Characters: Difference between revisions
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[[File:Partial council.png|thumb|300px|A partial council and list of characters]] | [[File:Partial council.png|thumb|300px|A partial council and list of characters]] | ||
Characters are the various important people that exist in the world, both historical and fictional. | Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point. | ||
== The council == | == The council == | ||
| Line 58: | Line 56: | ||
|} | |} | ||
== Character | == Character actions == | ||
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left. | Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Action !! Cost !! Effects !! Requirements | ! Action !! Cost !! Effects !! Requirements | ||
|- | |||
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
| Target is below 18<br>[[File:TRAIT SCHEMER.png|25px]] Schemer archetype | |||
|- | |||
| [[File:MISSION ADOPT.png|40px]] Adopt Child | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
* 20% chance Event | |||
| Heir | |||
|- | |||
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Adopt an Heir without losing Legitimacy | |||
| Agustus, Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Ask a Nation to Declare War on another Nation | |||
| Schemer<br>Shorter than 5 turns since their last war<br>Not Min Pleased Opinion of Target | |||
|- | |||
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Attempt to kill a target<br>17% Target killed<br>17% Target killed, plot exposed<br>17% Target survives, plot exposed<br>17% Target survives<br>33% Assassination Event | |||
| Spymaster<br>Min Age 18<br>Not the Uncrowned King | |||
|- | |||
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Boost Legitimacy | |||
| Bardiya<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_CAPTURE.png|40px]] Capture | |||
| [[File:YIELD TRAINING.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Attempt to capture a target to Imprison<br>60% Target Surrenders<br>20% Target killed resisting capture<br>20% Target flees country | |||
| Fugitive | |||
|- | |- | ||
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion | | [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion | ||
| [[File:YIELD CIVICS.png|25px]] | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 75% chance the character converts to the Nation's religion | * 75% chance the character converts to the Nation's religion | ||
* 25% chance | * 25% chance Event | ||
| Target is at least 18<br>Target does not follow the Nation's religion<br>Target is not a Religion Head | | Target is at least 18<br>Target does not follow the Nation's religion<br>Target is not a Religion Head | ||
|- | |- | ||
| [[File: | | [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King | ||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Pass Divine Judgement to Increase Civics<br>20% Hold Court Event<br>40% The Divine King has Held Court<br>40% Court of the Diving King, New Courtier | |||
| Hammurabi<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | Tribute Event | ||
| Truce<br>Longer than 5 Turns since last War<br>Not recently demanded Tribute | |||
|- | |||
| | | [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network | ||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Attempt to expose agent network <br>40% Agent Network Exposed (+5% per Discipline)<br>40% No Agent Network Found<br>20% Expose Agent Network Event | |||
| Spymaster<br>Scholarship | |||
|- | |||
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Gifts please the family (+5% per charisma)<br>20% Gifts expose our weakness<br>20% Family gift event | |||
| Chancellor | |||
|- | |- | ||
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage | | [[File:FAMILY MARRIAGE.png|40px]] Family Marriage | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| Choose a nation to look for a marriage candidate | |||
|Target is Son or Daughter<br>Target does not have a Husband or Wife | |||
|- | |||
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Choose a Nation to look for a marriage candidate | |||
| Requires Can Marry<br>Peace or Truce | |||
|- | |||
| [[File:MISSION_GAMBLE.png|40px]] Gamble | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
|33% Gambling pay out<br>33% Gambling losses<br>33% Gambling Event | |||
| Requires Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Religious Concord is Found (+5% per Wisdom)<br>20% Religious tensions are worse<br>20% High Synod event | |||
| Ambassador<br>Metaphysics | |||
|- | |||
| [[File:MISSION HOLD COURT.png|40px]] Hold Court | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | | | ||
* | * 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics | ||
| Target | * 20% chance gain a Courtier | ||
* 20% chance Event | |||
| Age is at least 18<br>[[File:TRAIT JUDGE.png|25px]] Judge archetype | |||
|- | |||
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
|75% Target becomes Steward of the land<br>25% Impart stewardship failed | |||
| Requires Steward of the Land<br>Wrath of the Gods DLC | |||
|- | |||
| [[File:MISSION IMPRISON.png|40px]] Imprison | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 71% Target Justly Imprisoned (+5% per Discipline)<br>7% Target Unjustly Imprisoned<br>7% Target Escapes<br>14% Imprison Event | |||
| Chancellor<br>Min Age 12<br>Requires Not the Special Ambassador | |||
|- | |||
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate | |||
| [[File:YIELD MONEY.png|25px]] 100 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Incubate an Infected character during a Plague, protecting them from further infected | |||
| Requires Infected<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry | |||
| [[File:YIELD MONEY.png|25px]] 100 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 45% stress removed<br>14% wanton revel<br>14% drunken revel<br>29% revelry event | |||
| Requires Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Territory Infiltrated (+5% per courage)<br>20% Territory Infiltrated, Effort Exposed<br>20% Infiltrate Event | |||
|- | |- | ||
| [[File:MISSION INFLUENCE.png|40px]] Influence | | [[File:MISSION INFLUENCE.png|40px]] Influence | ||
| Line 88: | Line 183: | ||
* 50% chance the character becomes influenced | * 50% chance the character becomes influenced | ||
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | * 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 25% chance | * 25% chance Event | ||
| Both characters are at least 12 | | Both characters are at least 12 | ||
|- | |- | ||
| [[File:MISSION INTERCESSION.png|40px]] Intercession | | [[File:MISSION INTERCESSION.png|40px]] Intercession | ||
| [[File:YIELD MONEY.png|25px]] | | [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 50% chance the character becomes interceded | * 50% chance the character becomes interceded | ||
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | * 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 25% chance | * 25% chance Event | ||
| Same Religion | | Same Religion | ||
|- | |||
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 25% Insurrection (Revolt) (+5% per charisma)<br>25% Insurrection (Exposed)<br>25% Insurrection (Failure)<br>25% Insurrection Event | |||
| Agent<bR>Jurisprudence | |||
|- | |||
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 75% Enemy intimidated<br>25% Intimidation attempt failed | |||
| Gudit<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 33% Science Exchange<br>33% Civics Exchange<br> | |||
| Min age 18<br>Wrath of Gods DLC | |||
|- | |||
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize | |||
| [[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 80% Legitimize<br>20% Legitimized Event | |||
| Bastard | |||
|- | |- | ||
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir | | [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir | ||
| Line 103: | Line 218: | ||
| | | | ||
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | * 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 20% chance | * 20% chance Event | ||
| Target is Son or Daughter | | Target is Son or Daughter | ||
|- | |||
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Marriage | |||
| Leader or Descendant<br>Courtier | |||
|- | |||
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Agent Network Moved (+5% per Courage)<br>20% Agent Network unable to move (no effect)<br>20% Move Agent Network Event | |||
| Agent<br>Scholarship | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Peace Event | |||
| Ambassador<br>Truce<br>Min. Pleased | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] National Truce | |||
| | |||
| Truce Event | |||
| Ambassador<br>War | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] National Alliance | |||
| | |||
| National Alliance Event | |||
| Diplomat Leader<br>Peace<br>Min. Friendly | |||
|- | |||
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Pacification Successful (+5% per Discipline)<br>20% Pacification Exposes our Weakness<br>20% Pacify City Event | |||
| Chancellor<br>Coinage | |||
|- | |||
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom | |||
| [[File:YIELD MONEY.png|25px]] 400 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Ransom Paid | |||
| Captured | |||
|- | |||
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 20% Target Killed (+3.5% per Wisdom)<br>40% Target Killed, Plot Exposed<br>40% Target Survives | |||
| Our Leader<br>Deserving of Vengeance | |||
|- | |||
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Militia Pressed | |||
| Stateira<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Post names of your political enemies to make the Family Head Terrified of you | |||
| Dictator<br>Requires family head who is not terrified of Sulla<br>Wonders and Dynasties DLC | |||
|- | |||
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian) | |||
| Presbyter (Christian)<br>Kohen (Jewish)<br>Elect (Manichaean)<br>Magus (Zoroastrian)<br>Sacred and Profane DLC | |||
|- | |- | ||
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | | [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 75% gain 100 [[File:YIELD TRAINING.png|25px]] Training | * 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training | ||
* 25% chance | * 25% chance Event | ||
| | | Age is at least 18<br>[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology | ||
|- | |||
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Recruit Scholar Event | |||
| Ptolemy | |||
|- | |||
| [[File:MISSION_RELEASE_FROM_PRISON.png|40px]] Release from Prison | |||
| [[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 60% Target is Grateful<br>20% Target Remains Bitter<br>20% Release considered Unjust | |||
| Imprisoned | |||
|- | |||
| [[File:MISSION_SACRIFICES.png|40px]] Sacrifices to the Gods | |||
| [[File:YIELD FOOD.png|25px]] 200 Food<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 75% Successful sacrifices<br>25% bad omens | |||
| Pagan clergy<br>Sacred and Profane DLC | |||
|- | |||
| [[File:MISSION_SCHEME_AGAINST_RIVAL.png|40px]] Scheme Against a Rival | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 40% plotting leads to a potential rival’s demise (+5% per courage)<br>40% plotting leads to a potential rival’s exile (+5% per charisma)<br>20% scheme foiled event | |||
| Our Leader<br>Grand Vizier (or Rising Star)<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_SEEK_POLITICAL_ALLIES.png|40px]] Seek Political Allies | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 57% New political allies improve your popularity (+6% per charisma)<br>14% play politics (+3% per wisdom)<br>29% seek political allies event | |||
| Our Leader<br>Behind the Throne DLC | |||
|- | |||
| [[File:MISSION_SEND_COURTIER.png|40px]] Send Courtier | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Send Courtier | |||
| Courtier | |||
|- | |||
| [[File:MISSION_SLANDER_NATION.png|40px]] Slander Nation | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Decrease other nations’ opinion of slandered nation<br>60% Slander Spread (+5% per Charisma)<br>20% Slander Spread (effort exposed)<br>20% Slander Event | |||
| Spymaster | |||
|- | |||
| [[File:MISSION_STEAL_RESEARCH.png|40px]] Steal Research | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Steal Research to gain Science<br>60% Research Stolen (+5% per wisdom)<br>20% Research stolen, effort exposed<br>20% Steal Research Event | |||
| Spymaster<br>Cartography | |||
|- | |||
| [[File:SPREAD_RELIGION_TRIBE.png|40px]] Suggest for the Clergy | |||
| [[File:YIELD MONEY.png|25px]] 300 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Make Clergy | |||
| Chancellor<br>Min age 18<br>Not our leader<br>Not family head<br>Not clergyNot religion head<br>Sacred and Profane DLC | |||
|- | |||
| [[File:MISSION_TRADE_MISSION.png|40px]] Trade Mission | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Trade Mission Event | |||
| Ambassador<br>Peace or Truce | |||
|- | |||
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Treachery | |||
| [[File:YIELD MONEY.png|25px]] 400 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| 25% Treachery (success) (+5% per courage)<br>25% Treachery (exposed)<br>25% Treachery Failure<br>25% Treachery Event | |||
| Agent | |||
|- | |||
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace | |||
| [[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Peace Event | |||
| Ambassador<br>Min. Pleased | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce | |||
| [[File:YIELD TRAINING.png|25px]] 200 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Truce Event | |||
| Ambassador<br>War<br>Not at war with their ally | |||
|- | |||
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance | |||
| [[File:YIELD TRAINING.png|25px]] 400 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Alliance Event | |||
| Diplomat Leader<br>Peace | |||
|- | |||
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| Tribal Marriage | |||
| Can Marry<br>Peace or Truce | |||
|- | |- | ||
| [[File:MISSION TUTOR.png|40px]] Tutor Child | | [[File:MISSION TUTOR.png|40px]] Tutor Child | ||
| Line 120: | Line 365: | ||
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline) | * 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline) | ||
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom) | * 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom) | ||
* 33.3% chance | * 33.3% chance Event | ||
| Target's age is 10-17 | | Target's age is 10-17<br>[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype | ||
|} | |} | ||
| Line 175: | Line 420: | ||
* As Leader: Multiple Workers can build Improvements | * As Leader: Multiple Workers can build Improvements | ||
* As Leader: -50% Production Time for Workers [All Cities] | * As Leader: -50% Production Time for Workers [All Cities] | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler | |||
| | | | ||
* <span style="color:green;">'''+10'''</span> with [[File:LAW SLAVERY.png|25px]] Slavery | * <span style="color:green;">'''+10'''</span> with [[File:LAW SLAVERY.png|25px]] Slavery | ||
| Line 191: | Line 437: | ||
* As Leader: +10 XP per year for Idle Units | * As Leader: +10 XP per year for Idle Units | ||
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units | * As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units | ||
* As Leader + General: + | * As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking | ||
| | | | ||
* <span style="color:green;">'''+50'''</span> with [[File:LAW AUTARKY.png|25px]] Autarky | * <span style="color:green;">'''+50'''</span> with [[File:LAW AUTARKY.png|25px]] Autarky | ||
| Line 208: | Line 454: | ||
* As Leader: +60 Foreign Leader Opinion | * As Leader: +60 Foreign Leader Opinion | ||
* As Leader: +60 Tribe Leader Opinion | * As Leader: +60 Tribe Leader Opinion | ||
* As Leader: Enables the National Alliance | * As Leader: Enables the National Alliance action | ||
* As Leader: Enables the Tribal Alliance | * As Leader: Enables the Tribal Alliance action | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler | |||
| | | | ||
* <span style="color:green;">'''+20'''</span> with [[File:LAW COLONIES.png|25px]] Colonies | * <span style="color:green;">'''+20'''</span> with [[File:LAW COLONIES.png|25px]] Colonies | ||
| Line 226: | Line 473: | ||
* As Leader: Heal while Pillaging [All Units] | * As Leader: Heal while Pillaging [All Units] | ||
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed | * As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed | ||
* As Leader + General: | * As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action | ||
| | | | ||
* <span style="color:green;">'''+10'''</span> with [[File:LAW EPICS.png|25px]] Epics | * <span style="color:green;">'''+10'''</span> with [[File:LAW EPICS.png|25px]] Epics | ||
| Line 240: | Line 487: | ||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | | [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | ||
| | | | ||
* As Governor: Can Hurry Projects | * As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money | ||
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money | * As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money | ||
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics | * As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics | ||
* As Leader: Can Upgrade Improvements | * As Leader: Can Upgrade Improvements | ||
* As Leader: Enables the Hold Court | * As Leader: Enables the Hold Court action | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler | |||
| | | | ||
* <span style="color:green;">'''+30'''</span> with [[File:LAW LEGAL CODE.png|25px]] Legal Code | * <span style="color:green;">'''+30'''</span> with [[File:LAW LEGAL CODE.png|25px]] Legal Code | ||
| Line 276: | Line 524: | ||
| | | | ||
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders | * As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders | ||
* As Leader: | * As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War | ||
* Use Legitimacy to buy Orders | |||
* As Leader: Scouts are Invisible | * As Leader: Scouts are Invisible | ||
* As Leader: Enables the Adopt Child | * As Leader: Enables the Adopt Child action | ||
* +10% to all Agent Yields | |||
| | | | ||
* <span style="color:green;">'''+20'''</span> with [[File:LAW ELITES.png|25px]] Elites | * <span style="color:green;">'''+20'''</span> with [[File:LAW ELITES.png|25px]] Elites | ||
| Line 296: | Line 546: | ||
* As Leader: Can Redraw Techs once per year | * As Leader: Can Redraw Techs once per year | ||
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities] | * As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities] | ||
* As Leader: Enables the Tutor Child | * As Leader: Enables the Tutor Child action | ||
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler | |||
| | | | ||
* <span style="color:green;">'''+40'''</span> with [[File:LAW ENGINEERING.png|25px]] Engineering | * <span style="color:green;">'''+40'''</span> with [[File:LAW ENGINEERING.png|25px]] Engineering | ||
| Line 312: | Line 563: | ||
* As General: Counterattacks during Melee | * As General: Counterattacks during Melee | ||
* As Leader: +2 Vision Range | * As Leader: +2 Vision Range | ||
* As Leader: Ranged Units are Hidden in Friendly or Neutral | * As Leader: Ranged Units are Hidden in Friendly or Neutral Trees | ||
* As Leader + General: Attacks stun the target for 1 turn | * As Leader + General: Attacks stun the target for 1 turn | ||
| | | | ||
| Line 331: | Line 582: | ||
* As Leader: +1 Fatigue Limit [All Units] | * As Leader: +1 Fatigue Limit [All Units] | ||
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities] | * As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities] | ||
* As Leader + General: | * As Leader + General: Can apply Enlisting to own unit (cost 400 Civics) | ||
| | | | ||
* <span style="color:green;">'''+40'''</span> with [[File:LAW HOLY WAR.png|25px]] Holy War | * <span style="color:green;">'''+40'''</span> with [[File:LAW HOLY WAR.png|25px]] Holy War | ||
| Line 343: | Line 594: | ||
== Traits == | == Traits == | ||
Each character may have one or more traits, which describe their personality | Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive <span style="color:green;">'''+20'''</span> or <span style="color:green;">'''+40'''</span> Opinion of each other, while characters that have opposite traits will receive <span style="color:red;">'''-20'''</span> or <span style="color:red;">'''-40'''</span> opinion of each other. | ||
{| class="wikitable sortable" | |||
! colspan=3 | Strength !! colspan=3 | Weakness | |||
|- | |||
{| class="wikitable" | ! Trait !! Effects !! Included in !! Trait !! Effects !! Included in | ||
! Trait !! Effects !! | |||
|- | |- | ||
| '''Bold''' | | '''Bold''' | ||
| Line 354: | Line 604: | ||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | * [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | ||
| | | | ||
* | * Strong | ||
* | | '''Timid''' | ||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | |||
| | | | ||
* | * Weak | ||
|- | |- | ||
| '''Educated''' | | '''Educated''' | ||
| Line 364: | Line 615: | ||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom | * [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom | ||
| | | | ||
* | * Inquisitive | ||
* | | '''Superstitious''' | ||
| | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-2'''</span> Wisdom | |||
| | | | ||
* | * Devout | ||
|- | |- | ||
| '''Gracious''' | | '''Gracious''' | ||
| Line 374: | Line 626: | ||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | * [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | ||
| | | | ||
* | * Honorable | ||
| '''Greedy''' | |||
| | | | ||
* | * [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | ||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* Villainous | |||
|- | |- | ||
| '''Loyal''' | | '''Loyal''' | ||
| Line 384: | Line 638: | ||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | * [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | ||
| | | | ||
* | * Honorable | ||
* <span style="color:red;">'''- | | '''Deceitful''' | ||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | |||
| | | | ||
* | * Covert | ||
* Villainous | |||
|- | |- | ||
| '''Compassionate''' | | '''Compassionate''' | ||
| Line 394: | Line 651: | ||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline | * [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline | ||
| | | | ||
* | * Honorable | ||
| '''Spoiled''' | |||
| | | | ||
* | * [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | ||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* Weak | |||
|- | |- | ||
| '''Humble''' | | '''Humble''' | ||
| Line 405: | Line 664: | ||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | * [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | ||
| | | | ||
* <span style="color:green;">'''+ | | '''Proud''' | ||
* <span style="color:red;">'''- | | | ||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom | |||
| | | | ||
|- | |||
| '''Witty''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | |||
| | |||
* Charming | |||
| '''Drunk''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | |||
* As Leader: <span style="color:red;">'''-20'''</span> Foreign Leader Opinion | |||
* As Leader: <span style="color:red;">'''-20'''</span> Tribal Leader Opinion | |||
| | |||
* Carnal | |||
|- | |- | ||
| '''Chaste''' | | '''Chaste''' | ||
| Line 414: | Line 690: | ||
* <span style="color:red;">'''-80%'''</span> Chance to have Children | * <span style="color:red;">'''-80%'''</span> Chance to have Children | ||
| | | | ||
* <span style="color:red;">'''- | | '''Wanton''' | ||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
* <span style="color:green;">'''+25%'''</span> Chance to have Children | |||
| | |||
* Carnal | |||
|- | |||
| '''Romantic''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
* <span style="color:green;">'''+25%'''</span> Chance to have Children | |||
| | |||
* Carnal | |||
| '''Bitter''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-2'''</span> Charisma | |||
| | |||
|- | |- | ||
| '''Pious''' | | '''Pious''' | ||
| Line 424: | Line 717: | ||
* <span style="color:green;">'''+10%'''</span> Chance to become Religion Head | * <span style="color:green;">'''+10%'''</span> Chance to become Religion Head | ||
| | | | ||
* <span style="color: | * Devout | ||
* <span style="color: | | '''Impious''' | ||
* <span style="color:red;">'''- | | | ||
* <span style="color: | * [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | ||
* As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion | |||
* <span style="color:red;">'''-20%'''</span> Chance to become Religion Head | |||
| | |||
* Villainous | |||
|- | |||
| '''Righteous''' | |||
| | |||
* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+4'''</span> Happiness each year | |||
* As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year [All Cities] | |||
| | | | ||
* | * Honorable | ||
* Sever Virtues | |||
| '''Debauched''' | |||
| | |||
* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+4'''</span> Discontent per year | |||
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year [All Cities] | |||
| | |||
* Carnal | |||
* Seven Sins | |||
|- | |- | ||
| '''Affable''' | | '''Affable''' | ||
| Line 436: | Line 746: | ||
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+1'''</span> Growth each year per Culture Level [All Cities] | * As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+1'''</span> Growth each year per Culture Level [All Cities] | ||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | * <span style="color:green;">'''+10%'''</span> Chance to become Family Head | ||
| | | | ||
* Charming | * Charming | ||
* Sever Virtues | * Sever Virtues | ||
| '''Cruel''' | |||
| | |||
* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year | |||
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities] | |||
| | |||
* Terrifying | |||
* Seven Sins | |||
|- | |- | ||
| '''Eloquent''' | | '''Eloquent''' | ||
| Line 448: | Line 762: | ||
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities] | * As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities] | ||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | * <span style="color:green;">'''+10%'''</span> Chance to become Family Head | ||
| | | | ||
* Charming | * Charming | ||
* Sever Virtues | * Sever Virtues | ||
| '''Intolerant''' | |||
| | |||
* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics | |||
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities] | |||
| | |||
* Traditional | |||
* Seven Sins | |||
|- | |- | ||
| '''Inspiring''' | | '''Inspiring''' | ||
| Line 461: | Line 778: | ||
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities] | * As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities] | ||
| | | | ||
* | * Sever Virtues | ||
* <span style="color:red;">'''-20'''</span> | | '''Uncouth''' | ||
* <span style="color:red;">'''- | | | ||
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture | |||
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities] | |||
| | | | ||
* | * Seven Sins | ||
|- | |- | ||
| '''Intelligent''' | | '''Intelligent''' | ||
| | | | ||
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level | ||
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+0.5'''</span> Science each year per Culture Level [All Cities] | ||
| | | | ||
* <span style="color: | * Inquisitive | ||
* <span style="color:red;">'''- | * Sever Virtues | ||
* <span style="color: | | '''Foolish''' | ||
| | |||
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science | |||
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities] | |||
| | |||
* Seven Sins | |||
* Weak | |||
|- | |||
| '''Warlike''' | |||
| | |||
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level | |||
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities] | |||
| | | | ||
* Sever Virtues | * Sever Virtues | ||
| '''Slothful''' | |||
| | |||
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training | |||
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities] | |||
| | |||
* Seven Sins | |||
|- | |- | ||
| '''Prosperous''' | | '''Prosperous''' | ||
| | | | ||
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+16'''</span> Money each year per Culture Level | ||
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+8'''</span> Money each year per Culture Level [All Cities] | ||
| | | | ||
* Sever Virtues | * Sever Virtues | ||
* Urbanite | * Urbanite | ||
| '''Extravagant''' | |||
| | |||
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money | |||
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities] | |||
| | |||
* Seven Sins | |||
* Vain | |||
|- | |||
| '''Famous''' | |||
| | |||
* As Governor: <span style="color:green;">'''-25%'''</span> Specialist Costs | |||
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion | |||
| | |||
| '''Infamous''' | |||
| | |||
* As Leader: <span style="color:red;">'''-40'''</span> Family Opinion | |||
| | |||
* Villainous | |||
|- | |||
| '''Frugal''' | |||
| | |||
* As Governor: <span style="color:green;">'''-50%'''</span> Improvement Costs | |||
* As Leader: <span style="color:green;">'''-20%'''</span> Improvement Costs [All Cities] | |||
| | |||
* Traditional | |||
| '''Corrupt''' | |||
| | |||
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+50%'''</span> Maintenance | |||
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+20%'''</span> Maintenance [All Cities] | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | |||
| | |||
* Villainous | |||
* Vain | |||
|- | |||
| '''Robust''' | |||
| | |||
* As Governor: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders each year | |||
* As Leader: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders each year [All Cities] | |||
| | |||
* Traditional | |||
| '''Impulsive''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| Behind the Throne DLC | |||
|- | |- | ||
| '''Carpenter''' | | '''Carpenter''' | ||
| Line 495: | Line 872: | ||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities] | * As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities] | ||
| | | | ||
* | * Urbanite | ||
| '''Ruthless''' | |||
| | | | ||
* | * [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | ||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
|- | |||
|- | |- | ||
| '''Equestrian''' | | '''Equestrian''' | ||
| Line 504: | Line 885: | ||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities] | * As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities] | ||
| | | | ||
* <span style="color:green;">'''+ | |- | ||
| '''Strict''' | |||
| | |||
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Infantry Units | |||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Infantry Units [All Cities] | |||
| | | | ||
* Diligent | |||
* Traditional | |||
|- | |- | ||
| '''Cultivator''' | | '''Cultivator''' | ||
| Line 513: | Line 900: | ||
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities] | * As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities] | ||
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities] | * As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities] | ||
| | | | ||
* Productive | * Productive | ||
| Line 524: | Line 909: | ||
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities] | * As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities] | ||
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities] | * As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities] | ||
| | | | ||
* Productive | * Productive | ||
| Line 535: | Line 918: | ||
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities] | * As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities] | ||
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities] | * As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities] | ||
| | | | ||
* Productive | * Productive | ||
| Line 542: | Line 923: | ||
| '''Pathfinder''' | | '''Pathfinder''' | ||
| | | | ||
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield | ||
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+ | * As Governor: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield | ||
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+20%'''</span> Camp Yield [All Cities] | ||
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+ | * As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+20%'''</span> Nets Yield [All Cities] | ||
| | | | ||
* Productive | * Productive | ||
|- | |- | ||
| ''' | | '''Vigilant''' | ||
| | | | ||
* As Governor: <span style="color:green;">''' | * As Governor: <span style="color:green;">'''+50%'''</span> City Defense | ||
* As Leader: <span style="color:green;">'''+ | * As Leader: <span style="color:green;">'''+20%'''</span> City Defense [All Cities] | ||
| | | | ||
* Diligent | |||
* | |||
|- | |- | ||
| '''Cunning''' | | '''Cunning''' | ||
| | | | ||
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units | * As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units | ||
* As Governor: Estates give +2 Orders | |||
* As Leader: <span style="color:green;">'''+10'''</span> Foreign Leader Opinion | * As Leader: <span style="color:green;">'''+10'''</span> Foreign Leader Opinion | ||
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion | * As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion | ||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | * <span style="color:green;">'''+10%'''</span> Chance to become Family Head | ||
| | | | ||
* Charming | * Charming | ||
* Covert | * Covert | ||
* Estates effect from Behind the Throne DLC | |||
|- | |- | ||
| '''Besieger''' | | '''Besieger''' | ||
| Line 586: | Line 953: | ||
* As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban | * As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban | ||
* As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units] | * As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units] | ||
| | | | ||
* Urbanite | * Urbanite | ||
| Line 596: | Line 961: | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units] | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units] | ||
| | | | ||
* <span style="color:green;">'''+ | * Sylvan | ||
|- | |||
| '''Ranger''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Trees | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Trees [All Units] | |||
| | | | ||
* Sylvan | * Sylvan | ||
| Line 604: | Line 974: | ||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units] | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units] | ||
| | | | ||
* Terrifying | * Terrifying | ||
| Line 614: | Line 982: | ||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units] | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units] | ||
| | | | ||
* Strong | * Strong | ||
| Line 623: | Line 989: | ||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units] | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units] | ||
| | | | ||
* Urbanite | * Urbanite | ||
| Line 632: | Line 996: | ||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units] | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units] | ||
| | | | ||
* Strong | * Strong | ||
| Line 642: | Line 1,004: | ||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units] | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units] | ||
| | | | ||
|- | |- | ||
| Line 651: | Line 1,011: | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units] | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units] | ||
| | | | ||
|- | |- | ||
| ''' | | '''Shieldbearer''' | ||
| | | | ||
* <span style="color:green;">'''+ | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Ranged Units | ||
* | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Ranged Units [All Units] | ||
| | | | ||
|- | |- | ||
| ''' | | '''Steadfast''' | ||
| | | | ||
* [[File: | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Tribal Units | ||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Tribal Units [All Units] | |||
| | | | ||
* | * Dilligent | ||
* | * Strong | ||
|- | |- | ||
| ''' | | '''Tough''' | ||
| | | | ||
* [[File: | * As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength if Damaged | ||
* [[File: | * As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength if Damaged [All Units] | ||
| | | | ||
* | * Strong | ||
|- | |- | ||
| ''' | | '''Herbalist''' | ||
| | | | ||
* [[File: | * As General: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+4'''</span> Heal Action HP | ||
* [[File: | * As Leader: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+2'''</span> Heal Action HP [All Units] | ||
| | | | ||
* | * Sylvan | ||
|- | |- | ||
| ''' | | '''Ambusher''' | ||
| | | | ||
* | * As General: Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub | ||
* [ | * [All Units] +20 Happy per National Military Unit Killed | ||
| Included in Wonders and Dynasties DLC | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| ''' | | '''Swift''' | ||
| | | | ||
* <span style="color:green;">'''+ | * As General: [[File:UI HUD Icon Movement.png|25px]] <span style="color:green;">'''+1'''</span> Unit Movement | ||
* <span style="color: | * As Leader: <span style="color:green;">'''+1'''</span> Fatigue Limit [All Units] | ||
| | | | ||
* | * Sylvan | ||
|- | |- | ||
| ''' | | '''Tracker''' | ||
| | | | ||
* As Leader: <span style="color: | * As General: <span style="color:green;">'''+3'''</span> Vision, +1 Revealed | ||
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units] | |||
| | | | ||
* | * Sylvan | ||
| | |} | ||
=== Injuries === | |||
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait. | |||
{| class="wikitable sortable" | |||
! Injury !! Effect | |||
|- | |- | ||
| ''' | | '''Wounded''' | ||
| | | | ||
* | * [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | ||
* 30% chance each year to die | |||
* | * 40% chance each year to lose the trait | ||
* 60% chance each year to gain Scarred | |||
* | |||
* | |||
|- | |- | ||
| ''' | | '''Severely Wounded''' | ||
| | | | ||
* | * [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | ||
* | * 70% chance each year to die | ||
* 20% chance each year to lose the trait | |||
* | * 20% chance each year to gain Scarred | ||
* | * 20% chance each year to gain Blinded | ||
* | * 20% chance each year to gain Crippled | ||
* | |||
|- | |- | ||
| ''' | | '''Blinded''' | ||
| | | | ||
* | * Cannot be Governor | ||
* | * Cannot be General | ||
* Cannot be on the council | |||
* | |||
|- | |- | ||
| ''' | | '''Crippled''' | ||
| | | | ||
* As | * As General: <span style="color:green;">'''-1'''</span> Fatigue Limit | ||
|- | |- | ||
| ''' | | '''Scarred''' | ||
| | | | ||
* | * [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+1'''</span> Courage | ||
|} | |} | ||
Latest revision as of 19:43, 16 December 2025

Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100
75 Civics and 2
2 Orders.
Character actions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
| Strength | Weakness | ||||
|---|---|---|---|---|---|
| Trait | Effects | Included in | Trait | Effects | Included in |
| Bold |
|
Timid |
| ||
| Educated |
|
Superstitious |
| ||
| Gracious |
|
Greedy |
| ||
| Loyal |
|
Deceitful |
| ||
| Compassionate |
|
Spoiled |
| ||
| Humble | Proud | ||||
| Witty |
|
Drunk |
| ||
| Chaste | Wanton |
| |||
| Romantic |
|
Bitter | |||
| Pious |
|
Impious |
| ||
| Righteous |
|
Debauched |
| ||
| Affable |
|
Cruel |
| ||
| Eloquent |
|
Intolerant |
| ||
| Inspiring |
|
Uncouth |
| ||
| Intelligent |
|
Foolish |
| ||
| Warlike |
|
Slothful |
| ||
| Prosperous |
|
Extravagant |
| ||
| Famous |
|
Infamous |
|
| |
| Frugal |
|
|
Corrupt |
| |
| Robust |
|
Impulsive | Behind the Throne DLC | ||
| Carpenter |
|
|
Ruthless | ||
| Equestrian |
|
||||
| Strict |
|
| |||
| Cultivator |
| ||||
| Delver |
| ||||
| Naturalist |
| ||||
| Pathfinder |
| ||||
| Vigilant |
|
| |||
| Cunning |
| ||||
| Besieger |
| ||||
| Highlander |
| ||||
| Ranger |
| ||||
| Bloodthirsty |
| ||||
| Brave |
| ||||
| Engineer |
| ||||
| Fierce |
| ||||
| Heckler | |||||
| Horsebane | |||||
| Shieldbearer | |||||
| Steadfast |
| ||||
| Tough |
| ||||
| Herbalist |
| ||||
| Ambusher |
|
Included in Wonders and Dynasties DLC | |||
| Swift |
| ||||
| Tracker |
|
| |||
Injuries
Very rarely a character who is a
General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.
| Injury | Effect |
|---|---|
| Wounded | |
| Severely Wounded | |
| Blinded |
|
| Crippled |
|
| Scarred |















