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	<updated>2026-10-03T19:28:34Z</updated>
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		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1431</id>
		<title>Carthage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1431"/>
		<updated>2025-05-30T17:08:44Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT DIDO.png|thumb|600px|Dido of Carthage]]&lt;br /&gt;
Carthage is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*New Cities: 200 [[File:YIELD CIVICS.png|20px]]&lt;br /&gt;
*Can Hire Mercenaries from Tribes&lt;br /&gt;
*[All Cities] 10 [[File:YIELD MONEY.png|20px]]/Turn with [[File:City Connected.png|15px]] Connected&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Divination&lt;br /&gt;
*Aristocracy&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Melqart&lt;br /&gt;
*Shrine of Baal Hammon&lt;br /&gt;
*Shrine of Eshmun&lt;br /&gt;
*Shrine of Tanit&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*African Elephant&lt;br /&gt;
*Turreted Elephant&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dido&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hannibal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Grace of Ba&#039;al&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]]Orator&lt;br /&gt;
| Wealthy Statesman &amp;lt;br&amp;gt; Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno the Navigator&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Barcid&lt;br /&gt;
*Magonid&lt;br /&gt;
*Hannonid&lt;br /&gt;
*Didonian&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Carthago&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1430</id>
		<title>Downloadable Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Downloadable_Content&amp;diff=1430"/>
		<updated>2025-05-18T19:49:28Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: /* Behind the Throne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes of the Aegean ==&lt;br /&gt;
[[File:Heroes of the Aegean.jpg|thumb|400px|[https://store.steampowered.com/app/1952840/Old_World__Heroes_of_the_Aegean Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--heroes-of-the-aegean Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_heroes_of_the_aegean GOG]]]&lt;br /&gt;
Old World - Heroes of the Aegean gives you control of Ancient Greece&#039;s greatest leaders and warriors. Lead Athens to victory in the Battle of Marathon, defend Greece from a Persian invasion as Leonidas and his 300 Spartans, and conquer the Hellenic world as Alexander the Great himself in a series of scenarios spanning over 200 years of classical history.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean includes six historical free-form scenarios, each with unique characters and objectives:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defeat the first Persian invasion:&#039;&#039;&#039; Lead Athens against the Persian army of Darius I and reenact famous historical events like Pheidippides running to Sparta and the decisive Battle of Marathon.&lt;br /&gt;
* &#039;&#039;&#039;Defend Greece in an evolving scenario where your performance matters:&#039;&#039;&#039; Hold off Xerxes&#039; army as long as possible as Leonidas in the Battle of Thermopylae, engage the Persian navy at the Battle of Salamis, and rout the enemy invaders during the final Battle of Plataea.&lt;br /&gt;
* &#039;&#039;&#039;Macedonia conquers Greece:&#039;&#039;&#039; Fight for survival against much stronger enemies as Philip II and turn Macedonia from a weak kingdom surrounded by rivals into the ruler of all of Greece.&lt;br /&gt;
* &#039;&#039;&#039;RPG-like Cloak and Dagger:&#039;&#039;&#039; Play Philip&#039;s widow Queen Olympias as she holds the empire together after the king&#039;s assassination, and shepherd the young Alexander the Great into leadership before his rivals take power.&lt;br /&gt;
* &#039;&#039;&#039;Conquer the ancient world:&#039;&#039;&#039; Lead as Alexander the Great and expand the Macedonian kingdom in campaigns ranging from Tyre and Gaza to the Battle of the Persian Gate.&lt;br /&gt;
* &#039;&#039;&#039;The Diadochi:&#039;&#039;&#039; Choose one of Alexander’s generals and carve an empire out of the chaos brought by his death, fighting former allies for the remnants of the Macedonian kingdom.&lt;br /&gt;
&lt;br /&gt;
Heroes of the Aegean also adds the Hittites as a brand-new civilization playable in the main campaign and led by the warrior king Ḫattušili I. The Hittites field powerful and unique three-man chariots and gain extra civics thanks to their status as the world&#039;s first known constitutional monarchy. Additionally, their entire unit roster has the special ability to cross hills without movement penalties and the ability to chop down forests, reflecting the Hittites experience in the rugged Anatolian landscape and their record of deforestation. With all of these advantages, the Hittites are poised to take the Old World by storm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Note: Solution for possible glitch with Hittite faction not being playable in the test branch of the game at first &#039;&#039;&#039;(May also apply to other DLC related factions)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If playing the test branch, it can happen that the Hittite faction which comes with Heroes of the Aegean, does not show up as a playable option in game. This is solvable by returning (temporarily) to the main branch of the game in the Steam game menu, letting that download and starting a new game as the Hittites. If players return to the test branch at this point, they should find that the Hittites are then available as a playable faction.&lt;br /&gt;
&lt;br /&gt;
== The Sacred and The Profane ==&lt;br /&gt;
[[File:The Sacred and The Profane.jpg|thumb|400px|[https://store.steampowered.com/app/2261870/Old_World__The_Sacred_and_The_Profane Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--the-sacred-and-the-profane Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_sacred_and_the_profane GOG]]]&lt;br /&gt;
Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.&lt;br /&gt;
&lt;br /&gt;
Old World - The Sacred and The Profane includes:&lt;br /&gt;
* &#039;&#039;&#039;350+ new events&#039;&#039;&#039; - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.&lt;br /&gt;
* &#039;&#039;&#039;Clergy characters&#039;&#039;&#039; - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion&#039;s leader.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new character traits&#039;&#039;&#039; - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.&lt;br /&gt;
* &#039;&#039;&#039;Six new historical characters:&#039;&#039;&#039;&lt;br /&gt;
** Mani, the founder of Manichaeism&lt;br /&gt;
** Paul, fiery Christian convert and early Bishop&lt;br /&gt;
** Josephus, Jewish rebel, general, and scholar&lt;br /&gt;
** Ostanes, one of the rumored great magic users&lt;br /&gt;
** Sappho, Greek poetess&lt;br /&gt;
** Hypatia, Alexandrian scientist and philosopher&lt;br /&gt;
* &#039;&#039;&#039;Religious dissent mechanics&#039;&#039;&#039; - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.&lt;br /&gt;
* &#039;&#039;&#039;Over 10 new ‘cult’ city projects&#039;&#039;&#039; - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.&lt;br /&gt;
&lt;br /&gt;
This DLC pack features a lot of &#039;what ifs&#039;, reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.&lt;br /&gt;
&lt;br /&gt;
== Pharaohs of the Nile ==&lt;br /&gt;
[[File:Pharaohs of the Nile.jpg|thumb|400px|[https://store.steampowered.com/app/2587410/Old_World__Pharaohs_of_the_Nile Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--pharaohs-of-the-nile Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_pharaohs_of_the_nile GOG]]]&lt;br /&gt;
In the unforgiving deserts of Africa, the Nile birthed powerful empires that shaped the old world. Lead the people of Egypt through over 400 years of history in Pharaohs of the Nile. Unify the New Kingdom as Ahmose I, rewrite the great Battle of Qadesh as Ramesses the Great, and struggle against the Bronze Age Collapse as The New Kingdom&#039;s last great Pharaoh, Ramesses III. Like the Nile itself, empires must rise and fall – will yours stand the test of time?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile includes six historical free-form scenarios, each with unique characters and objectives set in The New Kingdom that spanned from the 17th to the 20th Dynasty.&lt;br /&gt;
* &#039;&#039;&#039;Unification:&#039;&#039;&#039; Start as a small regional power and establish one of the greatest empires of the old world. Lead Thebes against Hyksos and Kerma to unify Kemet and begin The New Kingdom Period.&lt;br /&gt;
* &#039;&#039;&#039;Dawn of a Golden Age:&#039;&#039;&#039; Expand your domain into the Levant, Libya, and Nubia, dotting the lands with obelisks and building the Temple of Karnak before erecting a Mortuary Temple and immortalizing your name.&lt;br /&gt;
* &#039;&#039;&#039;The Amarna Period:&#039;&#039;&#039; Engage in a unique holy war as you fight to establish the world’s first monotheistic religion – defeat cults of pagan gods and partake in battles of faith and conviction.&lt;br /&gt;
* &#039;&#039;&#039;The Battle of Qadesh:&#039;&#039;&#039; Play as Pharaoh Ramesses the Great and confront the Hittites in the largest chariot battle in the history of the world.&lt;br /&gt;
* &#039;&#039;&#039;Hearts of Kemet:&#039;&#039;&#039; Embrace the concept of Ma’at and seek victory through balance. As the High Priests grow stronger, your goal as Pharaoh Merneptah is to restore a sense of order.&lt;br /&gt;
* &#039;&#039;&#039;The Sea People:&#039;&#039;&#039; The Bronze Age Collapse threatens everything you have built over 300 years - how long will your empire hold against the onslaught of this previously unknown threat?&lt;br /&gt;
&lt;br /&gt;
Pharaohs of the Nile introduces the Kingdom of Kush as a brand-new civilization you can lead in the sandbox campaign of Old World. With multiple dynasties to choose from and unique Kushite Pyramids to build, alongside two powerful new ranged units available exclusively to them, there are many options to explore when playing as Kush. Gain legitimacy as you spread your faith, build shrines to bolster your economy, and erect defensive structures to protect the land using your roster’s unique ability to build forts with any unit. Spread forth from the Nile to bring the Old World under your thumb.&lt;br /&gt;
&lt;br /&gt;
== Wonders and Dynasties ==&lt;br /&gt;
[[File:Wonders and Dynasties.jpg|thumb|400px|[https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--wonders-and-dynasties Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wonders_and_dynasties GOG]]]&lt;br /&gt;
Old World - Wonders and Dynasties introduces 30 unique ways of starting your game with the addition of new rulers, alongside eight new wonders with which to leave a lasting legacy.&lt;br /&gt;
&lt;br /&gt;
Each empire has received multiple new leaders to choose from, bringing additional starting conditions, family trees, traits, and events with them. Rule with an iron fist using Sulla’s unique Dictator trait, be the envy of other monarchs with Khufu’s ability to build countless wonders at reduced cost, or quickly forge a massive empire with Nebuchadnezzar’s rapid expansion. New wonders are at your disposal to open up new opportunities throughout a campaign – acquire free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.&lt;br /&gt;
&lt;br /&gt;
Old World - Wonders and Dynasties includes:&lt;br /&gt;
* 100+ new dynasty-related events including assassination attempts, state dinners, and varied interactions between historical characters across dynasties, cultures, and nations. Rewrite history from the turbulent relations between Nero &amp;amp; Agrippina, to the murder of Stateira.&lt;br /&gt;
* 21 new character traits centering on the new dynasties. Each trait is unique to a specific character and adds new challenges and opportunities at court or in the field.&lt;br /&gt;
* 8 new wonders with powerful bonuses and modifiers that can fundamentally change your approach. Whether you rely on the scientific benefits of the Royal Library, the power of faith provided by the Jebel Barkal, or the endless sea of triremes granted by the Cothon, you can seek out new opportunities through these testaments to human ambition.&lt;br /&gt;
* 120 new historical characters including:&lt;br /&gt;
** Hannibal, the fearsome Carthaginian general and statesman&lt;br /&gt;
** Hanno the Navigator, famed explorer of the western coast of Africa&lt;br /&gt;
** Akhenaten, founder of the monotheistic religion Atenism&lt;br /&gt;
** Hammurabi, revered lawgiver and king&lt;br /&gt;
** Stateira, progeny of the last Achaemenid shahanshah of Persia&lt;br /&gt;
** Shammuramat, the inspiration for legendary Assyrian warrior-queen Semiramis&lt;br /&gt;
&lt;br /&gt;
Reign supreme in the ancient world with Wonders and Dynasties – lead one of numerous new dynasties to greatness and erect magnificent new monuments to leave your mark on the world.&lt;br /&gt;
&lt;br /&gt;
== Behind the Throne ==&lt;br /&gt;
[[File:Behind the Throne.jpg|thumb|400px|[https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_behind_the_throne GOG]]]&lt;br /&gt;
Old World - Behind the Throne introduces the machinations of the royal court with new mechanics, rivalries, and the ability to leverage your power with opulence projects that bring you closer to victory.&lt;br /&gt;
&lt;br /&gt;
New historical characters take center stage in the role of advisors, viziers, aristocrats, and courtiers. These rising stars bring their own ambitions, desires, and drives with them. Will your statesmen change allegiances multiple times throughout their lives or will you be able to put an end to their double-dealing antics? Will you let the throne of Babylon be usurped by pretenders? Or will your greatest general betray you after a long life of service? Let others manage your cities and befriend them, or watch as they turn into dangerous rivals fueled by a thirst for power.&lt;br /&gt;
&lt;br /&gt;
Old World - Behind the Throne includes:&lt;br /&gt;
* 350+ new events centering around court politics, intrigue, and personal ambition. The world behind the throne is a complex web of deceit, personal goals, and opportunities.&lt;br /&gt;
* New historical characters&lt;br /&gt;
** Alcibiades, Athenian statesman, and notorious political double-crosser.&lt;br /&gt;
** Enlil-nadin-shumi, usurper of the throne of Babylon.&lt;br /&gt;
** Harpagus, Kingmaker of Akkad.&lt;br /&gt;
** Bardaisan, scientist, scholar, and philosopher of Assyria.&lt;br /&gt;
** Mago the Author, Carthaginian writer on agriculture.&lt;br /&gt;
** Avicenna, famed philosopher from Persia.&lt;br /&gt;
* New projects and improvements&lt;br /&gt;
** Estates, expensive new, improvements with a wide variety of benefits.&lt;br /&gt;
** Opulence, a new project made possible by Estates. Use your wealth to generate additional victory points.&lt;br /&gt;
** Slums, which balance faster population growth with risk of rebellion.&lt;br /&gt;
* New Gameplay mechanics&lt;br /&gt;
** &#039;&#039;&#039;Rising Stars&#039;&#039;&#039; - Powerful non-leader characters who present dangers and opportunities as they accumulate experience, triggering a wide range of events with both negative and positive effects. If they become too much of a nuisance, there’s always ways of “dealing” with them.&lt;br /&gt;
** &#039;&#039;&#039;Stress &amp;amp; Revelry&#039;&#039;&#039; - Stymied ambitions, jealous lovers, raging barbarians, and much more can all take their toll on a ruler. Will your ruler indulge in hedonistic pursuits to escape the stress?&lt;br /&gt;
** &#039;&#039;&#039;The Grand Vizier&#039;&#039;&#039; - Take the minutiae of managing your cities off your plate, handing control to Viziers who will manage based on their personalities. Wise Viziers will focus on culture, courageous ones will recruit military units faster, while disciplined ones create specialists and special projects faster. Be warned, though – power corrupts, and a trusted Vizier might turn their gaze towards your throne.&lt;br /&gt;
** &#039;&#039;&#039;New Political Eras&#039;&#039;&#039; - Civil wars, grand reforms, and periods of corruption and decadence will bring forth new challenges for your empire as a whole.&lt;br /&gt;
&lt;br /&gt;
Fall victim to the schemes of the court, or wield them to your advantage – with rising stars, budding rivalries, and ample revelry, anything is possible both upon and behind the throne.&lt;br /&gt;
&lt;br /&gt;
== Wrath of Gods ==&lt;br /&gt;
[[File:Wrath of Gods.jpg|thumb|400px|[https://store.epicgames.com/en-US/p/old-world--wrath-of-gods Steam]&amp;lt;br&amp;gt;[https://store.epicgames.com/en-US/p/old-world--behind-the-throne Epic Games]&amp;lt;br&amp;gt;[https://www.gog.com/en/game/old_world_wrath_of_gods GOG]]]&lt;br /&gt;
Old World - Wrath of Gods introduces natural disasters to the base game in the form of nine calamities ranging from devastating droughts to map-changing earthquakes. Adapt to them and use them to your advantage, or watch your empire crumble under the forces of nature. Meanwhile, the playable kingdom of Aksum comes with its own leaders, character traits, units, projects, and buildings, and the new Wrath of Gods scenario features a multitude of unique mechanics to tell the mythical tale of a nation’s founding under the watchful eyes of its gods.&lt;br /&gt;
&lt;br /&gt;
Old World - Wrath of Gods includes:&lt;br /&gt;
* 9 calamities with significant gameplay effects – from terrain transformations that impact the strategic map to benefits for military units that have been suitably adapted. Wildfires, floods, tsunamis, hurricanes, plagues, droughts, sandstorms, volcanic eruptions, and earthquakes can devastate the world, and turn the tide of history itself.&lt;br /&gt;
* A unique Wrath of Gods scenario telling the story of a nation’s founding – four nation-specific pagan gods will present their demands and expectations, rewarding the player with blessings when appeased, or striking them with calamities when enraged. Not all deities can be kept satisfied at all times, and each god’s level of wrath can be influenced through player actions – how will you choose which gods to favor?&lt;br /&gt;
* 200+ new events tied to calamities and their consequences – rebuild after devastating natural disasters to show your resolve, mourn the loss of life with your people as a display of compassion, or seek opportunity in even the most dire of circumstances.&lt;br /&gt;
* 26 new projects, 8 new character traits, and new missions to strengthen your nation as it faces the devastation and hardships of natural disasters. How will you care for those stricken by plague? Which projects will you undertake in response to floods and earthquakes?&lt;br /&gt;
* Two new map scripts featuring unique game settings that transform the world as the years go on – from massive mountain ranges that become passable over time to islands with receding coastlines, dynamic terrain introduces strategic considerations that unlock new opportunities and threats.&lt;br /&gt;
&lt;br /&gt;
In addition to the above, Wrath of Gods will introduce Aksum – one of the four great powers of the era, known in particular for its dominance in the Red Sea – as a new playable kingdom, alongside five historical leaders to choose from. Play as Kaleb or Ezana to focus on the religious aspects of Aksum, lead as the intimidating Gudit and use terror to manipulate your detractors, prosper as the cunning Makeda as she wields diplomacy to her advantage, or conquer as Gadarat himself, one of the earliest kings of Aksum, known for having expanded the city state into a mighty empire. Two new units, unique events, and unique character traits alongside additional missions, improvements, and buildings (including the renowned steles of Aksum) add an array of options to anyone who wishes to play as this powerful kingdom from the Horn of Africa.&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1429</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1429"/>
		<updated>2025-05-18T19:42:21Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: /* Player nations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are seven major Nations present in Old World, with an eighth one, the Hatti, being present if the Heroes of the Aegean DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Assyria]]&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Babylonia]]&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Carthage]]&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Egypt]]&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Greece]]&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Persia]]&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rome]]&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +1 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hatti]]&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sages Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Specialist [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Shrine [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year per Library [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Town [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units start with Ingenuity&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| -50% Disciple Units Production Time&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&amp;lt;br&amp;gt;Found Judaism or Zoroastrianism&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Tribal Units in Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year per Bullion Resource (Gems, Gold, Pearls, Silver)&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +1 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Mounted Units do not require map resources&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* -20% Urban Specialists Cost&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +25% Science&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW FREEDOM.png|25px]] Freedom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +1 Culture per year per Specialist&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Rome&amp;diff=1428</id>
		<title>Rome</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Rome&amp;diff=1428"/>
		<updated>2025-05-18T19:38:20Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT ROMULUS.png|thumb|600px|Romulus of Rome]]&lt;br /&gt;
Rome is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 2 [[File:YIELD TRAINING.png|20px]]/Turn&lt;br /&gt;
*[All Units] +1 Fatigue Limit&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Polis&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Bellona&lt;br /&gt;
*Shrine of Sol&lt;br /&gt;
*Shrine of Feronia&lt;br /&gt;
*Shrine of Ceres&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Hastatus&lt;br /&gt;
*Legionary&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romulus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Ruthless&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scipio&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Ambusher&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marius&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Third Founder&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulla&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Dictator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Caesar&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Expansionist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Augustus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Refined&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agrippina&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Calculating&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Fabius&lt;br /&gt;
*Claudius&lt;br /&gt;
*Valerius&lt;br /&gt;
*Julius&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Roma&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Persia&amp;diff=1427</id>
		<title>Persia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Persia&amp;diff=1427"/>
		<updated>2025-05-18T19:37:32Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT CYRUS.png|thumb|600px|Cyrus of Persia]]&lt;br /&gt;
Persia is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*+50% Harvest Production&lt;br /&gt;
*[All Cities] Pasture: 0.5 [[File: YIELD ORDERS.png|20px]]/Turn&lt;br /&gt;
*[All Cities] -25% Goods Cost for Ranged Units&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Trapping&lt;br /&gt;
*Husbandry&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Atar&lt;br /&gt;
*Shrine of Hvar Khshaita&lt;br /&gt;
*Shrine of Anahita&lt;br /&gt;
*Shrine of Mithra&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Palton Cavalry&lt;br /&gt;
*Cataphract Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyrus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Tough&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Darius&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Government Reformer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shapur&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Devoted Conqueror&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stateira&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Affable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyaxares&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Median Expansionist&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sasanid&lt;br /&gt;
*Mihranid&lt;br /&gt;
*Arsacid&lt;br /&gt;
*Achaemenid&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Parsa&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Hatti&amp;diff=1426</id>
		<title>Hatti</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Hatti&amp;diff=1426"/>
		<updated>2025-05-18T19:34:35Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT HATTUSILI.png|thumb|600px|Hattusili of Hatti]]&lt;br /&gt;
Hatti is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CIVICS.png|20px]]/Turn&lt;br /&gt;
*[All Units] Can Remove Vegetation, Ignore Hill Movement Costs&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Husbandry&lt;br /&gt;
*Administration&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Tarhun&lt;br /&gt;
*Shrine of Arinnitti&lt;br /&gt;
*Shrine of Kamrusepa&lt;br /&gt;
*Shrine of Halki&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Heavy Chariot&lt;br /&gt;
*Three Man Chariot&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hattusili&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Warlike&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppiluliuma I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Bloodthirsty &amp;lt;br&amp;gt; Ambitious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hantili I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Robust &amp;lt;br&amp;gt; Stalwart Defender&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puduhepa&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Eloquent &amp;lt;br&amp;gt; Syncretist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mursili II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Steadfast &amp;lt;br&amp;gt; Inexperienced&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Kussaran&lt;br /&gt;
*Nenassan&lt;br /&gt;
*Zalpuwan&lt;br /&gt;
*Hattusan&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Hattusa&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Greece&amp;diff=1425</id>
		<title>Greece</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Greece&amp;diff=1425"/>
		<updated>2025-05-18T19:33:17Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT PHILIP.png|thumb|600px|Philip of Greece]]&lt;br /&gt;
Greece is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*Unlocks Olympiad&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CULTURE.png|20px]]/Turn&lt;br /&gt;
*[All Cities] -25% Goods Cost for Settlers&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Drama&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Athena&lt;br /&gt;
*Shrine of Poseidon&lt;br /&gt;
*Shrine of Hades&lt;br /&gt;
*Shrine of Zeus&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Hoplite&lt;br /&gt;
*Phalangite&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Philip&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Bold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ptolemy&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Educated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leonidas&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Indomitable &amp;lt;br&amp;gt; Fated to Die&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pericles&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]]Orator&lt;br /&gt;
| First Citizen&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alexander&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Bold&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Argead&lt;br /&gt;
*Cypselid&lt;br /&gt;
*Seleucid&lt;br /&gt;
*Alcmaeonid&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Pella&#039;&#039;&#039;&lt;br /&gt;
*Alexandria&lt;br /&gt;
*Eretria&lt;br /&gt;
*Pylos&lt;br /&gt;
*Thebes&lt;br /&gt;
*Olynthus&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Egypt&amp;diff=1424</id>
		<title>Egypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Egypt&amp;diff=1424"/>
		<updated>2025-05-18T19:31:42Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT HATSHEPSUT.png|thumb|600px|Hatshepsut of Egypt]]&lt;br /&gt;
Egypt is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*On Start: 400 [[File:YIELD STONE.png|20px]]&lt;br /&gt;
*[All Cities] +40% from Farm on River&lt;br /&gt;
*[All Cities] -20% Cost for Adjacent Improvement Classes&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Labor Force&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ra&lt;br /&gt;
*Shrine of Osiris&lt;br /&gt;
*Shrine of Isis&lt;br /&gt;
*Shrine of Neith&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Light Chariot&lt;br /&gt;
*Mounted Lancer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatshepsut&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Inspiring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merneith&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Strict &amp;lt;br&amp;gt; Connection Tactical Advantage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Khufu&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Delver &amp;lt;br&amp;gt; Monumental Effort&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentuhotep II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Eloquent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Akhenaten&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Religious Fervor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ramesses II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Chariot Master &amp;lt;br&amp;gt; Great Ancestor&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Ramesside&lt;br /&gt;
*Saite&lt;br /&gt;
*Amarna&lt;br /&gt;
*Thutmosid&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1423</id>
		<title>Carthage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1423"/>
		<updated>2025-05-18T19:29:58Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT DIDO.png|thumb|600px|Dido of Carthage]]&lt;br /&gt;
Carthage is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*New Cities: 200 [[File:YIELD CIVICS.png|20px]]&lt;br /&gt;
*Can Hire Mercenaries from Tribes&lt;br /&gt;
*[All Units] 10 [[File:YIELD MONEY.png|20px]]/Turn with [[File:City Connected.png|15px]] Connected&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Divination&lt;br /&gt;
*Aristocracy&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Melqart&lt;br /&gt;
*Shrine of Baal Hammon&lt;br /&gt;
*Shrine of Eshmun&lt;br /&gt;
*Shrine of Tanit&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*African Elephant&lt;br /&gt;
*Turreted Elephant&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dido&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hannibal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Grace of Ba&#039;al&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]]Orator&lt;br /&gt;
| Wealthy Statesman &amp;lt;br&amp;gt; Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno the Navigator&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Barcid&lt;br /&gt;
*Magonid&lt;br /&gt;
*Hannonid&lt;br /&gt;
*Didonian&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Carthago&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1422</id>
		<title>Babylonia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1422"/>
		<updated>2025-05-18T19:29:03Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT NEBUCHADNEZZAR.png|thumb|600px|Nebuchadnezzar II of Babylonia]]&lt;br /&gt;
Babylonia is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 1 [[File:YIELD SCIENCE.png|20px]]/Turn, +20% [[File: YIELD GROWTH.png|20px]]&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CULTURE.png|20px]]/Turn with Treasury&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Rhetoric&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Nabu&lt;br /&gt;
*Shrine of Ishtar&lt;br /&gt;
*Shrine of Ereshkigal&lt;br /&gt;
*Shrine of Marduk&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Akkadian Archer&lt;br /&gt;
*Cimmerian Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adad-Guppi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Intelligent &amp;lt;br&amp;gt; Long Lived&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammurabi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Tracker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurigalzu I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Peaceful Expansionist&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Kassite&lt;br /&gt;
*Chaldean&lt;br /&gt;
*Isin&lt;br /&gt;
*Amorite&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Babylon&#039;&#039;&#039;&lt;br /&gt;
*Lagash&lt;br /&gt;
*Shuruppak&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1421</id>
		<title>Assyria</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1421"/>
		<updated>2025-05-18T19:28:56Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT ASHURBANIPAL.png|thumb|600px|Ashurbanipal of Assyria]]&lt;br /&gt;
Assyria is one of the playable [[Nations|nations]] in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] New Units start with Focus I&lt;br /&gt;
*[All Units] +100% Pillage Yield, +2 [[File:YIELD ORDERS.png|20px]] per Military Unit killed&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ninurta&lt;br /&gt;
*Shrine of Nuska&lt;br /&gt;
*Shrine of Shamash&lt;br /&gt;
*Shrine of Ashur&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Battering Ram&lt;br /&gt;
*Siege Tower&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashurbanipal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Educated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shammuramat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tukulti-Ninurta I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Proud &amp;lt;br&amp;gt; King of Kings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashur-Uballit I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Ruthless&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sargon II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Righteous&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sargonis&lt;br /&gt;
*Tudiya&lt;br /&gt;
*Adasi&lt;br /&gt;
*Erishum&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1420</id>
		<title>Babylonia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1420"/>
		<updated>2025-05-18T19:27:48Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT NEBUCHADNEZZAR.png|thumb|600px|Nebuchadnezzar II of Babylonia]]&lt;br /&gt;
Babylonia is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 1 [[File:YIELD SCIENCE.png|20px]]/Turn, +20% [[File: YIELD GROWTH.png|20px]]&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CULTURE.png|20px]]/Turn with Treasury&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Rhetoric&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Nabu&lt;br /&gt;
*Shrine of Ishtar&lt;br /&gt;
*Shrine of Ereshkigal&lt;br /&gt;
*Shrine of Marduk&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Akkadian Archer&lt;br /&gt;
*Cimmerian Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adad-Guppi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Intelligent &amp;lt;br&amp;gt; Long Lived&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammurabi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Tracker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurigalzu I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Peaceful Expansionist&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Kassite&lt;br /&gt;
*Chaldean&lt;br /&gt;
*Isin&lt;br /&gt;
*Amorite&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Babylon&#039;&#039;&#039;&lt;br /&gt;
*Lagash&lt;br /&gt;
*Shuruppak&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1419</id>
		<title>Assyria</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1419"/>
		<updated>2025-05-18T19:25:22Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CHARACTER SELECT ASHURBANIPAL.png|thumb|600px|Ashurbanipal of Assyria]]&lt;br /&gt;
Assyria is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] New Units start with Focus I&lt;br /&gt;
*[All Units] +100% Pillage Yield, +2 [[File:YIELD ORDERS.png|20px]] per Military Unit killed&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ninurta&lt;br /&gt;
*Shrine of Nuska&lt;br /&gt;
*Shrine of Shamash&lt;br /&gt;
*Shrine of Ashur&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Battering Ram&lt;br /&gt;
*Siege Tower&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashurbanipal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Educated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shammuramat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tukulti-Ninurta I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Proud &amp;lt;br&amp;gt; King of Kings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashur-Uballit I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Ruthless&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sargon II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Righteous&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sargonis&lt;br /&gt;
*Tudiya&lt;br /&gt;
*Adasi&lt;br /&gt;
*Erishum&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1418</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1418"/>
		<updated>2025-05-18T19:16:23Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: /* Player nations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are seven major Nations present in Old World, with an eighth one, the Hatti, being present if the Heroes of the Aegean DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Assyria]]&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Babylonia]]&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Carthage]]&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Egypt]]&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Greece]]&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Persia]]&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rome]]&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +2 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hatti]]&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sages Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Specialist [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Shrine [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year per Library [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Town [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units start with Ingenuity&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| -50% Disciple Units Production Time&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&amp;lt;br&amp;gt;Found Judaism or Zoroastrianism&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Tribal Units in Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year per Bullion Resource (Gems, Gold, Pearls, Silver)&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +1 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Mounted Units do not require map resources&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* -20% Urban Specialists Cost&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +25% Science&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW FREEDOM.png|25px]] Freedom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +1 Culture per year per Specialist&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Persia&amp;diff=1417</id>
		<title>Persia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Persia&amp;diff=1417"/>
		<updated>2025-05-18T16:21:49Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Persia is one of the playable nations in Old World.  *+50% Harvest Production *[All Cities] Pasture: 0.5 20px/Turn *[All Cities] -25% Goods Cost for Ranged Units  ======Starting Techs====== *Ironworking *Trapping *Husbandry  ======Unique Buildings====== *Shrine of Atar *Shrine of Hvar Khshaita *Shrine of Anahita *Shrine of Mithra  ======Unique Units====== *Palton Cavalry *Cataphract Archer  ======Dynasties====== {| class=&amp;quot;wikitable&amp;quot; ! Leader !!...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Persia is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*+50% Harvest Production&lt;br /&gt;
*[All Cities] Pasture: 0.5 [[File: YIELD ORDERS.png|20px]]/Turn&lt;br /&gt;
*[All Cities] -25% Goods Cost for Ranged Units&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Trapping&lt;br /&gt;
*Husbandry&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Atar&lt;br /&gt;
*Shrine of Hvar Khshaita&lt;br /&gt;
*Shrine of Anahita&lt;br /&gt;
*Shrine of Mithra&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Palton Cavalry&lt;br /&gt;
*Cataphract Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyrus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Tough&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Darius&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Government Reformer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shapur&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Devoted Conqueror&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stateira&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Affable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyaxares&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Median Expansionist&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sasanid&lt;br /&gt;
*Mihranid&lt;br /&gt;
*Arsacid&lt;br /&gt;
*Achaemenid&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Parsa&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Hatti&amp;diff=1416</id>
		<title>Hatti</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Hatti&amp;diff=1416"/>
		<updated>2025-05-18T16:13:20Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Hatti is one of the playable nations in Old World.  *[All Cities] 2 20px/Turn *[All Units] Can Remove Vegetation, Ignore Hill Movement Costs  ======Starting Techs====== *Ironworking *Husbandry *Administration  ======Unique Buildings====== *Shrine of Tarhun *Shrine of Arinnitti *Shrine of Kamrusepa *Shrine of Halki  ======Unique Units====== *Heavy Chariot *Three Man Chariot  ======Dynasties====== {| class=&amp;quot;wikitable&amp;quot; ! Leader !! Leader Archetype...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hatti is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CIVICS.png|20px]]/Turn&lt;br /&gt;
*[All Units] Can Remove Vegetation, Ignore Hill Movement Costs&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Husbandry&lt;br /&gt;
*Administration&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Tarhun&lt;br /&gt;
*Shrine of Arinnitti&lt;br /&gt;
*Shrine of Kamrusepa&lt;br /&gt;
*Shrine of Halki&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Heavy Chariot&lt;br /&gt;
*Three Man Chariot&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hattusili&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Warlike&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppiluliuma I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Bloodthirsty &amp;lt;br&amp;gt; Ambitious&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hantili I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Robust &amp;lt;br&amp;gt; Stalwart Defender&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puduhepa&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Eloquent &amp;lt;br&amp;gt; Syncretist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mursili II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Steadfast &amp;lt;br&amp;gt; Inexperienced&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Kussaran&lt;br /&gt;
*Nenassan&lt;br /&gt;
*Zalpuwan&lt;br /&gt;
*Hattusan&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Hattusa&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Greece&amp;diff=1415</id>
		<title>Greece</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Greece&amp;diff=1415"/>
		<updated>2025-05-18T16:02:53Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Greece is one of the playable nations in Old World.  *Unlocks Olympiad *[All Cities] 2 20px/Turn *[All Cities] -25% Goods Cost for Settlers  ======Starting Techs====== *Ironworking *Stonecutting *Drama  ======Unique Buildings====== *Shrine of Athena *Shrine of Poseidon *Shrine of Hades *Shrine of Zeus  ======Unique Units====== *Hoplite *Phalangite  ======Dynasties====== {| class=&amp;quot;wikitable&amp;quot; ! Leader !! Leader Archetype !! Leader Traits |- | &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greece is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*Unlocks Olympiad&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CULTURE.png|20px]]/Turn&lt;br /&gt;
*[All Cities] -25% Goods Cost for Settlers&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Drama&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Athena&lt;br /&gt;
*Shrine of Poseidon&lt;br /&gt;
*Shrine of Hades&lt;br /&gt;
*Shrine of Zeus&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Hoplite&lt;br /&gt;
*Phalangite&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Philip&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Bold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ptolemy&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Educated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leonidas&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Indomitable &amp;lt;br&amp;gt; Fated to Die&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pericles&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]]Orator&lt;br /&gt;
| First Citizen&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alexander&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Bold&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Argead&lt;br /&gt;
*Cypselid&lt;br /&gt;
*Seleucid&lt;br /&gt;
*Alcmaeonid&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Pella&#039;&#039;&#039;&lt;br /&gt;
*Alexandria&lt;br /&gt;
*Eretria&lt;br /&gt;
*Pylos&lt;br /&gt;
*Thebes&lt;br /&gt;
*Olynthus&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Egypt&amp;diff=1414</id>
		<title>Egypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Egypt&amp;diff=1414"/>
		<updated>2025-05-18T15:55:01Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Egypt is one of the playable nations in Old World.  *On Start: 400 20px *[All Cities] +40% from Farm on River *[All Cities] -20% Cost for Adjacent Improvement Classes  ======Starting Techs====== *Ironworking *Stonecutting *Labor Force  ======Unique Buildings====== *Shrine of Ra *Shrine of Osiris *Shrine of Isis *Shrine of Neith  ======Unique Units====== *Light Chariot *Mounted Lancer  ======Dynasties====== {| class=&amp;quot;wikitable&amp;quot; ! Leader !! Leader...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Egypt is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*On Start: 400 [[File:YIELD STONE.png|20px]]&lt;br /&gt;
*[All Cities] +40% from Farm on River&lt;br /&gt;
*[All Cities] -20% Cost for Adjacent Improvement Classes&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Labor Force&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ra&lt;br /&gt;
*Shrine of Osiris&lt;br /&gt;
*Shrine of Isis&lt;br /&gt;
*Shrine of Neith&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Light Chariot&lt;br /&gt;
*Mounted Lancer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatshepsut&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Inspiring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merneith&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Strict &amp;lt;br&amp;gt; Connection Tactical Advantage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Khufu&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Delver &amp;lt;br&amp;gt; Monumental Effort&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mentuhotep II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Eloquent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Akhenaten&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Religious Fervor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ramesses II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Chariot Master &amp;lt;br&amp;gt; Great Ancestor&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Ramesside&lt;br /&gt;
*Saite&lt;br /&gt;
*Amarna&lt;br /&gt;
*Thutmosid&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1413</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1413"/>
		<updated>2025-05-18T15:43:20Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: /* Player nations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are seven major Nations present in Old World, with an eighth one, the Hatti, being present if the Heroes of the Aegean DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assyria&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Babylonia&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carthage&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greece&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persia&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rome&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +2 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatti&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sages Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Specialist [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Shrine [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year per Library [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Town [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units start with Ingenuity&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| -50% Disciple Units Production Time&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&amp;lt;br&amp;gt;Found Judaism or Zoroastrianism&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Tribal Units in Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year per Bullion Resource (Gems, Gold, Pearls, Silver)&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +1 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Mounted Units do not require map resources&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* -20% Urban Specialists Cost&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +25% Science&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW FREEDOM.png|25px]] Freedom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +1 Culture per year per Specialist&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1412</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1412"/>
		<updated>2025-05-18T15:28:35Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are seven major Nations present in Old World, with an eighth one, the Hatti, being present if the Heroes of the Aegean DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assyria&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Babylonia&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carthage&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greece&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persia&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rome&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +2 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatti&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sages Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Specialist [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Shrine [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year per Library [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Town [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units start with Ingenuity&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| -50% Disciple Units Production Time&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&amp;lt;br&amp;gt;Found Judaism or Zoroastrianism&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Tribal Units in Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year per Bullion Resource (Gems, Gold, Pearls, Silver)&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +1 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Mounted Units do not require map resources&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* -20% Urban Specialists Cost&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +25% Science&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW FREEDOM.png|25px]] Freedom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +1 Culture per year per Specialist&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1411</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Nations&amp;diff=1411"/>
		<updated>2025-05-18T15:25:21Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: /* Player nations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations are the major states that are vying for Victory in Old World.&lt;br /&gt;
&lt;br /&gt;
== Player nations ==&lt;br /&gt;
There are seven major Nations present in Old World, with an eighth one, the Hatti, being present if the Heroes of the Aegean DLC is installed. The Archetype of the starting Nation Leader can be changed in the map settings and the class of each family can be randomized as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Civilization !! Default Leader !! width=1% | Leader Traits !! Leader Archetype !! Bonuses !! Starting Techs !! Shrines !! Unique Units !! Families&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assyria&#039;&#039;&#039;&lt;br /&gt;
| Ashurbanipal&lt;br /&gt;
| Educated&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] New Units start with Focus I&lt;br /&gt;
* [All Units] +100% Pillage Yield&lt;br /&gt;
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash&lt;br /&gt;
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram&amp;lt;br&amp;gt;[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower&lt;br /&gt;
| Adasi (Patrons)&amp;lt;br&amp;gt;Erishum (Clerics)&amp;lt;br&amp;gt;Sargonid (Champions)&amp;lt;br&amp;gt;Tudiya (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Babylonia&#039;&#039;&#039;&lt;br /&gt;
| Nebuchadnezzar&lt;br /&gt;
| Prosperous&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD SCIENCE.png|25px]] Science per turn&lt;br /&gt;
* [All Cities] +20% [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn with Treasury&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH RHETORIC.png|25px]] Rhetoric&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu&lt;br /&gt;
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer&amp;lt;br&amp;gt;[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer&lt;br /&gt;
| Amorite (Sages)&amp;lt;br&amp;gt;Chaldean (Artisans)&amp;lt;br&amp;gt;Isin (Traders)&amp;lt;br&amp;gt;Kassite (Hunters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cartage&#039;&#039;&#039;&lt;br /&gt;
| Dido&lt;br /&gt;
| Cunning&amp;lt;br&amp;gt;Engineer&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
| &lt;br /&gt;
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected&lt;br /&gt;
* [Ability] Can hire Mercenaries from Tribes&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&amp;lt;br&amp;gt;[[File:TECH DIVINATION.png|25px]] Divination&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit&lt;br /&gt;
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant&amp;lt;br&amp;gt;[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant&lt;br /&gt;
| Barcid (Riders)&amp;lt;br&amp;gt;Didonian (Statesmen)&amp;lt;br&amp;gt;Hannoid (Traders)&amp;lt;br&amp;gt;Magonid (Artisans)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
| Hatshepsut&lt;br /&gt;
| Inspiring&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
| &lt;br /&gt;
* [On Start] +400 [[File:YIELD STONE.png|25px]] Stone&lt;br /&gt;
* [All Cities] +40% Yield from [[File:IMPROVEMENT FARM.png|25px]] Farm on River&lt;br /&gt;
* [All Cities] -25% Cost for Adjacent Improvement Classes&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH LABOR FORCE.png|25px]] Labor Force&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra&lt;br /&gt;
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot&amp;lt;br&amp;gt;[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry&lt;br /&gt;
| Amarna (Clerics)&amp;lt;br&amp;gt;Ramesside (Riders)&amp;lt;br&amp;gt;Saite (Landowners)&amp;lt;br&amp;gt;Thusmosid (Sages)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greece&#039;&#039;&#039;&lt;br /&gt;
| Philip&lt;br /&gt;
| Bold&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
| &lt;br /&gt;
* Unlocks [[File:PROJECT OLYMPICS 1.png|25px]] Olympiad projects&lt;br /&gt;
* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn&lt;br /&gt;
* [All Cities] -25% Cost for Settlers&lt;br /&gt;
| [[File:TECH DRAMA.png|25px]] Drama&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus&lt;br /&gt;
| [[File:UNIT HOPLITE.png|25px]] Hoplite&amp;lt;br&amp;gt;[[File:UNIT PHALANGITE.png|25px]] Phalangite&lt;br /&gt;
| Alcmaeonid (Sages)&amp;lt;br&amp;gt;Argead (Champions)&amp;lt;br&amp;gt;Cypselid (Artisans)&amp;lt;br&amp;gt;Seleucid (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persia&#039;&#039;&#039;&lt;br /&gt;
| Cyrus&lt;br /&gt;
| Tough&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
| &lt;br /&gt;
* +50% Harvest Production&lt;br /&gt;
* [All Cities] -25% Cost for Ranged Units&lt;br /&gt;
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture&lt;br /&gt;
| [[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH TRAPPING.png|25px]] Trapping&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita&lt;br /&gt;
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry&amp;lt;br&amp;gt;[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer&lt;br /&gt;
| Achaemenid (Statesmen)&amp;lt;br&amp;gt;Arsacid (Clerics)&amp;lt;br&amp;gt;Mihranid (Hunters)&amp;lt;br&amp;gt;Sasanid (Riders)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rome&#039;&#039;&#039;&lt;br /&gt;
| Romulus&lt;br /&gt;
| Ruthless&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn&lt;br /&gt;
* [All Units] +2 Fatigue Limit&lt;br /&gt;
| [[File:TECH IRONWORKING.png|25px]] Ironworking&amp;lt;br&amp;gt;[[File:TECH POLIS.png|25px]] Polis&amp;lt;br&amp;gt;[[File:TECH STONECUTTING.png|25px]] Stonecutting&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan&lt;br /&gt;
| [[File:UNIT HASTATUS.png|25px]] Hastatus&amp;lt;br&amp;gt;[[File:UNIT LEGIONARY.png|25px]] Legionary&lt;br /&gt;
| Claudius (Landowners)&amp;lt;br&amp;gt;Fabius (Champions)&amp;lt;br&amp;gt;Julius (Statesmen)&amp;lt;br&amp;gt;Valerius (Patrons)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hatti&#039;&#039;&#039;&lt;br /&gt;
| Hattusili&lt;br /&gt;
| Warlike&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
| &lt;br /&gt;
* [All Cities] +1 [[File:YIELD CIVICS.png|25px]] Civics per turn&lt;br /&gt;
* [All Units] Can Remove Vegetation&lt;br /&gt;
* [All Units] Ignore Hill Movement Penalties&lt;br /&gt;
| [[File:TECH ADMINISTRATION.png|25px]] Administration&amp;lt;br&amp;gt;[[File:TECH HUSBANDRY.png|25px]] Husbandry&amp;lt;br&amp;gt;[[File:TECH IRONWORKING.png|25px]] Ironworking&lt;br /&gt;
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki&amp;lt;br&amp;gt;[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun&lt;br /&gt;
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot&amp;lt;br&amp;gt;[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot&lt;br /&gt;
| Hattusan (Traders)&amp;lt;br&amp;gt;Kussaran (Riders)&amp;lt;br&amp;gt;Nenassan (Landowners)&amp;lt;br&amp;gt;Zalpuwan (Patrons)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
[[File:Laws screen.png|thumb|300px|The Laws tab]]&lt;br /&gt;
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough [[File:YIELD CIVICS.png|25px]] Civics to pass it.&lt;br /&gt;
&lt;br /&gt;
=== No Upkeep Laws ===&lt;br /&gt;
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and have no yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW EPICS.png|40px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hero Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per killed Military Unit in nearest City&lt;br /&gt;
| [[File:LAW EXPLORATION.png|40px]] Exploration&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hunters Opinion&lt;br /&gt;
* Movement Bonus along Neutral River&lt;br /&gt;
* Scouts move on Water&lt;br /&gt;
| [[File:TECH RHETORIC.png|25px]] Rhetoric&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SLAVERY.png|40px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Builder Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:LAW FREEDOM.png|40px]] Freedom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sages Opinion&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Specialist [All Cities]&lt;br /&gt;
| [[File:TECH LABOR FORCE.png|25px]] Labor Force&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW CENTRALIZATION.png|40px]] Centralization&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legalism Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] Farms can be constructed on Marsh terrain&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Culture Level [Capital City]&lt;br /&gt;
| [[File:LAW VASSALAGE.png|40px]] Vassalage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Riders Opinion&lt;br /&gt;
* -50% Unit Consumption&lt;br /&gt;
* No extra Unit Consumption when Outside Borders&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low Upkeep Laws ===&lt;br /&gt;
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TYRANNY.png|40px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orator Opinion&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Military Unit in Territory [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW CONSTITUTION.png|40px]] Constitution&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Statesman Opinion&lt;br /&gt;
* [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects [Capital City]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Urban Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH SOVEREIGNTY.png|25px]] Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COLONIES.png|40px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Diplomat Opinion&lt;br /&gt;
* [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW SERFDOM.png|40px]] Serfdom&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Landowners Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
* [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| [[File:TECH NAVIGATION.png|25px]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW MONOTHEISM.png|40px]] Monotheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gnosticism Opinion&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year [State Religion Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW POLYTHEISM.png|40px]] Polytheism&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mythology Opinion&lt;br /&gt;
* Shrines can be constructed multiple times&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Upkeep Laws ===&lt;br /&gt;
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Clerics Opinion&lt;br /&gt;
* [[File:MISSION ADOPT RELIGION.png|25px]] Can Adopt Pagan State Religions&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Shrine [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW LEGAL CODE.png|40px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Judge Opinion&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year per Active Law&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year&lt;br /&gt;
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW TOLERANCE.png|40px]] Tolerance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dualism Opinion&lt;br /&gt;
* Can Build Non-State Religions Disciples&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Non-State Religion [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Revelation Opinion&lt;br /&gt;
* Disciples Can Purge World Religions&lt;br /&gt;
* Can Hurry Production with Orders [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH DOCTRINE.png|25px]] Doctrine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tactician Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP from Combat&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year with Treasury [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-18&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Champions Opinion&lt;br /&gt;
* Can Hurry Production with Population&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per War&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH MANOR.png|25px]] Manor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Upkeep Laws ===&lt;br /&gt;
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Enlightenment Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Urban Specialists Production Time [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year with Forum [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:LAW ENGINEERING.png|40px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Scholar Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wonder Costs&lt;br /&gt;
* [[File:City Connected.png|25px]] Roads bridge across Rivers&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:TECH ARCHITECTURE.png|25px]] Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ICONOGRAPHY.png|40px]] Iconography&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Veneration Opinion&lt;br /&gt;
* No Random Non-State Religion Spread [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year per Monastery [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Cathedral [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Temple [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-24&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW CALLIGRAPHY.png|40px]] Calligraphy&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Patrons Opinion&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture per year per Library [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Elder Specialist [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-9&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH VAULTING.png|25px]] Vaulting&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Redemption Opinion&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year per Grove [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year per Cities with Religion [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:LAW HOLY WAR.png|40px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Zealot Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Random Promotion for New Units [All Cities]&lt;br /&gt;
* Can Hurry Production of Units with Money [Stare Religion Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:TECH MARTIAL CODE.png|25px]] Martial Code&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Very High Upkeep Laws ===&lt;br /&gt;
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high yearly costs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Law 1 !! Law 2 !! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW GUILDS.png|40px]] Guilds&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Artisans Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rebels Chance [All Cities]&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year per Town [All Cities]&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW ELITES.png|40px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Store 100 Orders between Years&lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders per year with Legendary Culture Level [All Cities]&lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training per year&lt;br /&gt;
| [[File:TECH JURISPRUDENCE.png|25px]] Jurisprudence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW AUTARKY.png|40px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; Commander Opinion&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* Can build units that require Horses, Camels or Elephants [All Cities]&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science per year&lt;br /&gt;
| [[File:LAW TRADE LEAGUE.png|40px]] Trade League&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* [[File:PROJECT CONVOY 1.png|25px]] Enables the Convoy projects&lt;br /&gt;
* Resource selling price becomes buying price&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH LATEEN SAIL.png|25px]] Lateen Sail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW COIN DEBASEMENT.png|40px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Schemer Opinion&lt;br /&gt;
* Can buy and sell Orders with Money&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money per year&lt;br /&gt;
| [[File:LAW MONETARY REFORM.png|40px]] Monetary Reform&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traders Opinion&lt;br /&gt;
* No Discontent from Hurry Production&lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness per year [All Cities]&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-12&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics per year&lt;br /&gt;
| [[File:TECH FISCAL POLICY.png|25px]] Fiscal Policy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
Once a Nation Leader dies, its Heir becomes the new Nation Leader. If the Nation doesn&#039;t have a heir when the Nation Leader dies the game ends. Which child becomes Heir depends on the Succession Law. The Heir can also be chosen manually via a character action, but this carries a penalty of [[File:YIELD LEGITIMACY.png|25px]] 10 Legitimacy. There are 5 possible Succession Laws, with the starting one being decided in the new game settings. Changing Succession Law initially costs 100 [[File:YIELD CIVICS.png|25px]] Civics, and the cost increases by 50 for each subsequent change.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Succession Law !! Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW PRIMOGENITURE.png|55px]] Primogeniture || Oldest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW ULTIMOGENITURE.png|55px]] Ultimogeniture || Youngest child&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW LATERAL.png|55px]] Lateral || Siblings before children&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW DYNASTIC.png|55px]] Dynastic || Oldest character with a direct line to the Nation&#039;s Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LAW SENIORITY.png|55px]] Seniority || Oldest dynasty member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Families ==&lt;br /&gt;
Families are the leading clans within a Nation that control its cities, with different dispositions and conflicting interests. Their preferences determine what Ambitions a Nation Leader can pursue. The Opinion that a family has towards its Nation&#039;s Leader can trigger various events. Each Nation has 4 Families, which may belong to one of 10 classes. The first City founded for a Family will be the Family Seat. Only 3 Families may be used by each Nation.&lt;br /&gt;
&lt;br /&gt;
Each Family will have two preferred luxury resources. Each one of their cities that doesn&#039;t have the luxury resource will decrease the Family&#039;s Opinion by 10. In addition, if a Family has fewer cities than the other Families it will suffer an Opinion penalty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! City Effects !! Family Seat Effects !! Seat Founded Bonus !! Common Traits !! Wanted Luxuries !! Opinion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisans&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year&lt;br /&gt;
* [[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield&lt;br /&gt;
* [[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield&lt;br /&gt;
* New Siege and Ship Units start with Ingenuity&lt;br /&gt;
| -2 Turns Urban Improvement Build Time&lt;br /&gt;
| [[File:UNIT WORKER.png|25px]] Worker&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE GEM.png|25px]] Gems&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW GUILDS.png|25px]] Guilds law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT AMPHITHEATER.png|25px]] Amphitheater improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Luxuries&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pillaged Improvements Inside Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champions&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* +50% City Defense&lt;br /&gt;
* New Units start with Steadfast&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] +50% Training&lt;br /&gt;
| [[File:UNIT MILITIA.png|25px]] Militia&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x10)&lt;br /&gt;
| [[File:RESOURCE DYE.png|25px]] Dyes&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VOLUNTEERS.png|25px]] Volunteers law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT GARRISON 3.png|25px]] Citadel improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Largest Military&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Weakest Military&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clerics&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD HAPPINESS.png|25px]] +1 Happiness per year&lt;br /&gt;
* [[File:TERRAIN SAND.png|25px]] Sand terrain can support Urban Improvements&lt;br /&gt;
* +100 Monastery and Temple Yield&lt;br /&gt;
| -50% Disciple Units Production Time&lt;br /&gt;
| [[File:TECH MONASTICISM.png|25px]] Monasticism&amp;lt;br&amp;gt;Found Judaism or Zoroastrianism&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE INCENSE.png|25px]] Incense&amp;lt;br&amp;gt;[[File:RESOURCE LAVENDER.png|25px]] Lavender&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW DIVINE RULE.png|25px]] Divine Rule law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Cathedral improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Holy City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per City without Religion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunters&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:IMPROVEMENT CAMP.png|25px]] +100% Camp Yield&lt;br /&gt;
* New Ranged Units start with Sentinel&lt;br /&gt;
| [[File:PROJECT HUNT 1.png|25px]] Enables the Hunt projects&lt;br /&gt;
| [[File:YIELD IRON.png|25px]] 50 Iron&amp;lt;br&amp;gt;[[File:YIELD STONE.png|25px]] 50 Stone&amp;lt;br&amp;gt;[[File:YIELD WOOD.png|25px]] 50 Wood&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]] Tactician (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE HONEY.png|25px]] Honey&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW EXPLORATION.png|25px]] Exploration law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT RANGE.png|25px]] Range improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Defended City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hostile Tribal Units in Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Landowners&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD GROWTH.png|25px]] +2 Growth per year&lt;br /&gt;
* [[File:YIELD MONEY.png|25px]] +5 Money per year per Farm&lt;br /&gt;
* -50% Rural Specialists Production Time&lt;br /&gt;
| [[File:BUY TILE.png|25px]] Enables the Buy Tile action&lt;br /&gt;
| 2 Citizens&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder (x10)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE HONEY.png|25px]] Honey&amp;lt;br&amp;gt;[[File:RESOURCE OLIVE.png|25px]] Olives&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW SERFDOM.png|25px]] Serfdom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT TOWN.png|25px]] Town improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fewest Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nation Ruler age is below 18&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patrons&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +4 Culture per year per Bullion Resource (Gems, Gold, Pearls, Silver)&lt;br /&gt;
* [[File:RESOURCE LITERATURE.png|25px]] Creates Literature Luxury&lt;br /&gt;
| [[File:YIELD HAPPINESS.png|25px]] +1 Happiness Level per Culture Event&lt;br /&gt;
| Court Minister&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]] Orator (x10)&amp;lt;br&amp;gt;[[File:TRAIT BUILDER.png|25px]] Builder (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar (x5)&lt;br /&gt;
| [[File:RESOURCE GEM.png|25px]] Gems&amp;lt;br&amp;gt;[[File:RESOURCE INCENSE.png|25px]] Incense&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT HEATED BATHS.png|25px]] Heated Baths improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Wonder of the World&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Heir from same Family&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD TRAINING.png|25px]] +2 Training per year&lt;br /&gt;
* [[File:City Connected.png|25px]] Always Connected&lt;br /&gt;
* New Mounted Units start with Saddleborn&lt;br /&gt;
| Mounted Units do not require map resources&lt;br /&gt;
| [[File:UNIT SCOUT.png|25px]] Scout&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]] Zealot (x10)&amp;lt;br&amp;gt;[[File:TRAIT HERO.png|25px]] Hero (x5)&amp;lt;br&amp;gt;[[File:TRAIT TACTICIAN.png|25px]] Tactician (x5)&lt;br /&gt;
| [[File:RESOURCE FUR.png|25px]] Fur&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW VASSALAGE.png|25px]] Vassalage law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:CHAR FILTER GENERAL.png|25px]] General&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from another Nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sages&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +2 Civics per year&lt;br /&gt;
* [[File:YIELD SCIENCE.png|25px]] +1 Science per year per Specialist&lt;br /&gt;
* -20% Urban Specialists Cost&lt;br /&gt;
| [[File:YIELD SCIENCE.png|25px]] +25% Science&lt;br /&gt;
| Random Technology&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]] Scholar (x10)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge (x5)&lt;br /&gt;
| [[File:RESOURCE LAVENDER.png|25px]] Lavender&amp;lt;br&amp;gt;[[File:RESOURCE SALT.png|25px]] Salt&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW FREEDOM.png|25px]] Freedom law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT UNIVERSITY.png|25px]] University improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Most Specialists&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Leader or Spouse from a Tribe&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Statesmen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:YIELD ORDERS.png|25px]] +1 Orders per year&lt;br /&gt;
* [[File:YIELD CIVICS.png|25px]] +1 Civics per year per Family Opinion Level&lt;br /&gt;
| [[File:PROJECT DECREE 1.png|25px]] Enables the Decree projects&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 400 Civics&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]] Judge (x10)&amp;lt;br&amp;gt;[[File:TRAIT COMMANDER.png|25px]] Commander (x5)&amp;lt;br&amp;gt;[[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x5)&lt;br /&gt;
| [[File:RESOURCE PEARL.png|25px]] Pearls&amp;lt;br&amp;gt;[[File:RESOURCE WINE.png|25px]] Wine&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW CONSTITUTION.png|25px]] Constitution law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT PALACE.png|25px]] Palace improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Spouse&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; No Councilors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Traders&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:IMPROVEMENT NETS.png|25px]] +100% Nets Yield&lt;br /&gt;
* [[File:YIELD CULTURE.png|25px]] +1 Culture per year per Specialist&lt;br /&gt;
* New Worker Units start with Surveyor&lt;br /&gt;
| [[File:UNIT CARAVAN.png|25px]] Unlocks Caravan units&lt;br /&gt;
| [[File:IMPROVEMENT FAIR.png|25px]] Fair&amp;lt;br&amp;gt;Court Merchant&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]] Diplomat (x10)&amp;lt;br&amp;gt;[[File:TRAIT ORATOR.png|25px]] Orator (x5)&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer (x5)&lt;br /&gt;
| [[File:RESOURCE OLIVE.png|25px]] Olives&amp;lt;br&amp;gt;[[File:RESOURCE PEARL.png|25px]] Pearls&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[File:LAW TRADE LEAGUE.png|25px]] Trade League law&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; per [[File:IMPROVEMENT FAIR.png|25px]] Fair improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Connected Cities&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damaged Cities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tribes ==&lt;br /&gt;
[[File:Tribe site.png|thumb|300px|A Gaul tribe occupying a city site]]&lt;br /&gt;
Tribes occupy certain City Sites at the start of the game. Tribes that aren&#039;t allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
Carthage and Nation Leaders with the [[File:TRAIT ORATOR.png|25px]] Orator archetype can hire Tribe units as mercenaries. The price depends on the unit&#039;s [[File:Icon AttackDefense.png]] Strength, the Opinion of the Tribe and the number of mercenaries recruited so far.&lt;br /&gt;
&lt;br /&gt;
There are 7 Tribes present in Old World:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Units !! Always at War&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;Danes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Gauls&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT JAVELINEER.png|25px]] Javelineer&amp;lt;br&amp;gt;[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Thracians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Vandals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT MARAUDER.png|25px]] Marauder&amp;lt;br&amp;gt;[[File:UNIT SKIRMISHER.png|25px]] Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher&amp;lt;br&amp;gt;[[File:UNIT WARLORD.png|25px]] Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Numidians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&#039;&#039;&#039;Scythians&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher&amp;lt;br&amp;gt;[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord&amp;lt;br&amp;gt;[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry&amp;lt;br&amp;gt;[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1410</id>
		<title>Carthage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Carthage&amp;diff=1410"/>
		<updated>2025-05-18T15:22:46Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Carthage is one of the playable nations in Old World.  *New Cities: 200 20px *Can Hire Mercenaries from Tribes *[All Units] 10 20px/Turn with 15px Connected  ======Starting Techs====== *Trapping *Divination *Aristocracy  ======Unique Buildings====== *Shrine of Melqart *Shrine of Baal Hammon *Shrine of Eshmun *Shrine of Tanit  ======Unique Units====== *African Elephant *Turreted Elephant  =====...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carthage is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*New Cities: 200 [[File:YIELD CIVICS.png|20px]]&lt;br /&gt;
*Can Hire Mercenaries from Tribes&lt;br /&gt;
*[All Units] 10 [[File:YIELD MONEY.png|20px]]/Turn with [[File:City Connected.png|15px]] Connected&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Divination&lt;br /&gt;
*Aristocracy&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Melqart&lt;br /&gt;
*Shrine of Baal Hammon&lt;br /&gt;
*Shrine of Eshmun&lt;br /&gt;
*Shrine of Tanit&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*African Elephant&lt;br /&gt;
*Turreted Elephant&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dido&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hannibal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Grace of Ba&#039;al&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ORATOR.png|25px]]Orator&lt;br /&gt;
| Wealthy Statesman &amp;lt;br&amp;gt; Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hanno the Navigator&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Barcid&lt;br /&gt;
*Magonid&lt;br /&gt;
*Hannonid&lt;br /&gt;
*Didonian&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Carthago&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1409</id>
		<title>Babylonia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Babylonia&amp;diff=1409"/>
		<updated>2025-05-18T15:08:15Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Babylonia is one of the playable nations in Old World.  *[All Cities] 1 20px/Turn, +20% 20px *[All Cities] 2 20px/Turn with Treasury  ======Starting Techs====== *Trapping *Administration *Rhetoric  ======Unique Buildings====== *Shrine of Nabu *Shrine of Ishtar *Shrine of Ereshkigal *Shrine of Marduk  ======Unique Units====== *Akkadian Archer *Cimmerian Archer  ======Dynasties====== {| class=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Babylonia is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 1 [[File:YIELD SCIENCE.png|20px]]/Turn, +20% [[File: YIELD GROWTH.png|20px]]&lt;br /&gt;
*[All Cities] 2 [[File:YIELD CULTURE.png|20px]]/Turn with Treasury&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Rhetoric&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Nabu&lt;br /&gt;
*Shrine of Ishtar&lt;br /&gt;
*Shrine of Ereshkigal&lt;br /&gt;
*Shrine of Marduk&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Akkadian Archer&lt;br /&gt;
*Cimmerian Archer&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png|25px]]Scholar&lt;br /&gt;
| Prosperous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adad-Guppi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Intelligent &amp;lt;br&amp;gt; Long Lived&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammurabi&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nebuchadnezzar I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Tracker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurigalzu I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]]Builder&lt;br /&gt;
| Cunning &amp;lt;br&amp;gt; Peaceful Expansionist&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Kassite&lt;br /&gt;
*Chaldean&lt;br /&gt;
*Isin&lt;br /&gt;
*Amorite&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Babylon&#039;&#039;&#039;&lt;br /&gt;
*Lagash&lt;br /&gt;
*Shuruppak&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1408</id>
		<title>Assyria</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Assyria&amp;diff=1408"/>
		<updated>2025-05-18T14:49:27Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Assyria is one of the playable nations in Old World.  *[All Cities] New Units start with Focus I *[All Units] +100% Pillage Yield, +2 20px per Military Unit killed  ======Starting Techs====== *Trapping *Administration *Military Drill  ======Unique Buildings====== *Shrine of Ninurta *Shrine of Nuska *Shrine of Shamash *Shrine of Ashur  ======Unique Units====== *Battering Ram *Siege Tower  ======Dynasties====== {| class=&amp;quot;wikitable&amp;quot; ! Leader !! Lea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assyria is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] New Units start with Focus I&lt;br /&gt;
*[All Units] +100% Pillage Yield, +2 [[File:YIELD ORDERS.png|20px]] per Military Unit killed&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Trapping&lt;br /&gt;
*Administration&lt;br /&gt;
*Military Drill&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Ninurta&lt;br /&gt;
*Shrine of Nuska&lt;br /&gt;
*Shrine of Shamash&lt;br /&gt;
*Shrine of Ashur&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Battering Ram&lt;br /&gt;
*Siege Tower&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashurbanipal&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT ZEALOT.png|25px]]Zealot&lt;br /&gt;
| Educated&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shammuramat&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Intelligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tukulti-Ninurta I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Proud &amp;lt;br&amp;gt; King of Kings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashur-Uballit I&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Ruthless&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sargon II&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Righteous&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Sargonis&lt;br /&gt;
*Tudiya&lt;br /&gt;
*Adasi&lt;br /&gt;
*Erishum&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Rome&amp;diff=1407</id>
		<title>Rome</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Rome&amp;diff=1407"/>
		<updated>2025-05-18T14:30:22Z</updated>

		<summary type="html">&lt;p&gt;76561198027113427: Created page with &amp;quot;Rome is one of the playable nations in Old World.  *[All Cities] 2 20px/Turn *[All Units] +1 Fatigue Limit  ======Starting Techs====== *Ironworking *Stonecutting *Polis  ======Unique Buildings====== *Shrine of Bellona *Shrine of Sol *Shrine of Feronia *Shrine of Ceres  ======Unique Units====== *Hastatus *Legionary  ======Dynasties====== {| class=&amp;quot;wikitable&amp;quot; ! Leader !! Leader Archetype !! Leader Traits |- | &amp;#039;&amp;#039;&amp;#039;Romulus&amp;#039;&amp;#039;&amp;#039; | File:TRAIT TACTICI...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rome is one of the playable nations in Old World.&lt;br /&gt;
&lt;br /&gt;
*[All Cities] 2 [[File:YIELD TRAINING.png|20px]]/Turn&lt;br /&gt;
*[All Units] +1 Fatigue Limit&lt;br /&gt;
&lt;br /&gt;
======Starting Techs======&lt;br /&gt;
*Ironworking&lt;br /&gt;
*Stonecutting&lt;br /&gt;
*Polis&lt;br /&gt;
&lt;br /&gt;
======Unique Buildings======&lt;br /&gt;
*Shrine of Bellona&lt;br /&gt;
*Shrine of Sol&lt;br /&gt;
*Shrine of Feronia&lt;br /&gt;
*Shrine of Ceres&lt;br /&gt;
&lt;br /&gt;
======Unique Units======&lt;br /&gt;
*Hastatus&lt;br /&gt;
*Legionary&lt;br /&gt;
&lt;br /&gt;
======Dynasties======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leader !! Leader Archetype !! Leader Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romulus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Ruthless&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scipio&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png|25px]]Tactician&lt;br /&gt;
| Ambusher&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marius&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT HERO.png|25px]]Hero&lt;br /&gt;
| Third Founder&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sulla&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]]Schemer&lt;br /&gt;
| Dictator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Caesar&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]]Commander&lt;br /&gt;
| Expansionist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Augustus&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT JUDGE.png|25px]]Judge&lt;br /&gt;
| Refined&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agrippina&#039;&#039;&#039;&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png|25px]]Diplomat&lt;br /&gt;
| Calculating&lt;br /&gt;
|}&lt;br /&gt;
======Families======&lt;br /&gt;
*Fabius&lt;br /&gt;
*Claudius&lt;br /&gt;
*Valerius&lt;br /&gt;
*Julius&lt;br /&gt;
&lt;br /&gt;
======City Names======&lt;br /&gt;
*&#039;&#039;&#039;Roma&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198027113427</name></author>
	</entry>
</feed>