[File:MISSION IMPRISON.png|40px]] Imprison | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 71% Target Justly Imprisoned (+5% per Discipline)<br>7% Target Unjustly Imprisoned<br>7% Target Escapes<br>14% Imprison Event | |||
| Chancellor<br>Min Age 12<br>Requires Not the Special Ambassador | |||
|- | |||
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate | |||
| [[File:YIELD MONEY.png|25px]] 100 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Incubate an Infected character during a Plague, protecting them from further infected | |||
| Requires Infected<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry | |||
| [[File:YIELD MONEY.png|25px]] 100 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 45% stress removed<br>14% wanton revel<br>14% drunken revel<br>29% revelry event | |||
| Requires Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Territory Infiltrated (+5% per courage)<br>20% Territory Infiltrated, Effort Exposed<br>20% Infiltrate Event | |||
|- | |||
| [[File:MISSION INFLUENCE.png|40px]] Influence | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 50% chance the character becomes influenced | * 50% chance the character becomes influenced | ||
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | * 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 25% chance | * 25% chance Event | ||
| Both characters are at least 12 | | Both characters are at least 12 | ||
|- | |- | ||
| [[File: | | [[File:MISSION INTERCESSION.png|40px]] Intercession | ||
| [[File:YIELD | | [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* | * 50% chance the character becomes interceded | ||
* 25% chance | * 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
| | * 25% chance Event | ||
| Same Religion | |||
|- | |||
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 25% Insurrection (Revolt) (+5% per charisma)<br>25% Insurrection (Exposed)<br>25% Insurrection (Failure)<br>25% Insurrection Event | |||
| Agent<bR>Jurisprudence | |||
|- | |||
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 75% Enemy intimidated<br>25% Intimidation attempt failed | |||
| Gudit<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 33% Science Exchange<br>33% Civics Exchange<br> | |||
| Min age 18<br>Wrath of Gods DLC | |||
|- | |- | ||
| [[File: | | [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize | ||
| | | [[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | 80% Legitimize<br>20% Legitimized Event | ||
| Bastard | |||
| | |||
|- | |- | ||
| [[File:MISSION MAKE HEIR.png]] Make Chosen Heir | | [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | * 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 20% chance | * 20% chance Event | ||
| Target is Son or Daughter | | Target is Son or Daughter | ||
|- | |- | ||
| [[File: | | [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| Marriage | |||
| Leader or Descendant<br>Courtier | |||
|- | |||
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Agent Network Moved (+5% per Courage)<br>20% Agent Network unable to move (no effect)<br>20% Move Agent Network Event | |||
| Agent<br>Scholarship | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Peace Event | |||
| Ambassador<br>Truce<br>Min. Pleased | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] National Truce | |||
| | |||
| Truce Event | |||
| Ambassador<br>War | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] National Alliance | |||
| | | | ||
| National Alliance Event | |||
| | | Diplomat Leader<br>Peace<br>Min. Friendly | ||
|- | |- | ||
| [[File:MISSION | | [[File:MISSION PACIFY CITY.png|40px]] Pacify City | ||
| [[File:YIELD MONEY.png|25px]] | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| 60% Pacification Successful (+5% per Discipline)<br>20% Pacification Exposes our Weakness<br>20% Pacify City Event | |||
| Chancellor<br>Coinage | |||
|- | |||
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Ransom Paid | |||
| Captured | |||
|- | |||
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 20% Target Killed (+3.5% per Wisdom)<br>40% Target Killed, Plot Exposed<br>40% Target Survives | |||
| Our Leader<br>Deserving of Vengeance | |||
|- | |||
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Militia Pressed | |||
| Stateira<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Post names of your political enemies to make the Family Head Terrified of you | |||
| Dictator<br>Requires family head who is not terrified of Sulla<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian) | |||
| Presbyter (Christian)<br>Kohen (Jewish)<br>Elect (Manichaean)<br>Magus (Zoroastrian)<br>Sacred and Profane DLC | |||
|- | |||
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | | | ||
* | * 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training | ||
* 25% chance the | * 25% chance Event | ||
| Age is at least 18<br>[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology | |||
| | |- | ||
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Recruit Scholar Event | |||
| Ptolemy | |||
|- | |||
| [[File:MISSION_RELEASE_FROM_PRISON.png|40px]] Release from Prison | |||
| [[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Target is Grateful<br>20% Target Remains Bitter<br>20% Release considered Unjust | |||
| Imprisoned | |||
|- | |||
| [[File:MISSION_SACRIFICES.png|40px]] Sacrifices to the Gods | |||
| [[File:YIELD FOOD.png|25px]] 200 Food<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 75% Successful sacrifices<br>25% bad omens | |||
| Pagan clergy<br>Sacred and Profane DLC | |||
|- | |||
| [[File:MISSION_SCHEME_AGAINST_RIVAL.png|40px]] Scheme Against a Rival | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 40% plotting leads to a potential rival’s demise (+5% per courage)<br>40% plotting leads to a potential rival’s exile (+5% per charisma)<br>20% scheme foiled event | |||
| Our Leader<br>Grand Vizier (or Rising Star)<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_SEEK_POLITICAL_ALLIES.png|40px]] Seek Political Allies | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 57% New political allies improve your popularity (+6% per charisma)<br>14% play politics (+3% per wisdom)<br>29% seek political allies event | |||
| Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_SEND_COURTIER.png|40px]] Send Courtier | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Send Courtier | |||
| Courtier | |||
|- | |||
| [[File:MISSION_SLANDER_NATION.png|40px]] Slander Nation | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Decrease other nations’ opinion of slandered nation<br>60% Slander Spread (+5% per Charisma)<br>20% Slander Spread (effort exposed)<br>20% Slander Event | |||
| Spymaster | |||
|- | |||
| [[File:MISSION_STEAL_RESEARCH.png|40px]] Steal Research | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Steal Research to gain Science<br>60% Research Stolen (+5% per wisdom)<br>20% Research stolen, effort exposed<br>20% Steal Research Event | |||
| Spymaster<br>Cartography | |||
|- | |||
| [[File:SPREAD_RELIGION_TRIBE.png|40px]] Suggest for the Clergy | |||
| [[File:YIELD MONEY.png|25px]] 300 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Make Clergy | |||
| Chancellor<br>Min age 18<br>Not our leader<br>Not family head<br>Not clergyNot religion head<br>Sacred and Profane DLC | |||
|- | |||
| [[File:MISSION_TRADE_MISSION.png|40px]] Trade Mission | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Trade Mission Event | |||
| Ambassador<br>Peace or Truce | |||
|- | |||
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Treachery | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 25% Treachery (success) (+5% per courage)<br>25% Treachery (exposed)<br>25% Treachery Failure<br>25% Treachery Event | |||
| Agent | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace | |||
| [[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Peace Event | |||
| Ambassador<br>Min. Pleased | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce | |||
| [[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Truce Event | |||
| Ambassador<br>War<br>Not at war with their ally | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance | |||
| [[File:YIELD TRAINING.png|25px]] 400 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Alliance Event | |||
| Diplomat Leader<br>Peace | |||
|- | |- | ||
| [[File: | | [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| Tribal Marriage | |||
| Can Marry<br>Peace or Truce | |||
|- | |||
| [[File:MISSION TUTOR.png|40px]] Tutor Child | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | | | ||
* | * 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma) | ||
* | * 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage) | ||
| | * 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline) | ||
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom) | |||
* 33.3% chance Event | |||
| Target's age is 10-17<br>[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype | |||
|} | |} | ||
== | == Attributes == | ||
Each character | Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor. | ||
{| class="wikitable" | |||
! Attribute !! Effects | |||
|- | |||
| '''Charisma'''<br>[[File:RATING CHARISMA.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains | |||
* If the character is General, it determines how much Defense the unit gains | |||
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains | |||
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains | |||
|- | |||
| '''Courage'''<br>[[File:RATING COURAGE.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains | |||
* If the character is General, it determines how much Strength the unit gains | |||
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains | |||
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain | |||
|- | |||
| '''Discipline'''<br>[[File:RATING DISCIPLINE.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains | |||
* If the character is General, it determines how much XP the unit gains each year | |||
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains | |||
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain | |||
|- | |||
| '''Wisdom'''<br>[[File:RATING WISDOM.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains | |||
* If the character is General, it determines how much Critical Hit Chance the unit gains | |||
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain | |||
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain | |||
|} | |||
== | == Archetypes == | ||
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Trait !! Effects !! | ! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in | ||
|- | |||
| [[File:TRAIT BUILDER.png]] Builder | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor | |||
| [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+3'''</span> Discipline | |||
| | |||
* As Governor: -1 Years to build Improvements | |||
* As Leader: Can add Urban Tiles | |||
* As Leader: Multiple Workers can build Improvements | |||
* As Leader: -50% Production Time for Workers [All Cities] | |||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler | |||
| | |||
* <span style="color:green;">'''+10'''</span> with [[File:LAW SLAVERY.png|25px]] Slavery | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT BUILDER.png|25px]] Builder | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT HERO.png|25px]] Hero | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Wonders of the World | |||
| | |||
* Regal | |||
* Urbanite | |||
|- | |||
| [[File:TRAIT COMMANDER.png]] Commander | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador | |||
| [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | |||
| | |||
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent | |||
* As Leader: +10 XP per year for Idle Units | |||
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units | |||
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking | |||
| | |||
* <span style="color:green;">'''+50'''</span> with [[File:LAW AUTARKY.png|25px]] Autarky | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT COMMANDER.png|25px]] Commander | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT TACTICIAN.png|25px]] Tactician | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Generals | |||
| | |||
* Martial | |||
* Diligent | |||
|- | |||
| [[File:TRAIT DIPLOMAT.png]] Diplomat | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador | |||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+3'''</span> Charisma | |||
| | |||
* As Governor: +40 Family Opinion | |||
* As Leader: +60 Foreign Leader Opinion | |||
* As Leader: +60 Tribe Leader Opinion | |||
* As Leader: Enables the National Alliance action | |||
* As Leader: Enables the Tribal Alliance action | |||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler | |||
| | |||
* <span style="color:green;">'''+20'''</span> with [[File:LAW COLONIES.png|25px]] Colonies | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT ORATOR.png|25px]] Orator | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Trades | |||
| | |||
* Regal | |||
* Charming | |||
|- | |||
| [[File:TRAIT HERO.png]] Hero | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER AGENT.png|25px]] Agent | |||
| [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+3'''</span> Courage | |||
| | |||
* As General: Heal in Neutral Territory | |||
* As Leader: Heal while Pillaging [All Units] | |||
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed | |||
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action | |||
| | |||
* <span style="color:green;">'''+10'''</span> with [[File:LAW EPICS.png|25px]] Epics | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT HERO.png|25px]] Hero | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT BUILDER.png|25px]] Builder | |||
* <span style="color:red;">'''-40'''</span> with Nations too close | |||
| | |||
* Martial | |||
* Terrifying | |||
|- | |||
| [[File:TRAIT JUDGE.png]] Judge | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor | |||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | |||
| | |||
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money | |||
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money | |||
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics | |||
* As Leader: Can Upgrade Improvements | |||
* As Leader: Enables the Hold Court action | |||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler | |||
| | |||
* <span style="color:green;">'''+30'''</span> with [[File:LAW LEGAL CODE.png|25px]] Legal Code | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT JUDGE.png|25px]] Judge | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT SCHEMER.png|25px]] Schemer | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Active Laws | |||
| | |||
* Thoughtful | |||
* Traditional | |||
|- | |||
| [[File:TRAIT ORATOR.png]] Orator | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador | |||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+4'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level | |||
* As Leader: +40 Religion Opinion | |||
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family | |||
| | |||
* <span style="color:green;">'''+30'''</span> with [[File:LAW TYRANNY.png|25px]] Tyranny | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT ORATOR.png|25px]] Orator | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Governors | |||
| | |||
* Regal | |||
* Vain | |||
|- | |||
| [[File:TRAIT SCHEMER.png]] Schemer | |||
| [[File:CHAR FILTER AGENT.png|25px]] Agent<br>[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster | |||
| [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+4'''</span> Wisdom<br>[[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-1'''</span> Courage | |||
| | |||
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders | |||
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War | |||
* Use Legitimacy to buy Orders | |||
* As Leader: Scouts are Invisible | |||
* As Leader: Enables the Adopt Child action | |||
* +10% to all Agent Yields | |||
| | |||
* <span style="color:green;">'''+20'''</span> with [[File:LAW ELITES.png|25px]] Elites | |||
* <span style="color:green;">'''+20'''</span> with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT SCHEMER.png|25px]] Schemer | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT JUDGE.png|25px]] Judge | |||
* <span style="color:red;">'''-40'''</span> with Nations with better Congomen | |||
| | |||
* Thoughtful | |||
* Covert | |||
|- | |||
| [[File:TRAIT SCHOLAR.png]] Scholar | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster | |||
| [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+3'''</span> Wisdom | |||
| | |||
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project | |||
* As Leader: Can Redraw Techs once per year | |||
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities] | |||
* As Leader: Enables the Tutor Child action | |||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler | |||
| | |||
* <span style="color:green;">'''+40'''</span> with [[File:LAW ENGINEERING.png|25px]] Engineering | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT SCHOLAR.png|25px]] Scholar | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT ZEALOT.png|25px]] Zealot | |||
* <span style="color:red;">'''-40'''</span> with Nations with more technologies | |||
| | |||
* Thoughtful | |||
* Inquisitive | |||
|- | |||
| [[File:TRAIT TACTICIAN.png]] Tactician | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster | |||
| [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline<br>[[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom | |||
| | |||
* As General: Counterattacks during Melee | |||
* As Leader: +2 Vision Range | |||
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees | |||
* As Leader + General: Attacks stun the target for 1 turn | |||
| | |||
* <span style="color:green;">'''+30'''</span> with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT TACTICIAN.png|25px]] Tactician | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT COMMANDER.png|25px]] Commander | |||
* <span style="color:red;">'''-40'''</span> with Nations with more powerful armies | |||
| | |||
* Martial | |||
* Sylvan | |||
|- | |||
| [[File:TRAIT ZEALOT.png]] Zealot | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor | |||
| [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+4'''</span> Courage<br>[[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom | |||
| | |||
* As General: Unit cannot die if it has >1 HP | |||
* As Leader: +60 Opinion for same Religion | |||
* As Leader: +1 Fatigue Limit [All Units] | |||
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities] | |||
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics) | |||
| | |||
* <span style="color:green;">'''+40'''</span> with [[File:LAW HOLY WAR.png|25px]] Holy War | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT ZEALOT.png|25px]] Zealot | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT SCHOLAR.png|25px]] Scholar | |||
* <span style="color:red;">'''-40'''</span> with Nations with a different State Religion | |||
| | |||
* Martial | |||
* Devout | |||
|} | |||
== Traits == | |||
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive <span style="color:green;">'''+20'''</span> or <span style="color:green;">'''+40'''</span> Opinion of each other, while characters that have opposite traits will receive <span style="color:red;">'''-20'''</span> or <span style="color:red;">'''-40'''</span> opinion of each other. | |||
{| class="wikitable sortable" | |||
! colspan=3 | Strength !! colspan=3 | Weakness | |||
|- | |||
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in | |||
|- | |- | ||
| '''Bold''' | | '''Bold''' | ||
| Line 156: | Line 604: | ||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | * [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | ||
| | | | ||
* <span style="color:green;">'''+ | * Strong | ||
* <span style="color:red;">'''- | | '''Timid''' | ||
* <span style="color:red;">'''- | | | ||
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | |||
| | |||
* Weak | |||
|- | |||
| '''Educated''' | |||
| | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom | |||
| | |||
* Inquisitive | |||
| '''Superstitious''' | |||
| | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-2'''</span> Wisdom | |||
| | |||
* Devout | |||
|- | |||
| '''Gracious''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
| | |||
* Honorable | |||
| '''Greedy''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* Villainous | |||
|- | |||
| '''Loyal''' | |||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | |||
| | |||
* Honorable | |||
| '''Deceitful''' | |||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | |||
| | |||
* Covert | |||
* Villainous | |||
|- | |||
| '''Compassionate''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline | |||
| | |||
* Honorable | |||
| '''Spoiled''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* Weak | |||
|- | |||
| '''Humble''' | |||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | |||
| | |||
| '''Proud''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom | |||
| | |||
|- | |||
| '''Witty''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | |||
| | |||
* Charming | |||
| '''Drunk''' | |||
| | | | ||
* | * [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | ||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | |||
* As Leader: <span style="color:red;">'''-20'''</span> Foreign Leader Opinion | |||
* As Leader: <span style="color:red;">'''-20'''</span> Tribal Leader Opinion | |||
| | |||
* Carnal | |||
|- | |- | ||
| '''Chaste''' | | '''Chaste''' | ||
| Line 167: | Line 690: | ||
* <span style="color:red;">'''-80%'''</span> Chance to have Children | * <span style="color:red;">'''-80%'''</span> Chance to have Children | ||
| | | | ||
* <span style="color:red;">'''- | | '''Wanton''' | ||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
* <span style="color:green;">'''+25%'''</span> Chance to have Children | |||
| | |||
* Carnal | |||
|- | |- | ||
| ''' | | '''Romantic''' | ||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
* <span style="color:green;">'''+25%'''</span> Chance to have Children | |||
| | |||
* Carnal | |||
| '''Bitter''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-2'''</span> Charisma | |||
| | |||
|- | |||
| '''Pious''' | |||
| | | | ||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | * [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | ||
* [[File: | * As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year [City of State Religion] | ||
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+5%'''</span> Culture [City of State Religion] | |||
* As Leader: <span style="color:green;">'''+5%'''</span> State Religion Spread Chance | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Religion Head | |||
| | |||
* Devout | |||
| '''Impious''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | |||
* As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion | |||
* <span style="color:red;">'''-20%'''</span> Chance to become Religion Head | |||
| | |||
* Villainous | |||
|- | |||
| '''Righteous''' | |||
| | | | ||
* <span style="color:green;">'''+ | * As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+4'''</span> Happiness each year | ||
* | * As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year [All Cities] | ||
| | | | ||
* Honorable | * Honorable | ||
* Sever Virtues | |||
| '''Debauched''' | |||
| | |||
* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+4'''</span> Discontent per year | |||
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year [All Cities] | |||
| | |||
* Carnal | |||
* Seven Sins | |||
|- | |- | ||
| '''Affable''' | | '''Affable''' | ||
| Line 186: | Line 747: | ||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | * <span style="color:green;">'''+10%'''</span> Chance to become Family Head | ||
| | | | ||
* <span style="color: | * Charming | ||
* <span style="color:red;">'''- | * Sever Virtues | ||
| '''Cruel''' | |||
| | |||
* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year | |||
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities] | |||
| | |||
* Terrifying | |||
* Seven Sins | |||
|- | |||
| '''Eloquent''' | |||
| | |||
* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+2'''</span> Civics each year per Culture Level | |||
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities] | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | |||
| | | | ||
* Charming | * Charming | ||
* Sever Virtues | * Sever Virtues | ||
| '''Intolerant''' | |||
| | |||
* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics | |||
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities] | |||
| | |||
* Traditional | |||
* Seven Sins | |||
|- | |||
| '''Inspiring''' | |||
| | |||
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+2'''</span> Culture each year per Culture Level | |||
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities] | |||
| | |||
* Sever Virtues | |||
| '''Uncouth''' | |||
| | |||
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture | |||
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities] | |||
| | |||
* Seven Sins | |||
|- | |||
| '''Intelligent''' | |||
| | |||
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level | |||
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+0.5'''</span> Science each year per Culture Level [All Cities] | |||
| | |||
* Inquisitive | |||
* Sever Virtues | |||
| '''Foolish''' | |||
| | |||
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science | |||
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities] | |||
| | |||
* Seven Sins | |||
* Weak | |||
|- | |||
| '''Warlike''' | |||
| | |||
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level | |||
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities] | |||
| | |||
* Sever Virtues | |||
| '''Slothful''' | |||
| | |||
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training | |||
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities] | |||
| | |||
* Seven Sins | |||
|- | |||
| '''Prosperous''' | |||
| | |||
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+16'''</span> Money each year per Culture Level | |||
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+8'''</span> Money each year per Culture Level [All Cities] | |||
| | |||
* Sever Virtues | |||
* Urbanite | |||
| '''Extravagant''' | |||
| | |||
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money | |||
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities] | |||
| | |||
* Seven Sins | |||
* Vain | |||
|- | |||
| '''Famous''' | |||
| | |||
* As Governor: <span style="color:green;">'''-25%'''</span> Specialist Costs | |||
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion | |||
| | |||
| '''Infamous''' | |||
| | |||
* As Leader: <span style="color:red;">'''-40'''</span> Family Opinion | |||
| | |||
* Villainous | |||
|- | |||
| '''Frugal''' | |||
| | |||
* As Governor: <span style="color:green;">'''-50%'''</span> Improvement Costs | |||
* As Leader: <span style="color:green;">'''-20%'''</span> Improvement Costs [All Cities] | |||
| | |||
* Traditional | |||
| '''Corrupt''' | |||
| | |||
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+50%'''</span> Maintenance | |||
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+20%'''</span> Maintenance [All Cities] | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | |||
| | |||
* Villainous | |||
* Vain | |||
|- | |||
| '''Robust''' | |||
| | |||
* As Governor: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders each year | |||
* As Leader: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders each year [All Cities] | |||
| | |||
* Traditional | |||
| '''Impulsive''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| Behind the Throne DLC | |||
|- | |||
| '''Carpenter''' | |||
| | |||
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Siege and Ship Units | |||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities] | |||
| | |||
* Urbanite | |||
| '''Ruthless''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
|- | |||
|- | |||
| '''Equestrian''' | |||
| | |||
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Mounted Units | |||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities] | |||
| | |||
|- | |||
| '''Strict''' | |||
| | |||
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Infantry Units | |||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Infantry Units [All Cities] | |||
| | |||
* Diligent | |||
* Traditional | |||
|- | |||
| '''Cultivator''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+50%'''</span> Farm Yield | |||
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+50%'''</span> Grove Yield | |||
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Delver''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+50%'''</span> Mine Yield | |||
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+50%'''</span> Quarry Yield | |||
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Naturalist''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+50%'''</span> Lumbermill Yield | |||
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+50%'''</span> Pasture Yield | |||
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Pathfinder''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield | |||
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield | |||
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+20%'''</span> Camp Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+20%'''</span> Nets Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Vigilant''' | |||
| | |||
* As Governor: <span style="color:green;">'''+50%'''</span> City Defense | |||
* As Leader: <span style="color:green;">'''+20%'''</span> City Defense [All Cities] | |||
| | |||
* Diligent | |||
|- | |||
| '''Cunning''' | |||
| | |||
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units | |||
* As Governor: Estates give +2 Orders | |||
* As Leader: <span style="color:green;">'''+10'''</span> Foreign Leader Opinion | |||
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | |||
| | |||
* Charming | |||
* Covert | |||
* Estates effect from Behind the Throne DLC | |||
|- | |- | ||
| '''Besieger''' | | '''Besieger''' | ||
| | | | ||
* As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban | * As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban | ||
* As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All | * As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units] | ||
| | |||
* Urbanite | |||
|- | |||
| '''Highlander''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Hill | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units] | |||
| | |||
* Sylvan | |||
|- | |||
| '''Ranger''' | |||
| | | | ||
* <span style="color:green;">'''+ | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Trees | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Trees [All Units] | |||
| | | | ||
* | * Sylvan | ||
|- | |- | ||
| '''Bloodthirsty''' | | '''Bloodthirsty''' | ||
| | | | ||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units] | ||
| | | | ||
* Terrifying | * Terrifying | ||
| Line 214: | Line 981: | ||
| | | | ||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units] | ||
| | |||
* Strong | |||
|- | |||
| '''Engineer''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units] | |||
| | | | ||
* <span style="color:green;">'''+ | * Urbanite | ||
|- | |||
| '''Fierce''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units] | |||
| | | | ||
* Strong | * Strong | ||
* Terrifying | |||
|- | |- | ||
| ''' | | '''Heckler''' | ||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units] | |||
| | |||
|- | |||
| '''Horsebane''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Mounted Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units] | |||
| | |||
|- | |||
| '''Shieldbearer''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Ranged Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Ranged Units [All Units] | |||
| | |||
|- | |||
| '''Steadfast''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Tribal Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Tribal Units [All Units] | |||
| | |||
* Dilligent | |||
* Strong | |||
|- | |||
| '''Tough''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength if Damaged | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength if Damaged [All Units] | |||
| | | | ||
* | * Strong | ||
|- | |||
| '''Herbalist''' | |||
| | | | ||
* <span style="color:green;">'''+ | * As General: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+4'''</span> Heal Action HP | ||
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+2'''</span> Heal Action HP [All Units] | |||
| | | | ||
* | * Sylvan | ||
|- | |- | ||
| ''' | | '''Ambusher''' | ||
| | |||
* As General: Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub | |||
* [All Units] +20 Happy per National Military Unit Killed | |||
| Included in Wonders and Dynasties DLC | |||
| | |||
| | |||
| | | | ||
|- | |||
| '''Swift''' | |||
| | | | ||
* <span style="color:green;">'''+ | * As General: [[File:UI HUD Icon Movement.png|25px]] <span style="color:green;">'''+1'''</span> Unit Movement | ||
* | * As Leader: <span style="color:green;">'''+1'''</span> Fatigue Limit [All Units] | ||
| | | | ||
* Sylvan | |||
|- | |- | ||
| ''' | | '''Tracker''' | ||
| | |||
* As General: <span style="color:green;">'''+3'''</span> Vision, +1 Revealed | |||
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units] | |||
| | | | ||
* | * Sylvan | ||
|} | |||
=== Injuries === | |||
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait. | |||
{| class="wikitable sortable" | |||
! Injury !! Effect | |||
|- | |||
| '''Wounded''' | |||
| | | | ||
* <span style="color: | * [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | ||
* | * 30% chance each year to die | ||
* | * 40% chance each year to lose the trait | ||
* 60% chance each year to gain Scarred | |||
|- | |||
| '''Severely Wounded''' | |||
| | | | ||
* | * [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | ||
* | * 70% chance each year to die | ||
* 20% chance each year to lose the trait | |||
* 20% chance each year to gain Scarred | |||
* 20% chance each year to gain Blinded | |||
* 20% chance each year to gain Crippled | |||
|- | |- | ||
| ''' | | '''Blinded''' | ||
| | | | ||
* | * Cannot be Governor | ||
* Cannot be General | |||
* Cannot be on the council | |||
|- | |||
| '''Crippled''' | |||
| | | | ||
* <span style="color:green;">''' | * As General: <span style="color:green;">'''-1'''</span> Fatigue Limit | ||
|- | |||
| '''Scarred''' | |||
| | | | ||
* | * [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+1'''</span> Courage | ||
|} | |} | ||
Latest revision as of 19:43, 16 December 2025

Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100
75 Civics and 2
2 Orders.
Character actions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
| Strength | Weakness | ||||
|---|---|---|---|---|---|
| Trait | Effects | Included in | Trait | Effects | Included in |
| Bold |
|
Timid |
| ||
| Educated |
|
Superstitious |
| ||
| Gracious |
|
Greedy |
| ||
| Loyal |
|
Deceitful |
| ||
| Compassionate |
|
Spoiled |
| ||
| Humble | Proud | ||||
| Witty |
|
Drunk |
| ||
| Chaste | Wanton |
| |||
| Romantic |
|
Bitter | |||
| Pious |
|
Impious |
| ||
| Righteous |
|
Debauched |
| ||
| Affable |
|
Cruel |
| ||
| Eloquent |
|
Intolerant |
| ||
| Inspiring |
|
Uncouth |
| ||
| Intelligent |
|
Foolish |
| ||
| Warlike |
|
Slothful |
| ||
| Prosperous |
|
Extravagant |
| ||
| Famous |
|
Infamous |
|
| |
| Frugal |
|
|
Corrupt |
| |
| Robust |
|
Impulsive | Behind the Throne DLC | ||
| Carpenter |
|
|
Ruthless | ||
| Equestrian |
|
||||
| Strict |
|
| |||
| Cultivator |
| ||||
| Delver |
| ||||
| Naturalist |
| ||||
| Pathfinder |
| ||||
| Vigilant |
|
| |||
| Cunning |
| ||||
| Besieger |
| ||||
| Highlander |
| ||||
| Ranger |
| ||||
| Bloodthirsty |
| ||||
| Brave |
| ||||
| Engineer |
| ||||
| Fierce |
| ||||
| Heckler | |||||
| Horsebane | |||||
| Shieldbearer | |||||
| Steadfast |
| ||||
| Tough |
| ||||
| Herbalist |
| ||||
| Ambusher |
|
Included in Wonders and Dynasties DLC | |||
| Swift |
| ||||
| Tracker |
|
| |||
Injuries
Very rarely a character who is a
General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.
| Injury | Effect |
|---|---|
| Wounded | |
| Severely Wounded | |
| Blinded |
|
| Crippled |
|
| Scarred |















