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		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1638</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1638"/>
		<updated>2026-07-11T20:28:25Z</updated>

		<summary type="html">&lt;p&gt;76561198037878336: Updated for Empires of the Indus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are thirteen major Nations present in Old World, seven in the base game, and six added with various DLCs.  The additions are:  The Hatti (Heroes of the Aegean), Kush (Pharaohs of the Nile), Aksum (Wrath of Gods), Maurya, Tamilakam, and the Yuezhi (Empires of the Indus). The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aksum]]&#039;&#039;&#039;&lt;br /&gt;
| Kaleb&lt;br /&gt;
| Pious&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks Mint Coin&lt;br /&gt;
* [All Cities] Elephants add Carved Ivory&lt;br /&gt;
* Upon a Leader&#039;s death, a Stele will be built&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Mahrem&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Beher&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Medor&amp;lt;br&amp;gt;Stele (Grand Stele, Legendary Stele)&lt;br /&gt;
| [[File:UNIT D&#039;MT WARRIOR.png|25px]] D&#039;mt Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:UNIT SHOTELAI.png|25px]] Shotelai&lt;br /&gt;
| Agaw (Champions)&amp;lt;br&amp;gt;Agazi (Traders)&amp;lt;br&amp;gt;Tigrayan (Clerics)&amp;lt;br&amp;gt;Barya (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Assyria]]&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Babylonia]]&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Carthage]]&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Egypt]]&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Greece]]&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hatti]]&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kush]]&#039;&#039;&#039;&lt;br /&gt;
| Amanirenas&lt;br /&gt;
| Swift &lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] Shrines +50% Output&lt;br /&gt;
* [All Units] Can build Fort&lt;br /&gt;
| [[File:TECH TRAPPING.png|25px]] Trapping&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Amani&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Apedemek&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Sabomakal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Melul&amp;lt;br&amp;gt;Kushite Pyramids&lt;br /&gt;
| [[File:UNIT MEDJAY ARCHER.png|25px]] Medjay Archer&amp;lt;br&amp;gt;[[File:UNIT BEJA ARCHER.png|25px]] Beja Archer&lt;br /&gt;
| Yam (Hunters)&amp;lt;br&amp;gt;Irtjet (Artisans)&amp;lt;br&amp;gt;Wawat (Traders)&amp;lt;br&amp;gt;Setju (Landowners)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Maurya]]&#039;&#039;&#039;&lt;br /&gt;
| Ashoka&lt;br /&gt;
| Compassionate&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* Unlocks Found Buddhism&lt;br /&gt;
* -50% [[File:YIELD CIVICS.png|25px]] and [[File:YIELD TRAINING.png|25px]] Mission Costs&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&amp;lt;br&amp;gt;[[File:TECH ADMINISTRATION.png|25px]] Administration&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Yama&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Nasatya&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Indra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Surya&lt;br /&gt;
| [[File:UNIT ASSAULT ELEPHANT.png|25px]] Assault Elephant&amp;lt;br&amp;gt;[[File:ARMORED ELEPHANT.png|25px]] Armored Elephant&lt;br /&gt;
| Magadha (Champions)&amp;lt;br&amp;gt;Gandhara (Hunters)&amp;lt;br&amp;gt;Kamboja (Riders)&amp;lt;br&amp;gt;Avanti (Sages)&amp;lt;br&amp;gt;Vatsa (Patrons)&amp;lt;br&amp;gt;Kosala (Statesmen)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Persia]]&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rome]]&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +1 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tamilakam]]&#039;&#039;&#039;&lt;br /&gt;
| Karikala&lt;br /&gt;
| Intelligent&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
| &lt;br /&gt;
* On Start: Gain Wootz Steel&lt;br /&gt;
Coalition Effects&lt;br /&gt;
* Pandya Supremacy&lt;br /&gt;
* Chola Supremacy&lt;br /&gt;
* Chera Supremacy&lt;br /&gt;
| [[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Mayon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Tirumal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Murugan&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Varuna&lt;br /&gt;
| [[File:UNIT JAVELIN ELEPHANT.png|25px]] Javelin Elephant&amp;lt;br&amp;gt;[[File:UNIT ELEPHANT ARCHER.png|25px]] Elephant Archer&lt;br /&gt;
| Pandya (Traders)&amp;lt;br&amp;gt;Chola (Artisans)&amp;lt;br&amp;gt;Chera (Landowners)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Yuezhi]]&#039;&#039;&#039;&lt;br /&gt;
| Kujula&lt;br /&gt;
| Bold&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
| &lt;br /&gt;
* Unlocks Mission: Vassalize Tribe&lt;br /&gt;
* New Cities: Add [[File:RESOURCE HORSE.png|25px]]Horses&lt;br /&gt;
* [Allied Tribe Units] +1 Fatigue&lt;br /&gt;
| [[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Orlagno&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Oesho&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Nana&lt;br /&gt;
[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Ardaksho&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:UNIT STEPPE RIDER.png|25px]] Steppe Rider&amp;lt;br&amp;gt;[[File:UNIT KUSHAN CAVALRY.png|25px]] Kushan Cavalry&amp;lt;br&amp;gt;[[File:UNIT KUSHAN WARLORD.png|25px]] Kushan Warlord&amp;lt;br&amp;gt;&lt;br /&gt;
| Xiumi (Riders)&amp;lt;br&amp;gt;Shuangmi (Champions)&amp;lt;br&amp;gt;Xidun (Clerics)&amp;lt;br&amp;gt;Dumi (Traders)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units are built for 25% less resources&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Artist character you have&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| * -50% Disciple Units Production Time (State Religion only) and can build Disciples of any religion (no Religious presence required)&lt;br /&gt;
| Divine Rule law for free, on founding the Family Seat&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Units in Territory(does not count barbarian raiders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +25% culture per presioucs resource in the Family Seat&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Riders cities get a special project that allows them to import one of their choices:  Horses, Elephants, or Camels.  This selection may be made for each Riders city, allowing that city to build units requiring the selected resource even if otherwise unavailable.&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* Sage cities get an Archive I for free, when they are founded&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW PHILOSOPHY.png|25px]] Philosophy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
*	Specialists cost 25% less goods to train&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +6 Money per year per Specialist in Trader cities&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198037878336</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1637</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1637"/>
		<updated>2026-07-11T18:36:03Z</updated>

		<summary type="html">&lt;p&gt;76561198037878336: Added Empires of the Indus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note: Solution for possible glitch with Hittite faction not being playable in the test branch of the game at first &#039;&#039;&#039;(May also apply to other DLC related factions)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If playing the test branch, it can happen that the Hittite faction which comes with Heroes of the Aegean, does not show up as a playable option in game. This is solvable by returning (temporarily) to the main branch of the game in the Steam game menu, letting that download and starting a new game as the Hittites. If players return to the test branch at this point, they should find that the Hittites are then available as a playable faction.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;br /&gt;
&lt;br /&gt;
== Wonders and Dynasties ==&lt;br /&gt;
[[File:Wonders and Dynasties.jpg|thumb|400px|[https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--wonders-and-dynasties Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wonders_and_dynasties GOG]]]&lt;br /&gt;
Old World - Wonders and Dynasties introduces 30 unique ways of starting your game with the addition of new rulers, alongside eight new wonders with which to leave a lasting legacy.&lt;br /&gt;
&lt;br /&gt;
Each empire has received multiple new leaders to choose from, bringing additional starting conditions, family trees, traits, and events with them. Rule with an iron fist using Sulla’s unique Dictator trait, be the envy of other monarchs with Khufu’s ability to build countless wonders at reduced cost, or quickly forge a massive empire with Nebuchadnezzar’s rapid expansion. New wonders are at your disposal to open up new opportunities throughout a campaign – acquire free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties includes:&lt;br /&gt;
* 100+ new dynasty-related events including assassination attempts, state dinners, and varied interactions between historical characters across dynasties, cultures, and nations. Rewrite history from the turbulent relations between Nero &amp;amp; Agrippina, to the murder of Stateira.&lt;br /&gt;
* 21 new character traits centering on the new dynasties. Each trait is unique to a specific character and adds new challenges and opportunities at court or in the field.&lt;br /&gt;
* 8 new wonders with powerful bonuses and modifiers that can fundamentally change your approach. Whether you rely on the scientific benefits of the Royal Library, the power of faith provided by the Jebel Barkal, or the endless sea of triremes granted by the Cothon, you can seek out new opportunities through these testaments to human ambition.&lt;br /&gt;
* 120 new historical characters including:&lt;br /&gt;
** Hannibal, the fearsome Carthaginian general and statesman&lt;br /&gt;
** Hanno the Navigator, famed explorer of the western coast of Africa&lt;br /&gt;
** Akhenaten, founder of the monotheistic religion Atenism&lt;br /&gt;
** Hammurabi, revered lawgiver and king&lt;br /&gt;
** Stateira, progeny of the last Achaemenid shahanshah of Persia&lt;br /&gt;
** Shammuramat, the inspiration for legendary Assyrian warrior-queen Semiramis&lt;br /&gt;
&lt;br /&gt;
Reign supreme in the ancient world with Wonders and Dynasties – lead one of numerous new dynasties to greatness and erect magnificent new monuments to leave your mark on the world.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:Behind the Throne.jpg|thumb|400px|[https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_behind_the_throne GOG]]]&lt;br /&gt;
Old World - Behind the Throne introduces the machinations of the royal court with new mechanics, rivalries, and the ability to leverage your power with opulence projects that bring you closer to victory.&lt;br /&gt;
&lt;br /&gt;
New historical characters take center stage in the role of advisors, viziers, aristocrats, and courtiers. These rising stars bring their own ambitions, desires, and drives with them. Will your statesmen change allegiances multiple times throughout their lives or will you be able to put an end to their double-dealing antics? Will you let the throne of Babylon be usurped by pretenders? Or will your greatest general betray you after a long life of service? Let others manage your cities and befriend them, or watch as they turn into dangerous rivals fueled by a thirst for power.&lt;br /&gt;
&lt;br /&gt;
Old World - Behind the Throne includes:&lt;br /&gt;
* 350+ new events centering around court politics, intrigue, and personal ambition. The world behind the throne is a complex web of deceit, personal goals, and opportunities.&lt;br /&gt;
* New historical characters&lt;br /&gt;
** Alcibiades, Athenian statesman, and notorious political double-crosser.&lt;br /&gt;
** Enlil-nadin-shumi, usurper of the throne of Babylon.&lt;br /&gt;
** Harpagus, Kingmaker of Akkad.&lt;br /&gt;
** Bardaisan, scientist, scholar, and philosopher of Assyria.&lt;br /&gt;
** Mago the Author, Carthaginian writer on agriculture.&lt;br /&gt;
** Avicenna, famed philosopher from Persia.&lt;br /&gt;
* New projects and improvements&lt;br /&gt;
** Estates, expensive new, improvements with a wide variety of benefits.&lt;br /&gt;
** Opulence, a new project made possible by Estates. Use your wealth to generate additional victory points.&lt;br /&gt;
** Slums, which balance faster population growth with risk of rebellion.&lt;br /&gt;
* New Gameplay mechanics&lt;br /&gt;
** &#039;&#039;&#039;Rising Stars&#039;&#039;&#039; - Powerful non-leader characters who present dangers and opportunities as they accumulate experience, triggering a wide range of events with both negative and positive effects. If they become too much of a nuisance, there’s always ways of “dealing” with them.&lt;br /&gt;
** &#039;&#039;&#039;Stress &amp;amp; Revelry&#039;&#039;&#039; - Stymied ambitions, jealous lovers, raging barbarians, and much more can all take their toll on a ruler. Will your ruler indulge in hedonistic pursuits to escape the stress?&lt;br /&gt;
** &#039;&#039;&#039;The Grand Vizier&#039;&#039;&#039; - Take the minutiae of managing your cities off your plate, handing control to Viziers who will manage based on their personalities. Wise Viziers will focus on culture, courageous ones will recruit military units faster, while disciplined ones create specialists and special projects faster. Be warned, though – power corrupts, and a trusted Vizier might turn their gaze towards your throne.&lt;br /&gt;
** &#039;&#039;&#039;New Political Eras&#039;&#039;&#039; - Civil wars, grand reforms, and periods of corruption and decadence will bring forth new challenges for your empire as a whole.&lt;br /&gt;
&lt;br /&gt;
Fall victim to the schemes of the court, or wield them to your advantage – with rising stars, budding rivalries, and ample revelry, anything is possible both upon and behind the throne.&lt;br /&gt;
&lt;br /&gt;
== Wrath of Gods ==&lt;br /&gt;
[[File:Wrath of Gods.jpg|thumb|400px|[https://store.epicgames.com/en-US/p/old-world--wrath-of-gods Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wrath_of_gods GOG]]]&lt;br /&gt;
Old World - Wrath of Gods introduces natural disasters to the base game in the form of nine calamities ranging from devastating droughts to map-changing earthquakes. Adapt to them and use them to your advantage, or watch your empire crumble under the forces of nature. Meanwhile, the playable kingdom of Aksum comes with its own leaders, character traits, units, projects, and buildings, and the new Wrath of Gods scenario features a multitude of unique mechanics to tell the mythical tale of a nation’s founding under the watchful eyes of its gods.&lt;br /&gt;
&lt;br /&gt;
Old World - Wrath of Gods includes:&lt;br /&gt;
* 9 calamities with significant gameplay effects – from terrain transformations that impact the strategic map to benefits for military units that have been suitably adapted. Wildfires, floods, tsunamis, hurricanes, plagues, droughts, sandstorms, volcanic eruptions, and earthquakes can devastate the world, and turn the tide of history itself.&lt;br /&gt;
* A unique Wrath of Gods scenario telling the story of a nation’s founding – four nation-specific pagan gods will present their demands and expectations, rewarding the player with blessings when appeased, or striking them with calamities when enraged. Not all deities can be kept satisfied at all times, and each god’s level of wrath can be influenced through player actions – how will you choose which gods to favor?&lt;br /&gt;
* 200+ new events tied to calamities and their consequences – rebuild after devastating natural disasters to show your resolve, mourn the loss of life with your people as a display of compassion, or seek opportunity in even the most dire of circumstances.&lt;br /&gt;
* 26 new projects, 8 new character traits, and new missions to strengthen your nation as it faces the devastation and hardships of natural disasters. How will you care for those stricken by plague? Which projects will you undertake in response to floods and earthquakes?&lt;br /&gt;
* Two new map scripts featuring unique game settings that transform the world as the years go on – from massive mountain ranges that become passable over time to islands with receding coastlines, dynamic terrain introduces strategic considerations that unlock new opportunities and threats.&lt;br /&gt;
&lt;br /&gt;
In addition to the above, Wrath of Gods will introduce Aksum – one of the four great powers of the era, known in particular for its dominance in the Red Sea – as a new playable kingdom, alongside five historical leaders to choose from. Play as Kaleb or Ezana to focus on the religious aspects of Aksum, lead as the intimidating Gudit and use terror to manipulate your detractors, prosper as the cunning Makeda as she wields diplomacy to her advantage, or conquer as Gadarat himself, one of the earliest kings of Aksum, known for having expanded the city state into a mighty empire. Two new units, unique events, and unique character traits alongside additional missions, improvements, and buildings (including the renowned steles of Aksum) add an array of options to anyone who wishes to play as this powerful kingdom from the Horn of Africa.&lt;br /&gt;
&lt;br /&gt;
== Empires of the Indus ==&lt;br /&gt;
[[File:Empires of the Indus.jpg|thumb|400px|[https://store.steampowered.com/app/4129630/Old_World__Empires_of_the_Indus/ Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/p/old-world--empires-of-the-indus Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_empires_of_the_indus GOG]]]&lt;br /&gt;
Old World - Empires of the Indus throws you into a vibrant, turbulent world grappling with the rise of mighty dynasties and their illustrious realms. Grow the powerful Mauryan Empire to its heights, lead the great tribes of the Yuezhi to forge a new destiny as the Kushan Empire, or raise Tamilakam to glory with the three great Sangam kingdoms. Spread forth from the Indus and bring the old world under your rule!&lt;br /&gt;
&lt;br /&gt;
Empires of the Indus introduces three new playable nations, each representing a major player across a 600 year period of upheaval and opportunity that would shape the subcontinent for centuries to come:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mauryas&#039;&#039;&#039; were rulers of a mighty Iron Age empire that once asserted dominance over the entire region for centuries under the leadership of Chandragupta and Ashoka. Take the reins and forge a powerful legacy for your people that will influence the world for millennia to come. Choose one of six powerful families to raise the empire to glorious heights, either through the might of their deadly Assault Elephants and Armored Elephants, or through spirituality by establishing Buddhism as a new World Religion, with the majestic Mahabodhi Temple as its Holy Site.&lt;br /&gt;
* &#039;&#039;&#039;The Yuezhi&#039;&#039;&#039;, once a nomadic people, founded the great Kushan Empire under the leadership of Kujula, and grew to span from Bactria to the Gangetic Plain largely through the military accomplishments of Kanishka. Lead these mighty horse lords as they seek to unite the tribes with their unique Vassalize Tribe Mission, forcing alliances on any tribal nation that is weaker than them. And if intimidation doesn’t work, there’s always outright conquest – Kushan Cavalry and Kushan Warlord units lead the charge, dominating the battlefield with their Shock Cavalry ability.&lt;br /&gt;
* &#039;&#039;&#039;Tamilakam&#039;&#039;&#039; represents the heights of the Sangam culture as a nation that brings the three early Tamil kingdoms under one banner. Take charge of either the Cholas, Cheras, or Pandyas – represented as families – as they vie for dominance. Maneuver characters into positions of influence to grant the families power, potentially changing the nation’s leader and capital, applying their unique benefit while they sit upon the throne. And should outsiders try to interfere, Tamilakam’s Javelin Elephant and Elephant Archers will put on a stalwart defense.&lt;br /&gt;
&lt;br /&gt;
This expansion also brings with it a wealth of other new content, including:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Huns&#039;&#039;&#039; - before Genghis Khan, the Huns emerged from the Steppes to bring the old world to its knees. This new tribe is more formidable than its counterparts, and will prove a serious opponent to any would-be conqueror, with unique events that cover the emergence of their most famous son, Attila the Hun.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Religions&#039;&#039;&#039;: Two religions shape the subcontinent. All three new nations begin with Hinduism, spreading the faith through Shrines and employing the unique Brahmin disciple to build religious structures and found Theologies. Meanwhile, the Mauryans can establish Buddhism as a new World Religion through a unique project, while others may do so once the world reaches four global Theologies and enacts the Philosophy law.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Four new Wonders&#039;&#039;&#039;, one for each cultural level:&lt;br /&gt;
** &#039;&#039;&#039;The Great Stupa at Sanchi&#039;&#039;&#039;, a monument from an era of peace which allows a new improvement called Pillar Edicts to be constructed in each city, boosting legitimacy and civics.&lt;br /&gt;
** The prestigious &#039;&#039;&#039;Mahavihara&#039;&#039;&#039;, a place of great learning that boosts science and civics.&lt;br /&gt;
** &#039;&#039;&#039;The Monumental Buddhas&#039;&#039;&#039;, a testament to religious unity that boosts opinion and culture for each religion within a nation, as well as spreading Buddhism.&lt;br /&gt;
** The mighty &#039;&#039;&#039;Chittorgarh&#039;&#039;&#039; Hill Fort, which grants its host city extra health and heals units within all city territory.&lt;br /&gt;
&lt;br /&gt;
* The Jungle vegetation type, which acts like woods but with increased ranged defense and movement penalties.&lt;br /&gt;
&lt;br /&gt;
* Over 200 new events, 60 new ambitions, 11 new Cognomens, and four new rare resources in Jade, Silk, Spices, and Ebony.&lt;br /&gt;
&lt;br /&gt;
* Three new mapscripts and five pre-made maps, covering everything from the entire sub-continent to smaller duel maps set in the Indus Valley or land-locked Bactria.&lt;br /&gt;
&lt;br /&gt;
Unite the old world of South Asia, and establish a golden age for the people of the Indus!&lt;/div&gt;</summary>
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