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		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1631</id>
		<title>Nations</title>
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		<updated>2025-12-16T20:34:19Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Tribes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are ten major Nations present in Old World, seven in the base game, and three added with various DLCs.  The most recent additions are:  The Hatti, being present if the Heroes of the Aegean DLC is installed, Aksum, present if the Wrath of Gods DLC is installed, and the nation of Kush, present if the Pharaohs of the Nile DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aksum]]&#039;&#039;&#039;&lt;br /&gt;
| Kaleb&lt;br /&gt;
| Pious&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks Mint Coin&lt;br /&gt;
* [All Cities] Elephants add Carved Ivory&lt;br /&gt;
* Upon a Leader&#039;s death, a Stele will be built&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Mahrem&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Beher&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Medor&amp;lt;br&amp;gt;Stele (Grand Stele, Legendary Stele)&lt;br /&gt;
| [[File:UNIT D&#039;MT WARRIOR.png|25px]] D&#039;mt Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:UNIT SHOTELAI.png|25px]] Shotelai&lt;br /&gt;
| Agaw (Champions)&amp;lt;br&amp;gt;Agazi (Traders)&amp;lt;br&amp;gt;Tigrayan (Clerics)&amp;lt;br&amp;gt;Barya (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Assyria]]&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Babylonia]]&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Carthage]]&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Egypt]]&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Greece]]&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hatti]]&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kush]]&#039;&#039;&#039;&lt;br /&gt;
| Amanirenas&lt;br /&gt;
| Swift &lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] Shrines +50% Output&lt;br /&gt;
* [All Units] Can build Fort&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Amani&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Apedemek&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Sabomakal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Melul&amp;lt;br&amp;gt;Kushite Pyramids&lt;br /&gt;
| [[File:UNIT MEDJAY ARCHER.png|25px]] Medjay Archer&amp;lt;br&amp;gt;[[File:UNIT BEJA ARCHER.png|25px]] Beja Archer&lt;br /&gt;
| Yam (Hunters)&amp;lt;br&amp;gt;Irtjet (Artisans)&amp;lt;br&amp;gt;Wawat (Traders)&amp;lt;br&amp;gt;Setju (Landowners)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Persia]]&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rome]]&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +1 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units are built for 25% less resources&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Artist character you have&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| * -50% Disciple Units Production Time (State Religion only) and can build Disciples of any religion (no Religious presence required)&lt;br /&gt;
| Divine Rule law for free, on founding the Family Seat&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Units in Territory(does not count barbarian raiders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +25% culture per presioucs resource in the Family Seat&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Riders cities get a special project that allows them to import one of their choices:  Horses, Elephants, or Camels.  This selection may be made for each Riders city, allowing that city to build units requiring the selected resource even if otherwise unavailable.&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* Sage cities get an Archive I for free, when they are founded&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW PHILOSOPHY.png|25px]] Philosophy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
*	Specialists cost 25% less goods to train&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +6 Money per year per Specialist in Trader cities&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Tribes&amp;diff=1630</id>
		<title>Tribes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Tribes&amp;diff=1630"/>
		<updated>2025-12-16T20:34:06Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: Created page with &amp;quot;== Tribes == A Gaul tribe occupying a city site Tribes occupy certain City Sites at the start of the game. Tribes that aren&amp;#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.  Carthage and Nation Leaders with the 25px Orator archetype can hire Tribe unit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1629</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1629"/>
		<updated>2025-12-16T20:33:31Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are ten major Nations present in Old World, seven in the base game, and three added with various DLCs.  The most recent additions are:  The Hatti, being present if the Heroes of the Aegean DLC is installed, Aksum, present if the Wrath of Gods DLC is installed, and the nation of Kush, present if the Pharaohs of the Nile DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aksum]]&#039;&#039;&#039;&lt;br /&gt;
| Kaleb&lt;br /&gt;
| Pious&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks Mint Coin&lt;br /&gt;
* [All Cities] Elephants add Carved Ivory&lt;br /&gt;
* Upon a Leader&#039;s death, a Stele will be built&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Mahrem&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Beher&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Medor&amp;lt;br&amp;gt;Stele (Grand Stele, Legendary Stele)&lt;br /&gt;
| [[File:UNIT D&#039;MT WARRIOR.png|25px]] D&#039;mt Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:UNIT SHOTELAI.png|25px]] Shotelai&lt;br /&gt;
| Agaw (Champions)&amp;lt;br&amp;gt;Agazi (Traders)&amp;lt;br&amp;gt;Tigrayan (Clerics)&amp;lt;br&amp;gt;Barya (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Assyria]]&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Babylonia]]&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Carthage]]&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Egypt]]&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Greece]]&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hatti]]&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kush]]&#039;&#039;&#039;&lt;br /&gt;
| Amanirenas&lt;br /&gt;
| Swift &lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] Shrines +50% Output&lt;br /&gt;
* [All Units] Can build Fort&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Amani&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Apedemek&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Sabomakal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Melul&amp;lt;br&amp;gt;Kushite Pyramids&lt;br /&gt;
| [[File:UNIT MEDJAY ARCHER.png|25px]] Medjay Archer&amp;lt;br&amp;gt;[[File:UNIT BEJA ARCHER.png|25px]] Beja Archer&lt;br /&gt;
| Yam (Hunters)&amp;lt;br&amp;gt;Irtjet (Artisans)&amp;lt;br&amp;gt;Wawat (Traders)&amp;lt;br&amp;gt;Setju (Landowners)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Persia]]&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rome]]&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +1 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units are built for 25% less resources&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Artist character you have&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| * -50% Disciple Units Production Time (State Religion only) and can build Disciples of any religion (no Religious presence required)&lt;br /&gt;
| Divine Rule law for free, on founding the Family Seat&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Units in Territory(does not count barbarian raiders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +25% culture per presioucs resource in the Family Seat&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Riders cities get a special project that allows them to import one of their choices:  Horses, Elephants, or Camels.  This selection may be made for each Riders city, allowing that city to build units requiring the selected resource even if otherwise unavailable.&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* Sage cities get an Archive I for free, when they are founded&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW PHILOSOPHY.png|25px]] Philosophy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
*	Specialists cost 25% less goods to train&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +6 Money per year per Specialist in Trader cities&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Laws&amp;diff=1628</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Laws&amp;diff=1628"/>
		<updated>2025-12-16T20:33:14Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: Created page with &amp;quot;== Laws == The Laws tab Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough 25px Civics to pass it.  === No Upkeep Laws === No Upkeep Laws cost 250 25px Civics to pass and have no yearly costs. {| class=&amp;quot;wikitable sortable&amp;quot; ! Law 1 !! Law...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:YIELD IRON.png|35px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Iron per year [All Cities]&lt;br /&gt;
* [[File:YIELD STONE.png|35px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Stone per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Low&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per Pagan Religion [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Medium&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Medium&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Medium&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Medium&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Medium&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Medium&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year, per different type of Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Hamlet [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Very High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Very High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Very High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Very High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Very High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Very High&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1627</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1627"/>
		<updated>2025-12-16T19:43:40Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Legitimacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RELEASE_FROM_PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SCHEME_AGAINST_RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEEK_POLITICAL_ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEND_COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SLANDER_NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_STEAL_RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD_RELIGION_TRIBE.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRADE_MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1626</id>
		<title>Legitimacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1626"/>
		<updated>2025-12-16T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: Created page with &amp;quot;== Legitimacy == Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 25px Orders per turn.  Ambitions are a Leader&amp;#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;-5&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader die...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Old_World_Official_Wiki&amp;diff=1625</id>
		<title>Old World Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Old_World_Official_Wiki&amp;diff=1625"/>
		<updated>2025-12-16T19:13:01Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Old World]]&#039;&#039;&#039;&#039;&#039; is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/BNVpEgJ find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/597180/Old_World/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/BNVpEgJ Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{Mainbox&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
[[File:PEDIA Normal.png|25px|link=]] [https://drive.google.com/file/d/1hb4dmDKxpf3pJJtpdFA4y4OOY-d2yrz1/view?usp=sharing Beginner&#039;s Guide] • [[File:Replay.png|25px|link=]] [[Tutorial Video]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Nations&lt;br /&gt;
|content=&lt;br /&gt;
[[File:YIELD LEGITIMACY.png|25px|link=]] [[Nations]] • [[File:YIELD MONEY.png|25px|link=]] [[Resources]] • [[File:CITIES Normal.png|25px|link=]] [[Cities]] • [[File:YIELD SCIENCE.png|25px|link=]] [[Technology]] • [[File:YIELD CIVICS.png|25px|link=]] [[Laws]] • [[Tribes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Individuals&lt;br /&gt;
|content=&lt;br /&gt;
[[File:YIELD GROWTH.png|25px|link=]] [[Characters]] • [[File:UNIT MILITIA.png|25px|link=]] [[Units]] • [[File:RATING CHARISMA.png|25px|link=]] [[Opinion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=The World&lt;br /&gt;
|content=&lt;br /&gt;
[[File:MISSION ADOPT RELIGION.png|25px|link=]] [[Religion]] [[File:YIELD LEGITIMACY.png|25px|link=]] [[Legitimacy]] • [[File:World maps.png|25px|link=]] [[Map]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Meta&lt;br /&gt;
|content=&lt;br /&gt;
[[File:UI HUD Icon Luxury.png|25px|link=]] [[Downloadable Content]] • [[File:PROJECT MOAT.png|25px|link=]] [[Game Editor]] • [[File:LAW ENGINEERING.png|25px|link=]] [[Modding]] • [[File:CULTURE STRONG.png|25px|link=]] [[Achievements]] • [[Hints]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Want to help improve the wiki?&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. If you plan on making any major changes it is recommended you read the &#039;&#039;&#039;[[Project:Style|style guidelines]]&#039;&#039;&#039; first.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Old World, developed by Mohawk Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Old_World_Official_Wiki&amp;diff=1624</id>
		<title>Old World Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Old_World_Official_Wiki&amp;diff=1624"/>
		<updated>2025-12-16T19:12:17Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Old World]]&#039;&#039;&#039;&#039;&#039; is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/BNVpEgJ find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/597180/Old_World/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/BNVpEgJ Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{Mainbox&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
[[File:PEDIA Normal.png|25px|link=]] [https://drive.google.com/file/d/1hb4dmDKxpf3pJJtpdFA4y4OOY-d2yrz1/view?usp=sharing Beginner&#039;s Guide] • [[File:Replay.png|25px|link=]] [[Tutorial Video]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Nations&lt;br /&gt;
|content=&lt;br /&gt;
[[File:YIELD LEGITIMACY.png|25px|link=]] [[Nations]] • [[File:YIELD MONEY.png|25px|link=]] [[Resources]] • [[File:CITIES Normal.png|25px|link=]] [[Cities]] • [[File:YIELD SCIENCE.png|25px|link=]] [[Technology]] • [[File:YIELD CIVICS.png|25px|link=]] [[Laws]] • [[Tribes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Individuals&lt;br /&gt;
|content=&lt;br /&gt;
[[File:YIELD GROWTH.png|25px|link=]] [[Characters]] • [[File:UNIT MILITIA.png|25px|link=]] [[Units]] • [[File:RATING CHARISMA.png|25px|link=]] [[Opinion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=The World&lt;br /&gt;
|content=&lt;br /&gt;
[[File:MISSION ADOPT RELIGION.png|25px|link=]] [[Religion]] [[File:YIELD LEGITIMACY.png|25px|link=]] [[Religion]] • [[File:World maps.png|25px|link=]] [[Map]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Meta&lt;br /&gt;
|content=&lt;br /&gt;
[[File:UI HUD Icon Luxury.png|25px|link=]] [[Downloadable Content]] • [[File:PROJECT MOAT.png|25px|link=]] [[Game Editor]] • [[File:LAW ENGINEERING.png|25px|link=]] [[Modding]] • [[File:CULTURE STRONG.png|25px|link=]] [[Achievements]] • [[Hints]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Want to help improve the wiki?&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. If you plan on making any major changes it is recommended you read the &#039;&#039;&#039;[[Project:Style|style guidelines]]&#039;&#039;&#039; first.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Old World, developed by Mohawk Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Rome&amp;diff=1623</id>
		<title>Rome</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Rome&amp;diff=1623"/>
		<updated>2025-12-16T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT ROMULUS.png|thumb|600px|Romulus of Rome]]&lt;br /&gt;
Rome is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 2 [[File:YIELD TRAINING.png|20px]]/Turn&lt;br /&gt;
*[All Units] +1 Fatigue Limit&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Polis&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Bellona&lt;br /&gt;
*Shrine of Sol&lt;br /&gt;
*Shrine of Feronia&lt;br /&gt;
*Shrine of Ceres&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Hastatus&lt;br /&gt;
*Legionary&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romulus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Ruthless&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scipio&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Ambusher&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marius&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Third Founder&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulla&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Dictator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Caesar&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Expansionist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Augustus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Refined&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agrippina&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Calculating&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Fabius (Champions)&lt;br /&gt;
*Claudius (Landowners)&lt;br /&gt;
*Valerius (Patrons)&lt;br /&gt;
*Julius (Statesmen)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Roma&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Persia&amp;diff=1622</id>
		<title>Persia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Persia&amp;diff=1622"/>
		<updated>2025-12-16T19:04:36Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT CYRUS.png|thumb|600px|Cyrus of Persia]]&lt;br /&gt;
Persia is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*+50% Harvest Production&lt;br /&gt;
*[All Cities] Pasture: 0.5 [[File: YIELD ORDERS.png|20px]]/Turn&lt;br /&gt;
*[All Cities] -25% Goods Cost for Ranged Units&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Trapping&lt;br /&gt;
*Husbandry&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Atar&lt;br /&gt;
*Shrine of Hvar Khshaita&lt;br /&gt;
*Shrine of Anahita&lt;br /&gt;
*Shrine of Mithra&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Palton Cavalry&lt;br /&gt;
*Cataphract Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyrus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Tough&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Darius&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Government Reformer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shapur&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Devoted Conqueror&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stateira&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Affable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyaxares&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Median Expansionist&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sasanid (Clerics)&lt;br /&gt;
*Mihranid (Hunters)&lt;br /&gt;
*Arsacid (Riders)&lt;br /&gt;
*Achaemenid (Statesmen)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Parsa&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Kush&amp;diff=1621</id>
		<title>Kush</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Kush&amp;diff=1621"/>
		<updated>2025-12-16T19:03:30Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: Created page with &amp;quot;Amanirenas of Kush Kush is one of the playable nations in Old World.  *[All Cities] Shrines: +50% output *[All Units] Can build Fort  ======Starting Techs====== *Trapping *Stonecutting *Divination  ======Unique Buildings====== *Shrine of Amani *Shrine of Apedemek *Shrine of Sabomakal *Shrine of Melul *Kushite Pyramids  ======Unique Units====== *Medjay Archer *Beja Archer  ======Dynasties====== {| class=&amp;quot;wikitable&amp;quot; ! Leader !! Lea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kush.png|thumb|600px|Amanirenas of Kush]]&lt;br /&gt;
Kush is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] Shrines: +50% output&lt;br /&gt;
*[All Units] Can build Fort&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Divination&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Amani&lt;br /&gt;
*Shrine of Apedemek&lt;br /&gt;
*Shrine of Sabomakal&lt;br /&gt;
*Shrine of Melul&lt;br /&gt;
*Kushite Pyramids&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Medjay Archer&lt;br /&gt;
*Beja Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amanirenas&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Swift&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amanitore&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Piye&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Fervent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alara&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Revered&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shanakdakhete&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Diplomatic&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Yam (Hunters)&lt;br /&gt;
*Irtjet (Artisans)&lt;br /&gt;
*Wawat (Traders)&lt;br /&gt;
*Setju (Landowners)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Kush.png&amp;diff=1620</id>
		<title>File:Kush.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Kush.png&amp;diff=1620"/>
		<updated>2025-12-16T18:54:33Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Hatti&amp;diff=1619</id>
		<title>Hatti</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Hatti&amp;diff=1619"/>
		<updated>2025-12-16T18:50:23Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT HATTUSILI.png|thumb|600px|Hattusili of Hatti]]&lt;br /&gt;
Hatti is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CIVICS.png|20px]]/Turn&lt;br /&gt;
*[All Units] Can Remove Vegetation, Ignore Hill Movement Costs&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Husbandry&lt;br /&gt;
*Administration&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Tarhun&lt;br /&gt;
*Shrine of Arinnitti&lt;br /&gt;
*Shrine of Kamrusepa&lt;br /&gt;
*Shrine of Halki&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Heavy Chariot&lt;br /&gt;
*Three Man Chariot&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hattusili&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Warlike&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppiluliuma I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Bloodthirsty &amp;lt;br&amp;gt; Ambitious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hantili I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Robust &amp;lt;br&amp;gt; Stalwart Defender&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puduhepa&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Eloquent &amp;lt;br&amp;gt; Syncretist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mursili II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Steadfast &amp;lt;br&amp;gt; Inexperienced&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Kussaran (Riders)&lt;br /&gt;
*Nenassan (Landowners)&lt;br /&gt;
*Zalpuwan (Patrons)&lt;br /&gt;
*Hattusan (Traders)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Hattusa&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Greece&amp;diff=1618</id>
		<title>Greece</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Greece&amp;diff=1618"/>
		<updated>2025-12-16T18:23:40Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT PHILIP.png|thumb|600px|Philip of Greece]]&lt;br /&gt;
Greece is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*Unlocks Olympiad&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CULTURE.png|20px]]/Turn&lt;br /&gt;
*[All Cities] -25% Goods Cost for Settlers&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Drama&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Athena&lt;br /&gt;
*Shrine of Poseidon&lt;br /&gt;
*Shrine of Hades&lt;br /&gt;
*Shrine of Zeus&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Hoplite&lt;br /&gt;
*Phalangite&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Philip&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Bold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ptolemy&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Educated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leonidas&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Indomitable &amp;lt;br&amp;gt; Fated to Die&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pericles&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]]Orator&lt;br /&gt;
| First Citizen&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alexander&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Bold&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Argead (Champions)&lt;br /&gt;
*Cypselid (Artisans)&lt;br /&gt;
*Seleucid (Patrons)&lt;br /&gt;
*Alcmaeonid (Sages)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Pella&#039;&#039;&#039;&lt;br /&gt;
*Alexandria&lt;br /&gt;
*Eretria&lt;br /&gt;
*Pylos&lt;br /&gt;
*Thebes&lt;br /&gt;
*Olynthus&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Egypt&amp;diff=1617</id>
		<title>Egypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Egypt&amp;diff=1617"/>
		<updated>2025-12-16T18:01:18Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT HATSHEPSUT.png|thumb|600px|Hatshepsut of Egypt]]&lt;br /&gt;
Egypt is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*On Start: 400 [[File:YIELD STONE.png|20px]]&lt;br /&gt;
*[All Cities] +40% from Farm on River&lt;br /&gt;
*[All Cities] -20% Cost for Adjacent Improvement Classes&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Labor Force&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ra&lt;br /&gt;
*Shrine of Osiris&lt;br /&gt;
*Shrine of Isis&lt;br /&gt;
*Shrine of Neith&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Light Chariot&lt;br /&gt;
*Mounted Lancer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatshepsut&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Inspiring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merneith&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Strict &amp;lt;br&amp;gt; Connection Tactical Advantage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Khufu&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Delver &amp;lt;br&amp;gt; Monumental Effort&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentuhotep II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Eloquent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Akhenaten&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Religious Fervor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ramesses II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Chariot Master &amp;lt;br&amp;gt; Great Ancestor&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Ramesside (Riders)&lt;br /&gt;
*Saite (Landowners)&lt;br /&gt;
*Amarna (Clerics)&lt;br /&gt;
*Thutmosid (Sages)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1616</id>
		<title>Carthage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1616"/>
		<updated>2025-12-16T18:00:09Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT DIDO.png|thumb|600px|Dido of Carthage]]&lt;br /&gt;
Carthage is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*New Cities: 200 [[File:YIELD CIVICS.png|20px]]&lt;br /&gt;
*Can Hire Mercenaries from Tribes&lt;br /&gt;
*[All Cities] 10 [[File:YIELD MONEY.png|20px]]/Turn with [[File:City Connected.png|15px]] Connected&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Divination&lt;br /&gt;
*Aristocracy&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Melqart&lt;br /&gt;
*Shrine of Baal Hammon&lt;br /&gt;
*Shrine of Eshmun&lt;br /&gt;
*Shrine of Tanit&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*African Elephant&lt;br /&gt;
*Turreted Elephant&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dido&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hannibal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Grace of Ba&#039;al&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]]Orator&lt;br /&gt;
| Wealthy Statesman &amp;lt;br&amp;gt; Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno the Navigator&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Barcid (Riders)&lt;br /&gt;
*Magonid (Artisans)&lt;br /&gt;
*Hannonid (Traders)&lt;br /&gt;
*Didonian (Statesmen)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Carthago&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1615</id>
		<title>Babylonia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1615"/>
		<updated>2025-12-16T17:54:01Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT NEBUCHADNEZZAR.png|thumb|600px|Nebuchadnezzar II of Babylonia]]&lt;br /&gt;
Babylonia is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 1 [[File:YIELD SCIENCE.png|20px]]/Turn, +20% [[File: YIELD GROWTH.png|20px]]&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CULTURE.png|20px]]/Turn with Treasury&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Rhetoric&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Nabu&lt;br /&gt;
*Shrine of Ishtar&lt;br /&gt;
*Shrine of Ereshkigal&lt;br /&gt;
*Shrine of Marduk&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Akkadian Archer&lt;br /&gt;
*Cimmerian Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adad-Guppi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Intelligent &amp;lt;br&amp;gt; Long Lived&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammurabi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Tracker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurigalzu I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Peaceful Expansionist&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Kassite (Hunters)&lt;br /&gt;
*Chaldean (Artisans)&lt;br /&gt;
*Isin (Traders)&lt;br /&gt;
*Amorite (Sages)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Babylon&#039;&#039;&#039;&lt;br /&gt;
*Lagash&lt;br /&gt;
*Shuruppak&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1614</id>
		<title>Assyria</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1614"/>
		<updated>2025-12-16T17:52:55Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT ASHURBANIPAL.png|thumb|600px|Ashurbanipal of Assyria]]&lt;br /&gt;
Assyria is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] New Units start with Focus I&lt;br /&gt;
*[All Units] +100% Pillage Yield, +2 [[File:YIELD ORDERS.png|20px]] per Military Unit killed&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ninurta&lt;br /&gt;
*Shrine of Nuska&lt;br /&gt;
*Shrine of Shamash&lt;br /&gt;
*Shrine of Ashur&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Battering Ram&lt;br /&gt;
*Siege Tower&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashurbanipal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Educated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shammuramat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tukulti-Ninurta I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Proud &amp;lt;br&amp;gt; King of Kings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashur-Uballit I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Ruthless&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sargon II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Righteous&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sargonid (Champions)&lt;br /&gt;
*Tudiya (Hunters)&lt;br /&gt;
*Adasi (Patrons)&lt;br /&gt;
*Erishum (Clerics)&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1613</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1613"/>
		<updated>2025-12-16T17:50:22Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aksum.png|thumb|right|Kaleb of Aksum]]&lt;br /&gt;
Aksum is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
*Unlocks Mint Coin &lt;br /&gt;
*[All Cities] Elephants add Carved Ivory  &lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Labor Force&lt;br /&gt;
*Trapping&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Astar&lt;br /&gt;
*Shrine of Mahrem&lt;br /&gt;
*Shrine of Beher&lt;br /&gt;
*Shrine of Medr&lt;br /&gt;
*Stele&lt;br /&gt;
*Grand Stele&lt;br /&gt;
*Legendary Stele&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*D&#039;Mt Warrior&lt;br /&gt;
*Shotelai&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kaleb&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Pious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezana&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Evangelist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gudit&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Ruthless&amp;lt;br&amp;gt; Infamous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeda&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Envoy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gadarat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Subjugator&amp;lt;br&amp;gt;Warlike&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Agaw (Champions)&lt;br /&gt;
*Agazi (Traders)&lt;br /&gt;
*Tigrayan (Clerics)&lt;br /&gt;
*Barya (Patrons)&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1612</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1612"/>
		<updated>2025-12-16T17:49:20Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aksum.png|thumb|right]]&lt;br /&gt;
Aksum is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
*Unlocks Mint Coin &lt;br /&gt;
*[All Cities] Elephants add Carved Ivory  &lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Labor Force&lt;br /&gt;
*Trapping&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Astar&lt;br /&gt;
*Shrine of Mahrem&lt;br /&gt;
*Shrine of Beher&lt;br /&gt;
*Shrine of Medr&lt;br /&gt;
*Stele&lt;br /&gt;
*Grand Stele&lt;br /&gt;
*Legendary Stele&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*D&#039;Mt Warrior&lt;br /&gt;
*Shotelai&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kaleb&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Pious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezana&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Evangelist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gudit&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Ruthless&amp;lt;br&amp;gt; Infamous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeda&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Envoy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gadarat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Subjugator&amp;lt;br&amp;gt;Warlike&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Agaw (Champions)&lt;br /&gt;
*Agazi (Traders)&lt;br /&gt;
*Tigrayan (Clerics)&lt;br /&gt;
*Barya (Patrons)&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1611</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1611"/>
		<updated>2025-12-16T17:48:07Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aksum is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
*Unlocks Mint Coin &lt;br /&gt;
*[All Cities] Elephants add Carved Ivory  [[File:Aksum.png]]&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Labor Force&lt;br /&gt;
*Trapping&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Astar&lt;br /&gt;
*Shrine of Mahrem&lt;br /&gt;
*Shrine of Beher&lt;br /&gt;
*Shrine of Medr&lt;br /&gt;
*Stele&lt;br /&gt;
*Grand Stele&lt;br /&gt;
*Legendary Stele&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*D&#039;Mt Warrior&lt;br /&gt;
*Shotelai&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kaleb&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Pious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezana&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Evangelist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gudit&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Ruthless&amp;lt;br&amp;gt; Infamous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeda&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Envoy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gadarat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Subjugator&amp;lt;br&amp;gt;Warlike&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Agaw (Champions)&lt;br /&gt;
*Agazi (Traders)&lt;br /&gt;
*Tigrayan (Clerics)&lt;br /&gt;
*Barya (Patrons)&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1610</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1610"/>
		<updated>2025-12-16T17:47:45Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aksum is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
*Unlocks Mint Coin &lt;br /&gt;
*[All Cities] Elephants add Carved Ivory&lt;br /&gt;
[[File:Aksum.png]]&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Labor Force&lt;br /&gt;
*Trapping&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Astar&lt;br /&gt;
*Shrine of Mahrem&lt;br /&gt;
*Shrine of Beher&lt;br /&gt;
*Shrine of Medr&lt;br /&gt;
*Stele&lt;br /&gt;
*Grand Stele&lt;br /&gt;
*Legendary Stele&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*D&#039;Mt Warrior&lt;br /&gt;
*Shotelai&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kaleb&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Pious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezana&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Evangelist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gudit&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Ruthless&amp;lt;br&amp;gt; Infamous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeda&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Envoy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gadarat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Subjugator&amp;lt;br&amp;gt;Warlike&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Agaw (Champions)&lt;br /&gt;
*Agazi (Traders)&lt;br /&gt;
*Tigrayan (Clerics)&lt;br /&gt;
*Barya (Patrons)&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1609</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1609"/>
		<updated>2025-12-16T17:47:10Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aksum is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
[[File:Aksum.png]]&lt;br /&gt;
&lt;br /&gt;
*Unlocks Mint Coin &lt;br /&gt;
*[All Cities] Elephants add Carved Ivory&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Labor Force&lt;br /&gt;
*Trapping&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Astar&lt;br /&gt;
*Shrine of Mahrem&lt;br /&gt;
*Shrine of Beher&lt;br /&gt;
*Shrine of Medr&lt;br /&gt;
*Stele&lt;br /&gt;
*Grand Stele&lt;br /&gt;
*Legendary Stele&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*D&#039;Mt Warrior&lt;br /&gt;
*Shotelai&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kaleb&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Pious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezana&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Evangelist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gudit&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Ruthless&amp;lt;br&amp;gt; Infamous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeda&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Envoy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gadarat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Subjugator&amp;lt;br&amp;gt;Warlike&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Agaw (Champions)&lt;br /&gt;
*Agazi (Traders)&lt;br /&gt;
*Tigrayan (Clerics)&lt;br /&gt;
*Barya (Patrons)&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1608</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1608"/>
		<updated>2025-12-16T12:12:28Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aksum.png]]&lt;br /&gt;
Aksum is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] New Units start with Focus I&lt;br /&gt;
*[All Units] +100% Pillage Yield, +2 [[File:YIELD ORDERS.png|20px]] per Military Unit killed&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Labor Force&lt;br /&gt;
*Trapping&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ninurta&lt;br /&gt;
*Shrine of Nuska&lt;br /&gt;
*Shrine of Shamash&lt;br /&gt;
*Shrine of Ashur&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Battering Ram&lt;br /&gt;
*Siege Tower&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kaleb&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Pious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ezana&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Evangelist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gudit&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Ruthless&amp;lt;br&amp;gt; Infamous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Makeda&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Envoy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gadarat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Subjugator&amp;lt;br&amp;gt;Warlike&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sargonis&lt;br /&gt;
*Tudiya&lt;br /&gt;
*Adasi&lt;br /&gt;
*Erishum&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1607</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1607"/>
		<updated>2025-12-16T12:01:45Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aksum.png]]&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1606</id>
		<title>Aksum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Aksum&amp;diff=1606"/>
		<updated>2025-12-16T12:00:38Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: Created page with &amp;quot;thumb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aksum|thumb]]&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Aksum.png&amp;diff=1605</id>
		<title>File:Aksum.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:Aksum.png&amp;diff=1605"/>
		<updated>2025-12-16T11:59:54Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_STEAL_RESEARCH.png&amp;diff=1604</id>
		<title>File:MISSION STEAL RESEARCH.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_STEAL_RESEARCH.png&amp;diff=1604"/>
		<updated>2025-12-15T20:40:20Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_TRADE_MISSION.png&amp;diff=1603</id>
		<title>File:MISSION TRADE MISSION.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_TRADE_MISSION.png&amp;diff=1603"/>
		<updated>2025-12-15T20:40:20Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1602</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1602"/>
		<updated>2025-12-15T20:40:04Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RELEASE_FROM_PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SCHEME_AGAINST_RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEEK_POLITICAL_ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEND_COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SLANDER_NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_STEAL_RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD_RELIGION_TRIBE.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRADE_MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1601</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1601"/>
		<updated>2025-12-15T20:31:14Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RELEASE_FROM_PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SCHEME_AGAINST_RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEEK_POLITICAL_ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEND_COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SLANDER_NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1600</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1600"/>
		<updated>2025-12-15T20:30:00Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RELEASE_FROM_PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SCHEME_AGAINST_RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEEK_POLITICIAL_ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SEND_COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_SLANDER_NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SEND_COURTIER.png&amp;diff=1599</id>
		<title>File:MISSION SEND COURTIER.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SEND_COURTIER.png&amp;diff=1599"/>
		<updated>2025-12-15T20:28:39Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SEEK_POLITICAL_ALLIES.png&amp;diff=1598</id>
		<title>File:MISSION SEEK POLITICAL ALLIES.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SEEK_POLITICAL_ALLIES.png&amp;diff=1598"/>
		<updated>2025-12-15T20:28:38Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SCHEME_AGAINST_RIVAL.png&amp;diff=1597</id>
		<title>File:MISSION SCHEME AGAINST RIVAL.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SCHEME_AGAINST_RIVAL.png&amp;diff=1597"/>
		<updated>2025-12-15T20:28:38Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SACRIFICES.png&amp;diff=1596</id>
		<title>File:MISSION SACRIFICES.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SACRIFICES.png&amp;diff=1596"/>
		<updated>2025-12-15T20:28:33Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_RELEASE_FROM_PRISON.png&amp;diff=1595</id>
		<title>File:MISSION RELEASE FROM PRISON.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_RELEASE_FROM_PRISON.png&amp;diff=1595"/>
		<updated>2025-12-15T20:28:32Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SLANDER_NATION.png&amp;diff=1594</id>
		<title>File:MISSION SLANDER NATION.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_SLANDER_NATION.png&amp;diff=1594"/>
		<updated>2025-12-15T20:28:32Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1593</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1593"/>
		<updated>2025-12-15T20:16:34Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RELEASE FROM PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SCHEME AGAINST RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEEK POLITICIAL ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEND COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SLANDER NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1592</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1592"/>
		<updated>2025-12-15T19:56:35Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PAY_RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PLOT_VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_PROSCRIPTION.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_RECRUIT_SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RELEASE FROM PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SCHEME AGAINST RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEEK POLITICIAL ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEND COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SLANDER NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL PEACE.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL ALLIANCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_PAY_RANSOM.png&amp;diff=1591</id>
		<title>File:MISSION PAY RANSOM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_PAY_RANSOM.png&amp;diff=1591"/>
		<updated>2025-12-15T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_RECRUIT_SCHOLAR.png&amp;diff=1590</id>
		<title>File:MISSION RECRUIT SCHOLAR.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_RECRUIT_SCHOLAR.png&amp;diff=1590"/>
		<updated>2025-12-15T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_PROSCRIPTION.png&amp;diff=1589</id>
		<title>File:MISSION PROSCRIPTION.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_PROSCRIPTION.png&amp;diff=1589"/>
		<updated>2025-12-15T19:54:24Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_PLOT_VENGEANCE.png&amp;diff=1588</id>
		<title>File:MISSION PLOT VENGEANCE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_PLOT_VENGEANCE.png&amp;diff=1588"/>
		<updated>2025-12-15T19:54:24Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1587</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1587"/>
		<updated>2025-12-15T19:43:55Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PAY RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PLOT VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PRESS INTO SERVICE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION QUELL DISSENT.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RECRUIT SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RELEASE FROM PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SCHEME AGAINST RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEEK POLITICIAL ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEND COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SLANDER NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL PEACE.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL ALLIANCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1586</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1586"/>
		<updated>2025-12-15T19:42:56Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ALLIANCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PAY RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PLOT VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PRESS INTO SERVICE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION QUELL DISSENT.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RECRUIT SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RELEASE FROM PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SCHEME AGAINST RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEEK POLITICIAL ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEND COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SLANDER NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL PEACE.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL ALLIANCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1585</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1585"/>
		<updated>2025-12-15T19:41:31Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ALLIANCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PAY RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PLOT VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PRESS INTO SERVICE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION QUELL DISSENT.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RECRUIT SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RELEASE FROM PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SCHEME AGAINST RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEEK POLITICIAL ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEND COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SLANDER NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL PEACE.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL ALLIANCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1584</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1584"/>
		<updated>2025-12-15T19:40:06Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: /* Character actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt As Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Adopt an Heir without losing Legitimacy&lt;br /&gt;
| Agustus, Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DECLARE_WAR.png|40px]] Ask to Declare War&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ask a Nation to Declare War on another Nation&lt;br /&gt;
| Schemer&amp;lt;br&amp;gt;Shorter than 5 turns since their last war&amp;lt;br&amp;gt;Not Min Pleased Opinion of Target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ASSASSINATE.png|40px]] Assassinate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to kill a target&amp;lt;br&amp;gt;17% Target killed&amp;lt;br&amp;gt;17% Target killed, plot exposed&amp;lt;br&amp;gt;17% Target survives, plot exposed&amp;lt;br&amp;gt;17% Target survives&amp;lt;br&amp;gt;33% Assassination Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Min Age 18&amp;lt;br&amp;gt;Not the Uncrowned King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Boost Legitimacy&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Boost Legitimacy&lt;br /&gt;
| Bardiya&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_CAPTURE.png|40px]] Capture&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to capture a target to Imprison&amp;lt;br&amp;gt;60% Target Surrenders&amp;lt;br&amp;gt;20% Target killed resisting capture&amp;lt;br&amp;gt;20% Target flees country&lt;br /&gt;
| Fugitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DIVINE_KING.png|40px]]Court of the Divine King&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Pass Divine Judgement to Increase Civics&amp;lt;br&amp;gt;20% Hold Court Event&amp;lt;br&amp;gt;40% The Divine King has Held Court&amp;lt;br&amp;gt;40% Court of the Diving King, New Courtier&lt;br /&gt;
| Hammurabi&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE.png|40px]] Demand Tribute&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribute Event &lt;br /&gt;
| Truce&amp;lt;br&amp;gt;Longer than 5 Turns since last War&amp;lt;br&amp;gt;Not recently demanded Tribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_EXPOSE.png|40px]] Expose Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Attempt to expose agent network &amp;lt;br&amp;gt;40% Agent Network Exposed (+5% per Discipline)&amp;lt;br&amp;gt;40% No Agent Network Found&amp;lt;br&amp;gt;20% Expose Agent Network Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_GIFTS.png|40px]] Family Gifts&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Gifts please the family (+5% per charisma)&amp;lt;br&amp;gt;20% Gifts expose our weakness&amp;lt;br&amp;gt;20% Family gift event&lt;br /&gt;
| Chancellor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a nation to look for a marriage candidate&lt;br /&gt;
|Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FOREIGN_MARRIAGE.png|40px]] Foreign Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Choose a Nation to look for a marriage candidate&lt;br /&gt;
| Requires Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_GAMBLE.png|40px]] Gamble&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|33% Gambling pay out&amp;lt;br&amp;gt;33% Gambling losses&amp;lt;br&amp;gt;33% Gambling Event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_HIGH_SYNOD.png|40px]] High Synod&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Religious Concord is Found (+5% per Wisdom)&amp;lt;br&amp;gt;20% Religious tensions are worse&amp;lt;br&amp;gt;20% High Synod event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Metaphysics&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_IMPART_STEWARDSHIP.png|40px]] Impart Stewardship&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|75% Target becomes Steward of the land&amp;lt;br&amp;gt;25% Impart stewardship failed&lt;br /&gt;
| Requires Steward of the Land&amp;lt;br&amp;gt;Wrath of the Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION IMPRISON.png|40px]] Imprison&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 71% Target Justly Imprisoned (+5% per Discipline)&amp;lt;br&amp;gt;7% Target Unjustly Imprisoned&amp;lt;br&amp;gt;7% Target Escapes&amp;lt;br&amp;gt;14% Imprison Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min Age 12&amp;lt;br&amp;gt;Requires Not the Special Ambassador&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_BOOST_LEGITIMACY.png|40px]] Incubate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Incubate an Infected character during a Plague, protecting them from further infected&lt;br /&gt;
| Requires Infected&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_REVELRY.png|40px]] Indulge in Revelry&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 100 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 45% stress removed&amp;lt;br&amp;gt;14% wanton revel&amp;lt;br&amp;gt;14% drunken revel&amp;lt;br&amp;gt;29% revelry event&lt;br /&gt;
| Requires Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INFILTRATE.png|40px]] Infiltrate Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Territory Infiltrated (+5% per courage)&amp;lt;br&amp;gt;20% Territory Infiltrated, Effort Exposed&amp;lt;br&amp;gt;20% Infiltrate Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_INSURRECTION.png|40px]] Insurrection&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Insurrection (Revolt) (+5% per charisma)&amp;lt;br&amp;gt;25% Insurrection (Exposed)&amp;lt;br&amp;gt;25% Insurrection (Failure)&amp;lt;br&amp;gt;25% Insurrection Event&lt;br /&gt;
| Agent&amp;lt;bR&amp;gt;Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_DEMAND_TRIBUTE INTIMIDATE.png|40px]] Intimidate&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 75% Enemy intimidated&amp;lt;br&amp;gt;25% Intimidation attempt failed&lt;br /&gt;
| Gudit&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] Lead Delegation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 33% Science Exchange&amp;lt;br&amp;gt;33% Civics Exchange&amp;lt;br&amp;gt;&lt;br /&gt;
| Min age 18&amp;lt;br&amp;gt;Wrath of Gods DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEGITIMIZE_HEIR.png|40px]] Legitimize&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 80% Legitimize&amp;lt;br&amp;gt;20% Legitimized Event&lt;br /&gt;
| Bastard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_FAMILY_MARRIAGE.png|40px]] Marry Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Marriage &lt;br /&gt;
| Leader or Descendant&amp;lt;br&amp;gt;Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_MOVE_AGENT_NETWORK.png|40px]] Move Agent Network&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Agent Network Moved (+5% per Courage)&amp;lt;br&amp;gt;20% Agent Network unable to move (no effect)&amp;lt;br&amp;gt;20% Move Agent Network Event&lt;br /&gt;
| Agent&amp;lt;br&amp;gt;Scholarship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_LEAD_DELEGATION.png|40px]] National Peace&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Truce&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_TRUCE.png|40px]] National Truce&lt;br /&gt;
|&lt;br /&gt;
| Truce Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION_ALLIANCE.png|40px]] National Alliance&lt;br /&gt;
| &lt;br /&gt;
| National Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&amp;lt;br&amp;gt;Min. Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PACIFY CITY.png|40px]] Pacify City&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Pacification Successful (+5% per Discipline)&amp;lt;br&amp;gt;20% Pacification Exposes our Weakness&amp;lt;br&amp;gt;20% Pacify City Event&lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Coinage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PAY RANSOM.png|40px]] Pay Ransom&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Ransom Paid &lt;br /&gt;
| Captured&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PLOT VENGEANCE.png|40px]] Plot Vengeance&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 20% Target Killed (+3.5% per Wisdom)&amp;lt;br&amp;gt;40% Target Killed, Plot Exposed&amp;lt;br&amp;gt;40% Target Survives&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Deserving of Vengeance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PRESS INTO SERVICE.png|40px]] Press Into Service&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Militia Pressed&lt;br /&gt;
| Stateira&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION PROSCRIPTION.png|40px]] Proscription&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Post names of your political enemies to make the Family Head Terrified of you &lt;br /&gt;
| Dictator&amp;lt;br&amp;gt;Requires family head who is not terrified of Sulla&amp;lt;br&amp;gt;Wonders and Dynasties DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION QUELL DISSENT.png|40px]] Quell Dissent&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Quell religious-specific dissent (Christian, Jewish, Manichaean, or Zoroastrian)&lt;br /&gt;
| Presbyter (Christian)&amp;lt;br&amp;gt;Kohen (Jewish)&amp;lt;br&amp;gt;Elect (Manichaean)&amp;lt;br&amp;gt;Magus (Zoroastrian)&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RECRUIT SCHOLAR.png|40px]] Recruit Scholar&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Recruit Scholar Event&lt;br /&gt;
| Ptolemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RELEASE FROM PRISON.png|40px]] Release from Prison&lt;br /&gt;
| [[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 60% Target is Grateful&amp;lt;br&amp;gt;20% Target Remains Bitter&amp;lt;br&amp;gt;20% Release considered Unjust&lt;br /&gt;
| Imprisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SACRIFICES.png|40px]] Sacrifices to the Gods&lt;br /&gt;
| [[File:YIELD FOOD.png|25px]] 200 Food&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
|  75% Successful sacrifices&amp;lt;br&amp;gt;25% bad omens&lt;br /&gt;
| Pagan clergy&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SCHEME AGAINST RIVAL.png|40px]] Scheme Against a Rival&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 40% plotting leads to a potential rival’s demise (+5% per courage)&amp;lt;br&amp;gt;40% plotting leads to a potential rival’s exile (+5% per charisma)&amp;lt;br&amp;gt;20% scheme foiled event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Grand Vizier (or Rising Star)&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEEK POLITICIAL ALLIES.png|40px]] Seek Political Allies&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 57% New political allies improve your popularity (+6% per charisma)&amp;lt;br&amp;gt;14% play politics (+3% per wisdom)&amp;lt;br&amp;gt;29% seek political allies event&lt;br /&gt;
| Our Leader&amp;lt;br&amp;gt;Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SEND COURTIER.png|40px]] Send Courtier&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Send Courtier&lt;br /&gt;
| Courtier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SLANDER NATION.png|40px]] Slander Nation&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Decrease other nations’ opinion of slandered nation&amp;lt;br&amp;gt;60% Slander Spread (+5% per Charisma)&amp;lt;br&amp;gt;20% Slander Spread (effort exposed)&amp;lt;br&amp;gt;20% Slander Event&lt;br /&gt;
| Spymaster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION STEAL RESEARCH.png|40px]] Steal Research&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Steal Research to gain Science&amp;lt;br&amp;gt;60% Research Stolen (+5% per wisdom)&amp;lt;br&amp;gt;20% Research stolen, effort exposed&amp;lt;br&amp;gt;20% Steal Research Event&lt;br /&gt;
| Spymaster&amp;lt;br&amp;gt;Cartography&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION SUGGEST FOR THE CLERGY.png|40px]] Suggest for the Clergy&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 300 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Make Clergy &lt;br /&gt;
| Chancellor&amp;lt;br&amp;gt;Min age 18&amp;lt;br&amp;gt;Not our leader&amp;lt;br&amp;gt;Not family head&amp;lt;br&amp;gt;Not clergyNot religion head&amp;lt;br&amp;gt;Sacred and Profane DLC&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRADE MISSION.png|40px]] Trade Mission&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Trade Mission Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TREACHERY.png|40px]] Treachery&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 400 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| 25% Treachery (success) (+5% per courage)&amp;lt;br&amp;gt;25% Treachery (exposed)&amp;lt;br&amp;gt;25% Treachery Failure&amp;lt;br&amp;gt;25% Treachery Event&lt;br /&gt;
| Agent &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL PEACE.png|40px]] Tribal Peace&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Peace Event &lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;Min. Pleased&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL TRUCE.png|40px]] Tribal Truce&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 200 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Truce Event&lt;br /&gt;
| Ambassador&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;Not at war with their ally&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL ALLIANCE.png|40px]] Tribal Alliance&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 400 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Alliance Event&lt;br /&gt;
| Diplomat Leader&amp;lt;br&amp;gt;Peace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TRIBAL MARRIAGE.png|40px]] Tribal Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| Tribal Marriage &lt;br /&gt;
| Can Marry&amp;lt;br&amp;gt;Peace or Truce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +100% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 1 [[File:YIELD ORDERS.png|25px]] Order per year per War&lt;br /&gt;
* Use Legitimacy to buy Orders&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
* +10% to all Agent Yields&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
* As General (if Leader): Immune to Panic, Stun, Enlisting, Disarmed, and Grappler&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Trees &lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: Can apply Enlisting to own unit (cost 400 Civics)&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Impulsive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Ruthless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Governor: Estates give +2 Orders&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
* Estates effect from Behind the Throne DLC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambusher&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General:  Hidden in Friendly or Neutral Trees, Trees (Cut) and Scrub&lt;br /&gt;
* [All Units] +20 Happy per National Military Unit Killed&lt;br /&gt;
| Included in Wonders and Dynasties DLC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision, +1 Revealed&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198073213910</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=File:MISSION_INFILTRATE.png&amp;diff=1583</id>
		<title>File:MISSION INFILTRATE.png</title>
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		<updated>2025-12-15T19:35:06Z</updated>

		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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		<title>File:MISSION TRUCE.png</title>
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		<summary type="html">&lt;p&gt;76561198073213910: File uploaded with MsUpload&lt;/p&gt;
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