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		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1396</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1396"/>
		<updated>2025-03-13T21:58:23Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Behind the Throne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;br /&gt;
&lt;br /&gt;
== Wonders and Dynasties ==&lt;br /&gt;
[[File:Wonders and Dynasties.jpg|thumb|400px|[https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--wonders-and-dynasties Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wonders_and_dynasties GOG]]]&lt;br /&gt;
Old World - Wonders and Dynasties introduces 30 unique ways of starting your game with the addition of new rulers, alongside eight new wonders with which to leave a lasting legacy.&lt;br /&gt;
&lt;br /&gt;
Each empire has received multiple new leaders to choose from, bringing additional starting conditions, family trees, traits, and events with them. Rule with an iron fist using Sulla’s unique Dictator trait, be the envy of other monarchs with Khufu’s ability to build countless wonders at reduced cost, or quickly forge a massive empire with Nebuchadnezzar’s rapid expansion. New wonders are at your disposal to open up new opportunities throughout a campaign – acquire free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties includes:&lt;br /&gt;
* 100+ new dynasty-related events including assassination attempts, state dinners, and varied interactions between historical characters across dynasties, cultures, and nations. Rewrite history from the turbulent relations between Nero &amp;amp; Agrippina, to the murder of Stateira.&lt;br /&gt;
* 21 new character traits centering on the new dynasties. Each trait is unique to a specific character and adds new challenges and opportunities at court or in the field.&lt;br /&gt;
* 8 new wonders with powerful bonuses and modifiers that can fundamentally change your approach. Whether you rely on the scientific benefits of the Royal Library, the power of faith provided by the Jebel Barkal, or the endless sea of triremes granted by the Cothon, you can seek out new opportunities through these testaments to human ambition.&lt;br /&gt;
* 120 new historical characters including:&lt;br /&gt;
** Hannibal, the fearsome Carthaginian general and statesman&lt;br /&gt;
** Hanno the Navigator, famed explorer of the western coast of Africa&lt;br /&gt;
** Akhenaten, founder of the monotheistic religion Atenism&lt;br /&gt;
** Hammurabi, revered lawgiver and king&lt;br /&gt;
** Stateira, progeny of the last Achaemenid shahanshah of Persia&lt;br /&gt;
** Shammuramat, the inspiration for legendary Assyrian warrior-queen Semiramis&lt;br /&gt;
&lt;br /&gt;
Reign supreme in the ancient world with Wonders and Dynasties – lead one of numerous new dynasties to greatness and erect magnificent new monuments to leave your mark on the world.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:Behind the Throne.jpg|thumb|400px|[https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_behind_the_throne GOG]]]&lt;br /&gt;
Old World - Behind the Throne introduces the machinations of the royal court with new mechanics, rivalries, and the ability to leverage your power with opulence projects that bring you closer to victory.&lt;br /&gt;
&lt;br /&gt;
New historical characters take center stage in the role of advisors, viziers, aristocrats, and courtiers. These rising stars bring their own ambitions, desires, and drives with them. Will your statesmen change allegiances multiple times throughout their lives or will you be able to put an end to their double-dealing antics? Will you let the throne of Babylon be usurped by pretenders? Or will your greatest general betray you after a long life of service? Let others manage your cities and befriend them, or watch as they turn into dangerous rivals fueled by a thirst for power.&lt;br /&gt;
&lt;br /&gt;
Old World - Behind the Throne includes:&lt;br /&gt;
* 350+ new events centering around court politics, intrigue, and personal ambition. The world behind the throne is a complex web of deceit, personal goals, and opportunities.&lt;br /&gt;
* New historical characters&lt;br /&gt;
** Alcibiades, Athenian statesman, and notorious political double-crosser.&lt;br /&gt;
** Enlil-nadin-shumi, usurper of the throne of Babylon.&lt;br /&gt;
** Harpagus, Kingmaker of Akkad.&lt;br /&gt;
** Bardaisan, scientist, scholar, and philosopher of Assyria.&lt;br /&gt;
** Mago the Author, Carthaginian writer on agriculture.&lt;br /&gt;
** Avicenna, famed philosopher from Persia.&lt;br /&gt;
* New projects and improvements&lt;br /&gt;
** Estates, expensive new, improvements with a wide variety of benefits.&lt;br /&gt;
** Opulence, a new project made possible by Estates. Use your wealth to generate additional victory points.&lt;br /&gt;
** Slums, which balance faster population growth with risk of rebellion.&lt;br /&gt;
* New Gameplay mechanics&lt;br /&gt;
** &#039;&#039;&#039;Rising Stars&#039;&#039;&#039; - Powerful non-leader characters who present dangers and opportunities as they accumulate experience, triggering a wide range of events with both negative and positive effects. If they become too much of a nuisance, there’s always ways of “dealing” with them.&lt;br /&gt;
** &#039;&#039;&#039;Stress &amp;amp; Revelry&#039;&#039;&#039; - Stymied ambitions, jealous lovers, raging barbarians, and much more can all take their toll on a ruler. Will your ruler indulge in hedonistic pursuits to escape the stress?&lt;br /&gt;
** &#039;&#039;&#039;The Grand Vizier&#039;&#039;&#039; - Take the minutiae of managing your cities off your plate, handing control to Viziers who will manage based on their personalities. Wise Viziers will focus on culture, courageous ones will recruit military units faster, while disciplined ones create specialists and special projects faster. Be warned, though – power corrupts, and a trusted Vizier might turn their gaze towards your throne.&lt;br /&gt;
** &#039;&#039;&#039;New Political Eras&#039;&#039;&#039; - Civil wars, grand reforms, and periods of corruption and decadence will bring forth new challenges for your empire as a whole.&lt;br /&gt;
&lt;br /&gt;
Fall victim to the schemes of the court, or wield them to your advantage – with rising stars, budding rivalries, and ample revelry, anything is possible both upon and behind the throne.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:Behind the Throne.jpg|thumb|400px|[https://store.epicgames.com/en-US/p/old-world--wrath-of-gods Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wrath_of_gods GOG]]]&lt;br /&gt;
Old World - Wrath of Gods introduces natural disasters to the base game in the form of nine calamities ranging from devastating droughts to map-changing earthquakes. Adapt to them and use them to your advantage, or watch your empire crumble under the forces of nature. Meanwhile, the playable kingdom of Aksum comes with its own leaders, character traits, units, projects, and buildings, and the new Wrath of Gods scenario features a multitude of unique mechanics to tell the mythical tale of a nation’s founding under the watchful eyes of its gods.&lt;br /&gt;
&lt;br /&gt;
Old World - Wrath of Gods includes:&lt;br /&gt;
* 9 calamities with significant gameplay effects – from terrain transformations that impact the strategic map to benefits for military units that have been suitably adapted. Wildfires, floods, tsunamis, hurricanes, plagues, droughts, sandstorms, volcanic eruptions, and earthquakes can devastate the world, and turn the tide of history itself.&lt;br /&gt;
* A unique Wrath of Gods scenario telling the story of a nation’s founding – four nation-specific pagan gods will present their demands and expectations, rewarding the player with blessings when appeased, or striking them with calamities when enraged. Not all deities can be kept satisfied at all times, and each god’s level of wrath can be influenced through player actions – how will you choose which gods to favor?&lt;br /&gt;
* 200+ new events tied to calamities and their consequences – rebuild after devastating natural disasters to show your resolve, mourn the loss of life with your people as a display of compassion, or seek opportunity in even the most dire of circumstances.&lt;br /&gt;
* 26 new projects, 8 new character traits, and new missions to strengthen your nation as it faces the devastation and hardships of natural disasters. How will you care for those stricken by plague? Which projects will you undertake in response to floods and earthquakes?&lt;br /&gt;
* Two new map scripts featuring unique game settings that transform the world as the years go on – from massive mountain ranges that become passable over time to islands with receding coastlines, dynamic terrain introduces strategic considerations that unlock new opportunities and threats.&lt;br /&gt;
&lt;br /&gt;
In addition to the above, Wrath of Gods will introduce Aksum – one of the four great powers of the era, known in particular for its dominance in the Red Sea – as a new playable kingdom, alongside five historical leaders to choose from. Play as Kaleb or Ezana to focus on the religious aspects of Aksum, lead as the intimidating Gudit and use terror to manipulate your detractors, prosper as the cunning Makeda as she wields diplomacy to her advantage, or conquer as Gadarat himself, one of the earliest kings of Aksum, known for having expanded the city state into a mighty empire. Two new units, unique events, and unique character traits alongside additional missions, improvements, and buildings (including the renowned steles of Aksum) add an array of options to anyone who wishes to play as this powerful kingdom from the Horn of Africa.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1395</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1395"/>
		<updated>2025-03-13T21:56:25Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;br /&gt;
&lt;br /&gt;
== Wonders and Dynasties ==&lt;br /&gt;
[[File:Wonders and Dynasties.jpg|thumb|400px|[https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--wonders-and-dynasties Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wonders_and_dynasties GOG]]]&lt;br /&gt;
Old World - Wonders and Dynasties introduces 30 unique ways of starting your game with the addition of new rulers, alongside eight new wonders with which to leave a lasting legacy.&lt;br /&gt;
&lt;br /&gt;
Each empire has received multiple new leaders to choose from, bringing additional starting conditions, family trees, traits, and events with them. Rule with an iron fist using Sulla’s unique Dictator trait, be the envy of other monarchs with Khufu’s ability to build countless wonders at reduced cost, or quickly forge a massive empire with Nebuchadnezzar’s rapid expansion. New wonders are at your disposal to open up new opportunities throughout a campaign – acquire free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties includes:&lt;br /&gt;
* 100+ new dynasty-related events including assassination attempts, state dinners, and varied interactions between historical characters across dynasties, cultures, and nations. Rewrite history from the turbulent relations between Nero &amp;amp; Agrippina, to the murder of Stateira.&lt;br /&gt;
* 21 new character traits centering on the new dynasties. Each trait is unique to a specific character and adds new challenges and opportunities at court or in the field.&lt;br /&gt;
* 8 new wonders with powerful bonuses and modifiers that can fundamentally change your approach. Whether you rely on the scientific benefits of the Royal Library, the power of faith provided by the Jebel Barkal, or the endless sea of triremes granted by the Cothon, you can seek out new opportunities through these testaments to human ambition.&lt;br /&gt;
* 120 new historical characters including:&lt;br /&gt;
** Hannibal, the fearsome Carthaginian general and statesman&lt;br /&gt;
** Hanno the Navigator, famed explorer of the western coast of Africa&lt;br /&gt;
** Akhenaten, founder of the monotheistic religion Atenism&lt;br /&gt;
** Hammurabi, revered lawgiver and king&lt;br /&gt;
** Stateira, progeny of the last Achaemenid shahanshah of Persia&lt;br /&gt;
** Shammuramat, the inspiration for legendary Assyrian warrior-queen Semiramis&lt;br /&gt;
&lt;br /&gt;
Reign supreme in the ancient world with Wonders and Dynasties – lead one of numerous new dynasties to greatness and erect magnificent new monuments to leave your mark on the world.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:Behind the Throne.jpg|thumb|400px|[https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_behind_the_throne GOG]]]&lt;br /&gt;
Old World - Behind the Throne introduces the machinations of the royal court with new mechanics, rivalries, and the ability to leverage your power with opulence projects that bring you closer to victory.&lt;br /&gt;
&lt;br /&gt;
New historical characters take center stage in the role of advisors, viziers, aristocrats, and courtiers. These rising stars bring their own ambitions, desires, and drives with them. Will your statesmen change allegiances multiple times throughout their lives or will you be able to put an end to their double-dealing antics? Will you let the throne of Babylon be usurped by pretenders? Or will your greatest general betray you after a long life of service? Let others manage your cities and befriend them, or watch as they turn into dangerous rivals fueled by a thirst for power.&lt;br /&gt;
&lt;br /&gt;
Old World - Behind the Throne includes:&lt;br /&gt;
* 350+ new events centering around court politics, intrigue, and personal ambition. The world behind the throne is a complex web of deceit, personal goals, and opportunities.&lt;br /&gt;
* New historical characters&lt;br /&gt;
** Alcibiades, Athenian statesman, and notorious political double-crosser.&lt;br /&gt;
** Enlil-nadin-shumi, usurper of the throne of Babylon.&lt;br /&gt;
** Harpagus, Kingmaker of Akkad.&lt;br /&gt;
** Bardaisan, scientist, scholar, and philosopher of Assyria.&lt;br /&gt;
** Mago the Author, Carthaginian writer on agriculture.&lt;br /&gt;
** Avicenna, famed philosopher from Persia.&lt;br /&gt;
* New projects and improvements&lt;br /&gt;
** Estates, expensive new, improvements with a wide variety of benefits.&lt;br /&gt;
** Opulence, a new project made possible by Estates. Use your wealth to generate additional victory points.&lt;br /&gt;
** Slums, which balance faster population growth with risk of rebellion.&lt;br /&gt;
* New Gameplay mechanics&lt;br /&gt;
** &#039;&#039;&#039;Rising Stars&#039;&#039;&#039; - Powerful non-leader characters who present dangers and opportunities as they accumulate experience, triggering a wide range of events with both negative and positive effects. If they become too much of a nuisance, there’s always ways of “dealing” with them.&lt;br /&gt;
** &#039;&#039;&#039;Stress &amp;amp; Revelry&#039;&#039;&#039; - Stymied ambitions, jealous lovers, raging barbarians, and much more can all take their toll on a ruler. Will your ruler indulge in hedonistic pursuits to escape the stress?&lt;br /&gt;
** &#039;&#039;&#039;The Grand Vizier&#039;&#039;&#039; - Take the minutiae of managing your cities off your plate, handing control to Viziers who will manage based on their personalities. Wise Viziers will focus on culture, courageous ones will recruit military units faster, while disciplined ones create specialists and special projects faster. Be warned, though – power corrupts, and a trusted Vizier might turn their gaze towards your throne.&lt;br /&gt;
** &#039;&#039;&#039;New Political Eras&#039;&#039;&#039; - Civil wars, grand reforms, and periods of corruption and decadence will bring forth new challenges for your empire as a whole.&lt;br /&gt;
&lt;br /&gt;
Fall victim to the schemes of the court, or wield them to your advantage – with rising stars, budding rivalries, and ample revelry, anything is possible both upon and behind the throne.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:https://store.steampowered.com/app/3406150/Old_World__Wrath_of_Gods/.jpg|thumb|400px|[https://store.epicgames.com/en-US/p/old-world--wrath-of-gods Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wrath_of_gods GOG]]]&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Wrath_of_Gods.jpg&amp;diff=1394</id>
		<title>File:Wrath of Gods.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Wrath_of_Gods.jpg&amp;diff=1394"/>
		<updated>2025-03-13T21:55:18Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1393</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1393"/>
		<updated>2025-03-13T21:54:44Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;br /&gt;
&lt;br /&gt;
== Wonders and Dynasties ==&lt;br /&gt;
[[File:Wonders and Dynasties.jpg|thumb|400px|[https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/ Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--wonders-and-dynasties Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wonders_and_dynasties GOG]]]&lt;br /&gt;
Old World - Wonders and Dynasties introduces 30 unique ways of starting your game with the addition of new rulers, alongside eight new wonders with which to leave a lasting legacy.&lt;br /&gt;
&lt;br /&gt;
Each empire has received multiple new leaders to choose from, bringing additional starting conditions, family trees, traits, and events with them. Rule with an iron fist using Sulla’s unique Dictator trait, be the envy of other monarchs with Khufu’s ability to build countless wonders at reduced cost, or quickly forge a massive empire with Nebuchadnezzar’s rapid expansion. New wonders are at your disposal to open up new opportunities throughout a campaign – acquire free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties includes:&lt;br /&gt;
* 100+ new dynasty-related events including assassination attempts, state dinners, and varied interactions between historical characters across dynasties, cultures, and nations. Rewrite history from the turbulent relations between Nero &amp;amp; Agrippina, to the murder of Stateira.&lt;br /&gt;
* 21 new character traits centering on the new dynasties. Each trait is unique to a specific character and adds new challenges and opportunities at court or in the field.&lt;br /&gt;
* 8 new wonders with powerful bonuses and modifiers that can fundamentally change your approach. Whether you rely on the scientific benefits of the Royal Library, the power of faith provided by the Jebel Barkal, or the endless sea of triremes granted by the Cothon, you can seek out new opportunities through these testaments to human ambition.&lt;br /&gt;
* 120 new historical characters including:&lt;br /&gt;
** Hannibal, the fearsome Carthaginian general and statesman&lt;br /&gt;
** Hanno the Navigator, famed explorer of the western coast of Africa&lt;br /&gt;
** Akhenaten, founder of the monotheistic religion Atenism&lt;br /&gt;
** Hammurabi, revered lawgiver and king&lt;br /&gt;
** Stateira, progeny of the last Achaemenid shahanshah of Persia&lt;br /&gt;
** Shammuramat, the inspiration for legendary Assyrian warrior-queen Semiramis&lt;br /&gt;
&lt;br /&gt;
Reign supreme in the ancient world with Wonders and Dynasties – lead one of numerous new dynasties to greatness and erect magnificent new monuments to leave your mark on the world.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:Behind the Throne.jpg|thumb|400px|[https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/ Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_behind_the_throne GOG]]]&lt;br /&gt;
Old World - Behind the Throne introduces the machinations of the royal court with new mechanics, rivalries, and the ability to leverage your power with opulence projects that bring you closer to victory.&lt;br /&gt;
&lt;br /&gt;
New historical characters take center stage in the role of advisors, viziers, aristocrats, and courtiers. These rising stars bring their own ambitions, desires, and drives with them. Will your statesmen change allegiances multiple times throughout their lives or will you be able to put an end to their double-dealing antics? Will you let the throne of Babylon be usurped by pretenders? Or will your greatest general betray you after a long life of service? Let others manage your cities and befriend them, or watch as they turn into dangerous rivals fueled by a thirst for power.&lt;br /&gt;
&lt;br /&gt;
Old World - Behind the Throne includes:&lt;br /&gt;
* 350+ new events centering around court politics, intrigue, and personal ambition. The world behind the throne is a complex web of deceit, personal goals, and opportunities.&lt;br /&gt;
* New historical characters&lt;br /&gt;
** Alcibiades, Athenian statesman, and notorious political double-crosser.&lt;br /&gt;
** Enlil-nadin-shumi, usurper of the throne of Babylon.&lt;br /&gt;
** Harpagus, Kingmaker of Akkad.&lt;br /&gt;
** Bardaisan, scientist, scholar, and philosopher of Assyria.&lt;br /&gt;
** Mago the Author, Carthaginian writer on agriculture.&lt;br /&gt;
** Avicenna, famed philosopher from Persia.&lt;br /&gt;
* New projects and improvements&lt;br /&gt;
** Estates, expensive new, improvements with a wide variety of benefits.&lt;br /&gt;
** Opulence, a new project made possible by Estates. Use your wealth to generate additional victory points.&lt;br /&gt;
** Slums, which balance faster population growth with risk of rebellion.&lt;br /&gt;
* New Gameplay mechanics&lt;br /&gt;
** &#039;&#039;&#039;Rising Stars&#039;&#039;&#039; - Powerful non-leader characters who present dangers and opportunities as they accumulate experience, triggering a wide range of events with both negative and positive effects. If they become too much of a nuisance, there’s always ways of “dealing” with them.&lt;br /&gt;
** &#039;&#039;&#039;Stress &amp;amp; Revelry&#039;&#039;&#039; - Stymied ambitions, jealous lovers, raging barbarians, and much more can all take their toll on a ruler. Will your ruler indulge in hedonistic pursuits to escape the stress?&lt;br /&gt;
** &#039;&#039;&#039;The Grand Vizier&#039;&#039;&#039; - Take the minutiae of managing your cities off your plate, handing control to Viziers who will manage based on their personalities. Wise Viziers will focus on culture, courageous ones will recruit military units faster, while disciplined ones create specialists and special projects faster. Be warned, though – power corrupts, and a trusted Vizier might turn their gaze towards your throne.&lt;br /&gt;
** &#039;&#039;&#039;New Political Eras&#039;&#039;&#039; - Civil wars, grand reforms, and periods of corruption and decadence will bring forth new challenges for your empire as a whole.&lt;br /&gt;
&lt;br /&gt;
Fall victim to the schemes of the court, or wield them to your advantage – with rising stars, budding rivalries, and ample revelry, anything is possible both upon and behind the throne.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1392</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1392"/>
		<updated>2025-03-13T21:50:28Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;br /&gt;
&lt;br /&gt;
== Wonders and Dynasties ==&lt;br /&gt;
[[File:Wonders and Dynasties.jpg|thumb|400px|[https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/ Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--wonders-and-dynasties Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wonders_and_dynasties GOG]]]&lt;br /&gt;
Old World - Wonders and Dynasties introduces 30 unique ways of starting your game with the addition of new rulers, alongside eight new wonders with which to leave a lasting legacy.&lt;br /&gt;
&lt;br /&gt;
Each empire has received multiple new leaders to choose from, bringing additional starting conditions, family trees, traits, and events with them. Rule with an iron fist using Sulla’s unique Dictator trait, be the envy of other monarchs with Khufu’s ability to build countless wonders at reduced cost, or quickly forge a massive empire with Nebuchadnezzar’s rapid expansion. New wonders are at your disposal to open up new opportunities throughout a campaign – acquire free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties includes:&lt;br /&gt;
* 100+ new dynasty-related events including assassination attempts, state dinners, and varied interactions between historical characters across dynasties, cultures, and nations. Rewrite history from the turbulent relations between Nero &amp;amp; Agrippina, to the murder of Stateira.&lt;br /&gt;
* 21 new character traits centering on the new dynasties. Each trait is unique to a specific character and adds new challenges and opportunities at court or in the field.&lt;br /&gt;
* 8 new wonders with powerful bonuses and modifiers that can fundamentally change your approach. Whether you rely on the scientific benefits of the Royal Library, the power of faith provided by the Jebel Barkal, or the endless sea of triremes granted by the Cothon, you can seek out new opportunities through these testaments to human ambition.&lt;br /&gt;
* 120 new historical characters including:&lt;br /&gt;
** Hannibal, the fearsome Carthaginian general and statesman&lt;br /&gt;
** Hanno the Navigator, famed explorer of the western coast of Africa&lt;br /&gt;
** Akhenaten, founder of the monotheistic religion Atenism&lt;br /&gt;
** Hammurabi, revered lawgiver and king&lt;br /&gt;
** Stateira, progeny of the last Achaemenid shahanshah of Persia&lt;br /&gt;
** Shammuramat, the inspiration for legendary Assyrian warrior-queen Semiramis&lt;br /&gt;
&lt;br /&gt;
Reign supreme in the ancient world with Wonders and Dynasties – lead one of numerous new dynasties to greatness and erect magnificent new monuments to leave your mark on the world.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:Behind the Throne.jpg|thumb|400px|[https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/ Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_behind_the_throne GOG]]]&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Behind_the_Throne.jpg&amp;diff=1391</id>
		<title>File:Behind the Throne.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Behind_the_Throne.jpg&amp;diff=1391"/>
		<updated>2025-03-13T21:49:09Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1390</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1390"/>
		<updated>2025-03-13T20:51:30Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;br /&gt;
&lt;br /&gt;
== Wonders and Dynasties ==&lt;br /&gt;
[[File:Wonders and Dynasties.jpg|thumb|400px|[https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/ Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--wonders-and-dynasties Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wonders_and_dynasties GOG]]]&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties introduces 30 unique ways of starting your game with the addition of new rulers, alongside eight new wonders with which to leave a lasting legacy.&lt;br /&gt;
&lt;br /&gt;
Each empire has received multiple new leaders to choose from, bringing additional starting conditions, family trees, traits, and events with them. Rule with an iron fist using Sulla’s unique Dictator trait, be the envy of other monarchs with Khufu’s ability to build countless wonders at reduced cost, or quickly forge a massive empire with Nebuchadnezzar’s rapid expansion. New wonders are at your disposal to open up new opportunities throughout a campaign – acquire free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties includes:&lt;br /&gt;
* 100+ new dynasty-related events including assassination attempts, state dinners, and varied interactions between historical characters across dynasties, cultures, and nations. Rewrite history from the turbulent relations between Nero &amp;amp; Agrippina, to the murder of Stateira.&lt;br /&gt;
* 21 new character traits centering on the new dynasties. Each trait is unique to a specific character and adds new challenges and opportunities at court or in the field.&lt;br /&gt;
* 8 new wonders with powerful bonuses and modifiers that can fundamentally change your approach. Whether you rely on the scientific benefits of the Royal Library, the power of faith provided by the Jebel Barkal, or the endless sea of triremes granted by the Cothon, you can seek out new opportunities through these testaments to human ambition.&lt;br /&gt;
* 120 new historical characters including:&lt;br /&gt;
** Hannibal, the fearsome Carthaginian general and statesman&lt;br /&gt;
** Hanno the Navigator, famed explorer of the western coast of Africa&lt;br /&gt;
** Akhenaten, founder of the monotheistic religion Atenism&lt;br /&gt;
** Hammurabi, revered lawgiver and king&lt;br /&gt;
** Stateira, progeny of the last Achaemenid shahanshah of Persia&lt;br /&gt;
** Shammuramat, the inspiration for legendary Assyrian warrior-queen Semiramis&lt;br /&gt;
&lt;br /&gt;
Reign supreme in the ancient world with Wonders and Dynasties – lead one of numerous new dynasties to greatness and erect magnificent new monuments to leave your mark on the world.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Wonders_and_Dynasties.jpg&amp;diff=1389</id>
		<title>File:Wonders and Dynasties.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Wonders_and_Dynasties.jpg&amp;diff=1389"/>
		<updated>2025-03-13T20:49:25Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1388</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1388"/>
		<updated>2025-03-13T20:45:07Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Pharaohs of the Nile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1387</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1387"/>
		<updated>2025-03-13T20:44:31Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Pharaohs_of_the_Nile.jpg&amp;diff=1386</id>
		<title>File:Pharaohs of the Nile.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Pharaohs_of_the_Nile.jpg&amp;diff=1386"/>
		<updated>2025-03-13T20:41:00Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:The_Sacred_and_The_Profane.jpg&amp;diff=1385</id>
		<title>File:The Sacred and The Profane.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:The_Sacred_and_The_Profane.jpg&amp;diff=1385"/>
		<updated>2025-03-13T20:40:08Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: 76561198107421680 uploaded a new version of File:The Sacred and The Profane.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Heroes_of_the_Aegean.jpg&amp;diff=1384</id>
		<title>File:Heroes of the Aegean.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Heroes_of_the_Aegean.jpg&amp;diff=1384"/>
		<updated>2025-03-13T20:39:47Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: 76561198107421680 uploaded a new version of File:Heroes of the Aegean.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Template:HeaderTemplate&amp;diff=1377</id>
		<title>Template:HeaderTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Template:HeaderTemplate&amp;diff=1377"/>
		<updated>2024-06-18T13:05:15Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:Old World Logo.png|125px|link=https://store.steampowered.com/app/597180/Old_World/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Old World&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Old_World_Official_Wiki&amp;diff=1376</id>
		<title>Old World Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Old_World_Official_Wiki&amp;diff=1376"/>
		<updated>2023-06-30T08:13:27Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Old World]]&#039;&#039;&#039;&#039;&#039; is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com/app/597180/Old_World/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/eg4gBUV Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{Mainbox&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
[[File:PEDIA Normal.png|25px|link=]] [[Beginner&#039;s Guide]] • [[File:Replay.png|25px|link=]] [[Tutorial Video]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Nations&lt;br /&gt;
|content=&lt;br /&gt;
[[File:YIELD LEGITIMACY.png|25px|link=]] [[Nations]] • [[File:YIELD MONEY.png|25px|link=]] [[Resources]] • [[File:CITIES Normal.png|25px|link=]] [[Cities]] • [[File:YIELD SCIENCE.png|25px|link=]] [[Technology]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Individuals&lt;br /&gt;
|content=&lt;br /&gt;
[[File:YIELD GROWTH.png|25px|link=]] [[Characters]] • [[File:UNIT MILITIA.png|25px|link=]] [[Units]] • [[File:RATING CHARISMA.png|25px|link=]] [[Opinion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=The World&lt;br /&gt;
|content=&lt;br /&gt;
[[File:MISSION ADOPT RELIGION.png|25px|link=]] [[Religion]] • [[File:World maps.png|25px|link=]] [[Map]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Meta&lt;br /&gt;
|content=&lt;br /&gt;
[[File:UI HUD Icon Luxury.png|25px|link=]] [[Downloadable Content]] • [[File:PROJECT MOAT.png|25px|link=]] [[Game Editor]] • [[File:LAW ENGINEERING.png|25px|link=]] [[Modding]] • [[File:CULTURE STRONG.png|25px|link=]] [[Achievements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Want to help improve the wiki?&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. If you plan on making any major changes it is recommended you read the &#039;&#039;&#039;[[Project:Style|style guidelines]]&#039;&#039;&#039; first.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Old World, developed by Mohawk Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Template:MainTemplate&amp;diff=1375</id>
		<title>Template:MainTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Template:MainTemplate&amp;diff=1375"/>
		<updated>2023-06-30T08:13:20Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container&amp;quot;&amp;gt;&lt;br /&gt;
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__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=MediaWiki:Sidebar&amp;diff=1374</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=MediaWiki:Sidebar&amp;diff=1374"/>
		<updated>2023-06-30T08:11:56Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1373</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1373"/>
		<updated>2023-06-30T08:10:25Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Urban improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early city.png|thumb|300px|A developed city]]&lt;br /&gt;
Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.&lt;br /&gt;
&lt;br /&gt;
During war a City&#039;s HP bar will be shown. Once a City&#039;s HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the army&#039;s owner. Each point of HP damage also reduces a City&#039;s yields by 2.5% until repaired. Cities regain 1 HP each year.&lt;br /&gt;
&lt;br /&gt;
== Culture level ==&lt;br /&gt;
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.&lt;br /&gt;
&lt;br /&gt;
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces [[File:YIELD DISCONTENT.png|25px]] Discontent unless the [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law has been passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Culture Level !! Projects Tier !! Victory Points !! Governor XP/Year !! Hamlet Limit !! Can Hurry Production !! Citizen and Specialist Upkeep !! Enabled Wonders of the World&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE WEAK.png|55px]] Weak&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;I&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens&amp;lt;br&amp;gt;[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle&amp;lt;br&amp;gt;[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids&amp;lt;br&amp;gt;[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE DEVELOPING.png|55px]] Developing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;II&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|25px]] The Apadana&amp;lt;br&amp;gt;[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse&amp;lt;br&amp;gt;[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE STRONG.png|55px]] Strong&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;III&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus&amp;lt;br&amp;gt;[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum&amp;lt;br&amp;gt;[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE LEGENDARY.png|55px]] Legendary&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;IV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia&amp;lt;br&amp;gt;[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon&amp;lt;br&amp;gt;[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements are constructed by Worker units can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.&lt;br /&gt;
&lt;br /&gt;
Improvements without a Specialist will increase the City&#039;s [[File:YIELD MAINTENANCE.png|25px]] Maintenance.&lt;br /&gt;
&lt;br /&gt;
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements&lt;br /&gt;
&lt;br /&gt;
=== Rural improvements ===&lt;br /&gt;
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Yearly yield !! Specialist !!  Cost !! Terrain or map resource !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|50px]] Farm&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|25px]] Farmer&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:TERRAIN MARSH.png|25px]] Marsh (requires [[File:LAW CENTRALIZATION.png|25px]] Centralization law)&amp;lt;br&amp;gt;[[File:RESOURCE BARLEY.png|25px]] Barley, [[File:RESOURCE SORGHUM.png|25px]] Sorghum, [[File:RESOURCE WHEAT.png|25px]] Wheat&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|50px]] Mine&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:SPECIALIST MINER.png|25px]] Miner&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:HillsEditorIcon.png|25px]] Hill&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems, [[File:RESOURCE GOLD.png|25px]] Gold, [[File:RESOURCE IRON.png|25px]] Ore, [[File:RESOURCE SALT.png|25px]] Salt, [[File:RESOURCE SILVER.png|25px]] Silver&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|50px]] Nets&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|25px]] Fisher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CRAB.png|25px]] Crabs, [[File:RESOURCE DYE.png|25px]] Dyes, [[File:RESOURCE FISH.png|25px]] Fish, [[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FORT.png|50px]] Fort&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Friendly Territory&amp;lt;br&amp;gt;[[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Neutral Territory&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Unit Vision&amp;lt;br&amp;gt;Units Heal even if Neutral Territory&amp;lt;br&amp;gt;Destroyed when Pillaged&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|50px]] Quarry&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|25px]] Stonecutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:MountainEditorIcon.png|25px]] Adjacent Mountain, [[File:VolcanoEditorIcon.png|25px]] Adjacent Volcano&amp;lt;br&amp;gt;[[File:RESOURCE STONE.png|25px]] Marble&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRANARY.png|50px]] Granary&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farm Yield&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|50px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Lumbermill Yield&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|25px]] Trapper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CAMEL.png|25px]] Camels, [[File:RESOURCE ELEPHANT.png|25px]] Elephants, [[File:RESOURCE FUR.png|25px]] Fur, [[File:RESOURCE GAME.png|25px]] Game&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|50px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farms Yield&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|25px]] Rancher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CATTLE.png|25px]] Cattle, [[File:RESOURCE GOAT.png|25px]] Goats, [[File:RESOURCE HORSE.png|25px]] Horses, [[File:RESOURCE PIG.png|25px]] Pigs, [[File:RESOURCE SHEEP.png|25px]] Sheep&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|50px]] Grove&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|25px]] Gardener&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CITRUS.png|25px]] Citrus, [[File:RESOURCE HONEY.png|25px]] Honey, [[File:RESOURCE INCENSE.png|25px]] Incense, [[File:RESOURCE LAVENDER.png|25px]] Lavender, [[File:RESOURCE OLIVE.png|25px]] Olives, [[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HARBOR.png|50px]] Harbor&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per Adjacent Resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Nets Yield&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for Idle Ship Units&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:CoastEditorIcon.png|25px]] Coast&lt;br /&gt;
| [[File:TECH CARTOGRAPHY.png|25px]] Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|50px]] Lumbermill&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|25px]] Woodcutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| Trees&lt;br /&gt;
| [[File:TECH FORESTRY.png|25px]] Forestry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WATERMILL.png|50px]] Watermill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| River&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WINDMILL.png|50px]] Windmill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| [[File:HillsEditorIcon.png|25px]] Hill&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Urban improvements ===&lt;br /&gt;
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city&#039;s Culture Level by one for each tier. Urban improvements can be constructed on [[File:TERRAIN URBAN.png|25px]] Urban, [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush or [[File:TERRAIN TEMPERATE.png|25px]] Temperate tiles, and [[File:TERRAIN SAND.png|25px]] Sand tiles if the city is run by a family of Clerics, but only if one the following is true:&lt;br /&gt;
* An urban tile.&lt;br /&gt;
* A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.&lt;br /&gt;
* A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=3 | Apprentices improvement !! colspan=3 | Master improvement !! colspan=3 | Elder improvement !! rowspan=2 | Requiremnts&lt;br /&gt;
|-&lt;br /&gt;
! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 2.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 1 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Citadel&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 3.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 2 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| 1 Active Law&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Odeon&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ODEON.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT THEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Master Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Amphitheater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT AMPHITHEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Elder Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLD BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Warm Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT WARM BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Heated Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT HEATED BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courthouse&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COURTHOUSE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Ministry&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINISTRIES.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Palace&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT PALACE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Library&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIBRARY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Academy&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ACADEMY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;University&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT UNIVERSITY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH SCHOLARSHIP.png|25px]] Scholarship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Market&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MARKET.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adj. Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 80 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Grocer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROCER.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adj. Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Fair&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT FAIR.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adj. Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH COINAGE.png|25px]] Coinage&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barracks&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP yearly for Idle Melee Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adj. Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|25px]] Max 2 per City&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP yearly for Idle Ranged Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adj. Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH COMPOSITE BOW.png|25px]] Composite Bow&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Max 2 per City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hamlets ====&lt;br /&gt;
Once the City reaches at least Developing Culture Level and the Nation has the [[File:TECH POLIS.png|25px]] Polis technology, Workers will be able to construct Hamlets the cost of 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Yearly yield !! Yearly consumption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAMLET.png|70px]] Hamlet&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT VILLAGE.png|70px]] Village&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 15 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 30 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT TOWN.png|70px]] Town&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 40 Money with a Trade Network&amp;lt;br&amp;gt;[[File:Icon Defense.png]] +10% Defense Strength if own army&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 3 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shrines ====&lt;br /&gt;
Shrines require the [[File:TECH DIVINATION.png|25px]] Divination technology, 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation&#039;s Paganism Religion and enabling the [[File:SPECIALIST ACOLYTE.png|25px]] Acolyte specialist. Each Shrine can only be built once unless the [[File:LAW POLYTHEISM.png|25px]] Polytheism law is passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shrine !! God !! Yearly yield !! Nations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE FIRE.png|70px]]&lt;br /&gt;
| Atar&amp;lt;br&amp;gt;Nuska&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +1 Training per Adjacent Lumbermill&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINE.png|25px]] +20% Adjacent Mine Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|70px]]&lt;br /&gt;
| Ashur&amp;lt;br&amp;gt;Madruk&amp;lt;br&amp;gt;Zeus&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] +2 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per Adjacent Wonder of the World&lt;br /&gt;
| [[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|70px]]&lt;br /&gt;
| Eshmun&amp;lt;br&amp;gt;Isis&amp;lt;br&amp;gt;Kamrusepa&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth per Adjacent Grove&amp;lt;br&amp;gt;+6 HP Healing for Idle Units&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|70px]] &lt;br /&gt;
| Arinnitti&amp;lt;br&amp;gt;Tanit&amp;lt;br&amp;gt;Vesta&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per Adjacent Resource&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HUNTING.png|70px]]&lt;br /&gt;
| Halki&amp;lt;br&amp;gt;Mithra&amp;lt;br&amp;gt;Neith&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] +20% Adjacent Camp Yield&amp;lt;br&amp;gt;+1 Level for New Ranged Units&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|70px]]&lt;br /&gt;
| Astarte&amp;lt;br&amp;gt;Ishtar&amp;lt;br&amp;gt;Venus&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth&amp;lt;br&amp;gt;[[File:IMPROVEMENT PASTURE.png|25px]] +20% Adjacent Pasture Yield&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE SUN.png|70px]]&lt;br /&gt;
| Hvar Khshaita&amp;lt;br&amp;gt;Ra&amp;lt;br&amp;gt;Shamash&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] +20% Adjacent Farm Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|70px]]&lt;br /&gt;
| Ereshkigal&amp;lt;br&amp;gt;Hades&amp;lt;br&amp;gt;Osiris&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +50% Culture if Adjacent Mountain&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +100% Culture if Adjacent Volcano&lt;br /&gt;
| [[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|70px]]&lt;br /&gt;
| Anahita&amp;lt;br&amp;gt;Melqart&amp;lt;br&amp;gt;Poseidon&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] +20 Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +20% Adjacent Nets Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|70px]]&lt;br /&gt;
| Mars&amp;lt;br&amp;gt;Ninurta&amp;lt;br&amp;gt;Tarhun&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +2 Training&amp;lt;br&amp;gt;+10 XP for Idle Infantry Units&lt;br /&gt;
| [[File:RELIGION PAGAN ROME.png|25px]] Rome&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|70px]]&lt;br /&gt;
| Athena&amp;lt;br&amp;gt;Nabu&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +1 Science&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per Adjacent Odeon&lt;br /&gt;
| [[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World religion improvements ====&lt;br /&gt;
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Specialist !! Construction reward !! Yearly yield !! Yearly consumption !! Cost !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| [[File:SPECIALIST MONK.png|25px]] Monk&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +2 Science&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROVE.png|25px]] +60% Adjacent Grove Yield&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|25px]] Priest&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 2 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|25px]] Bishop&lt;br /&gt;
| +4 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD LEGITIMACY.png|25px]] +6 Legitimacy&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 4 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting technology&amp;lt;br&amp;gt;[[File:CULTURE STRONG.png|25px]] Strong culture level&amp;lt;br&amp;gt;Adjacent Temple of the same Religion&amp;lt;br&amp;gt;Max 2 per Family&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HOLY SITE ZOROASTRIANISM.png|25px]] The Adur Burzen-Mihr&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE MANICHAEISM.png|25px]] The Cao&#039;an&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE CHRISTIANITY.png|25px]] The Church of the Holy Sepulchre&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE JUDAISM.png|25px]] The Temple of Solomon&lt;br /&gt;
| None&lt;br /&gt;
| +20 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;+2 Victory Points&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&amp;lt;br&amp;gt;Creates a Disciple every 20 years&amp;lt;br&amp;gt;Cannot be replaced&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 200 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 8 years&lt;br /&gt;
|[[File:CULTURE DEVELOPING.png|25px]] Developing culture level&amp;lt;br&amp;gt;Holy City&amp;lt;br&amp;gt;Max 1 per Nation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialists ===&lt;br /&gt;
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist&#039;s production cost increases with each one built in a city.&lt;br /&gt;
&lt;br /&gt;
==== Rural specialists ====&lt;br /&gt;
Rural specialists produce [[File:YIELD SCIENCE.png|25px]] 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|50px]] Farmer&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] Farm&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MINER.png|50px]] Miner&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] Mine&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|50px]] Stonecutter&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] Quarry&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|50px]] Woodcutter&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|50px]] Fisher&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] Nets&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|50px]] Gardener&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] Grove&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|50px]] Rancher&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|50px]] Trapper&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Urban specialists ====&lt;br /&gt;
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.&lt;br /&gt;
* Training an Apprentice specialist costs 40 [[File:YIELD FOOD.png|25px]] Food and 40 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 2 Science each year.&lt;br /&gt;
* Upgrading to Master specialist costs 60 [[File:YIELD FOOD.png|25px]] Food and 60 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 3 Science each year.&lt;br /&gt;
* Upgrading to Elder specialist costs 80 [[File:YIELD FOOD.png|25px]] Food and 80 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 4 Science each year.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Apprentice yearly yield !! Master yearly yield !! Elder yearly yield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST ACOLYTE.png|60px]] Acolyte&lt;br /&gt;
| Shrine&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MONK.png|60px]] Monk&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 6 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Culture Level&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 8 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 2 Civics per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|60px]] Priest&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 Happiness&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1.5 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 0.5 Training per Citizen&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 2 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|60px]] Bishop&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 10 Money per Culture Level&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 15 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST OFFICER.png|60px]] Officer&lt;br /&gt;
| [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Range&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 3 Training&amp;lt;br&amp;gt;20 XP for New Units&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 4 Training&amp;lt;br&amp;gt;50 XP for New Units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST POET.png|60px]] Poet&lt;br /&gt;
| [[File:IMPROVEMENT ODEON.png|25px]] Odeon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 3 Culture&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 0.5 Civics per Citizen&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 5 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST DOCTOR.png|60px]] Doctor&lt;br /&gt;
| [[File:IMPROVEMENT COLD BATHS.png|25px]] Cold Baths&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 2 Growth&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 3 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science per Culture Level&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 4 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 2 Science per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PHILOSOPHER.png|60px]] Philosopher&lt;br /&gt;
| [[File:IMPROVEMENT LIBRARY.png|25px]] Library&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 Science&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 1 Culture per Citizen&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SCRIBE.png|60px]] Scribe&lt;br /&gt;
| [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 1 Money per Citizen&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 2 Money per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SHOPKEEPER.png|60px]] Shopkeeper&lt;br /&gt;
| [[File:IMPROVEMENT MARKET.png|25px]] Market&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth per Culture Level&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 2 Growth per Culture Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wonders of the World ===&lt;br /&gt;
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wonder of the World !! Yield !! Cost !! Min. Culture Level !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|100px]] The Hanging Gardens&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +20% Growth [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 200 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per year per Religion&amp;lt;br&amp;gt;+1 Tech Hand Card Size&amp;lt;br&amp;gt;Free Agent Network in all Holy Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PYRAMIDS.png|100px]] The Pyramids&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per year per Religion&amp;lt;br&amp;gt;-50% Start Law Cost&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Arid or Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;-20% Improvement Costs [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|100px]] The Apadana&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] -50% Maintenance [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ISHTAR GATE.png|100px]] The Ishtar Gate&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +1 Growth per year per Culture Level&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 100 Culture in all Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield [All Cities]&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAMLET.png|25px]] -10 Upgrade Years for Hamlet Improvements&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NECROPOLIS.png|100px]] The Necropolis&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year per Temple&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year per Religion&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders per year with Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT COLOSSUS.png|100px]] The Colossus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection&amp;lt;br&amp;gt;+1 Level for New Units&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 800 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Coastal Water&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MAUSOLEUM.png|100px]] The Mausoleum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +40% Culture [All Cities]&amp;lt;br&amp;gt;New Units start with Guard I&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MUSAEUM.png|100px]] The Musaeum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] +50% Science&amp;lt;br&amp;gt;New Units start with Guard I&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per year per Elder Specialist&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 800 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 400 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|100px]] The Circus Maximus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;+10 XP per year for Idle Mounted Units&amp;lt;br&amp;gt;New Mounted Units start with Swift[All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +40 Civics per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per Culture Level [State Religion Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRAND BAZAAR.png|100px]] The Via Recta Souk&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +2 Growth per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per City Luxury [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Project !! colspan=3 | [[File:CULTURE WEAK.png|25px]] Tier I !! colspan=3 | [[File:CULTURE DEVELOPING.png|25px]] Tier II !! colspan=3 | [[File:CULTURE STRONG.png|25px]] Tier III !! colspan=3 | [[File:CULTURE LEGENDARY.png|25px]] Tier IV !! rowspan=2 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT COUNCIL 1.png|50px]] Council&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +60% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +80% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +100% (1 turn) || 1 Year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FESTIVAL 1.png|50px]] Festival&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 20&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TREASURY 1.png|50px]] Treasury&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 || [[File:YIELD MONEY.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FORUM 1.png|50px]] Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT ARCHIVE 1.png|50px]] Archive&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 || [[File:YIELD SCIENCE.png|25px]] 30 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT INQUIRY 1.png|50px]] Inquiry&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 120&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 120 || [[File:YIELD CIVICS.png|25px]] 160&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 160 || [[File:YIELD CIVICS.png|25px]] 200&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar governor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT CONVOY 1.png|50px]] Convoy&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 200&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 300&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|50px]] Decree&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|50px]] Hunt&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Hunters family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT OLYMPICS 1.png|50px]] Olympiad&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 50 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 150 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Greece nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || 3 HP || 1 Year || || || || || || || || || || City has below 20 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project !! Effects !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT WALLS.png|70px]] Walls&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 60 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT MOAT.png|70px]] Moat&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 80 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TOWERS.png|70px]] Towers&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&amp;lt;br&amp;gt;+1 Unit Range&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 100 Civics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suppress Dissent ===&lt;br /&gt;
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100 [[File:YIELD TRAINING.png|25px]] Training and 60 [[File:YIELD DISCONTENT.png|25px]] Discontent.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1372</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1372"/>
		<updated>2023-06-30T08:07:41Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Urban improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early city.png|thumb|300px|A developed city]]&lt;br /&gt;
Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.&lt;br /&gt;
&lt;br /&gt;
During war a City&#039;s HP bar will be shown. Once a City&#039;s HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the army&#039;s owner. Each point of HP damage also reduces a City&#039;s yields by 2.5% until repaired. Cities regain 1 HP each year.&lt;br /&gt;
&lt;br /&gt;
== Culture level ==&lt;br /&gt;
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.&lt;br /&gt;
&lt;br /&gt;
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces [[File:YIELD DISCONTENT.png|25px]] Discontent unless the [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law has been passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Culture Level !! Projects Tier !! Victory Points !! Governor XP/Year !! Hamlet Limit !! Can Hurry Production !! Citizen and Specialist Upkeep !! Enabled Wonders of the World&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE WEAK.png|55px]] Weak&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;I&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens&amp;lt;br&amp;gt;[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle&amp;lt;br&amp;gt;[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids&amp;lt;br&amp;gt;[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE DEVELOPING.png|55px]] Developing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;II&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|25px]] The Apadana&amp;lt;br&amp;gt;[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse&amp;lt;br&amp;gt;[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE STRONG.png|55px]] Strong&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;III&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus&amp;lt;br&amp;gt;[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum&amp;lt;br&amp;gt;[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE LEGENDARY.png|55px]] Legendary&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;IV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia&amp;lt;br&amp;gt;[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon&amp;lt;br&amp;gt;[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements are constructed by Worker units can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.&lt;br /&gt;
&lt;br /&gt;
Improvements without a Specialist will increase the City&#039;s [[File:YIELD MAINTENANCE.png|25px]] Maintenance.&lt;br /&gt;
&lt;br /&gt;
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements&lt;br /&gt;
&lt;br /&gt;
=== Rural improvements ===&lt;br /&gt;
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Yearly yield !! Specialist !!  Cost !! Terrain or map resource !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|50px]] Farm&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|25px]] Farmer&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:TERRAIN MARSH.png|25px]] Marsh (requires [[File:LAW CENTRALIZATION.png|25px]] Centralization law)&amp;lt;br&amp;gt;[[File:RESOURCE BARLEY.png|25px]] Barley, [[File:RESOURCE SORGHUM.png|25px]] Sorghum, [[File:RESOURCE WHEAT.png|25px]] Wheat&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|50px]] Mine&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:SPECIALIST MINER.png|25px]] Miner&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:HillsEditorIcon.png|25px]] Hill&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems, [[File:RESOURCE GOLD.png|25px]] Gold, [[File:RESOURCE IRON.png|25px]] Ore, [[File:RESOURCE SALT.png|25px]] Salt, [[File:RESOURCE SILVER.png|25px]] Silver&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|50px]] Nets&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|25px]] Fisher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CRAB.png|25px]] Crabs, [[File:RESOURCE DYE.png|25px]] Dyes, [[File:RESOURCE FISH.png|25px]] Fish, [[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FORT.png|50px]] Fort&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Friendly Territory&amp;lt;br&amp;gt;[[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Neutral Territory&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Unit Vision&amp;lt;br&amp;gt;Units Heal even if Neutral Territory&amp;lt;br&amp;gt;Destroyed when Pillaged&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|50px]] Quarry&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|25px]] Stonecutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:MountainEditorIcon.png|25px]] Adjacent Mountain, [[File:VolcanoEditorIcon.png|25px]] Adjacent Volcano&amp;lt;br&amp;gt;[[File:RESOURCE STONE.png|25px]] Marble&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRANARY.png|50px]] Granary&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farm Yield&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|50px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Lumbermill Yield&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|25px]] Trapper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CAMEL.png|25px]] Camels, [[File:RESOURCE ELEPHANT.png|25px]] Elephants, [[File:RESOURCE FUR.png|25px]] Fur, [[File:RESOURCE GAME.png|25px]] Game&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|50px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farms Yield&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|25px]] Rancher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CATTLE.png|25px]] Cattle, [[File:RESOURCE GOAT.png|25px]] Goats, [[File:RESOURCE HORSE.png|25px]] Horses, [[File:RESOURCE PIG.png|25px]] Pigs, [[File:RESOURCE SHEEP.png|25px]] Sheep&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|50px]] Grove&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|25px]] Gardener&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CITRUS.png|25px]] Citrus, [[File:RESOURCE HONEY.png|25px]] Honey, [[File:RESOURCE INCENSE.png|25px]] Incense, [[File:RESOURCE LAVENDER.png|25px]] Lavender, [[File:RESOURCE OLIVE.png|25px]] Olives, [[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HARBOR.png|50px]] Harbor&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per Adjacent Resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Nets Yield&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for Idle Ship Units&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:CoastEditorIcon.png|25px]] Coast&lt;br /&gt;
| [[File:TECH CARTOGRAPHY.png|25px]] Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|50px]] Lumbermill&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|25px]] Woodcutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| Trees&lt;br /&gt;
| [[File:TECH FORESTRY.png|25px]] Forestry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WATERMILL.png|50px]] Watermill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| River&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WINDMILL.png|50px]] Windmill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| [[File:HillsEditorIcon.png|25px]] Hill&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Urban improvements ===&lt;br /&gt;
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city&#039;s Culture Level by one for each tier. Urban improvements can be constructed on [[File:TERRAIN URBAN.png|25px]] Urban, [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush or [[File:TERRAIN TEMPERATE.png|25px]] Temperate tiles, and [[File:TERRAIN SAND.png|25px]] Sand tiles if the city is run by a family of Clerics, but only if one the following is true:&lt;br /&gt;
* An urban tile.&lt;br /&gt;
* A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.&lt;br /&gt;
* A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=3 | Apprentices improvement !! colspan=3 | Master improvement !! colspan=3 | Elder improvement !! rowspan=2 | Requiremnts&lt;br /&gt;
|-&lt;br /&gt;
! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 2.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 1 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Citadel&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 3.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 2 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| 1 Active Law&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Odeon&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ODEON.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT THEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Master Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Amphitheater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT AMPHITHEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Elder Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLD BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Warm Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT WARM BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Heated Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT HEATED BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courthouse&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COURTHOUSE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Ministry&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINISTRIES.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Palace&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT PALACE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Library&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIBRARY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Academy&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ACADEMY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;University&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT UNIVERSITY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH SCHOLARSHIP.png|25px]] Scholarship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Market&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MARKET.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 80 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &#039;&#039;&#039;Grocer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROCER.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (5 years)&lt;br /&gt;
| &#039;&#039;&#039;Fair&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT FAIR.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (6 years)&lt;br /&gt;
| [[File:TECH COINAGE.png|25px]] Coinage&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barracks&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Melee Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|25px]] Max 2 per City&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Ranged Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 (4 years)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH COMPOSITE BOW.png|25px]] Composite Bow&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Max 2 per City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hamlets ====&lt;br /&gt;
Once the City reaches at least Developing Culture Level and the Nation has the [[File:TECH POLIS.png|25px]] Polis technology, Workers will be able to construct Hamlets the cost of 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Yearly yield !! Yearly consumption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAMLET.png|70px]] Hamlet&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT VILLAGE.png|70px]] Village&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 15 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 30 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT TOWN.png|70px]] Town&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 40 Money with a Trade Network&amp;lt;br&amp;gt;[[File:Icon Defense.png]] +10% Defense Strength if own army&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 3 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shrines ====&lt;br /&gt;
Shrines require the [[File:TECH DIVINATION.png|25px]] Divination technology, 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation&#039;s Paganism Religion and enabling the [[File:SPECIALIST ACOLYTE.png|25px]] Acolyte specialist. Each Shrine can only be built once unless the [[File:LAW POLYTHEISM.png|25px]] Polytheism law is passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shrine !! God !! Yearly yield !! Nations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE FIRE.png|70px]]&lt;br /&gt;
| Atar&amp;lt;br&amp;gt;Nuska&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +1 Training per Adjacent Lumbermill&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINE.png|25px]] +20% Adjacent Mine Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|70px]]&lt;br /&gt;
| Ashur&amp;lt;br&amp;gt;Madruk&amp;lt;br&amp;gt;Zeus&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] +2 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per Adjacent Wonder of the World&lt;br /&gt;
| [[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|70px]]&lt;br /&gt;
| Eshmun&amp;lt;br&amp;gt;Isis&amp;lt;br&amp;gt;Kamrusepa&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth per Adjacent Grove&amp;lt;br&amp;gt;+6 HP Healing for Idle Units&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|70px]] &lt;br /&gt;
| Arinnitti&amp;lt;br&amp;gt;Tanit&amp;lt;br&amp;gt;Vesta&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per Adjacent Resource&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HUNTING.png|70px]]&lt;br /&gt;
| Halki&amp;lt;br&amp;gt;Mithra&amp;lt;br&amp;gt;Neith&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] +20% Adjacent Camp Yield&amp;lt;br&amp;gt;+1 Level for New Ranged Units&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|70px]]&lt;br /&gt;
| Astarte&amp;lt;br&amp;gt;Ishtar&amp;lt;br&amp;gt;Venus&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth&amp;lt;br&amp;gt;[[File:IMPROVEMENT PASTURE.png|25px]] +20% Adjacent Pasture Yield&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE SUN.png|70px]]&lt;br /&gt;
| Hvar Khshaita&amp;lt;br&amp;gt;Ra&amp;lt;br&amp;gt;Shamash&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] +20% Adjacent Farm Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|70px]]&lt;br /&gt;
| Ereshkigal&amp;lt;br&amp;gt;Hades&amp;lt;br&amp;gt;Osiris&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +50% Culture if Adjacent Mountain&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +100% Culture if Adjacent Volcano&lt;br /&gt;
| [[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|70px]]&lt;br /&gt;
| Anahita&amp;lt;br&amp;gt;Melqart&amp;lt;br&amp;gt;Poseidon&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] +20 Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +20% Adjacent Nets Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|70px]]&lt;br /&gt;
| Mars&amp;lt;br&amp;gt;Ninurta&amp;lt;br&amp;gt;Tarhun&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +2 Training&amp;lt;br&amp;gt;+10 XP for Idle Infantry Units&lt;br /&gt;
| [[File:RELIGION PAGAN ROME.png|25px]] Rome&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|70px]]&lt;br /&gt;
| Athena&amp;lt;br&amp;gt;Nabu&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +1 Science&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per Adjacent Odeon&lt;br /&gt;
| [[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World religion improvements ====&lt;br /&gt;
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Specialist !! Construction reward !! Yearly yield !! Yearly consumption !! Cost !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| [[File:SPECIALIST MONK.png|25px]] Monk&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +2 Science&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROVE.png|25px]] +60% Adjacent Grove Yield&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|25px]] Priest&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 2 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|25px]] Bishop&lt;br /&gt;
| +4 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD LEGITIMACY.png|25px]] +6 Legitimacy&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 4 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting technology&amp;lt;br&amp;gt;[[File:CULTURE STRONG.png|25px]] Strong culture level&amp;lt;br&amp;gt;Adjacent Temple of the same Religion&amp;lt;br&amp;gt;Max 2 per Family&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HOLY SITE ZOROASTRIANISM.png|25px]] The Adur Burzen-Mihr&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE MANICHAEISM.png|25px]] The Cao&#039;an&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE CHRISTIANITY.png|25px]] The Church of the Holy Sepulchre&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE JUDAISM.png|25px]] The Temple of Solomon&lt;br /&gt;
| None&lt;br /&gt;
| +20 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;+2 Victory Points&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&amp;lt;br&amp;gt;Creates a Disciple every 20 years&amp;lt;br&amp;gt;Cannot be replaced&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 200 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 8 years&lt;br /&gt;
|[[File:CULTURE DEVELOPING.png|25px]] Developing culture level&amp;lt;br&amp;gt;Holy City&amp;lt;br&amp;gt;Max 1 per Nation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialists ===&lt;br /&gt;
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist&#039;s production cost increases with each one built in a city.&lt;br /&gt;
&lt;br /&gt;
==== Rural specialists ====&lt;br /&gt;
Rural specialists produce [[File:YIELD SCIENCE.png|25px]] 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|50px]] Farmer&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] Farm&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MINER.png|50px]] Miner&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] Mine&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|50px]] Stonecutter&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] Quarry&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|50px]] Woodcutter&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|50px]] Fisher&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] Nets&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|50px]] Gardener&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] Grove&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|50px]] Rancher&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|50px]] Trapper&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Urban specialists ====&lt;br /&gt;
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.&lt;br /&gt;
* Training an Apprentice specialist costs 40 [[File:YIELD FOOD.png|25px]] Food and 40 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 2 Science each year.&lt;br /&gt;
* Upgrading to Master specialist costs 60 [[File:YIELD FOOD.png|25px]] Food and 60 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 3 Science each year.&lt;br /&gt;
* Upgrading to Elder specialist costs 80 [[File:YIELD FOOD.png|25px]] Food and 80 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 4 Science each year.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Apprentice yearly yield !! Master yearly yield !! Elder yearly yield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST ACOLYTE.png|60px]] Acolyte&lt;br /&gt;
| Shrine&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MONK.png|60px]] Monk&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 6 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Culture Level&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 8 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 2 Civics per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|60px]] Priest&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 Happiness&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1.5 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 0.5 Training per Citizen&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 2 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|60px]] Bishop&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 10 Money per Culture Level&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 15 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST OFFICER.png|60px]] Officer&lt;br /&gt;
| [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Range&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 3 Training&amp;lt;br&amp;gt;20 XP for New Units&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 4 Training&amp;lt;br&amp;gt;50 XP for New Units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST POET.png|60px]] Poet&lt;br /&gt;
| [[File:IMPROVEMENT ODEON.png|25px]] Odeon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 3 Culture&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 0.5 Civics per Citizen&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 5 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST DOCTOR.png|60px]] Doctor&lt;br /&gt;
| [[File:IMPROVEMENT COLD BATHS.png|25px]] Cold Baths&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 2 Growth&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 3 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science per Culture Level&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 4 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 2 Science per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PHILOSOPHER.png|60px]] Philosopher&lt;br /&gt;
| [[File:IMPROVEMENT LIBRARY.png|25px]] Library&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 Science&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 1 Culture per Citizen&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SCRIBE.png|60px]] Scribe&lt;br /&gt;
| [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 1 Money per Citizen&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 2 Money per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SHOPKEEPER.png|60px]] Shopkeeper&lt;br /&gt;
| [[File:IMPROVEMENT MARKET.png|25px]] Market&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth per Culture Level&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 2 Growth per Culture Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wonders of the World ===&lt;br /&gt;
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wonder of the World !! Yield !! Cost !! Min. Culture Level !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|100px]] The Hanging Gardens&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +20% Growth [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 200 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per year per Religion&amp;lt;br&amp;gt;+1 Tech Hand Card Size&amp;lt;br&amp;gt;Free Agent Network in all Holy Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PYRAMIDS.png|100px]] The Pyramids&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per year per Religion&amp;lt;br&amp;gt;-50% Start Law Cost&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Arid or Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;-20% Improvement Costs [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|100px]] The Apadana&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] -50% Maintenance [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ISHTAR GATE.png|100px]] The Ishtar Gate&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +1 Growth per year per Culture Level&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 100 Culture in all Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield [All Cities]&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAMLET.png|25px]] -10 Upgrade Years for Hamlet Improvements&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NECROPOLIS.png|100px]] The Necropolis&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year per Temple&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year per Religion&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders per year with Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT COLOSSUS.png|100px]] The Colossus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection&amp;lt;br&amp;gt;+1 Level for New Units&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 800 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Coastal Water&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MAUSOLEUM.png|100px]] The Mausoleum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +40% Culture [All Cities]&amp;lt;br&amp;gt;New Units start with Guard I&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MUSAEUM.png|100px]] The Musaeum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] +50% Science&amp;lt;br&amp;gt;New Units start with Guard I&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per year per Elder Specialist&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 800 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 400 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|100px]] The Circus Maximus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;+10 XP per year for Idle Mounted Units&amp;lt;br&amp;gt;New Mounted Units start with Swift[All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +40 Civics per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per Culture Level [State Religion Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRAND BAZAAR.png|100px]] The Via Recta Souk&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +2 Growth per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per City Luxury [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Project !! colspan=3 | [[File:CULTURE WEAK.png|25px]] Tier I !! colspan=3 | [[File:CULTURE DEVELOPING.png|25px]] Tier II !! colspan=3 | [[File:CULTURE STRONG.png|25px]] Tier III !! colspan=3 | [[File:CULTURE LEGENDARY.png|25px]] Tier IV !! rowspan=2 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT COUNCIL 1.png|50px]] Council&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +60% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +80% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +100% (1 turn) || 1 Year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FESTIVAL 1.png|50px]] Festival&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 20&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TREASURY 1.png|50px]] Treasury&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 || [[File:YIELD MONEY.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FORUM 1.png|50px]] Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT ARCHIVE 1.png|50px]] Archive&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 || [[File:YIELD SCIENCE.png|25px]] 30 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT INQUIRY 1.png|50px]] Inquiry&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 120&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 120 || [[File:YIELD CIVICS.png|25px]] 160&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 160 || [[File:YIELD CIVICS.png|25px]] 200&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar governor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT CONVOY 1.png|50px]] Convoy&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 200&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 300&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|50px]] Decree&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|50px]] Hunt&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Hunters family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT OLYMPICS 1.png|50px]] Olympiad&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 50 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 150 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Greece nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || 3 HP || 1 Year || || || || || || || || || || City has below 20 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project !! Effects !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT WALLS.png|70px]] Walls&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 60 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT MOAT.png|70px]] Moat&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 80 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TOWERS.png|70px]] Towers&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&amp;lt;br&amp;gt;+1 Unit Range&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 100 Civics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suppress Dissent ===&lt;br /&gt;
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100 [[File:YIELD TRAINING.png|25px]] Training and 60 [[File:YIELD DISCONTENT.png|25px]] Discontent.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1371</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1371"/>
		<updated>2023-06-30T08:06:35Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Urban improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early city.png|thumb|300px|A developed city]]&lt;br /&gt;
Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.&lt;br /&gt;
&lt;br /&gt;
During war a City&#039;s HP bar will be shown. Once a City&#039;s HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the army&#039;s owner. Each point of HP damage also reduces a City&#039;s yields by 2.5% until repaired. Cities regain 1 HP each year.&lt;br /&gt;
&lt;br /&gt;
== Culture level ==&lt;br /&gt;
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.&lt;br /&gt;
&lt;br /&gt;
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces [[File:YIELD DISCONTENT.png|25px]] Discontent unless the [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law has been passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Culture Level !! Projects Tier !! Victory Points !! Governor XP/Year !! Hamlet Limit !! Can Hurry Production !! Citizen and Specialist Upkeep !! Enabled Wonders of the World&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE WEAK.png|55px]] Weak&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;I&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens&amp;lt;br&amp;gt;[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle&amp;lt;br&amp;gt;[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids&amp;lt;br&amp;gt;[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE DEVELOPING.png|55px]] Developing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;II&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|25px]] The Apadana&amp;lt;br&amp;gt;[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse&amp;lt;br&amp;gt;[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE STRONG.png|55px]] Strong&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;III&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus&amp;lt;br&amp;gt;[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum&amp;lt;br&amp;gt;[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE LEGENDARY.png|55px]] Legendary&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;IV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia&amp;lt;br&amp;gt;[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon&amp;lt;br&amp;gt;[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements are constructed by Worker units can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.&lt;br /&gt;
&lt;br /&gt;
Improvements without a Specialist will increase the City&#039;s [[File:YIELD MAINTENANCE.png|25px]] Maintenance.&lt;br /&gt;
&lt;br /&gt;
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements&lt;br /&gt;
&lt;br /&gt;
=== Rural improvements ===&lt;br /&gt;
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Yearly yield !! Specialist !!  Cost !! Terrain or map resource !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|50px]] Farm&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|25px]] Farmer&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:TERRAIN MARSH.png|25px]] Marsh (requires [[File:LAW CENTRALIZATION.png|25px]] Centralization law)&amp;lt;br&amp;gt;[[File:RESOURCE BARLEY.png|25px]] Barley, [[File:RESOURCE SORGHUM.png|25px]] Sorghum, [[File:RESOURCE WHEAT.png|25px]] Wheat&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|50px]] Mine&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:SPECIALIST MINER.png|25px]] Miner&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:HillsEditorIcon.png|25px]] Hill&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems, [[File:RESOURCE GOLD.png|25px]] Gold, [[File:RESOURCE IRON.png|25px]] Ore, [[File:RESOURCE SALT.png|25px]] Salt, [[File:RESOURCE SILVER.png|25px]] Silver&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|50px]] Nets&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|25px]] Fisher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CRAB.png|25px]] Crabs, [[File:RESOURCE DYE.png|25px]] Dyes, [[File:RESOURCE FISH.png|25px]] Fish, [[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FORT.png|50px]] Fort&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Friendly Territory&amp;lt;br&amp;gt;[[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Neutral Territory&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Unit Vision&amp;lt;br&amp;gt;Units Heal even if Neutral Territory&amp;lt;br&amp;gt;Destroyed when Pillaged&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|50px]] Quarry&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|25px]] Stonecutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:MountainEditorIcon.png|25px]] Adjacent Mountain, [[File:VolcanoEditorIcon.png|25px]] Adjacent Volcano&amp;lt;br&amp;gt;[[File:RESOURCE STONE.png|25px]] Marble&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRANARY.png|50px]] Granary&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farm Yield&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|50px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Lumbermill Yield&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|25px]] Trapper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CAMEL.png|25px]] Camels, [[File:RESOURCE ELEPHANT.png|25px]] Elephants, [[File:RESOURCE FUR.png|25px]] Fur, [[File:RESOURCE GAME.png|25px]] Game&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|50px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farms Yield&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|25px]] Rancher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CATTLE.png|25px]] Cattle, [[File:RESOURCE GOAT.png|25px]] Goats, [[File:RESOURCE HORSE.png|25px]] Horses, [[File:RESOURCE PIG.png|25px]] Pigs, [[File:RESOURCE SHEEP.png|25px]] Sheep&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|50px]] Grove&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|25px]] Gardener&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CITRUS.png|25px]] Citrus, [[File:RESOURCE HONEY.png|25px]] Honey, [[File:RESOURCE INCENSE.png|25px]] Incense, [[File:RESOURCE LAVENDER.png|25px]] Lavender, [[File:RESOURCE OLIVE.png|25px]] Olives, [[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HARBOR.png|50px]] Harbor&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per Adjacent Resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Nets Yield&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for Idle Ship Units&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:CoastEditorIcon.png|25px]] Coast&lt;br /&gt;
| [[File:TECH CARTOGRAPHY.png|25px]] Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|50px]] Lumbermill&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|25px]] Woodcutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| Trees&lt;br /&gt;
| [[File:TECH FORESTRY.png|25px]] Forestry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WATERMILL.png|50px]] Watermill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| River&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WINDMILL.png|50px]] Windmill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| [[File:HillsEditorIcon.png|25px]] Hill&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Urban improvements ===&lt;br /&gt;
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city&#039;s Culture Level by one for each tier. Urban improvements can be constructed on [[File:TERRAIN URBAN.png|25px]] Urban, [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush or [[File:TERRAIN TEMPERATE.png|25px]] Temperate tiles, and [[File:TERRAIN SAND.png|25px]] Sand tiles if the city is run by a family of Clerics, but only if one the following is true:&lt;br /&gt;
* An urban tile.&lt;br /&gt;
* A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.&lt;br /&gt;
* A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=3 | Apprentices improvement !! colspan=3 | Master improvement !! colspan=3 | Elder improvement !! rowspan=2 | Requiremnts&lt;br /&gt;
|-&lt;br /&gt;
! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 2.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 1 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Citadel&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 3.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 2 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 6 years&lt;br /&gt;
| 1 Active Law&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Odeon&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ODEON.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT THEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Master Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Amphitheater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT AMPHITHEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Elder Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 6 years&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLD BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Warm Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT WARM BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Heated Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT HEATED BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 6 years&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courthouse&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COURTHOUSE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Ministry&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINISTRIES.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Palace&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT PALACE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 6 years&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Library&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIBRARY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Academy&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ACADEMY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 5 years&lt;br /&gt;
| &#039;&#039;&#039;University&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT UNIVERSITY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 6 years&lt;br /&gt;
| [[File:TECH SCHOLARSHIP.png|25px]] Scholarship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Market&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MARKET.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 80 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Grocer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROCER.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Fair&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT FAIR.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 6 years&lt;br /&gt;
| [[File:TECH COINAGE.png|25px]] Coinage&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barracks&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Melee Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|25px]] Max 2 per City&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Ranged Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH COMPOSITE BOW.png|25px]] Composite Bow&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Max 2 per City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hamlets ====&lt;br /&gt;
Once the City reaches at least Developing Culture Level and the Nation has the [[File:TECH POLIS.png|25px]] Polis technology, Workers will be able to construct Hamlets the cost of 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Yearly yield !! Yearly consumption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAMLET.png|70px]] Hamlet&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT VILLAGE.png|70px]] Village&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 15 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 30 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT TOWN.png|70px]] Town&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 40 Money with a Trade Network&amp;lt;br&amp;gt;[[File:Icon Defense.png]] +10% Defense Strength if own army&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 3 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shrines ====&lt;br /&gt;
Shrines require the [[File:TECH DIVINATION.png|25px]] Divination technology, 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation&#039;s Paganism Religion and enabling the [[File:SPECIALIST ACOLYTE.png|25px]] Acolyte specialist. Each Shrine can only be built once unless the [[File:LAW POLYTHEISM.png|25px]] Polytheism law is passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shrine !! God !! Yearly yield !! Nations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE FIRE.png|70px]]&lt;br /&gt;
| Atar&amp;lt;br&amp;gt;Nuska&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +1 Training per Adjacent Lumbermill&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINE.png|25px]] +20% Adjacent Mine Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|70px]]&lt;br /&gt;
| Ashur&amp;lt;br&amp;gt;Madruk&amp;lt;br&amp;gt;Zeus&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] +2 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per Adjacent Wonder of the World&lt;br /&gt;
| [[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|70px]]&lt;br /&gt;
| Eshmun&amp;lt;br&amp;gt;Isis&amp;lt;br&amp;gt;Kamrusepa&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth per Adjacent Grove&amp;lt;br&amp;gt;+6 HP Healing for Idle Units&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|70px]] &lt;br /&gt;
| Arinnitti&amp;lt;br&amp;gt;Tanit&amp;lt;br&amp;gt;Vesta&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per Adjacent Resource&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HUNTING.png|70px]]&lt;br /&gt;
| Halki&amp;lt;br&amp;gt;Mithra&amp;lt;br&amp;gt;Neith&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] +20% Adjacent Camp Yield&amp;lt;br&amp;gt;+1 Level for New Ranged Units&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|70px]]&lt;br /&gt;
| Astarte&amp;lt;br&amp;gt;Ishtar&amp;lt;br&amp;gt;Venus&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth&amp;lt;br&amp;gt;[[File:IMPROVEMENT PASTURE.png|25px]] +20% Adjacent Pasture Yield&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE SUN.png|70px]]&lt;br /&gt;
| Hvar Khshaita&amp;lt;br&amp;gt;Ra&amp;lt;br&amp;gt;Shamash&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] +20% Adjacent Farm Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|70px]]&lt;br /&gt;
| Ereshkigal&amp;lt;br&amp;gt;Hades&amp;lt;br&amp;gt;Osiris&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +50% Culture if Adjacent Mountain&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +100% Culture if Adjacent Volcano&lt;br /&gt;
| [[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|70px]]&lt;br /&gt;
| Anahita&amp;lt;br&amp;gt;Melqart&amp;lt;br&amp;gt;Poseidon&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] +20 Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +20% Adjacent Nets Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|70px]]&lt;br /&gt;
| Mars&amp;lt;br&amp;gt;Ninurta&amp;lt;br&amp;gt;Tarhun&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +2 Training&amp;lt;br&amp;gt;+10 XP for Idle Infantry Units&lt;br /&gt;
| [[File:RELIGION PAGAN ROME.png|25px]] Rome&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|70px]]&lt;br /&gt;
| Athena&amp;lt;br&amp;gt;Nabu&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +1 Science&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per Adjacent Odeon&lt;br /&gt;
| [[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World religion improvements ====&lt;br /&gt;
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Specialist !! Construction reward !! Yearly yield !! Yearly consumption !! Cost !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| [[File:SPECIALIST MONK.png|25px]] Monk&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +2 Science&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROVE.png|25px]] +60% Adjacent Grove Yield&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|25px]] Priest&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 2 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|25px]] Bishop&lt;br /&gt;
| +4 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD LEGITIMACY.png|25px]] +6 Legitimacy&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 4 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting technology&amp;lt;br&amp;gt;[[File:CULTURE STRONG.png|25px]] Strong culture level&amp;lt;br&amp;gt;Adjacent Temple of the same Religion&amp;lt;br&amp;gt;Max 2 per Family&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HOLY SITE ZOROASTRIANISM.png|25px]] The Adur Burzen-Mihr&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE MANICHAEISM.png|25px]] The Cao&#039;an&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE CHRISTIANITY.png|25px]] The Church of the Holy Sepulchre&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE JUDAISM.png|25px]] The Temple of Solomon&lt;br /&gt;
| None&lt;br /&gt;
| +20 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;+2 Victory Points&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&amp;lt;br&amp;gt;Creates a Disciple every 20 years&amp;lt;br&amp;gt;Cannot be replaced&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 200 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 8 years&lt;br /&gt;
|[[File:CULTURE DEVELOPING.png|25px]] Developing culture level&amp;lt;br&amp;gt;Holy City&amp;lt;br&amp;gt;Max 1 per Nation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialists ===&lt;br /&gt;
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist&#039;s production cost increases with each one built in a city.&lt;br /&gt;
&lt;br /&gt;
==== Rural specialists ====&lt;br /&gt;
Rural specialists produce [[File:YIELD SCIENCE.png|25px]] 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|50px]] Farmer&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] Farm&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MINER.png|50px]] Miner&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] Mine&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|50px]] Stonecutter&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] Quarry&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|50px]] Woodcutter&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|50px]] Fisher&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] Nets&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|50px]] Gardener&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] Grove&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|50px]] Rancher&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|50px]] Trapper&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Urban specialists ====&lt;br /&gt;
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.&lt;br /&gt;
* Training an Apprentice specialist costs 40 [[File:YIELD FOOD.png|25px]] Food and 40 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 2 Science each year.&lt;br /&gt;
* Upgrading to Master specialist costs 60 [[File:YIELD FOOD.png|25px]] Food and 60 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 3 Science each year.&lt;br /&gt;
* Upgrading to Elder specialist costs 80 [[File:YIELD FOOD.png|25px]] Food and 80 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 4 Science each year.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Apprentice yearly yield !! Master yearly yield !! Elder yearly yield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST ACOLYTE.png|60px]] Acolyte&lt;br /&gt;
| Shrine&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MONK.png|60px]] Monk&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 6 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Culture Level&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 8 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 2 Civics per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|60px]] Priest&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 Happiness&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1.5 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 0.5 Training per Citizen&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 2 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|60px]] Bishop&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 10 Money per Culture Level&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 15 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST OFFICER.png|60px]] Officer&lt;br /&gt;
| [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Range&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 3 Training&amp;lt;br&amp;gt;20 XP for New Units&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 4 Training&amp;lt;br&amp;gt;50 XP for New Units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST POET.png|60px]] Poet&lt;br /&gt;
| [[File:IMPROVEMENT ODEON.png|25px]] Odeon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 3 Culture&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 0.5 Civics per Citizen&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 5 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST DOCTOR.png|60px]] Doctor&lt;br /&gt;
| [[File:IMPROVEMENT COLD BATHS.png|25px]] Cold Baths&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 2 Growth&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 3 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science per Culture Level&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 4 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 2 Science per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PHILOSOPHER.png|60px]] Philosopher&lt;br /&gt;
| [[File:IMPROVEMENT LIBRARY.png|25px]] Library&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 Science&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 1 Culture per Citizen&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SCRIBE.png|60px]] Scribe&lt;br /&gt;
| [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 1 Money per Citizen&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 2 Money per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SHOPKEEPER.png|60px]] Shopkeeper&lt;br /&gt;
| [[File:IMPROVEMENT MARKET.png|25px]] Market&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth per Culture Level&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 2 Growth per Culture Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wonders of the World ===&lt;br /&gt;
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wonder of the World !! Yield !! Cost !! Min. Culture Level !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|100px]] The Hanging Gardens&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +20% Growth [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 200 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per year per Religion&amp;lt;br&amp;gt;+1 Tech Hand Card Size&amp;lt;br&amp;gt;Free Agent Network in all Holy Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PYRAMIDS.png|100px]] The Pyramids&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per year per Religion&amp;lt;br&amp;gt;-50% Start Law Cost&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Arid or Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;-20% Improvement Costs [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|100px]] The Apadana&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] -50% Maintenance [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ISHTAR GATE.png|100px]] The Ishtar Gate&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +1 Growth per year per Culture Level&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 100 Culture in all Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield [All Cities]&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAMLET.png|25px]] -10 Upgrade Years for Hamlet Improvements&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NECROPOLIS.png|100px]] The Necropolis&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year per Temple&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year per Religion&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders per year with Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT COLOSSUS.png|100px]] The Colossus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection&amp;lt;br&amp;gt;+1 Level for New Units&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 800 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Coastal Water&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MAUSOLEUM.png|100px]] The Mausoleum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +40% Culture [All Cities]&amp;lt;br&amp;gt;New Units start with Guard I&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MUSAEUM.png|100px]] The Musaeum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] +50% Science&amp;lt;br&amp;gt;New Units start with Guard I&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per year per Elder Specialist&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 800 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 400 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|100px]] The Circus Maximus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;+10 XP per year for Idle Mounted Units&amp;lt;br&amp;gt;New Mounted Units start with Swift[All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +40 Civics per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per Culture Level [State Religion Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRAND BAZAAR.png|100px]] The Via Recta Souk&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +2 Growth per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per City Luxury [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Project !! colspan=3 | [[File:CULTURE WEAK.png|25px]] Tier I !! colspan=3 | [[File:CULTURE DEVELOPING.png|25px]] Tier II !! colspan=3 | [[File:CULTURE STRONG.png|25px]] Tier III !! colspan=3 | [[File:CULTURE LEGENDARY.png|25px]] Tier IV !! rowspan=2 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT COUNCIL 1.png|50px]] Council&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +60% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +80% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +100% (1 turn) || 1 Year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FESTIVAL 1.png|50px]] Festival&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 20&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TREASURY 1.png|50px]] Treasury&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 || [[File:YIELD MONEY.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FORUM 1.png|50px]] Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT ARCHIVE 1.png|50px]] Archive&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 || [[File:YIELD SCIENCE.png|25px]] 30 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT INQUIRY 1.png|50px]] Inquiry&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 120&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 120 || [[File:YIELD CIVICS.png|25px]] 160&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 160 || [[File:YIELD CIVICS.png|25px]] 200&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar governor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT CONVOY 1.png|50px]] Convoy&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 200&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 300&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|50px]] Decree&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|50px]] Hunt&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Hunters family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT OLYMPICS 1.png|50px]] Olympiad&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 50 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 150 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Greece nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || 3 HP || 1 Year || || || || || || || || || || City has below 20 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project !! Effects !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT WALLS.png|70px]] Walls&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 60 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT MOAT.png|70px]] Moat&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 80 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TOWERS.png|70px]] Towers&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&amp;lt;br&amp;gt;+1 Unit Range&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 100 Civics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suppress Dissent ===&lt;br /&gt;
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100 [[File:YIELD TRAINING.png|25px]] Training and 60 [[File:YIELD DISCONTENT.png|25px]] Discontent.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Units&amp;diff=1370</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Units&amp;diff=1370"/>
		<updated>2023-06-29T19:02:17Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Mounted units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a unit has spent [[File:YIELD ORDERS.png|25px]] 3 Orders moving, it will become Fatigued. A Fatigued unit can still be moved but it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and each movement will require twice as many [[File:YIELD ORDERS.png|25px]] Orders.&lt;br /&gt;
&lt;br /&gt;
Certain units produce a ZOC, or Zone-Of-Control, in an area around them. ZOC prevent enemy units from moving.&lt;br /&gt;
&lt;br /&gt;
== Generals ==&lt;br /&gt;
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation&#039;s Leader. Adding or replacing a General costs 100 [[File:YIELD TRAINING.png|25px]] Training and consumes the unit&#039;s remaining Movement points. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Units have the following stats to keep track of:&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; All units start with 20 HP, or Hit Points. If a unit runs out of HP, it will be destroyed. A unit will regain 1 HP each turn it is within the borders of its Nation and can also be given 5 HP at the cost of 1 [[File:YIELD ORDERS.png|25px]] Orders and the unit&#039;s remaining Movement points.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; How much damage the unit will deal.&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039; How many hexes the unit can move for each [[File:YIELD ORDERS.png|25px]] Order. Hills, Sand, crossing a River, Scrub and Trees all add an extra movement point. Rivers and Roads within owned territory require only 2/3 of a movement point.&lt;br /&gt;
* &#039;&#039;&#039;Vision:&#039;&#039;&#039; How many tiles around the unit are the tiles visible. Only applies to already discovered tiles.&lt;br /&gt;
* &#039;&#039;&#039;Range:&#039;&#039;&#039; Only appears on Ranged units, it determines from how many hexes away from the target can the unit attack.&lt;br /&gt;
&lt;br /&gt;
== Unit level ==&lt;br /&gt;
Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively [[File:YIELD TRAINING.png|25px]] Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Promotion !! Tier 1 effect !! Tier 2 effect !! Tier 3 effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat&#039;&#039;&#039; || [[File:Icon AttackDefense.png]] +5% Strength || [[File:Icon AttackDefense.png]] +10% Strength || [[File:Icon AttackDefense.png]] +15% Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike&#039;&#039;&#039; || [[File:Icon Attack.png]] +10% Attack Strength || [[File:Icon Attack.png]] +15% Attack Strength || [[File:Icon Attack.png]] +20% Attack Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guard&#039;&#039;&#039; || [[File:Icon Defense.png]] +10% Defense Strength || [[File:Icon Defense.png]] +15% Defense Strength || [[File:Icon Defense.png]] +20% Defense Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focus&#039;&#039;&#039; || [[File:Icon CriticalStrike.png]] +10% Critical Hit Chance || [[File:Icon CriticalStrike.png]] +15% Critical Hit Chance || [[File:Icon CriticalStrike.png]] +20% Critical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amphibious&#039;&#039;&#039; || [[File:Icon Attack.png]] +50% Attack Strength in Land/Water Combat&amp;lt;br&amp;gt;[[File:Icon Attack.png]] +50% Attack Strength Across River || [[File:Icon Attack.png]] +25% Attack Strength in Land/Water Combat&amp;lt;br&amp;gt;[[File:Icon Attack.png]] +25% Attack Strength Into Settlement || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039; || +3 Vision&amp;lt;br&amp;gt;+1 Reveal || +1 Movement || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eagle Eye&#039;&#039;&#039; || No ranged distance penalty || +1 Range || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039; || +4 HP from Heal Action || +1 HP per year || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian units ==&lt;br /&gt;
Civilian units have abilities that makes them the most crucial units of a Nation. Civilian units cannot attack and have a [[File:Icon Defense.png]] Defense of 3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Movement !! Vision !! Cost !! Consumes !! Upgrades to !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT SCOUT.png|70px]] Scout&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 60 Growth&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* +1 Fatigue Limit&lt;br /&gt;
* Can Harvest Resources&lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Hidden if placed on a tile with Trees in friendly or neutral territory&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT SETTLER.png|70px]] Settler&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 80 Growth&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 75 Food&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| &lt;br /&gt;
* Can Harvest Resources&lt;br /&gt;
* Can Found Cities&lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] Growth cost increases by 10 each time it is built in the same city&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT WORKER.png|70px]] Worker&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 60 Growth&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| &lt;br /&gt;
* Can Harvest Resources&lt;br /&gt;
* Can Build Improvements&lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] Growth cost increases by 10 each time it is built in the same city&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CARAVAN.png|70px]] Caravan&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 80 Growth&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* Can only be constructed in cities that have a Governor with the Cunning trait or Traders family seat&lt;br /&gt;
* Can move on water tiles&lt;br /&gt;
* Can conduct a Caravan Mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CHRISTIANITY DISCIPLE.png|70px]] Christian Disciple&amp;lt;br&amp;gt;[[File:UNIT JUDAISM DISCIPLE.png|70px]] Jewish Disciple&amp;lt;br&amp;gt;[[File:UNIT MANICHAEISM DISCIPLE.png|70px]] Manichaean Disciple&amp;lt;br&amp;gt;[[File:UNIT ZOROASTRIANISM DISCIPLE.png|70px]] Zoroastrian Disciple&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 60 Growth&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* Can only be constructed in cities that have the same World Religion as the Nation&#039;s State Religion&lt;br /&gt;
* Can Spread Religion&lt;br /&gt;
* Can Establish Theology&lt;br /&gt;
* Can Build World Religion Improvements&lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] Growth cost increases by 10 each time it is built in the same city&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee infantry units ==&lt;br /&gt;
Melee infantry units are the earliest type of military units available. Most melee infantry can use the [[File:UNIT ACTION FORTIFY.png|25px]] Fortify action, which grants +5% Defense per turn, up to a maximum of +25% after 5 turns. Each time it gets attacked by an adjacent unit it loses 5% of the gained Defense. Melee units have the following characteristics:&lt;br /&gt;
* Can only attack adjacent units.&lt;br /&gt;
* When attacked by adjacent units they deal 1 HP damage to the attacking unit.&lt;br /&gt;
* Has ZOC.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Defense.png]] Defense from Urban.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack Across River.&lt;br /&gt;
Melee infantry have two upgrade paths: one that focuses on fighting other melee infantry and one that grants them a Polearm. Polearm units are immune to Rout and their ZOC cannot be ignored by mounted units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Strength !! Movement !! Vision !! Cost !! Consumes !! Required technology !! Fortify !! Polearm !! Upgrades to !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT MILITIA.png|70px]] Militia&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 60 Growth&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
| None&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT CONSCRIPT.png|25px]] Conscript&lt;br /&gt;
| &lt;br /&gt;
* Cannot be promoted or earn XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CONSCRIPT.png|70px]] Conscript&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 100 Growth&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Cannot be promoted or earn XP&lt;br /&gt;
* Starts with Anti-Mounted I&lt;br /&gt;
* Starts with Pierce I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT WARRIOR.png|70px]] Warrior&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 60 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 1 Iron&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT AXEMAN.png|25px]] Axeman&amp;lt;br&amp;gt;[[File:UNIT SPEARMAN.png|25px]] Spearman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT AXEMAN.png|70px]] Axeman&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 80 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 2 Iron&lt;br /&gt;
| [[File:TECH STEEL.png|25px]] Steel&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MACEMAN.png|25px]] Maceman&amp;lt;br&amp;gt;[[File:UNIT SWORDSMAN.png|25px]] Swordsman&lt;br /&gt;
| &lt;br /&gt;
* Starts with Anti-Polearm I&lt;br /&gt;
* Starts with Cleave I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT SPEARMAN.png|70px]] Spearman&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 80 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 2 Iron&lt;br /&gt;
| [[File:TECH PHALANX.png|25px]] Phalanx&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT PIKEMAN.png|25px]] Pikeman&amp;lt;br&amp;gt;[[File:UNIT SWORDSMAN.png|25px]] Swordsman&lt;br /&gt;
| &lt;br /&gt;
* Starts with Anti-Mounted II&lt;br /&gt;
* Starts with Pierce I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT MACEMAN.png|70px]] Maceman&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 150 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 3 Iron&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH BATTLELINE.png|25px]] Battle Line&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT PIKEMAN.png|25px]] Pikeman&amp;lt;br&amp;gt;[[File:UNIT SWORDSMAN.png|25px]] Swordsman&lt;br /&gt;
| &lt;br /&gt;
* Starts with Anti-Infantry I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT SWORDSMAN.png|70px]] Swordsman&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 200 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 4 Iron&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:TECH COHORTS.png|25px]] Cohorts&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Starts with Anti-Infantry I&lt;br /&gt;
* Starts with Cleave II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT PIKEMAN.png|70px]] Pikeman&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 3 Iron&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH INFANTRY SQUARE.png|25px]] Infantry Square&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Starts with Anti-Mounted III&lt;br /&gt;
* Starts with Pierce II&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranged infantry units ==&lt;br /&gt;
Ranged infantry units focus on attacking enemy units from afar. They have the following characteristics:&lt;br /&gt;
* Can attack units from distance.&lt;br /&gt;
* Has ZOC.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Defense.png]] Defense from Urban.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack Into Scrub.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack Into Trees.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack per tile distance to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Strength !! Movement !! Vision !! Range !! Cost !! Consumes !! Required technology !! Upgrades to !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT SLINGER.png|70px]] Slinger&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 60 Training&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1 Stone&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:UNIT ARCHER.png|25px]] Archer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ARCHER.png|70px]] Archer&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 80 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:TECH COMPOSITE BOW.png|25px]] Composite Bow&lt;br /&gt;
| [[File:UNIT LONGBOWMAN.png|25px]] Longbowman&amp;lt;br&amp;gt;[[File:UNIT CROSSBOWMAN.png|25px]] Crossbowman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT LONGBOWMAN.png|70px]] Longbowman&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 150 Wood&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 3 Wood&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH BODKIN ARROW.png|25px]] Bodkin Arrow&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CROSSBOWMAN.png|70px]] Crossbowman&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 3 Wood&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH WINDLASS.png|25px]] Windlass&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Starts with Anti-Melee&lt;br /&gt;
* Starts with Pierce II&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mounted units ==&lt;br /&gt;
Mounted units do not have a ZOC but instead are able to ignore the ZOC of enemies. They have the following characteristics:&lt;br /&gt;
* Can only attack adjacent units.&lt;br /&gt;
* When attacked by adjacent units they deal 1 HP damage to the attacking unit.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Melee [[File:Icon Attack.png]] Attack into Flat and Clear.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon AttackDefense.png]] Strength vs Siege Units.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack Across River.&lt;br /&gt;
* They require a certain map resource to be recruited.&lt;br /&gt;
Mounted units have two upgrade paths: one focused on melee and one focused on range.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Type !! Strength !! Movement !! Vision !! Range !! Cost !! Consumes !! Required technology !! Upgrades to !! width=20% | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CHARIOT.png|70px]] Chariot&lt;br /&gt;
| [[File:RESOURCE HORSE.png|25px]] Melee Horse&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 80 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 50 Food&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 4 Food&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:UNIT HORSEMAN.png|25px]] Horseman&amp;lt;br&amp;gt;[[File:UNIT HORSE ARCHER.png|25px]] Horse Archer&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT HORSEMAN.png|70px]] Horseman&lt;br /&gt;
| [[File:RESOURCE HORSE.png|25px]] Melee Horse&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 5 Food&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH STIRRUPS.png|25px]] Stirrups&lt;br /&gt;
| [[File:UNIT CATAPHRACT.png|25px]] Cataphract&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CATAPHRACT.png|70px]] Cataphract&lt;br /&gt;
| [[File:RESOURCE HORSE.png|25px]] Melee Horse&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 6 Food&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:TECH BARDING.png|25px]] Barding&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
* Starts with Circle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT HORSE ARCHER.png|70px]] Horse Archer&lt;br /&gt;
| [[File:RESOURCE HORSE.png|25px]] Ranged Horse&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 4 Food&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH STIRRUPS.png|25px]] Stirrups&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CAMEL ARCHER.png|70px]] Camel Archer&lt;br /&gt;
| [[File:RESOURCE CAMEL.png|25px]] Ranged Camel&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 80 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 4 Food&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* +1 Fatigue Limit&lt;br /&gt;
* +50% Strength vs Horse Units&lt;br /&gt;
* +50% Strength from Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT WAR ELEPHANT.png|70px]] War Elephant&lt;br /&gt;
| [[File:RESOURCE ELEPHANT.png|25px]] Melee Elephant&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 5 Food&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &lt;br /&gt;
* Targets attempts to move on an adjacent tile, if they can&#039;t they cannot move, attack or take any action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siege units ==&lt;br /&gt;
Siege units are high damage support units. They have the following characteristics:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Road Movement Cost.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack Into Urban.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack Into Scrub.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:Icon Attack.png]] Attack Into Trees.&lt;br /&gt;
Some siege units require spending a turn on the [[File:UNLIMBER.png|24px]] Unlimber action to be able to attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Strength !! Movement !! Vision !! Range !! Cost !! Consumes !! Required technology !! Upgrades to !! Unlimbering !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT BALLISTA.png|70px]] Ballista&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 3 Iron&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Windlass&lt;br /&gt;
| [[File:UNIT POLYBOLOS.png|25px]] Polybolos&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Starts with Torsion Spring&lt;br /&gt;
* Starts with Pierce III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ONAGER.png|70px]] Onager&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 100 Stone&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 3 Stone&lt;br /&gt;
| [[File:TECH MACHINERY.png|25px]] Machinery&lt;br /&gt;
| [[File:UNIT MANGONEL.png|25px]] Mangonel&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Starts with Splash I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT POLYBOLOS.png|70px]] Polybolos&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 4 Iron&lt;br /&gt;
| [[File:TECH CHAIN DRIVE.png|25px]] Chain Drive&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Starts with Rapid Fire&lt;br /&gt;
* Starts with Cleave II&lt;br /&gt;
* Starts with Pierce II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT MANGONEL.png|70px]] Mangonel&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 100 Stone&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 4 Stone&lt;br /&gt;
| [[File:TECH BALLISTICS.png|25px]] Ballistics&lt;br /&gt;
| Final upgrade&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Starts with Splash II&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
[[File:Anchoring.png|thumb|300px|A settler able to traverse water tiles thanks to an Anchored ship]]&lt;br /&gt;
Ships are units that can only be constructed in Cities adjacent to a water tile. There are three tiers of Ships and each one can be upgraded to the next tier. They have the following characteristics:&lt;br /&gt;
* Can only move on water tiles.&lt;br /&gt;
* Can Harvest Resources.&lt;br /&gt;
* Has ZOC.&lt;br /&gt;
* Can use the [[File:ANCHOR.png|25px]] Anchor ability, which allows land units to traverse water tiles in the Ship&#039;s ZOC starting next turn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Strength !! Movement !! Vision !! Cost !! Consumes !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT BIREME.png|70px]] Bireme&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 40 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT TRIREME.png|70px]] Trireme&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 3 Wood&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:TECH CARTOGRAPHY.png|25px]] Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT DROMON.png|70px]] Dromon&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 150 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 4 Wood&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nation units ==&lt;br /&gt;
Each Nation has access to two unique units, which do not require any technology. The first unit requires a [[File:IMPROVEMENT GARRISON 2.png|25px]] Stronghold improvement in the City and the second one, which the first unit is upgradable to, requires a [[File:IMPROVEMENT GARRISON 2.png|25px]] Citadel improvement in the City.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Type !! Strength !! Movement !! Vision !! Range !! Cost !! Consumes !! Notes !! Nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|70px]] Battering Ram&lt;br /&gt;
| Melee Siege&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 50 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| &lt;br /&gt;
* Starts with Assault&lt;br /&gt;
| rowspan=2 | Assyria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT SIEGE TOWER.png|70px]] Siege Tower&lt;br /&gt;
| Melee Siege&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 4 Wood&lt;br /&gt;
| &lt;br /&gt;
* Starts with Assault&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|70px]] Akkadian Archer&lt;br /&gt;
| Ranged Infantry&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 150 Wood&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 2 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
| &lt;br /&gt;
* Starts with Splash I&lt;br /&gt;
* Has ZOC&lt;br /&gt;
| rowspan=2 | Babylonia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CIMMERIAN ARCHER.png|70px]] Cimmerian Archer&lt;br /&gt;
| Ranged Infantry&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 200 Wood&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 4 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
| &lt;br /&gt;
* Starts with Splash I&lt;br /&gt;
* Has ZOC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|70px]] African Elephant&lt;br /&gt;
| Melee Mounted Elephant&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 4 Food&lt;br /&gt;
| &lt;br /&gt;
* Starts with Panic&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
| rowspan=2 | Carthage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT TURRETED ELEPHANT.png|70px]] Turreted Elephant&lt;br /&gt;
| Melee Mounted Elephant&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 6 Food&lt;br /&gt;
| &lt;br /&gt;
* Starts with Panic&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|70px]] Light Chariot&lt;br /&gt;
| Ranged Mounted Horse&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 4 Food&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
| rowspan=2 | Carthage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT KUSHITE CAVALRY.png|70px]] Kushite Cavalry&lt;br /&gt;
| Ranged Mounted Horse&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 6 Food&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT HOPLITE.png|70px]] Hoplite&lt;br /&gt;
| Melee Infantry Polearm&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 2 Iron&lt;br /&gt;
| &lt;br /&gt;
* Starts with Formation&lt;br /&gt;
* Starts with Anti-Mounted II&lt;br /&gt;
* Starts with Pierce I&lt;br /&gt;
* Has ZOC&lt;br /&gt;
| rowspan=2 | Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT PHALANGITE.png|70px]] Phalangite&lt;br /&gt;
| Melee Infantry Polearm&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 4 Iron&lt;br /&gt;
| &lt;br /&gt;
* Starts with Formation&lt;br /&gt;
* Starts with Anti-Mounted II&lt;br /&gt;
* Starts with Pierce I&lt;br /&gt;
* Has ZOC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|70px]] Palton Cavalry&lt;br /&gt;
| Ranged Mounted Horse&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 50 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 2 Iron&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
| rowspan=2 | Persia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT CATAPHRACT ARCHER.png|70px]] Cataphract Archer&lt;br /&gt;
| Ranged Mounted Horse&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 100 Iron&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 4 Iron&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT HASTATUS.png|70px]] Hastatus&lt;br /&gt;
| Melee Infantry&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 150 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 2 Iron&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
* Can Fortify&lt;br /&gt;
* Can Testudo&lt;br /&gt;
* Starts with Centurion&lt;br /&gt;
| rowspan=2 | Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT LEGIONARY.png|70px]] Legionary&lt;br /&gt;
| Melee Infantry&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 200 Iron&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 1 Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 4 Iron&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
* Can Fortify&lt;br /&gt;
* Can Testudo&lt;br /&gt;
* Starts with Centurion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|70px]] Heavy Chariot&lt;br /&gt;
| Melee Mounted Horse&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 120 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 4 Food&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Starts with Circle&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
| rowspan=2 | Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT THREE MEN CHARIOT.png|70px]] Three Man Chariot&lt;br /&gt;
| Melee Mounted Horse&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 160 Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 100 Food&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 6 Food&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* Starts with Circle&lt;br /&gt;
* Starts with Rout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribal units ==&lt;br /&gt;
Tribal units can only be recruited by Tribes. Nations may also be able to recruit them as mercenaries. Tribal units have the following characteristics:&lt;br /&gt;
* Cannot be promoted or earn XP.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Type !! Strength !! Movement !! Vision !! Range !! Consumes !! Notes !! Tribes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT MARAUDER.png|70px]] Marauder&lt;br /&gt;
| Melee Infantry&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 1 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Barbarians&amp;lt;br&amp;gt;Danes&amp;lt;br&amp;gt;Gauls&amp;lt;br&amp;gt;Thracians&amp;lt;br&amp;gt;Vandals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT SKIRMISHER.png|70px]] Skirmisher&lt;br /&gt;
| Ranged Infantry&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 1 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Barbarians&amp;lt;br&amp;gt;Danes&amp;lt;br&amp;gt;Gauls&amp;lt;br&amp;gt;Thracians&amp;lt;br&amp;gt;Vandals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE MARAUDER.png|70px]] Elite Marauder&lt;br /&gt;
| Melee Infantry&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 2 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Barbarians&amp;lt;br&amp;gt;Danes&amp;lt;br&amp;gt;Gauls&amp;lt;br&amp;gt;Thracians&amp;lt;br&amp;gt;Vandals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE SKIRMISHER.png|70px]] Elite Skirmisher&lt;br /&gt;
| Ranged Infantry&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 2 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Barbarians&amp;lt;br&amp;gt;Danes&amp;lt;br&amp;gt;Gauls&amp;lt;br&amp;gt;Thracians&amp;lt;br&amp;gt;Vandals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT JAVELINEER.png|70px]] Javelineer&lt;br /&gt;
| Ranged Infantry&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 3 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Danes&amp;lt;br&amp;gt;Gauls&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE JAVELINEER.png|70px]] Elite Javelineer&lt;br /&gt;
| Ranged Infantry&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 4 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Danes&amp;lt;br&amp;gt;Gauls&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT WARLORD.png|70px]] Warlord&lt;br /&gt;
| Melee Infantry&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 3 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Thracians&amp;lt;br&amp;gt;Vandals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE WARLORD.png|70px]] Elite Warlord&lt;br /&gt;
| Melee Infantry&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 4 Money&lt;br /&gt;
| &lt;br /&gt;
* Has ZOC&lt;br /&gt;
| Thracians&amp;lt;br&amp;gt;Vandals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|70px]] Nomad Marauder&lt;br /&gt;
| Melee Mounted&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 1 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
| Numidians&amp;lt;br&amp;gt;Scythians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT NOMAD SKIRMISHER.png|70px]] Nomad Skirmisher&lt;br /&gt;
| Ranged Mounted&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 1 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
| Numidians&amp;lt;br&amp;gt;Scythians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT NOMAD WARLORD.png|70px]] Nomad Warlord&lt;br /&gt;
| Melee Mounted&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 3 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
| Numidians&amp;lt;br&amp;gt;Scythians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE NOMAD MARAUDER.png|70px]] Elite Nomad Marauder&lt;br /&gt;
| Melee Mounted&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 2 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
| Numidians&amp;lt;br&amp;gt;Scythians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE NOMAD SKIRMISHER.png|70px]] Elite Nomad Skirmisher&lt;br /&gt;
| Ranged Mounted&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 2 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
| Numidians&amp;lt;br&amp;gt;Scythians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE NOMAD WARLORD.png|70px]] Nomad Elite Warlord&lt;br /&gt;
| Melee Mounted&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 4 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
| Numidians&amp;lt;br&amp;gt;Scythians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT LIBYAN CAVALRY.png|70px]] Libyan Cavalry&lt;br /&gt;
| Ranged Mounted&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 3 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* +25% Strength From Sand&lt;br /&gt;
| Numidians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE LIBYAN CAVALRY.png|70px]] Elite Libyan Cavalry&lt;br /&gt;
| Ranged Mounted&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 4 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* +25% Strength From Sand&lt;br /&gt;
| Numidians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT AMAZON CAVALRY.png|70px]] Amazon Cavalry&lt;br /&gt;
| Ranged Mounted&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 3 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* +10% Strength vs Ranged Units&lt;br /&gt;
| Scythians&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNIT ELITE AMAZON CAVALRY.png|70px]] Elite Amazon Cavalry&lt;br /&gt;
| Ranged Mounted&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 4 Money&lt;br /&gt;
| &lt;br /&gt;
* Ignores ZOC&lt;br /&gt;
* +10% Strength vs Ranged Units&lt;br /&gt;
| Scythians&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1369</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1369"/>
		<updated>2023-06-29T18:54:46Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* World religion improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early city.png|thumb|300px|A developed city]]&lt;br /&gt;
Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.&lt;br /&gt;
&lt;br /&gt;
During war a City&#039;s HP bar will be shown. Once a City&#039;s HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the army&#039;s owner. Each point of HP damage also reduces a City&#039;s yields by 2.5% until repaired. Cities regain 1 HP each year.&lt;br /&gt;
&lt;br /&gt;
== Culture level ==&lt;br /&gt;
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.&lt;br /&gt;
&lt;br /&gt;
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces [[File:YIELD DISCONTENT.png|25px]] Discontent unless the [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law has been passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Culture Level !! Projects Tier !! Victory Points !! Governor XP/Year !! Hamlet Limit !! Can Hurry Production !! Citizen and Specialist Upkeep !! Enabled Wonders of the World&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE WEAK.png|55px]] Weak&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;I&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens&amp;lt;br&amp;gt;[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle&amp;lt;br&amp;gt;[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids&amp;lt;br&amp;gt;[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE DEVELOPING.png|55px]] Developing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;II&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|25px]] The Apadana&amp;lt;br&amp;gt;[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse&amp;lt;br&amp;gt;[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE STRONG.png|55px]] Strong&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;III&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus&amp;lt;br&amp;gt;[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum&amp;lt;br&amp;gt;[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE LEGENDARY.png|55px]] Legendary&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;IV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia&amp;lt;br&amp;gt;[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon&amp;lt;br&amp;gt;[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements are constructed by Worker units can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.&lt;br /&gt;
&lt;br /&gt;
Improvements without a Specialist will increase the City&#039;s [[File:YIELD MAINTENANCE.png|25px]] Maintenance.&lt;br /&gt;
&lt;br /&gt;
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements&lt;br /&gt;
&lt;br /&gt;
=== Rural improvements ===&lt;br /&gt;
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Yearly yield !! Specialist !!  Cost !! Terrain or map resource !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|50px]] Farm&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|25px]] Farmer&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:TERRAIN MARSH.png|25px]] Marsh (requires [[File:LAW CENTRALIZATION.png|25px]] Centralization law)&amp;lt;br&amp;gt;[[File:RESOURCE BARLEY.png|25px]] Barley, [[File:RESOURCE SORGHUM.png|25px]] Sorghum, [[File:RESOURCE WHEAT.png|25px]] Wheat&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|50px]] Mine&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:SPECIALIST MINER.png|25px]] Miner&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:HillsEditorIcon.png|25px]] Hill&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems, [[File:RESOURCE GOLD.png|25px]] Gold, [[File:RESOURCE IRON.png|25px]] Ore, [[File:RESOURCE SALT.png|25px]] Salt, [[File:RESOURCE SILVER.png|25px]] Silver&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|50px]] Nets&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|25px]] Fisher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CRAB.png|25px]] Crabs, [[File:RESOURCE DYE.png|25px]] Dyes, [[File:RESOURCE FISH.png|25px]] Fish, [[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FORT.png|50px]] Fort&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Friendly Territory&amp;lt;br&amp;gt;[[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Neutral Territory&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Unit Vision&amp;lt;br&amp;gt;Units Heal even if Neutral Territory&amp;lt;br&amp;gt;Destroyed when Pillaged&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|50px]] Quarry&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|25px]] Stonecutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:MountainEditorIcon.png|25px]] Adjacent Mountain, [[File:VolcanoEditorIcon.png|25px]] Adjacent Volcano&amp;lt;br&amp;gt;[[File:RESOURCE STONE.png|25px]] Marble&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRANARY.png|50px]] Granary&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farm Yield&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|50px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Lumbermill Yield&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|25px]] Trapper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CAMEL.png|25px]] Camels, [[File:RESOURCE ELEPHANT.png|25px]] Elephants, [[File:RESOURCE FUR.png|25px]] Fur, [[File:RESOURCE GAME.png|25px]] Game&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|50px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farms Yield&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|25px]] Rancher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CATTLE.png|25px]] Cattle, [[File:RESOURCE GOAT.png|25px]] Goats, [[File:RESOURCE HORSE.png|25px]] Horses, [[File:RESOURCE PIG.png|25px]] Pigs, [[File:RESOURCE SHEEP.png|25px]] Sheep&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|50px]] Grove&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|25px]] Gardener&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CITRUS.png|25px]] Citrus, [[File:RESOURCE HONEY.png|25px]] Honey, [[File:RESOURCE INCENSE.png|25px]] Incense, [[File:RESOURCE LAVENDER.png|25px]] Lavender, [[File:RESOURCE OLIVE.png|25px]] Olives, [[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HARBOR.png|50px]] Harbor&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per Adjacent Resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Nets Yield&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for Idle Ship Units&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:CoastEditorIcon.png|25px]] Coast&lt;br /&gt;
| [[File:TECH CARTOGRAPHY.png|25px]] Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|50px]] Lumbermill&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|25px]] Woodcutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| Trees&lt;br /&gt;
| [[File:TECH FORESTRY.png|25px]] Forestry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WATERMILL.png|50px]] Watermill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| River&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WINDMILL.png|50px]] Windmill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| [[File:HillsEditorIcon.png|25px]] Hill&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Urban improvements ===&lt;br /&gt;
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city&#039;s Culture Level by one for each tier. Urban improvements can be constructed on [[File:TERRAIN URBAN.png|25px]] Urban, [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush or [[File:TERRAIN TEMPERATE.png|25px]] Temperate tiles, and [[File:TERRAIN SAND.png|25px]] Sand tiles if the city is run by a family of Clerics, but only if one the following is true:&lt;br /&gt;
* An urban tile.&lt;br /&gt;
* A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.&lt;br /&gt;
* A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=3 | Apprentices improvement !! colspan=3 | Master improvement !! colspan=3 | Elder improvement !! rowspan=2 | Requiremnts&lt;br /&gt;
|-&lt;br /&gt;
! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 2.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 1 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Citadel&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 3.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 2 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| 1 Active Law&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Odeon&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ODEON.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT THEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Master Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Amphitheater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT AMPHITHEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Elder Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLD BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Warm Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT WARM BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Heated Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT HEATED BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courthouse&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COURTHOUSE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Ministry&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINISTRIES.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Palace&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT PALACE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Library&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIBRARY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Academy&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ACADEMY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;University&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT UNIVERSITY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH SCHOLARSHIP.png|25px]] Scholarship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Market&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MARKET.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 80 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Grocer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROCER.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Fair&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT FAIR.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH COINAGE.png|25px]] Coinage&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barracks&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Melee Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|25px]] Max 2 per City&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Ranged Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH COMPOSITE BOW.png|25px]] Composite Bow&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Max 2 per City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hamlets ====&lt;br /&gt;
Once the City reaches at least Developing Culture Level and the Nation has the [[File:TECH POLIS.png|25px]] Polis technology, Workers will be able to construct Hamlets the cost of 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Yearly yield !! Yearly consumption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAMLET.png|70px]] Hamlet&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT VILLAGE.png|70px]] Village&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 15 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 30 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT TOWN.png|70px]] Town&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 40 Money with a Trade Network&amp;lt;br&amp;gt;[[File:Icon Defense.png]] +10% Defense Strength if own army&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 3 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shrines ====&lt;br /&gt;
Shrines require the [[File:TECH DIVINATION.png|25px]] Divination technology, 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation&#039;s Paganism Religion and enabling the [[File:SPECIALIST ACOLYTE.png|25px]] Acolyte specialist. Each Shrine can only be built once unless the [[File:LAW POLYTHEISM.png|25px]] Polytheism law is passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shrine !! God !! Yearly yield !! Nations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE FIRE.png|70px]]&lt;br /&gt;
| Atar&amp;lt;br&amp;gt;Nuska&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +1 Training per Adjacent Lumbermill&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINE.png|25px]] +20% Adjacent Mine Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|70px]]&lt;br /&gt;
| Ashur&amp;lt;br&amp;gt;Madruk&amp;lt;br&amp;gt;Zeus&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] +2 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per Adjacent Wonder of the World&lt;br /&gt;
| [[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|70px]]&lt;br /&gt;
| Eshmun&amp;lt;br&amp;gt;Isis&amp;lt;br&amp;gt;Kamrusepa&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth per Adjacent Grove&amp;lt;br&amp;gt;+6 HP Healing for Idle Units&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|70px]] &lt;br /&gt;
| Arinnitti&amp;lt;br&amp;gt;Tanit&amp;lt;br&amp;gt;Vesta&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per Adjacent Resource&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HUNTING.png|70px]]&lt;br /&gt;
| Halki&amp;lt;br&amp;gt;Mithra&amp;lt;br&amp;gt;Neith&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] +20% Adjacent Camp Yield&amp;lt;br&amp;gt;+1 Level for New Ranged Units&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|70px]]&lt;br /&gt;
| Astarte&amp;lt;br&amp;gt;Ishtar&amp;lt;br&amp;gt;Venus&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth&amp;lt;br&amp;gt;[[File:IMPROVEMENT PASTURE.png|25px]] +20% Adjacent Pasture Yield&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE SUN.png|70px]]&lt;br /&gt;
| Hvar Khshaita&amp;lt;br&amp;gt;Ra&amp;lt;br&amp;gt;Shamash&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] +20% Adjacent Farm Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|70px]]&lt;br /&gt;
| Ereshkigal&amp;lt;br&amp;gt;Hades&amp;lt;br&amp;gt;Osiris&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +50% Culture if Adjacent Mountain&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +100% Culture if Adjacent Volcano&lt;br /&gt;
| [[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|70px]]&lt;br /&gt;
| Anahita&amp;lt;br&amp;gt;Melqart&amp;lt;br&amp;gt;Poseidon&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] +20 Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +20% Adjacent Nets Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|70px]]&lt;br /&gt;
| Mars&amp;lt;br&amp;gt;Ninurta&amp;lt;br&amp;gt;Tarhun&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +2 Training&amp;lt;br&amp;gt;+10 XP for Idle Infantry Units&lt;br /&gt;
| [[File:RELIGION PAGAN ROME.png|25px]] Rome&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|70px]]&lt;br /&gt;
| Athena&amp;lt;br&amp;gt;Nabu&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +1 Science&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per Adjacent Odeon&lt;br /&gt;
| [[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World religion improvements ====&lt;br /&gt;
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Specialist !! Construction reward !! Yearly yield !! Yearly consumption !! Cost !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| [[File:SPECIALIST MONK.png|25px]] Monk&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +2 Science&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROVE.png|25px]] +60% Adjacent Grove Yield&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|25px]] Priest&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 2 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|25px]] Bishop&lt;br /&gt;
| +4 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD LEGITIMACY.png|25px]] +6 Legitimacy&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 4 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting technology&amp;lt;br&amp;gt;[[File:CULTURE STRONG.png|25px]] Strong culture level&amp;lt;br&amp;gt;Adjacent Temple of the same Religion&amp;lt;br&amp;gt;Max 2 per Family&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HOLY SITE ZOROASTRIANISM.png|25px]] The Adur Burzen-Mihr&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE MANICHAEISM.png|25px]] The Cao&#039;an&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE CHRISTIANITY.png|25px]] The Church of the Holy Sepulchre&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE JUDAISM.png|25px]] The Temple of Solomon&lt;br /&gt;
| None&lt;br /&gt;
| +20 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;+2 Victory Points&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&amp;lt;br&amp;gt;Creates a Disciple every 20 years&amp;lt;br&amp;gt;Cannot be replaced&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 200 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 8 years&lt;br /&gt;
|[[File:CULTURE DEVELOPING.png|25px]] Developing culture level&amp;lt;br&amp;gt;Holy City&amp;lt;br&amp;gt;Max 1 per Nation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialists ===&lt;br /&gt;
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist&#039;s production cost increases with each one built in a city.&lt;br /&gt;
&lt;br /&gt;
==== Rural specialists ====&lt;br /&gt;
Rural specialists produce [[File:YIELD SCIENCE.png|25px]] 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|50px]] Farmer&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] Farm&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MINER.png|50px]] Miner&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] Mine&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|50px]] Stonecutter&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] Quarry&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|50px]] Woodcutter&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|50px]] Fisher&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] Nets&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|50px]] Gardener&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] Grove&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|50px]] Rancher&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|50px]] Trapper&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Urban specialists ====&lt;br /&gt;
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.&lt;br /&gt;
* Training an Apprentice specialist costs 40 [[File:YIELD FOOD.png|25px]] Food and 40 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 2 Science each year.&lt;br /&gt;
* Upgrading to Master specialist costs 60 [[File:YIELD FOOD.png|25px]] Food and 60 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 3 Science each year.&lt;br /&gt;
* Upgrading to Elder specialist costs 80 [[File:YIELD FOOD.png|25px]] Food and 80 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 4 Science each year.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Apprentice yearly yield !! Master yearly yield !! Elder yearly yield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST ACOLYTE.png|60px]] Acolyte&lt;br /&gt;
| Shrine&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MONK.png|60px]] Monk&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 6 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Culture Level&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 8 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 2 Civics per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|60px]] Priest&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 Happiness&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1.5 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 0.5 Training per Citizen&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 2 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|60px]] Bishop&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 10 Money per Culture Level&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 15 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST OFFICER.png|60px]] Officer&lt;br /&gt;
| [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Range&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 3 Training&amp;lt;br&amp;gt;20 XP for New Units&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 4 Training&amp;lt;br&amp;gt;50 XP for New Units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST POET.png|60px]] Poet&lt;br /&gt;
| [[File:IMPROVEMENT ODEON.png|25px]] Odeon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 3 Culture&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 0.5 Civics per Citizen&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 5 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST DOCTOR.png|60px]] Doctor&lt;br /&gt;
| [[File:IMPROVEMENT COLD BATHS.png|25px]] Cold Baths&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 2 Growth&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 3 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science per Culture Level&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 4 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 2 Science per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PHILOSOPHER.png|60px]] Philosopher&lt;br /&gt;
| [[File:IMPROVEMENT LIBRARY.png|25px]] Library&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 Science&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 1 Culture per Citizen&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SCRIBE.png|60px]] Scribe&lt;br /&gt;
| [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 1 Money per Citizen&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 2 Money per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SHOPKEEPER.png|60px]] Shopkeeper&lt;br /&gt;
| [[File:IMPROVEMENT MARKET.png|25px]] Market&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth per Culture Level&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 2 Growth per Culture Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wonders of the World ===&lt;br /&gt;
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wonder of the World !! Yield !! Cost !! Min. Culture Level !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|100px]] The Hanging Gardens&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +20% Growth [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 200 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per year per Religion&amp;lt;br&amp;gt;+1 Tech Hand Card Size&amp;lt;br&amp;gt;Free Agent Network in all Holy Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PYRAMIDS.png|100px]] The Pyramids&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per year per Religion&amp;lt;br&amp;gt;-50% Start Law Cost&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Arid or Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;-20% Improvement Costs [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|100px]] The Apadana&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] -50% Maintenance [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ISHTAR GATE.png|100px]] The Ishtar Gate&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +1 Growth per year per Culture Level&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 100 Culture in all Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield [All Cities]&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAMLET.png|25px]] -10 Upgrade Years for Hamlet Improvements&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NECROPOLIS.png|100px]] The Necropolis&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year per Temple&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year per Religion&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders per year with Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT COLOSSUS.png|100px]] The Colossus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection&amp;lt;br&amp;gt;+1 Level for New Units&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 800 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Coastal Water&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MAUSOLEUM.png|100px]] The Mausoleum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +40% Culture [All Cities]&amp;lt;br&amp;gt;New Units start with Guard I&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MUSAEUM.png|100px]] The Musaeum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] +50% Science&amp;lt;br&amp;gt;New Units start with Guard I&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per year per Elder Specialist&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 800 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 400 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|100px]] The Circus Maximus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;+10 XP per year for Idle Mounted Units&amp;lt;br&amp;gt;New Mounted Units start with Swift[All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +40 Civics per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per Culture Level [State Religion Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRAND BAZAAR.png|100px]] The Via Recta Souk&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +2 Growth per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per City Luxury [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Project !! colspan=3 | [[File:CULTURE WEAK.png|25px]] Tier I !! colspan=3 | [[File:CULTURE DEVELOPING.png|25px]] Tier II !! colspan=3 | [[File:CULTURE STRONG.png|25px]] Tier III !! colspan=3 | [[File:CULTURE LEGENDARY.png|25px]] Tier IV !! rowspan=2 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT COUNCIL 1.png|50px]] Council&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +60% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +80% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +100% (1 turn) || 1 Year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FESTIVAL 1.png|50px]] Festival&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 20&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TREASURY 1.png|50px]] Treasury&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 || [[File:YIELD MONEY.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FORUM 1.png|50px]] Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT ARCHIVE 1.png|50px]] Archive&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 || [[File:YIELD SCIENCE.png|25px]] 30 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT INQUIRY 1.png|50px]] Inquiry&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 120&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 120 || [[File:YIELD CIVICS.png|25px]] 160&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 160 || [[File:YIELD CIVICS.png|25px]] 200&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar governor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT CONVOY 1.png|50px]] Convoy&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 200&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 300&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|50px]] Decree&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|50px]] Hunt&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Hunters family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT OLYMPICS 1.png|50px]] Olympiad&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 50 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 150 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Greece nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || 3 HP || 1 Year || || || || || || || || || || City has below 20 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project !! Effects !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT WALLS.png|70px]] Walls&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 60 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT MOAT.png|70px]] Moat&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 80 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TOWERS.png|70px]] Towers&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&amp;lt;br&amp;gt;+1 Unit Range&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 100 Civics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suppress Dissent ===&lt;br /&gt;
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100 [[File:YIELD TRAINING.png|25px]] Training and 60 [[File:YIELD DISCONTENT.png|25px]] Discontent.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1368</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1368"/>
		<updated>2023-06-29T18:53:33Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Urban improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early city.png|thumb|300px|A developed city]]&lt;br /&gt;
Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.&lt;br /&gt;
&lt;br /&gt;
During war a City&#039;s HP bar will be shown. Once a City&#039;s HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the army&#039;s owner. Each point of HP damage also reduces a City&#039;s yields by 2.5% until repaired. Cities regain 1 HP each year.&lt;br /&gt;
&lt;br /&gt;
== Culture level ==&lt;br /&gt;
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.&lt;br /&gt;
&lt;br /&gt;
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces [[File:YIELD DISCONTENT.png|25px]] Discontent unless the [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law has been passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Culture Level !! Projects Tier !! Victory Points !! Governor XP/Year !! Hamlet Limit !! Can Hurry Production !! Citizen and Specialist Upkeep !! Enabled Wonders of the World&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE WEAK.png|55px]] Weak&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;I&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens&amp;lt;br&amp;gt;[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle&amp;lt;br&amp;gt;[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids&amp;lt;br&amp;gt;[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE DEVELOPING.png|55px]] Developing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;II&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|25px]] The Apadana&amp;lt;br&amp;gt;[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse&amp;lt;br&amp;gt;[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE STRONG.png|55px]] Strong&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;III&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus&amp;lt;br&amp;gt;[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum&amp;lt;br&amp;gt;[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE LEGENDARY.png|55px]] Legendary&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;IV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia&amp;lt;br&amp;gt;[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon&amp;lt;br&amp;gt;[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements are constructed by Worker units can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.&lt;br /&gt;
&lt;br /&gt;
Improvements without a Specialist will increase the City&#039;s [[File:YIELD MAINTENANCE.png|25px]] Maintenance.&lt;br /&gt;
&lt;br /&gt;
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements&lt;br /&gt;
&lt;br /&gt;
=== Rural improvements ===&lt;br /&gt;
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Yearly yield !! Specialist !!  Cost !! Terrain or map resource !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|50px]] Farm&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|25px]] Farmer&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:TERRAIN MARSH.png|25px]] Marsh (requires [[File:LAW CENTRALIZATION.png|25px]] Centralization law)&amp;lt;br&amp;gt;[[File:RESOURCE BARLEY.png|25px]] Barley, [[File:RESOURCE SORGHUM.png|25px]] Sorghum, [[File:RESOURCE WHEAT.png|25px]] Wheat&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|50px]] Mine&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:SPECIALIST MINER.png|25px]] Miner&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:HillsEditorIcon.png|25px]] Hill&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems, [[File:RESOURCE GOLD.png|25px]] Gold, [[File:RESOURCE IRON.png|25px]] Ore, [[File:RESOURCE SALT.png|25px]] Salt, [[File:RESOURCE SILVER.png|25px]] Silver&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|50px]] Nets&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|25px]] Fisher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CRAB.png|25px]] Crabs, [[File:RESOURCE DYE.png|25px]] Dyes, [[File:RESOURCE FISH.png|25px]] Fish, [[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FORT.png|50px]] Fort&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Friendly Territory&amp;lt;br&amp;gt;[[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Neutral Territory&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Unit Vision&amp;lt;br&amp;gt;Units Heal even if Neutral Territory&amp;lt;br&amp;gt;Destroyed when Pillaged&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|50px]] Quarry&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|25px]] Stonecutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:MountainEditorIcon.png|25px]] Adjacent Mountain, [[File:VolcanoEditorIcon.png|25px]] Adjacent Volcano&amp;lt;br&amp;gt;[[File:RESOURCE STONE.png|25px]] Marble&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRANARY.png|50px]] Granary&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farm Yield&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|50px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Lumbermill Yield&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|25px]] Trapper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CAMEL.png|25px]] Camels, [[File:RESOURCE ELEPHANT.png|25px]] Elephants, [[File:RESOURCE FUR.png|25px]] Fur, [[File:RESOURCE GAME.png|25px]] Game&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|50px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farms Yield&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|25px]] Rancher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CATTLE.png|25px]] Cattle, [[File:RESOURCE GOAT.png|25px]] Goats, [[File:RESOURCE HORSE.png|25px]] Horses, [[File:RESOURCE PIG.png|25px]] Pigs, [[File:RESOURCE SHEEP.png|25px]] Sheep&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|50px]] Grove&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|25px]] Gardener&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CITRUS.png|25px]] Citrus, [[File:RESOURCE HONEY.png|25px]] Honey, [[File:RESOURCE INCENSE.png|25px]] Incense, [[File:RESOURCE LAVENDER.png|25px]] Lavender, [[File:RESOURCE OLIVE.png|25px]] Olives, [[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HARBOR.png|50px]] Harbor&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per Adjacent Resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Nets Yield&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for Idle Ship Units&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:CoastEditorIcon.png|25px]] Coast&lt;br /&gt;
| [[File:TECH CARTOGRAPHY.png|25px]] Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|50px]] Lumbermill&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|25px]] Woodcutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| Trees&lt;br /&gt;
| [[File:TECH FORESTRY.png|25px]] Forestry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WATERMILL.png|50px]] Watermill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| River&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WINDMILL.png|50px]] Windmill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| [[File:HillsEditorIcon.png|25px]] Hill&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Urban improvements ===&lt;br /&gt;
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city&#039;s Culture Level by one for each tier. Urban improvements can be constructed on [[File:TERRAIN URBAN.png|25px]] Urban, [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush or [[File:TERRAIN TEMPERATE.png|25px]] Temperate tiles, and [[File:TERRAIN SAND.png|25px]] Sand tiles if the city is run by a family of Clerics, but only if one the following is true:&lt;br /&gt;
* An urban tile.&lt;br /&gt;
* A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.&lt;br /&gt;
* A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=3 | Apprentices improvement !! colspan=3 | Master improvement !! colspan=3 | Elder improvement !! rowspan=2 | Requiremnts&lt;br /&gt;
|-&lt;br /&gt;
! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 2.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 1 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Citadel&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 3.png|80px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 2 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| 1 Active Law&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Odeon&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ODEON.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT THEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Master Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Amphitheater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT AMPHITHEATER.png|80px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Elder Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLD BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Warm Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT WARM BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Heated Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT HEATED BATHS.png|80px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courthouse&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COURTHOUSE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Ministry&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINISTRIES.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Palace&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT PALACE.png|80px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Library&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIBRARY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Academy&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ACADEMY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;University&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT UNIVERSITY.png|80px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH SCHOLARSHIP.png|25px]] Scholarship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Market&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MARKET.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 80 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Grocer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROCER.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Fair&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT FAIR.png|80px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH COINAGE.png|25px]] Coinage&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barracks&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Melee Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|25px]] Max 2 per City&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|80px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Ranged Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH COMPOSITE BOW.png|25px]] Composite Bow&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Max 2 per City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hamlets ====&lt;br /&gt;
Once the City reaches at least Developing Culture Level and the Nation has the [[File:TECH POLIS.png|25px]] Polis technology, Workers will be able to construct Hamlets the cost of 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Yearly yield !! Yearly consumption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAMLET.png|70px]] Hamlet&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT VILLAGE.png|70px]] Village&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 15 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 30 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT TOWN.png|70px]] Town&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 40 Money with a Trade Network&amp;lt;br&amp;gt;[[File:Icon Defense.png]] +10% Defense Strength if own army&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 3 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shrines ====&lt;br /&gt;
Shrines require the [[File:TECH DIVINATION.png|25px]] Divination technology, 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation&#039;s Paganism Religion and enabling the [[File:SPECIALIST ACOLYTE.png|25px]] Acolyte specialist. Each Shrine can only be built once unless the [[File:LAW POLYTHEISM.png|25px]] Polytheism law is passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shrine !! God !! Yearly yield !! Nations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE FIRE.png|70px]]&lt;br /&gt;
| Atar&amp;lt;br&amp;gt;Nuska&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +1 Training per Adjacent Lumbermill&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINE.png|25px]] +20% Adjacent Mine Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|70px]]&lt;br /&gt;
| Ashur&amp;lt;br&amp;gt;Madruk&amp;lt;br&amp;gt;Zeus&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] +2 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per Adjacent Wonder of the World&lt;br /&gt;
| [[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|70px]]&lt;br /&gt;
| Eshmun&amp;lt;br&amp;gt;Isis&amp;lt;br&amp;gt;Kamrusepa&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth per Adjacent Grove&amp;lt;br&amp;gt;+6 HP Healing for Idle Units&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|70px]] &lt;br /&gt;
| Arinnitti&amp;lt;br&amp;gt;Tanit&amp;lt;br&amp;gt;Vesta&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per Adjacent Resource&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HUNTING.png|70px]]&lt;br /&gt;
| Halki&amp;lt;br&amp;gt;Mithra&amp;lt;br&amp;gt;Neith&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] +20% Adjacent Camp Yield&amp;lt;br&amp;gt;+1 Level for New Ranged Units&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|70px]]&lt;br /&gt;
| Astarte&amp;lt;br&amp;gt;Ishtar&amp;lt;br&amp;gt;Venus&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth&amp;lt;br&amp;gt;[[File:IMPROVEMENT PASTURE.png|25px]] +20% Adjacent Pasture Yield&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE SUN.png|70px]]&lt;br /&gt;
| Hvar Khshaita&amp;lt;br&amp;gt;Ra&amp;lt;br&amp;gt;Shamash&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] +20% Adjacent Farm Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|70px]]&lt;br /&gt;
| Ereshkigal&amp;lt;br&amp;gt;Hades&amp;lt;br&amp;gt;Osiris&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +50% Culture if Adjacent Mountain&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +100% Culture if Adjacent Volcano&lt;br /&gt;
| [[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|70px]]&lt;br /&gt;
| Anahita&amp;lt;br&amp;gt;Melqart&amp;lt;br&amp;gt;Poseidon&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] +20 Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +20% Adjacent Nets Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|70px]]&lt;br /&gt;
| Mars&amp;lt;br&amp;gt;Ninurta&amp;lt;br&amp;gt;Tarhun&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +2 Training&amp;lt;br&amp;gt;+10 XP for Idle Infantry Units&lt;br /&gt;
| [[File:RELIGION PAGAN ROME.png|25px]] Rome&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|70px]]&lt;br /&gt;
| Athena&amp;lt;br&amp;gt;Nabu&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +1 Science&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per Adjacent Odeon&lt;br /&gt;
| [[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World religion improvements ====&lt;br /&gt;
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Specialist !! Construction reward !! Yearly yield !! Yearly consumption !! Cost !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| [[File:SPECIALIST MONK.png|25px]] Monk&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +2 Science&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROVE.png|25px]] +60% Adjacent Grove Yield&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|25px]] Priest&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 2 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|25px]] Bishop&lt;br /&gt;
| +4 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD LEGITIMACY.png|25px]] +6 Legitimacy&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 4 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting technology&amp;lt;br&amp;gt;[[File:CULTURE STRONG.png|25px]] Strong culture level&amp;lt;br&amp;gt;Adjacent Temple of the same Religion&amp;lt;br&amp;gt;Max 2 per Family&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HOLY SITE ZOROASTRIANISM.png|25px]] The Adur Burzen-Mihr&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE MANICHAEISM.png|25px]] The Cao&#039;an&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE CHRISTIANITY.png|25px]] The Church of the Holy Sepulchre&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE JUDAISM.png|25px]] The Temple of Solomon&lt;br /&gt;
| None&lt;br /&gt;
| +20 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;+2 Victory Points&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&amp;lt;br&amp;gt;Creates a Disciple of the same Religion every 20 years&amp;lt;br&amp;gt;Cannot be replaced&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 200 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 8 years&lt;br /&gt;
|[[File:CULTURE DEVELOPING.png|25px]] Developing culture level&amp;lt;br&amp;gt;Holy City&amp;lt;br&amp;gt;Max 1 per Nation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialists ===&lt;br /&gt;
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist&#039;s production cost increases with each one built in a city.&lt;br /&gt;
&lt;br /&gt;
==== Rural specialists ====&lt;br /&gt;
Rural specialists produce [[File:YIELD SCIENCE.png|25px]] 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|50px]] Farmer&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] Farm&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MINER.png|50px]] Miner&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] Mine&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|50px]] Stonecutter&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] Quarry&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|50px]] Woodcutter&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|50px]] Fisher&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] Nets&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|50px]] Gardener&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] Grove&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|50px]] Rancher&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|50px]] Trapper&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Urban specialists ====&lt;br /&gt;
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.&lt;br /&gt;
* Training an Apprentice specialist costs 40 [[File:YIELD FOOD.png|25px]] Food and 40 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 2 Science each year.&lt;br /&gt;
* Upgrading to Master specialist costs 60 [[File:YIELD FOOD.png|25px]] Food and 60 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 3 Science each year.&lt;br /&gt;
* Upgrading to Elder specialist costs 80 [[File:YIELD FOOD.png|25px]] Food and 80 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 4 Science each year.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Apprentice yearly yield !! Master yearly yield !! Elder yearly yield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST ACOLYTE.png|60px]] Acolyte&lt;br /&gt;
| Shrine&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MONK.png|60px]] Monk&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 6 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Culture Level&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 8 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 2 Civics per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|60px]] Priest&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 Happiness&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1.5 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 0.5 Training per Citizen&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 2 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|60px]] Bishop&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 10 Money per Culture Level&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 15 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST OFFICER.png|60px]] Officer&lt;br /&gt;
| [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Range&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 3 Training&amp;lt;br&amp;gt;20 XP for New Units&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 4 Training&amp;lt;br&amp;gt;50 XP for New Units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST POET.png|60px]] Poet&lt;br /&gt;
| [[File:IMPROVEMENT ODEON.png|25px]] Odeon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 3 Culture&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 0.5 Civics per Citizen&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 5 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST DOCTOR.png|60px]] Doctor&lt;br /&gt;
| [[File:IMPROVEMENT COLD BATHS.png|25px]] Cold Baths&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 2 Growth&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 3 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science per Culture Level&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 4 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 2 Science per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PHILOSOPHER.png|60px]] Philosopher&lt;br /&gt;
| [[File:IMPROVEMENT LIBRARY.png|25px]] Library&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 Science&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 1 Culture per Citizen&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SCRIBE.png|60px]] Scribe&lt;br /&gt;
| [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 1 Money per Citizen&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 2 Money per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SHOPKEEPER.png|60px]] Shopkeeper&lt;br /&gt;
| [[File:IMPROVEMENT MARKET.png|25px]] Market&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth per Culture Level&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 2 Growth per Culture Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wonders of the World ===&lt;br /&gt;
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wonder of the World !! Yield !! Cost !! Min. Culture Level !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|100px]] The Hanging Gardens&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +20% Growth [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 200 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per year per Religion&amp;lt;br&amp;gt;+1 Tech Hand Card Size&amp;lt;br&amp;gt;Free Agent Network in all Holy Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PYRAMIDS.png|100px]] The Pyramids&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per year per Religion&amp;lt;br&amp;gt;-50% Start Law Cost&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Arid or Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;-20% Improvement Costs [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|100px]] The Apadana&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] -50% Maintenance [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ISHTAR GATE.png|100px]] The Ishtar Gate&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +1 Growth per year per Culture Level&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 100 Culture in all Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield [All Cities]&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAMLET.png|25px]] -10 Upgrade Years for Hamlet Improvements&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NECROPOLIS.png|100px]] The Necropolis&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year per Temple&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year per Religion&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders per year with Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT COLOSSUS.png|100px]] The Colossus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection&amp;lt;br&amp;gt;+1 Level for New Units&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 800 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Coastal Water&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MAUSOLEUM.png|100px]] The Mausoleum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +40% Culture [All Cities]&amp;lt;br&amp;gt;New Units start with Guard I&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MUSAEUM.png|100px]] The Musaeum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] +50% Science&amp;lt;br&amp;gt;New Units start with Guard I&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per year per Elder Specialist&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 800 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 400 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|100px]] The Circus Maximus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;+10 XP per year for Idle Mounted Units&amp;lt;br&amp;gt;New Mounted Units start with Swift[All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +40 Civics per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per Culture Level [State Religion Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRAND BAZAAR.png|100px]] The Via Recta Souk&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +2 Growth per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per City Luxury [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Project !! colspan=3 | [[File:CULTURE WEAK.png|25px]] Tier I !! colspan=3 | [[File:CULTURE DEVELOPING.png|25px]] Tier II !! colspan=3 | [[File:CULTURE STRONG.png|25px]] Tier III !! colspan=3 | [[File:CULTURE LEGENDARY.png|25px]] Tier IV !! rowspan=2 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT COUNCIL 1.png|50px]] Council&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +60% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +80% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +100% (1 turn) || 1 Year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FESTIVAL 1.png|50px]] Festival&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 20&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TREASURY 1.png|50px]] Treasury&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 || [[File:YIELD MONEY.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FORUM 1.png|50px]] Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT ARCHIVE 1.png|50px]] Archive&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 || [[File:YIELD SCIENCE.png|25px]] 30 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT INQUIRY 1.png|50px]] Inquiry&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 120&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 120 || [[File:YIELD CIVICS.png|25px]] 160&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 160 || [[File:YIELD CIVICS.png|25px]] 200&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar governor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT CONVOY 1.png|50px]] Convoy&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 200&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 300&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|50px]] Decree&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|50px]] Hunt&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Hunters family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT OLYMPICS 1.png|50px]] Olympiad&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 50 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 150 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Greece nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || 3 HP || 1 Year || || || || || || || || || || City has below 20 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project !! Effects !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT WALLS.png|70px]] Walls&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 60 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT MOAT.png|70px]] Moat&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 80 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TOWERS.png|70px]] Towers&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&amp;lt;br&amp;gt;+1 Unit Range&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 100 Civics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suppress Dissent ===&lt;br /&gt;
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100 [[File:YIELD TRAINING.png|25px]] Training and 60 [[File:YIELD DISCONTENT.png|25px]] Discontent.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1367</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Cities&amp;diff=1367"/>
		<updated>2023-06-29T18:50:08Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Rural improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Early city.png|thumb|300px|A developed city]]&lt;br /&gt;
Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 [[File:YIELD CULTURE.png|25px]] Culture and [[File:YIELD MONEY.png|25px]] +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.&lt;br /&gt;
&lt;br /&gt;
During war a City&#039;s HP bar will be shown. Once a City&#039;s HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the army&#039;s owner. Each point of HP damage also reduces a City&#039;s yields by 2.5% until repaired. Cities regain 1 HP each year.&lt;br /&gt;
&lt;br /&gt;
== Culture level ==&lt;br /&gt;
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.&lt;br /&gt;
&lt;br /&gt;
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces [[File:YIELD DISCONTENT.png|25px]] Discontent unless the [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law has been passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Culture Level !! Projects Tier !! Victory Points !! Governor XP/Year !! Hamlet Limit !! Can Hurry Production !! Citizen and Specialist Upkeep !! Enabled Wonders of the World&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE WEAK.png|55px]] Weak&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;I&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|25px]] The Hanging Gardens&amp;lt;br&amp;gt;[[File:IMPROVEMENT ORACLE.png|25px]] The Oracle&amp;lt;br&amp;gt;[[File:IMPROVEMENT PYRAMIDS.png|25px]] The Pyramids&amp;lt;br&amp;gt;[[File:IMPROVEMENT GREAT ZIGGURAT.png|25px]] The Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE DEVELOPING.png|55px]] Developing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;II&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|25px]] The Apadana&amp;lt;br&amp;gt;[[File:IMPROVEMENT ISHTAR GATE.png|25px]] The Ishtar Gate&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIGHTHOUSE.png|25px]] The Lighthouse&amp;lt;br&amp;gt;[[File:IMPROVEMENT NECROPOLIS.png|25px]] The Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE STRONG.png|55px]] Strong&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;III&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|25px]] The Acropolis&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLOSSUS.png|25px]] The Colossus&amp;lt;br&amp;gt;[[File:IMPROVEMENT MAUSOLEUM.png|25px]] The Mausoleum&amp;lt;br&amp;gt;[[File:IMPROVEMENT MUSAEUM.png|25px]] The Musaeum&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CULTURE LEGENDARY.png|55px]] Legendary&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;IV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|25px]] The Circus Maximus&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAGIA SOPHIA.png|25px]] The Hagia Sophia&amp;lt;br&amp;gt;[[File:IMPROVEMENT PANTHEON.png|25px]] The Pantheon&amp;lt;br&amp;gt;[[File:IMPROVEMENT GRAND BAZAAR.png|25px]] The Via Recta Souk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements are constructed by Worker units can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.&lt;br /&gt;
&lt;br /&gt;
Improvements without a Specialist will increase the City&#039;s [[File:YIELD MAINTENANCE.png|25px]] Maintenance.&lt;br /&gt;
&lt;br /&gt;
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements&lt;br /&gt;
&lt;br /&gt;
=== Rural improvements ===&lt;br /&gt;
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Yearly yield !! Specialist !!  Cost !! Terrain or map resource !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|50px]] Farm&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|25px]] Farmer&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:TERRAIN MARSH.png|25px]] Marsh (requires [[File:LAW CENTRALIZATION.png|25px]] Centralization law)&amp;lt;br&amp;gt;[[File:RESOURCE BARLEY.png|25px]] Barley, [[File:RESOURCE SORGHUM.png|25px]] Sorghum, [[File:RESOURCE WHEAT.png|25px]] Wheat&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|50px]] Mine&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&lt;br /&gt;
| [[File:SPECIALIST MINER.png|25px]] Miner&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:HillsEditorIcon.png|25px]] Hill&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems, [[File:RESOURCE GOLD.png|25px]] Gold, [[File:RESOURCE IRON.png|25px]] Ore, [[File:RESOURCE SALT.png|25px]] Salt, [[File:RESOURCE SILVER.png|25px]] Silver&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|50px]] Nets&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|25px]] Fisher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CRAB.png|25px]] Crabs, [[File:RESOURCE DYE.png|25px]] Dyes, [[File:RESOURCE FISH.png|25px]] Fish, [[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT FORT.png|50px]] Fort&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Friendly Territory&amp;lt;br&amp;gt;[[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if Neutral Territory&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Unit Vision&amp;lt;br&amp;gt;Units Heal even if Neutral Territory&amp;lt;br&amp;gt;Destroyed when Pillaged&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|50px]] Quarry&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|25px]] Stonecutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate, [[File:MountainEditorIcon.png|25px]] Adjacent Mountain, [[File:VolcanoEditorIcon.png|25px]] Adjacent Volcano&amp;lt;br&amp;gt;[[File:RESOURCE STONE.png|25px]] Marble&lt;br /&gt;
| [[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRANARY.png|50px]] Granary&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farm Yield&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush, [[File:TERRAIN TEMPERATE.png|25px]] Temperate&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|50px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Lumbermill Yield&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|25px]] Trapper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CAMEL.png|25px]] Camels, [[File:RESOURCE ELEPHANT.png|25px]] Elephants, [[File:RESOURCE FUR.png|25px]] Fur, [[File:RESOURCE GAME.png|25px]] Game&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|50px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Farms Yield&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|25px]] Rancher&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CATTLE.png|25px]] Cattle, [[File:RESOURCE GOAT.png|25px]] Goats, [[File:RESOURCE HORSE.png|25px]] Horses, [[File:RESOURCE PIG.png|25px]] Pigs, [[File:RESOURCE SHEEP.png|25px]] Sheep&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|50px]] Grove&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Various&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|25px]] Gardener&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 20 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| [[File:RESOURCE CITRUS.png|25px]] Citrus, [[File:RESOURCE HONEY.png|25px]] Honey, [[File:RESOURCE INCENSE.png|25px]] Incense, [[File:RESOURCE LAVENDER.png|25px]] Lavender, [[File:RESOURCE OLIVE.png|25px]] Olives, [[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| [[File:TECH LAND CONSOLIDATION.png|25px]] Land Consolidation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HARBOR.png|50px]] Harbor&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per Adjacent Resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Nets Yield&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for Idle Ship Units&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:CoastEditorIcon.png|25px]] Coast&lt;br /&gt;
| [[File:TECH CARTOGRAPHY.png|25px]] Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|50px]] Lumbermill&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|25px]] Woodcutter&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 20 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years&lt;br /&gt;
| Trees&lt;br /&gt;
| [[File:TECH FORESTRY.png|25px]] Forestry&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WATERMILL.png|50px]] Watermill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| River&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT WINDMILL.png|50px]] Windmill&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 2 years&lt;br /&gt;
| [[File:HillsEditorIcon.png|25px]] Hill&lt;br /&gt;
| [[File:TECH HYDRAULICS.png|25px]] Hydraulics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Urban improvements ===&lt;br /&gt;
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city&#039;s Culture Level by one for each tier. Urban improvements can be constructed on [[File:TERRAIN URBAN.png|25px]] Urban, [[File:TERRAIN ARID.png|25px]] Arid, [[File:TERRAIN LUSH.png|25px]] Lush or [[File:TERRAIN TEMPERATE.png|25px]] Temperate tiles, and [[File:TERRAIN SAND.png|25px]] Sand tiles if the city is run by a family of Clerics, but only if one the following is true:&lt;br /&gt;
* An urban tile.&lt;br /&gt;
* A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.&lt;br /&gt;
* A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=3 | Apprentices improvement !! colspan=3 | Master improvement !! colspan=3 | Elder improvement !! rowspan=2 | Requiremnts&lt;br /&gt;
|-&lt;br /&gt;
! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garrison&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|90px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 2.png|90px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 1 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Citadel&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 3.png|90px]]&lt;br /&gt;
| [[File:Icon Defense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Defense if own army&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor&amp;lt;br&amp;gt;Enables tier 2 Nation Unit&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| 1 Active Law&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Odeon&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ODEON.png|90px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Theater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT THEATER.png|90px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Master Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Amphitheater&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT AMPHITHEATER.png|90px]]&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST POET.png|25px]] Enables Elder Poet&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COLD BATHS.png|90px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Warm Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT WARM BATHS.png|90px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Heated Baths&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT HEATED BATHS.png|90px]]&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courthouse&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT COURTHOUSE.png|90px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Ministry&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINISTRIES.png|90px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Palace&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT PALACE.png|90px]]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Library&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT LIBRARY.png|90px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Academy&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT ACADEMY.png|90px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;University&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT UNIVERSITY.png|90px]]&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per adj. resource&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone&amp;lt;br&amp;gt;[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 120 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH SCHOLARSHIP.png|25px]] Scholarship&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Market&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT MARKET.png|90px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 80 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &#039;&#039;&#039;Grocer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROCER.png|90px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| &#039;&#039;&#039;Fair&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT FAIR.png|90px]]&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT HARBOR.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Harbor Yield&amp;lt;br&amp;gt;[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH COINAGE.png|25px]] Coinage&amp;lt;br&amp;gt;[[File:CULTURE DEVELOPING.png|25px]] Developing Culture&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barracks&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|90px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Melee Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:IMPROVEMENT BARRACKS.png|25px]] Max 2 per City&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|90px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP per year for Idle Ranged Units&amp;lt;br&amp;gt;[[File:IMPROVEMENT GARRISON 1.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Adjacent Garrison Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wood&amp;lt;br&amp;gt;[[File:SPECIALIST OFFICER.png|25px]] Enables Officers&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 40 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:TECH COMPOSITE BOW.png|25px]] Composite Bow&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Max 2 per City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hamlets ====&lt;br /&gt;
Once the City reaches at least Developing Culture Level and the Nation has the [[File:TECH POLIS.png|25px]] Polis technology, Workers will be able to construct Hamlets the cost of 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Yearly yield !! Yearly consumption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAMLET.png|70px]] Hamlet&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 1 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT VILLAGE.png|70px]] Village&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 15 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 30 Money with a Trade Network&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 2 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT TOWN.png|70px]] Town&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money without a Trade Network&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 40 Money with a Trade Network&amp;lt;br&amp;gt;[[File:Icon Defense.png]] +10% Defense Strength if own army&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 3 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shrines ====&lt;br /&gt;
Shrines require the [[File:TECH DIVINATION.png|25px]] Divination technology, 40 [[File:YIELD STONE.png|25px]] Stone and 1 [[File:YIELD ORDERS.png|25px]] Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation&#039;s Paganism Religion and enabling the [[File:SPECIALIST ACOLYTE.png|25px]] Acolyte specialist. Each Shrine can only be built once unless the [[File:LAW POLYTHEISM.png|25px]] Polytheism law is passed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shrine !! God !! Yearly yield !! Nations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE FIRE.png|70px]]&lt;br /&gt;
| Atar&amp;lt;br&amp;gt;Nuska&amp;lt;br&amp;gt;Vulcan&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +1 Training per Adjacent Lumbermill&amp;lt;br&amp;gt;[[File:IMPROVEMENT MINE.png|25px]] +20% Adjacent Mine Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|70px]]&lt;br /&gt;
| Ashur&amp;lt;br&amp;gt;Madruk&amp;lt;br&amp;gt;Zeus&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] +2 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per Adjacent Wonder of the World&lt;br /&gt;
| [[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|70px]]&lt;br /&gt;
| Eshmun&amp;lt;br&amp;gt;Isis&amp;lt;br&amp;gt;Kamrusepa&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth per Adjacent Grove&amp;lt;br&amp;gt;+6 HP Healing for Idle Units&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|70px]] &lt;br /&gt;
| Arinnitti&amp;lt;br&amp;gt;Tanit&amp;lt;br&amp;gt;Vesta&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per Adjacent Resource&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HUNTING.png|70px]]&lt;br /&gt;
| Halki&amp;lt;br&amp;gt;Mithra&amp;lt;br&amp;gt;Neith&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] +20% Adjacent Camp Yield&amp;lt;br&amp;gt;+1 Level for New Ranged Units&lt;br /&gt;
| [[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&amp;lt;br&amp;gt;[[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|70px]]&lt;br /&gt;
| Astarte&amp;lt;br&amp;gt;Ishtar&amp;lt;br&amp;gt;Venus&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] +2 Growth&amp;lt;br&amp;gt;[[File:IMPROVEMENT PASTURE.png|25px]] +20% Adjacent Pasture Yield&lt;br /&gt;
| [[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ROME.png|25px]] Rome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE SUN.png|70px]]&lt;br /&gt;
| Hvar Khshaita&amp;lt;br&amp;gt;Ra&amp;lt;br&amp;gt;Shamash&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders&amp;lt;br&amp;gt;[[File:IMPROVEMENT FARM.png|25px]] +20% Adjacent Farm Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|70px]]&lt;br /&gt;
| Ereshkigal&amp;lt;br&amp;gt;Hades&amp;lt;br&amp;gt;Osiris&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +2 Culture&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +50% Culture if Adjacent Mountain&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +100% Culture if Adjacent Volcano&lt;br /&gt;
| [[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN EGYPT.png|25px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|70px]]&lt;br /&gt;
| Anahita&amp;lt;br&amp;gt;Melqart&amp;lt;br&amp;gt;Poseidon&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] +20 Money&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +20% Adjacent Nets Yield&lt;br /&gt;
| [[File:RELIGION PAGAN PERSIA.png|25px]] Persia&amp;lt;br&amp;gt;[[File:RELIGION PAGAN CARTHAGE.png|25px]] Carthage&amp;lt;br&amp;gt;[[File:RELIGION PAGAN GREECE.png|25px]] Greece&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|70px]]&lt;br /&gt;
| Mars&amp;lt;br&amp;gt;Ninurta&amp;lt;br&amp;gt;Tarhun&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +2 Training&amp;lt;br&amp;gt;+10 XP for Idle Infantry Units&lt;br /&gt;
| [[File:RELIGION PAGAN ROME.png|25px]] Rome&amp;lt;br&amp;gt;[[File:RELIGION PAGAN ASSYRIA.png|25px]] Assyria&amp;lt;br&amp;gt;[[File:RELIGION PAGAN HITTITE.png|25px]] Hatti&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|70px]]&lt;br /&gt;
| Athena&amp;lt;br&amp;gt;Nabu&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +1 Science&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per Adjacent Odeon&lt;br /&gt;
| [[File:RELIGION PAGAN GREECE.png|25px]] Greece&amp;lt;br&amp;gt;[[File:RELIGION PAGAN BABYLONIA.png|25px]] Babylonia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World religion improvements ====&lt;br /&gt;
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement !! Specialist !! Construction reward !! Yearly yield !! Yearly consumption !! Cost !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| [[File:SPECIALIST MONK.png|25px]] Monk&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +2 Science&amp;lt;br&amp;gt;[[File:IMPROVEMENT GROVE.png|25px]] +60% Adjacent Grove Yield&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 2 Wood&lt;br /&gt;
| [[File:YIELD WOOD.png|25px]] 60 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|25px]] Priest&lt;br /&gt;
| +2 Disciple&#039;s Religion Opinion&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 2 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 5 years&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|25px]] Bishop&lt;br /&gt;
| +4 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD LEGITIMACY.png|25px]] +6 Legitimacy&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 4 Stone&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 100 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 6 years&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting technology&amp;lt;br&amp;gt;[[File:CULTURE STRONG.png|25px]] Strong culture level&amp;lt;br&amp;gt;Adjacent Temple of the same Religion&amp;lt;br&amp;gt;Max 2 per Family&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HOLY SITE ZOROASTRIANISM.png|25px]] The Adur Burzen-Mihr&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE MANICHAEISM.png|25px]] The Cao&#039;an&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE CHRISTIANITY.png|25px]] The Church of the Holy Sepulchre&amp;lt;br&amp;gt;[[File:IMPROVEMENT HOLY SITE JUDAISM.png|25px]] The Temple of Solomon&lt;br /&gt;
| None&lt;br /&gt;
| +20 Disciple&#039;s Religion Opinion&amp;lt;br&amp;gt;+2 Victory Points&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +40% Culture&amp;lt;br&amp;gt;Creates a Disciple of the same Religion every 20 years&amp;lt;br&amp;gt;Cannot be replaced&lt;br /&gt;
| None&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 200 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 8 years&lt;br /&gt;
|[[File:CULTURE DEVELOPING.png|25px]] Developing culture level&amp;lt;br&amp;gt;Holy City&amp;lt;br&amp;gt;Max 1 per Nation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialists ===&lt;br /&gt;
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist&#039;s production cost increases with each one built in a city.&lt;br /&gt;
&lt;br /&gt;
==== Rural specialists ====&lt;br /&gt;
Rural specialists produce [[File:YIELD SCIENCE.png|25px]] 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Yearly yield !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FARMER.png|50px]] Farmer&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] Farm&lt;br /&gt;
| [[File:IMPROVEMENT FARM.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MINER.png|50px]] Miner&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] Mine&lt;br /&gt;
| [[File:IMPROVEMENT MINE.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST STONECUTTER.png|50px]] Stonecutter&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] Quarry&lt;br /&gt;
| [[File:IMPROVEMENT QUARRY.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST WOODCUTTER.png|50px]] Woodcutter&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill&lt;br /&gt;
| [[File:IMPROVEMENT LUMBERMILL.png|25px]] 150% Improvement Yield&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 40 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST FISHER.png|50px]] Fisher&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] Nets&lt;br /&gt;
| [[File:IMPROVEMENT NETS.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST GARDENER.png|50px]] Gardener&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] Grove&lt;br /&gt;
| [[File:IMPROVEMENT GROVE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST RANCHER.png|50px]] Rancher&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:IMPROVEMENT PASTURE.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST TRAPPER.png|50px]] Trapper&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] Camp&lt;br /&gt;
| [[File:IMPROVEMENT CAMP.png|25px]] 200% Improvement Yield&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 60 Civics&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 20 Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Urban specialists ====&lt;br /&gt;
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.&lt;br /&gt;
* Training an Apprentice specialist costs 40 [[File:YIELD FOOD.png|25px]] Food and 40 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 2 Science each year.&lt;br /&gt;
* Upgrading to Master specialist costs 60 [[File:YIELD FOOD.png|25px]] Food and 60 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 3 Science each year.&lt;br /&gt;
* Upgrading to Elder specialist costs 80 [[File:YIELD FOOD.png|25px]] Food and 80 [[File:YIELD CIVICS.png|25px]] Civics and produces a bonus of [[File:YIELD SCIENCE.png|25px]] 4 Science each year.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist !! Improvement !! Apprentice yearly yield !! Master yearly yield !! Elder yearly yield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST ACOLYTE.png|60px]] Acolyte&lt;br /&gt;
| Shrine&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 3 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST MONK.png|60px]] Monk&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY MONASTERY.png|25px]] Christian Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM MONASTERY.png|25px]] Jewish Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM MONASTERY.png|25px]] Manichean Monastery&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM MONASTERY.png|25px]] Zoroastrian Monastery&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 4 Culture&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 6 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Culture Level&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 8 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 2 Civics per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PRIEST.png|60px]] Priest&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY TEMPLE.png|25px]] Christian Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM TEMPLE.png|25px]] Jewish Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM TEMPLE.png|25px]] Manichean Temple&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM TEMPLE.png|25px]] Zoroastrian Temple&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 Happiness&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1.5 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 0.5 Training per Citizen&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 2 Happiness&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 1 Training per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST BISHOP.png|60px]] Bishop&lt;br /&gt;
| [[File:IMPROVEMENT CHRISTIANITY CATHEDRAL.png|25px]] Christian Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT JUDAISM CATHEDRAL.png|25px]] Jewish Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT MANICHAEISM CATHEDRAL.png|25px]] Manichean Cathedral&amp;lt;br&amp;gt;[[File:IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png|25px]] Zoroastrian Cathedral&lt;br /&gt;
| 1 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 10 Money per Culture Level&lt;br /&gt;
| 2 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 15 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 0.5 Orders&lt;br /&gt;
| 3 Religion Opinion&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 20 Money per Culture Level&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST OFFICER.png|60px]] Officer&lt;br /&gt;
| [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks&amp;lt;br&amp;gt;[[File:IMPROVEMENT RANGE.png|25px]] Range&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 2 Training&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 3 Training&amp;lt;br&amp;gt;20 XP for New Units&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 4 Training&amp;lt;br&amp;gt;50 XP for New Units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST POET.png|60px]] Poet&lt;br /&gt;
| [[File:IMPROVEMENT ODEON.png|25px]] Odeon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 3 Culture&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 4 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 0.5 Civics per Citizen&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 5 Culture&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 1 Civics per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST DOCTOR.png|60px]] Doctor&lt;br /&gt;
| [[File:IMPROVEMENT COLD BATHS.png|25px]] Cold Baths&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 2 Growth&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 3 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 1 Science per Culture Level&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 4 Growth&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] 2 Science per Culture Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST PHILOSOPHER.png|60px]] Philosopher&lt;br /&gt;
| [[File:IMPROVEMENT LIBRARY.png|25px]] Library&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 Science&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 1 Culture per Citizen&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4 Science&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 2 Culture per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SCRIBE.png|60px]] Scribe&lt;br /&gt;
| [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 Civics&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 1 Money per Citizen&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 2 Money per Citizen&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPECIALIST SHOPKEEPER.png|60px]] Shopkeeper&lt;br /&gt;
| [[File:IMPROVEMENT MARKET.png|25px]] Market&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 Money&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 1 Growth per Culture Level&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40 Money&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] 2 Growth per Culture Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wonders of the World ===&lt;br /&gt;
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wonder of the World !! Yield !! Cost !! Min. Culture Level !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HANGING GARDENS.png|100px]] The Hanging Gardens&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +20% Growth [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 200 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ORACLE.png|100px]] The Oracle&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +10 Money per year per Religion&amp;lt;br&amp;gt;+1 Tech Hand Card Size&amp;lt;br&amp;gt;Free Agent Network in all Holy Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PYRAMIDS.png|100px]] The Pyramids&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +1 Orders per year per Religion&amp;lt;br&amp;gt;-50% Start Law Cost&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Arid or Sand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GREAT ZIGGURAT.png|100px]] The Ziggurat&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +4 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;-20% Improvement Costs [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 10 years&lt;br /&gt;
| Weak&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT APADANA.png|100px]] The Apadana&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +20 Civics per year&amp;lt;br&amp;gt;[[File:YIELD MAINTENANCE.png|25px]] -50% Maintenance [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT ISHTAR GATE.png|100px]] The Ishtar Gate&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +1 Growth per year per Culture Level&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] 100 Culture in all Cities on completion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT LIGHTHOUSE.png|100px]] The Lighthouse&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +6 Culture per year&amp;lt;br&amp;gt;[[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield [All Cities]&amp;lt;br&amp;gt;[[File:IMPROVEMENT HAMLET.png|25px]] -10 Upgrade Years for Hamlet Improvements&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 600 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 300 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT NECROPOLIS.png|100px]] The Necropolis&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year per Temple&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 900 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 12 years&lt;br /&gt;
| Developing&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PARTHENON.png|100px]] The Acropolis&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year per Religion&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] +0.5 Orders per year with Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT COLOSSUS.png|100px]] The Colossus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per year with Road Connection&amp;lt;br&amp;gt;+1 Level for New Units&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 400 Stone&amp;lt;br&amp;gt;[[File:YIELD IRON.png|25px]] 800 Iron&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Coastal Water&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MAUSOLEUM.png|100px]] The Mausoleum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CULTURE.png|25px]] +40% Culture [All Cities]&amp;lt;br&amp;gt;New Units start with Guard I&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT MUSAEUM.png|100px]] The Musaeum&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +8 Culture per year&amp;lt;br&amp;gt;[[File:YIELD SCIENCE.png|25px]] +50% Science&amp;lt;br&amp;gt;New Units start with Guard I&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +1 Civics per year per Elder Specialist&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 800 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 400 Wood&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 14 years&lt;br /&gt;
| Strong&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT CIRCUS MAXIMUS.png|100px]] The Circus Maximus&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;+10 XP per year for Idle Mounted Units&amp;lt;br&amp;gt;New Mounted Units start with Swift[All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT HAGIA SOPHIA.png|100px]] The Hagia Sophia&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +40 Civics per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +2 Happiness per year [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT PANTHEON.png|100px]] The Pantheon&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40 Training per year&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] +2 Civics per Culture Level [State Religion Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1800 Stone&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Holy City (Any Religion)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IMPROVEMENT GRAND BAZAAR.png|100px]] The Via Recta Souk&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] +10 Culture per year&amp;lt;br&amp;gt;[[File:YIELD GROWTH.png|25px]] +2 Growth per year&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per City Luxury [All Cities]&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 1200 Stone&amp;lt;br&amp;gt;[[File:YIELD FOOD.png|25px]] 600 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 1 Orders for 16 years&lt;br /&gt;
| Legendary&lt;br /&gt;
| Adjacent City Center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Project !! colspan=3 | [[File:CULTURE WEAK.png|25px]] Tier I !! colspan=3 | [[File:CULTURE DEVELOPING.png|25px]] Tier II !! colspan=3 | [[File:CULTURE STRONG.png|25px]] Tier III !! colspan=3 | [[File:CULTURE LEGENDARY.png|25px]] Tier IV !! rowspan=2 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost !! Yearly Yield !! On Completion !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT COUNCIL 1.png|50px]] Council&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +40% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +40% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +60% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +60% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +80% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +80% (1 turn) || 1 Year&lt;br /&gt;
| || [[File:YIELD CIVICS.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] +100% (1 turn)&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] +100% (1 turn) || 1 Year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FESTIVAL 1.png|50px]] Festival&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 20&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD GROWTH.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TREASURY 1.png|50px]] Treasury&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 10 || [[File:YIELD MONEY.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 20 || [[File:YIELD MONEY.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 30 || [[File:YIELD MONEY.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT FORUM 1.png|50px]] Forum&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 2 || [[File:YIELD CIVICS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD CIVICS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT ARCHIVE 1.png|50px]] Archive&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 40&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 20&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 2 || [[File:YIELD SCIENCE.png|25px]] 20 || [[File:YIELD CIVICS.png|25px]] 60&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 3 || [[File:YIELD SCIENCE.png|25px]] 30 || [[File:YIELD CIVICS.png|25px]] 80&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 4&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 80&lt;br /&gt;
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT INQUIRY 1.png|50px]] Inquiry&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 120&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 120 || [[File:YIELD CIVICS.png|25px]] 160&lt;br /&gt;
| [[File:YIELD CULTURE.png|25px]] 1 || [[File:YIELD SCIENCE.png|25px]] 160 || [[File:YIELD CIVICS.png|25px]] 200&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar governor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT CONVOY 1.png|50px]] Convoy&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 100&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 40 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 200&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 60 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 300&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 80 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] 1 || [[File:YIELD MONEY.png|25px]] 400&amp;lt;br&amp;gt;[[File:YIELD HAPPINESS.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|50px]] Decree&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 3 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 6 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 9 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| || [[File:YIELD ORDERS.png|25px]] 10 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|25px]] Constitution law or Statesman family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|50px]] Hunt&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 300 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD GROWTH.png|25px]] 1 || [[File:YIELD FOOD.png|25px]] 400 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Hunters family seat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT OLYMPICS 1.png|50px]] Olympiad&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 50 || [[File:YIELD CIVICS.png|25px]] 40&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 100 || [[File:YIELD CIVICS.png|25px]] 60&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 150 || [[File:YIELD CIVICS.png|25px]] 80&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 1 || [[File:YIELD TRAINING.png|25px]] 200 || [[File:YIELD CIVICS.png|25px]] 100&lt;br /&gt;
| Greece nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT REPAIR.png|50px]] Repair Damage || || 3 HP || 1 Year || || || || || || || || || || City has below 20 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project !! Effects !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT WALLS.png|70px]] Walls&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 40 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 60 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT MOAT.png|70px]] Moat&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 80 Civics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PROJECT TOWERS.png|70px]] Towers&lt;br /&gt;
| +10 City HP&amp;lt;br&amp;gt;+1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year if there is any Family Military Unit in City Territory&amp;lt;br&amp;gt;+25% City Defense&amp;lt;br&amp;gt;+1 Unit Range&lt;br /&gt;
| [[File:YIELD STONE.png|25px]] 80 Stone&amp;lt;br&amp;gt;[[File:YIELD CIVICS.png|25px]] 100 Civics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suppress Dissent ===&lt;br /&gt;
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100 [[File:YIELD TRAINING.png|25px]] Training and 60 [[File:YIELD DISCONTENT.png|25px]] Discontent.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1366</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1366"/>
		<updated>2023-06-29T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Player nations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are seven major Nations present in Old World, with an eighth one, the Hatti, being present if the Heroes of the Aegean DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Leader !! width=1% | Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assyria&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Babylonia&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cartage&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greece&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persia&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rome&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +2 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatti&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sages Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Specialist [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Shrine [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year per Library [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Town [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units start with Ingenuity&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| -50% Disciple Units Production Time&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&amp;lt;br&amp;gt;Found Judaism or Zoroastrianism&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Tribal Units in Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year per Bullion Resource (Gems, Gold, Pearls, Silver)&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +1 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Mounted Units do not require map resources&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* -20% Urban Specialists Cost&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +25% Science&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW FREEDOM.png|25px]] Freedom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +1 Culture per year per Specialist&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1365</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1365"/>
		<updated>2023-06-29T18:44:52Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Player nations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are seven major Nations present in Old World, with an eighth one, the Hatti, being present if the Heroes of the Aegean DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assyria&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Babylonia&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cartage&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greece&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
* Can choose one of 5 Nation Leaders if Heroes of the Aegean DLC is installed&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persia&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rome&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +2 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatti&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sages Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Specialist [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Shrine [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year per Library [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Town [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units start with Ingenuity&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| -50% Disciple Units Production Time&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&amp;lt;br&amp;gt;Found Judaism or Zoroastrianism&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Tribal Units in Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year per Bullion Resource (Gems, Gold, Pearls, Silver)&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +1 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Mounted Units do not require map resources&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* -20% Urban Specialists Cost&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +25% Science&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW FREEDOM.png|25px]] Freedom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +1 Culture per year per Specialist&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Tutorial_Video&amp;diff=1364</id>
		<title>Tutorial Video</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Tutorial_Video&amp;diff=1364"/>
		<updated>2023-06-29T18:42:32Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are grateful to PotatoMcWhiskey for creating a tutorial video for &#039;&#039;Old World&#039;&#039;!&lt;br /&gt;
{{#ev:youtube|wIvQSZPhmD4|1100|center|Starting your Empire - Old World for beginners - Hittites|autoresize=autoresize}}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
</feed>