Cities: Difference between revisions
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Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes. | Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes. | ||
During war a City's HP bar will be shown. Once a City's HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the | During war a City's HP bar will be shown. Once a City's HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns (1 turn per culture level it had achieved prior to its capture). If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the unit's owner. Each point of HP damage also reduces a City's yields by 2.5% until repaired. Cities regain 1 HP each year. | ||
== Culture level == | == Culture level == | ||
| Line 17: | Line 17: | ||
| <span style="color:red;">'''0'''</span> | | <span style="color:red;">'''0'''</span> | ||
| <span style="color:red;">'''No'''</span> | | <span style="color:red;">'''No'''</span> | ||
| [[File:YIELD FOOD.png|25px]] <span style="color:red;">''' | | [[File:YIELD FOOD.png|25px]] <span style="color:red;">'''2'''</span> Food | ||
| [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens<br>[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle<br>[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids<br>[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat | | [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens<br>[[File:IMPROVEMENT THE JERWAN AQUEDUCT.png|25px]] The Jerwan Aqueduct (DLC)<br>[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle<br>[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids<br>[[File:IMPROVEMENT THE YAZILIKAYA.png|25px]] The Yazilikaya (DLC)<br>[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat | ||
|- | |- | ||
| [[File:CULTURE DEVELOPING.png|55px]] Developing | | [[File:CULTURE DEVELOPING.png|55px]] Developing | ||
| Line 26: | Line 26: | ||
| <span style="color:green;">'''1'''</span> | | <span style="color:green;">'''1'''</span> | ||
| <span style="color:green;">'''Yes'''</span> | | <span style="color:green;">'''Yes'''</span> | ||
| [[File:YIELD FOOD.png|25px]] <span style="color:red;">''' | | [[File:YIELD FOOD.png|25px]] <span style="color:red;">'''3'''</span> Food<br>[[File:YIELD IRON.png|25px]] <span style="color:red;">'''1'''</span> Iron | ||
| [[File:IMPROVEMENT APADANA.png|25px]] The Apadana<br>[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate<br>[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse<br>[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis | | [[File:IMPROVEMENT APADANA.png|25px]] The Apadana<br>[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate<br>[[File:IMPROVEMENT THE JEBEL BARKAL.png|25px]] The Jebel Barkal (DLC)<br>[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse<br>[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis<br>[[File:IMPROVEMENT THE ROYAL LIBRARY.png|25px]] The Royal Library (DLC) | ||
|- | |- | ||
| [[File:CULTURE STRONG.png|55px]] Strong | | [[File:CULTURE STRONG.png|55px]] Strong | ||
| Line 35: | Line 35: | ||
| <span style="color:green;">'''2'''</span> | | <span style="color:green;">'''2'''</span> | ||
| <span style="color:green;">'''Yes'''</span> | | <span style="color:green;">'''Yes'''</span> | ||
| [[File:YIELD FOOD.png|25px]] <span style="color:red;">''' | | [[File:YIELD FOOD.png|25px]] <span style="color:red;">'''4'''</span> Food<br>[[File:YIELD IRON.png|25px]] <span style="color:red;">'''1'''</span> Iron<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''1'''</span> Stone | ||
| [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis<br>[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus<br>[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum<br>[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum | | [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis<br>[[File:IMPROVEMENT AL KHAZNEH.png|25px]] Al Khazneh (DLC)<br>[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus<br>[[File:IMPROVEMENT THE COTHON.png|25px]] The Cothon (DLC)<br>[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum<br>[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum | ||
|- | |- | ||
| [[File:CULTURE LEGENDARY.png|55px]] Legendary | | [[File:CULTURE LEGENDARY.png|55px]] Legendary | ||
| Line 44: | Line 44: | ||
| <span style="color:green;">'''3'''</span> | | <span style="color:green;">'''3'''</span> | ||
| <span style="color:green;">'''Yes'''</span> | | <span style="color:green;">'''Yes'''</span> | ||
| [[File:YIELD FOOD.png|25px]] <span style="color:red;">''' | | [[File:YIELD FOOD.png|25px]] <span style="color:red;">'''5'''</span> Food<br>[[File:YIELD IRON.png|25px]] <span style="color:red;">'''1'''</span> Iron<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''1'''</span> Stone<br>[[File:YIELD WOOD.png|25px]] <span style="color:red;">'''1'''</span> Wood | ||
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus<br>[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia<br>[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon<br>[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk | | [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus<br>[[File:IMPROVEMENT THE COLOSSEUM.png|25px]] The Colosseum (DLC)<br>[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia<br>[[File:IMPROVEMENT THE HELIOPOLIS.png|25px]] The Heliopolis (DLC)<br>[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon<br>[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk | ||
|} | |} | ||
== Improvements == | == Improvements == | ||
Improvements are constructed by Worker units can be used to | Improvements are constructed by Worker units can be used to grant various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources. | ||
Improvements without a Specialist will increase the City's [[File:YIELD MAINTENANCE.png|25px]] Maintenance. | Improvements without a Specialist will increase the City's [[File:YIELD MAINTENANCE.png|25px]] Maintenance. | ||
| Line 163: | Line 163: | ||
|- | |- | ||
| '''Garrison'''<br>[[File:IMPROVEMENT GARRISON 1.png|80px]] | | '''Garrison'''<br>[[File:IMPROVEMENT GARRISON 1.png|80px]] | ||
| [[File:Icon Defense.png]] <span style="color:green;">'''+20%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone | | [[File:Icon Defense.png]] <span style="color:green;">'''+20%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone | ||
| [[File:YIELD STONE.png|25px]] 80<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | | [[File:YIELD STONE.png|25px]] 80<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | ||
| '''Stronghold'''<br>[[File:IMPROVEMENT GARRISON 2.png|80px]] | | '''Stronghold'''<br>[[File:IMPROVEMENT GARRISON 2.png|80px]] | ||
| [[File:Icon Defense.png]] <span style="color:green;">'''+30%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone | | [[File:Icon Defense.png]] <span style="color:green;">'''+30%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>Enables tier 1 Nation Unit | ||
| [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 (5 years) | | [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 (5 years) | ||
| '''Citadel'''<br>[[File:IMPROVEMENT GARRISON 3.png|80px]] | | '''Citadel'''<br>[[File:IMPROVEMENT GARRISON 3.png|80px]] | ||
| [[File:Icon Defense.png]] <span style="color:green;">'''+40%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD MAINTENANCE.png|25px]] <span style="color:green;">'''-10%'''</span> Maintenance<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone | | [[File:Icon Defense.png]] <span style="color:green;">'''+40%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD MAINTENANCE.png|25px]] <span style="color:green;">'''-10%'''</span> Maintenance<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>Enables tier 2 Nation Unit | ||
| [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 (6 years) | | [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 (6 years) | ||
| 1 Active Law | | 1 Active Law | ||
| Line 218: | Line 218: | ||
|- | |- | ||
| '''Market'''<br>[[File:IMPROVEMENT MARKET.png|80px]] | | '''Market'''<br>[[File:IMPROVEMENT MARKET.png|80px]] | ||
| [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+20%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> | | [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+20%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adj. Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper | ||
| [[File:YIELD WOOD.png|25px]] 80 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | | [[File:YIELD WOOD.png|25px]] 80 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | ||
| '''Grocer'''<br>[[File:IMPROVEMENT GROCER.png|80px]] | | '''Grocer'''<br>[[File:IMPROVEMENT GROCER.png|80px]] | ||
| [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+30%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> | | [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+30%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adj. Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper | ||
| [[File:YIELD WOOD.png|25px]] 100 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (5 years) | | [[File:YIELD WOOD.png|25px]] 100 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (5 years) | ||
| '''Fair'''<br>[[File:IMPROVEMENT FAIR.png|80px]] | | '''Fair'''<br>[[File:IMPROVEMENT FAIR.png|80px]] | ||
| [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+50%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> | | [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+50%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adj. Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper | ||
| [[File:YIELD WOOD.png|25px]] 120 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (6 years) | | [[File:YIELD WOOD.png|25px]] 120 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (6 years) | ||
| [[File:TECH COINAGE.png|25px]] Coinage<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | | [[File:TECH COINAGE.png|25px]] Coinage<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | ||
|- | |- | ||
| '''Barracks'''<br>[[File:IMPROVEMENT BARRACKS.png|80px]] | | '''Barracks'''<br>[[File:IMPROVEMENT BARRACKS.png|80px]] | ||
| <span style="color:green;">'''+10'''</span> XP | | <span style="color:green;">'''+10'''</span> XP yearly for Idle Melee Units<br>[[File:IMPROVEMENT GARRISON 1.png|25px]] <span style="color:green;">'''+20%'''</span> Adj. Garrison Yield<br>[[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20%'''</span> Training<br>[[File:YIELD IRON.png|25px]] <span style="color:red;">'''-2'''</span> Iron<br>[[File:SPECIALIST OFFICER.png|25px]] Enables Officers | ||
| [[File:YIELD STONE.png|25px]] 40<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | | [[File:YIELD STONE.png|25px]] 40<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | ||
| | | | ||
| Line 240: | Line 240: | ||
|- | |- | ||
| '''Range'''<br>[[File:IMPROVEMENT RANGE.png|80px]] | | '''Range'''<br>[[File:IMPROVEMENT RANGE.png|80px]] | ||
| <span style="color:green;">'''+10'''</span> XP | | <span style="color:green;">'''+10'''</span> XP yearly for Idle Ranged Units<br>[[File:IMPROVEMENT GARRISON 1.png|25px]] <span style="color:green;">'''+20%'''</span> Adj. Garrison Yield<br>[[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20%'''</span> Training<br>[[File:YIELD WOOD.png|25px]] <span style="color:red;">'''-2'''</span> Wood<br>[[File:SPECIALIST OFFICER.png|25px]] Enables Officers | ||
| [[File:YIELD WOOD.png|25px]] 40 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | | [[File:YIELD WOOD.png|25px]] 40 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 (4 years) | ||
| | | | ||
| Line 496: | Line 496: | ||
| Weak | | Weak | ||
| River | | River | ||
|- | |||
| [[File:IMPROVEMENT THE JERWAN AQUEDUCT.png|100px]] The Jerwan Aqueduct (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year<br>[[File:YIELD GROWTH.png|25px]] +2 Growth<br> (On Completion) Free Farmer specialist in Farms adjacent to the Wonder | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD STONE.png|25px]] 400 Stone<br>[[File:YIELD IRON.png|25px]] 200 Iron<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years | |||
| Weak | |||
| Mountain or Volcano | |||
|- | |- | ||
| [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle | | [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle | ||
| Line 508: | Line 514: | ||
| Weak | | Weak | ||
| Arid or Sand | | Arid or Sand | ||
|- | |||
| [[File:IMPROVEMENT THE YAZILIKAYA.png|100px]] The Yazilikaya (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year<br>[[File:YIELD CIVICS.png|25px]] State Religion Cities produce +20% more Civics. | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD STONE.png|25px]] 600 Stone<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years | |||
| Weak | |||
| Holy City OR Adjacent Mountain | |||
|- | |- | ||
| [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat | | [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat | ||
| Line 526: | Line 538: | ||
| Developing | | Developing | ||
| Adjacent City Center | | Adjacent City Center | ||
|- | |||
| [[File:IMPROVEMENT THE JEBEL BARKAL.png|100px]] The Jebel Barkal (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year<br>[[File:YIELD CULTURE.png|25px]] +2 Culture per year, per Religion in the city that builds it<br> | |||
On completion, gain 1 Random Temple [All Cities] | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD STONE.png|25px]] 900 Stone<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years | |||
| Developing | |||
| Hill | |||
|- | |- | ||
| [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse | | [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse | ||
| Line 538: | Line 557: | ||
| Developing | | Developing | ||
| Hill | | Hill | ||
|- | |||
| [[File:IMPROVEMENT THE ROYAL LIBRARY.png|100px]] The Royal Library (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year<br>[[File:YIELD CIVICS.png|25px]] +20 Civics per year (global)<br>[[File:YIELD SCIENCE.png|25px]] Connected Foreign Cities give Science | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD STONE.png|25px]] 600 Stone<br>[[File:YIELD WOOD.png|25px]] 300 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years | |||
| Developing | |||
| Adjacent to City Center | |||
|- | |||
| [[File:IMPROVEMENT AL KHAZNEH.png|100px]] Al Khazneh (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year<br>[[File:YIELD MONEY.png|25px]] Connected Cities gain +20% Money<br>On completion gain +3 Caravans | |||
| [[File:YIELD CIVICS.png|25px]] 300 Civics<br>[[File:YIELD STONE.png|25px]] 1200 Stone<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years | |||
| Developing | |||
| Adjacent to Mountain | |||
|- | |- | ||
| [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis | | [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis | ||
| Line 548: | Line 579: | ||
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year<br>[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection<br>+1 Level for New Units | | [[File:YIELD CULTURE.png|25px]] +8 Culture per year<br>[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection<br>+1 Level for New Units | ||
| [[File:YIELD CIVICS.png|25px]] 300 Civics<br>[[File:YIELD STONE.png|25px]] 400 Stone<br>[[File:YIELD IRON.png|25px]] 800 Iron<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years | | [[File:YIELD CIVICS.png|25px]] 300 Civics<br>[[File:YIELD STONE.png|25px]] 400 Stone<br>[[File:YIELD IRON.png|25px]] 800 Iron<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years | ||
| Strong | |||
| Coastal Water | |||
|- | |||
| [[File:IMPROVEMENT THE COTHON.png|100px]] The Cothon (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year<br> +1 Level for New Ship Units from this city <br> +10 XP per year for all Ship units<br>Creates a Trireme Unit every 10 years | |||
| [[File:YIELD CIVICS.png|25px]] 300 Civics<br>[[File:YIELD STONE.png|25px]] 600 Stone<br>[[File:YIELD WOOD.png|25px]] 600 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years | |||
| Strong | | Strong | ||
| Coastal Water | | Coastal Water | ||
| Line 568: | Line 605: | ||
| Legendary | | Legendary | ||
| Adjacent City Center | | Adjacent City Center | ||
|- | |||
| [[File:IMPROVEMENT THE COLOSSEUM.png|100px]] The Colosseum (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year<br>[[File:YIELD TRAINING.png|25px]] +1 Training per year, per Population<br>Creates a Swordsman unit every 10 years | |||
| [[File:YIELD CIVICS.png|25px]] 400 Civics<br>[[File:YIELD STONE.png|25px]] 1200 Stone<br>[[File:YIELD FOOD.png|25px]] 600 Food<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years | |||
| Legendary | |||
| Adjacent to River | |||
|- | |- | ||
| [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia | | [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia | ||
| Line 574: | Line 617: | ||
| Legendary | | Legendary | ||
| Holy City (Any Religion) | | Holy City (Any Religion) | ||
|- | |||
| [[File:IMPROVEMENT THE HELIOPOLIS.png|100px]] The Heliopolis (DLC) | |||
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year<br>[[File:YIELD ORDERS.png|25px]] +1 Order per year, per Shrine [All Cities] | |||
| [[File:YIELD CIVICS.png|25px]] 400 Civics<br>[[File:YIELD STONE.png|25px]] 1800 Stone<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years | |||
| Legendary | |||
| Arid or Sand tiles | |||
|- | |- | ||
| [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon | | [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon | ||
| Line 612: | Line 662: | ||
| [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40<br>[[File:YIELD STONE.png|25px]] 20 | | [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40<br>[[File:YIELD STONE.png|25px]] 20 | ||
| [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60<br>[[File:YIELD STONE.png|25px]] 40 | | [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60<br>[[File:YIELD STONE.png|25px]] 40 | ||
| [[File:YIELD MONEY.png|25px]] | | [[File:YIELD MONEY.png|25px]] 40 || [[File:YIELD MONEY.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80<br>[[File:YIELD STONE.png|25px]] 60 | ||
| [[File:YIELD MONEY.png|25px]] | | [[File:YIELD MONEY.png|25px]] 80<br>[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100<br>[[File:YIELD STONE.png|25px]] 80 | ||
| [[File:TECH ADMINISTRATION.png|25px]] Administration technology | | [[File:TECH ADMINISTRATION.png|25px]] Administration technology | ||
|- | |- | ||
| Line 619: | Line 669: | ||
| [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40<br>[[File:YIELD STONE.png|25px]] 20 | | [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40<br>[[File:YIELD STONE.png|25px]] 20 | ||
| [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60<br>[[File:YIELD STONE.png|25px]] 40 | | [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60<br>[[File:YIELD STONE.png|25px]] 40 | ||
| [[File:YIELD CIVICS.png|25px]] | | [[File:YIELD CIVICS.png|25px]] 4 || [[File:YIELD CIVICS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80<br>[[File:YIELD STONE.png|25px]] 60 | ||
| [[File:YIELD CIVICS.png|25px]] | | [[File:YIELD CIVICS.png|25px]] 8<br>[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100<br>[[File:YIELD STONE.png|25px]] 80 | ||
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology | | [[File:TECH RHETORIC.png|25px]] Rhetoric technology | ||
|- | |- | ||
| Line 626: | Line 676: | ||
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40<br>[[File:YIELD STONE.png|25px]] 20 | | [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40<br>[[File:YIELD STONE.png|25px]] 20 | ||
| [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60<br>[[File:YIELD STONE.png|25px]] 40 | | [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60<br>[[File:YIELD STONE.png|25px]] 40 | ||
| [[File:YIELD SCIENCE.png|25px]] | | [[File:YIELD SCIENCE.png|25px]] 4 || [[File:YIELD SCIENCE.png|25px]] 30 || [[File:YIELD CIVICS.png|25px]] 80<br>[[File:YIELD STONE.png|25px]] 60 | ||
| [[File:YIELD SCIENCE.png|25px]] | | [[File:YIELD SCIENCE.png|25px]] 8<br>[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100<br>[[File:YIELD STONE.png|25px]] 80 | ||
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology | | [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology | ||
|- | |- | ||
| Line 648: | Line 698: | ||
| || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60 | | || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60 | ||
| || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80 | | || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80 | ||
| || [[File:YIELD ORDERS.png|25px]] | | || [[File:YIELD ORDERS.png|25px]] 12 || [[File:YIELD CIVICS.png|25px]] 100 | ||
| [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat | | [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat | ||
|- | |- | ||
| Line 665: | Line 715: | ||
| Greece nation | | Greece nation | ||
|- | |- | ||
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || | | Camel Supply|| || Enables units with camels to be built in the city || [[File:YIELD CIVICS.png|25px]] 20 || || || || || || || || || || | ||
|- | |||
| Elephant Supply|| || Enables units with elephants to be built in the city || [[File:YIELD CIVICS.png|25px]] 20 || || || || || || || || || || | |||
|- | |||
| Horse Supply|| || Enables units with horses to be built in the city || [[File:YIELD CIVICS.png|25px]] 20 || || || || || || || || || || | |||
|- | |||
| [[File:PROJECT_MINT_1.png|50px]] Mint | |||
| [[File:YIELD MONEY.png|25px]] 1 Money/year per population || [[File:YIELD LEGITIMACY.png|25px]] 5 || [[File:YIELD CIVICS.png|25px]] 40 | |||
| [[File:YIELD MONEY.png|25px]] 2 Money/year per population || [[File:YIELD LEGITIMACY.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 60 | |||
| [[File:YIELD MONEY.png|25px]] 3 Money/year per population || [[File:YIELD LEGITIMACY.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 80 | |||
| [[File:YIELD MONEY.png|25px]] 4 Money/year per population || [[File:YIELD LEGITIMACY.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100 | |||
| Wrath of Gods DLC | |||
|- | |||
| [[File:PROJECT_ENROLLMENT_POST.png|50px]] Enrollment Post | |||
| -25% production time for Warriors|||| [[File:YIELD CIVICS.png|25px]] 60 || || || || || || || || || || Requires "Third Founder" trait (ex. Marius - Rome)<br> Wonders and Dynasties DLC | |||
|- | |||
| [[File:PROJECT_ENROLLMENT_POST.png|50px]] Syncretism | |||
| [[File:YIELD ORDERS.png|25px]] +0.5|| +10 Hittite Paganism Option || [[File:YIELD CIVICS.png|25px]] 60 || || || || || || || || || || Requires "Syncretism" trait (ex. Puduhepa - Hatti)<br> Wonders and Dynasties DLC | |||
|- | |||
| [[File:PROJECT_FOUND_RELIGION.png|50px]] Found Religion | |||
| || Found Religion || [[File:YIELD CIVICS.png|25px]] 80 || || || || || || || || || || Requires "Found Religion" trait (ex. Shapur - Persia<br> Wonders and Dynasties DLC | |||
|- | |||
| [[File:PROJECT_OPULENCE.png|50px]] Opulence | |||
| || +1 VP<br> [[File:YIELD MAINTENANCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 100<BR>[[File:YIELD MONEY.png|25px]] 500 || || || || || || || || || || Requires Min Developing Culture, City Luxury and Estates<br> Behind the Throne DLC | |||
|- | |||
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || +10% HP || 1 Year || || || || || || || || || || City has below 20 HP | |||
|} | |} | ||
Latest revision as of 17:08, 15 December 2025

Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2
Culture and
+2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.
During war a City's HP bar will be shown. Once a City's HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns (1 turn per culture level it had achieved prior to its capture). If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the unit's owner. Each point of HP damage also reduces a City's yields by 2.5% until repaired. Cities regain 1 HP each year.
Culture level
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces
Discontent unless the
Monetary Reform law has been passed.
Improvements
Improvements are constructed by Worker units can be used to grant various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.
Improvements without a Specialist will increase the City's
Maintenance.
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements
Rural improvements
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.
Urban improvements
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city's Culture Level by one for each tier. Urban improvements can be constructed on
Urban,
Arid,
Lush or
Temperate tiles, and
Sand tiles if the city is run by a family of Clerics, but only if one the following is true:
- An urban tile.
- A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.
- A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.
Hamlets
Once the City reaches at least Developing Culture Level and the Nation has the
Polis technology, Workers will be able to construct Hamlets the cost of 40
Stone and 1
Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.
Shrines
Shrines require the
Divination technology, 40
Stone and 1
Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation's Paganism Religion and enabling the
Acolyte specialist. Each Shrine can only be built once unless the
Polytheism law is passed.
World religion improvements
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.
Specialists
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist's production cost increases with each one built in a city.
Rural specialists
Rural specialists produce
1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.
Urban specialists
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.
- Training an Apprentice specialist costs 40
Food and 40
Civics and produces a bonus of
2 Science each year. - Upgrading to Master specialist costs 60
Food and 60
Civics and produces a bonus of
3 Science each year. - Upgrading to Elder specialist costs 80
Food and 80
Civics and produces a bonus of
4 Science each year.
Wonders of the World
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.
Projects
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.
Defenses
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.
Suppress Dissent
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100
Training and 60
Discontent.


