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	<updated>2026-10-03T19:22:40Z</updated>
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		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1639</id>
		<title>Legitimacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1639"/>
		<updated>2026-09-10T10:36:23Z</updated>

		<summary type="html">&lt;p&gt;76561198015202184: added table for Indus DLC (use chat GPT)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as Leader General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above AND&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ambition completed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per legacy completed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Extra Cognomen from the Empires of the Indus DLC&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gatherer&#039;&#039;&#039; || 20 || 2000 || rowspan=2 |&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per resource harvested&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per vegetation removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Resourceful&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lawgiver&#039;&#039;&#039; || 30 || 3000 || rowspan=1 |&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per law adopted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per law changed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fanatic&#039;&#039;&#039; || 40 || 4000 || rowspan=1 |&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion purged from cities&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Humane&#039;&#039;&#039; || 20 || 2000 || rowspan=3 |&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per culture level increased&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per happiness level increased&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit healed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per military unit killed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gracious&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Savior&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Hunter&#039;&#039;&#039; || 30 || 3000 || rowspan=2 |&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+600&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement pillaged&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as any General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as Leader General)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Scourge&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Favored&#039;&#039;&#039; || 30 || 3000 || rowspan=2 |&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+800&#039;&#039;&#039;&amp;lt;/span&amp;gt; per pagan religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+800&#039;&#039;&#039;&amp;lt;/span&amp;gt; per cult shrine&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per clergy added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Chosen&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198015202184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1634</id>
		<title>Legitimacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1634"/>
		<updated>2026-04-05T09:57:06Z</updated>

		<summary type="html">&lt;p&gt;76561198015202184: I think the warrior cognomen line only awards extra for kills with leader, not with any general (for any general we have hunter and scourge in new DLC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as Leader General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above AND&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ambition completed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per legacy completed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198015202184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1633</id>
		<title>Legitimacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Legitimacy&amp;diff=1633"/>
		<updated>2026-03-22T23:11:14Z</updated>

		<summary type="html">&lt;p&gt;76561198015202184: add points from ambitions and legacies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 50 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above AND&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ambition completed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per legacy completed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198015202184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1382</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1382"/>
		<updated>2024-09-08T17:39:37Z</updated>

		<summary type="html">&lt;p&gt;76561198015202184: /* Legitimacy */ more details about ambitions, legitimacy decay and renown cost increase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DIVORCE.png|40px]] Divorce&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character divorces&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Choose a family to look for a marriage cadidate&lt;br /&gt;
| Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +50% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 2 [[File:YIELD ORDERS.png|25px]] Orders per year per War&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Territory&lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: +10% Enlist chance on Kill&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy when completed.&lt;br /&gt;
&lt;br /&gt;
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.&lt;br /&gt;
&lt;br /&gt;
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
&lt;br /&gt;
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).&lt;br /&gt;
&lt;br /&gt;
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198015202184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1381</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Old_World/index.php?title=Characters&amp;diff=1381"/>
		<updated>2024-09-07T00:40:23Z</updated>

		<summary type="html">&lt;p&gt;76561198015202184: correct wish to wise, lower renown for improvements (ingame appears 50 for each one), heirs start at 0 legitimacy in current version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partial council.png|thumb|300px|A partial council and list of characters]]&lt;br /&gt;
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.&lt;br /&gt;
&lt;br /&gt;
== The council ==&lt;br /&gt;
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Councilor !! Spouse&amp;lt;br&amp;gt;[[File:FAMILY MARRIAGE.png|40px]] !! Heir&amp;lt;br&amp;gt;[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador&amp;lt;br&amp;gt;[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor&amp;lt;br&amp;gt;[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster&amp;lt;br&amp;gt;[[File:COUNCIL SPYMASTER.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nation bonus&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion&lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science&lt;br /&gt;
|-&lt;br /&gt;
! Effects&lt;br /&gt;
| Produces Children&lt;br /&gt;
| Becomes Nation Leader upon the current one&#039;s death&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
| Gains Unique Missions&lt;br /&gt;
|-&lt;br /&gt;
! Required technology&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy&lt;br /&gt;
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel&lt;br /&gt;
| [[File:TECH PORTCULLIS.png|25px]] Portcullis&lt;br /&gt;
|-&lt;br /&gt;
! Required archetype&lt;br /&gt;
| Any&lt;br /&gt;
| Any&lt;br /&gt;
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator&lt;br /&gt;
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character actions ==&lt;br /&gt;
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
| Target is below 18&amp;lt;br&amp;gt;[[File:TRAIT SCHEMER.png|25px]] Schemer archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION ADOPT.png|40px]] Adopt Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Heir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance the character converts to the Nation&#039;s religion&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Target is at least 18&amp;lt;br&amp;gt;Target does not follow the Nation&#039;s religion&amp;lt;br&amp;gt;Target is not a Religion Head&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION DIVORCE.png|40px]] Divorce&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character divorces&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FAMILY MARRIAGE.png|40px]] Family Marriage&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* Choose a family to look for a marriage cadidate&lt;br /&gt;
| Target is Son or Daughter&amp;lt;br&amp;gt;Target does not have a Husband or Wife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION HOLD COURT.png|40px]] Hold Court&lt;br /&gt;
| [[File:YIELD TRAINING.png|25px]] 100 Training&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* 20% chance gain a Courtier&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TRAIT JUDGE.png|25px]] Judge archetype&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INFLUENCE.png|40px]] Influence&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes influenced&lt;br /&gt;
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Both characters are at least 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION INTERCESSION.png|40px]] Intercession&lt;br /&gt;
| [[File:YIELD MONEY.png|25px]] 200 Money&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 50% chance the character becomes interceded&lt;br /&gt;
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Same Religion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* 20% chance Event&lt;br /&gt;
| Target is Son or Daughter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 100 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training&lt;br /&gt;
* 25% chance Event&lt;br /&gt;
| Age is at least 18&amp;lt;br&amp;gt;[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION TUTOR.png|40px]] Tutor Child&lt;br /&gt;
| [[File:YIELD CIVICS.png|25px]] 200 Civics&amp;lt;br&amp;gt;[[File:YIELD ORDERS.png|25px]] 2 Orders&lt;br /&gt;
| &lt;br /&gt;
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline)&lt;br /&gt;
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom)&lt;br /&gt;
* 33.3% chance Event&lt;br /&gt;
| Target&#039;s age is 10-17&amp;lt;br&amp;gt;[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING CHARISMA.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains&lt;br /&gt;
* If the character is General, it determines how much Defense the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Courage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING COURAGE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains&lt;br /&gt;
* If the character is General, it determines how much Strength the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains&lt;br /&gt;
* If the character is General, it determines how much XP the unit gains each year&lt;br /&gt;
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains&lt;br /&gt;
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RATING WISDOM.png]]&lt;br /&gt;
| &lt;br /&gt;
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain&lt;br /&gt;
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains&lt;br /&gt;
* If the character is General, it determines how much Critical Hit Chance the unit gains&lt;br /&gt;
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain&lt;br /&gt;
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Archetypes ==&lt;br /&gt;
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT BUILDER.png]] Builder&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: -1 Years to build Improvements&lt;br /&gt;
* As Leader: Can add Urban Tiles&lt;br /&gt;
* As Leader: Multiple Workers can build Improvements&lt;br /&gt;
* As Leader: -50% Production Time for Workers [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW SLAVERY.png|25px]] Slavery&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Wonders of the World&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT COMMANDER.png]] Commander&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent&lt;br /&gt;
* As Leader: +10 XP per year for Idle Units&lt;br /&gt;
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units&lt;br /&gt;
* As Leader + General: +50% [[File:Icon Attack.png]] Attack if Flanking&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW AUTARKY.png|25px]] Autarky&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Generals&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT DIPLOMAT.png]] Diplomat&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +40 Family Opinion&lt;br /&gt;
* As Leader: +60 Foreign Leader Opinion&lt;br /&gt;
* As Leader: +60 Tribe Leader Opinion&lt;br /&gt;
* As Leader: Enables the National Alliance action&lt;br /&gt;
* As Leader: Enables the Tribal Alliance action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COLONIES.png|25px]] Colonies&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Trades&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Charming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT HERO.png]] Hero&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER AGENT.png|25px]] Agent&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As General: Heal in Neutral Territory&lt;br /&gt;
* As Leader: Heal while Pillaging [All Units]&lt;br /&gt;
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed&lt;br /&gt;
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW EPICS.png|25px]] Epics&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT HERO.png|25px]] Hero&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT BUILDER.png|25px]] Builder&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations too close&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT JUDGE.png]] Judge&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Can Hurry Projects&lt;br /&gt;
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money&lt;br /&gt;
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics&lt;br /&gt;
* As Leader: Can Upgrade Improvements&lt;br /&gt;
* As Leader: Enables the Hold Court action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW LEGAL CODE.png|25px]] Legal Code&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Active Laws&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ORATOR.png]] Orator&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador&lt;br /&gt;
| [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&amp;lt;br&amp;gt;[[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level&lt;br /&gt;
* As Leader: +40 Religion Opinion&lt;br /&gt;
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy&lt;br /&gt;
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW TYRANNY.png|25px]] Tyranny&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ORATOR.png|25px]] Orator&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more Governors&lt;br /&gt;
| &lt;br /&gt;
* Regal&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHEMER.png]] Schemer&lt;br /&gt;
| [[File:CHAR FILTER AGENT.png|25px]] Agent&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&amp;lt;br&amp;gt;[[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders&lt;br /&gt;
* As Leader: 2 [[File:YIELD ORDERS.png|25px]] Orders per year per War&lt;br /&gt;
* As Leader: Scouts are Invisible&lt;br /&gt;
* As Leader: Enables the Adopt Child action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ELITES.png|25px]] Elites&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHEMER.png|25px]] Schemer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT JUDGE.png|25px]] Judge&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with better Congomen&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT SCHOLAR.png]] Scholar&lt;br /&gt;
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project&lt;br /&gt;
* As Leader: Can Redraw Techs once per year&lt;br /&gt;
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities]&lt;br /&gt;
* As Leader: Enables the Tutor Child action&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW ENGINEERING.png|25px]] Engineering&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more technologies&lt;br /&gt;
| &lt;br /&gt;
* Thoughtful&lt;br /&gt;
* Inquisitive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT TACTICIAN.png]] Tactician&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster&lt;br /&gt;
| [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Counterattacks during Melee&lt;br /&gt;
* As Leader: +2 Vision Range&lt;br /&gt;
* As Leader: Ranged Units are Hidden in Friendly or Neutral Territory&lt;br /&gt;
* As Leader + General: Attacks stun the target for 1 turn&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT TACTICIAN.png|25px]] Tactician&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT COMMANDER.png|25px]] Commander&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with more powerful armies&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TRAIT ZEALOT.png]] Zealot&lt;br /&gt;
| [[File:CHAR FILTER GENERAL.png|25px]] General&amp;lt;br&amp;gt;[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor&lt;br /&gt;
| [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&amp;lt;br&amp;gt;[[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* As General: Unit cannot die if it has &amp;gt;1 HP&lt;br /&gt;
* As Leader: +60 Opinion for same Religion&lt;br /&gt;
* As Leader: +1 Fatigue Limit [All Units]&lt;br /&gt;
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities]&lt;br /&gt;
* As Leader + General: +10% Enlist chance on Kill&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:LAW HOLY WAR.png|25px]] Holy War&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT ZEALOT.png|25px]] Zealot&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-60&#039;&#039;&#039;&amp;lt;/span&amp;gt; with [[File:TRAIT SCHOLAR.png|25px]] Scholar&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; with Nations with a different State Religion&lt;br /&gt;
| &lt;br /&gt;
* Martial&lt;br /&gt;
* Devout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Opinion of each other, while characters that have opposite traits will receive &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; opinion of each other.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=3 | Strength !! colspan=3 | Weakness&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
| &#039;&#039;&#039;Timid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Educated&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
| &#039;&#039;&#039;Superstitious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gracious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Greedy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Deceitful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Covert&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Compassionate&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
| &#039;&#039;&#039;Spoiled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
| &lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Humble&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Proud&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING WISDOM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Wisdom&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
| &#039;&#039;&#039;Drunk&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tribal Leader Opinion&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chaste&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-80%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Wanton&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* [[File:RATING DISCIPLINE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discipline&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Romantic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to have Children&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
| &#039;&#039;&#039;Bitter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [City of State Religion]&lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [City of State Religion]&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; State Religion Spread Chance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Devout&lt;br /&gt;
| &#039;&#039;&#039;Impious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING CHARISMA.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Charisma&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Religion Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Religion Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Righteous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year&lt;br /&gt;
* As Leader: [[File:YIELD HAPPINESS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Happiness each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Honorable&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Debauched&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year&lt;br /&gt;
* As Leader: [[File:YIELD DISCONTENT.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Discontent per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Carnal&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Cruel&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year&lt;br /&gt;
* As Leader: [[File:YIELD GROWTH.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Growth per year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eloquent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics each year per Culture Level [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Intolerant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics&lt;br /&gt;
* As Leader: [[File:YIELD CIVICS.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Civics [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Uncouth&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture&lt;br /&gt;
* As Leader: [[File:YIELD CULTURE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Culture [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Inquisitive&lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Foolish&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science&lt;br /&gt;
* As Leader: [[File:YIELD SCIENCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Science [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Weak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warlike&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
| &#039;&#039;&#039;Slothful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training&lt;br /&gt;
* As Leader: [[File:YIELD TRAINING.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Training [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money each year per Culture Level [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Sever Virtues&lt;br /&gt;
* Urbanite&lt;br /&gt;
| &#039;&#039;&#039;Extravagant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money&lt;br /&gt;
* As Leader: [[File:YIELD MONEY.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Money [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Seven Sins&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Specialist Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Infamous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Family Opinion&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frugal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Improvement Costs [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Maintenance [All Cities]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Villainous&lt;br /&gt;
* Vain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robust&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year&lt;br /&gt;
* As Leader: [[File:YIELD ORDERS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+0.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Orders each year [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpenter&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Siege and Ship Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equestrian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Mounted Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; XP for new Infantry Units [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
* Traditional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cultivator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Farm Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Grove Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mine Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Quarry Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Lumbermill Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pasture Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pathfinder&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield&lt;br /&gt;
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Camp Yield [All Cities]&lt;br /&gt;
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Nets Yield [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Productive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigilant&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; City Defense [All Cities]&lt;br /&gt;
| &lt;br /&gt;
* Diligent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cunning&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Foreign Leader Opinion&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Trival Leader Opinion&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Chance to become Family Head&lt;br /&gt;
| &lt;br /&gt;
* Charming&lt;br /&gt;
* Covert&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Besieger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban&lt;br /&gt;
* As Leader: [[File:Icon Attack.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Attack Into Urban [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highlander&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Hill [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength From Trees [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Terrifying&lt;br /&gt;
* Villainous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Melee Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Siege and Ship Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Urbanite&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fierce&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Infantry Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
* Terrifying&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heckler&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs General [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horsebane&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Mounted Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Ranged Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steadfast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength vs Tribal Units [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Dilligent&lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tough&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged&lt;br /&gt;
* As Leader: [[File:Icon AttackDefense.png]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Strength if Damaged [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Strong&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Herbalist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP&lt;br /&gt;
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heal Action HP [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: [[File:UI HUD Icon Movement.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Unit Movement&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tracker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision&lt;br /&gt;
* As Leader: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Vision [All Units]&lt;br /&gt;
| &lt;br /&gt;
* Sylvan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 30% chance each year to die&lt;br /&gt;
* 40% chance each year to lose the trait&lt;br /&gt;
* 60% chance each year to gain Scarred&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Severely Wounded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
* 70% chance each year to die&lt;br /&gt;
* 20% chance each year to lose the trait&lt;br /&gt;
* 20% chance each year to gain Scarred&lt;br /&gt;
* 20% chance each year to gain Blinded&lt;br /&gt;
* 20% chance each year to gain Crippled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinded&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Cannot be Governor&lt;br /&gt;
* Cannot be General&lt;br /&gt;
* Cannot be on the council&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* As General: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fatigue Limit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarred&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* [[File:RATING COURAGE.png|25px]] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Courage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legitimacy ==&lt;br /&gt;
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn.&lt;br /&gt;
&lt;br /&gt;
Ambitions are a Leader&#039;s desires for what they want to achieve. Completing an Ambition will give &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy while failing or abandoning an Ambition an Ambition will give &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt; Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. If a human player Nation completes 10 Ambitions it will achieve Ambition Victory if it is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Cognomen ===&lt;br /&gt;
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]]&lt;br /&gt;
The Cognomen is the title that appears after a character&#039;s name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as &amp;quot;The New&amp;quot;, which grants no Legitimacy.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The New&#039;&#039;&#039; || 0 || 0 || New characters start at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Founder&#039;&#039;&#039; || 10 || 0 || The first character starts at this level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warrior&#039;&#039;&#039; || 10 || 1000 || rowspan=7 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per lost unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Drillmaster&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Valiant&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mighty&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Victorious&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Lion&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Invincible&#039;&#039;&#039; || 70 || 7000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mason&#039;&#039;&#039; || 10 || 1000 || rowspan=4 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement finished&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per wonder finished&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Architect&#039;&#039;&#039; || 20 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Keystone&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fountainhead&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Destroyer&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal site cleared&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Avenger&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The White Death&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ambitious&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per specialist trained&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per courtier added&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Brilliant&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Beloved&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Learned&#039;&#039;&#039; || 20 || 2000 || rowspan=3 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per technology researched&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Enlightened&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Wise&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Capable&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit trainer&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit promoted&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ready&#039;&#039;&#039; || 30 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Settler&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Pioneer&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intercessor&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation peace formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribal alliance formed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation alliance formed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Peacemaker&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Conqueror&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per capital captured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Subjugator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Restorer&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Liberator&#039;&#039;&#039; || 60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Devout&#039;&#039;&#039; || 20 || 2000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per religion spread&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per theology established&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; per world religion founded&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Holy&#039;&#039;&#039; || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Explorer&#039;&#039;&#039; || 30 || 3000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tile revealed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per tribe contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per nation contacted&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per caravans arrived&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per ruins explored&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks discovered&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+400&#039;&#039;&#039;&amp;lt;/span&amp;gt; per landmarks named&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Intrepid&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Old&#039;&#039;&#039; || 40 || 4000 || rowspan=2 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100&#039;&#039;&#039;&amp;lt;/span&amp;gt; per year reigned&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ancient&#039;&#039;&#039; || 50 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Rebuilder&#039;&#039;&#039; || 20 || 2000 || &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per improvement repaired&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Able&#039;&#039;&#039; || 30 || 30000 || rowspan=8 | All the above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Just&#039;&#039;&#039; || 40 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Good&#039;&#039;&#039; || 50 || 50000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Strong&#039;&#039;&#039; || 60 || 60000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Noble&#039;&#039;&#039; || 70 || 70000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Glorious&#039;&#039;&#039; || 80 || 80000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Magnificent&#039;&#039;&#039; || 90 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Great&#039;&#039;&#039; || 100 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unfortunate&#039;&#039;&#039; || -20 || 2000 || rowspan=5 | &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per unit lost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; per killed military unit (as General)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city captured&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; per city recaptured&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Unready&#039;&#039;&#039; || -40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Weak&#039;&#039;&#039; || -60 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad&#039;&#039;&#039; || -80 || 8000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bloody&#039;&#039;&#039; || -100 || 10000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198015202184</name></author>
	</entry>
</feed>