Buildings/Industry

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Icon Building Description Cost Produces Workers Size
Charcoal Maker Makes Charcoal from Wood, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
Clay Pit Produces Clay. Build near a river or ocean. Clay is used to make Pottery at the Pottery Workshop. Nearby residences will find this building unpleasant.
Dock Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
Forester Chops down and replants trees that have reached maturity within its radius. Produces more Wood the denser the forest. Cannot be too close to other Foresters.
Iron Mine Produces Iron. Build near an Iron ore deposit. Creates noise nearby residents won't like.
Marble Quarry Produces Marble. Build near a Marble deposit. Creates noise that nearby residents won't like.
Pottery Workshop Takes Clay and Charcoal and turns them into Pottery. Pottery is used by Citizens to make them happy and by Wineries and Olive Presses in production. Produces smoke that nearby residences won't like.
Small Stockpile Stores raw resources like Wood, Stone, Iron, Clay, and Marble.
Small Warehouse Stores finished goods that should be kept out of the elements, like Charcoal, Pottery, Tools, and Armaments.
Stockpile Provides a large amount of space to store raw resources like Wood, Stone, Iron, Clay, and Marble.
Stone Quarry Produces Stone. Build near a Stone deposit. Creates noise that nearby residents won't like.
Toolsmith Takes Iron and Charcoal and forges them into useful Tools which can be used in various other production buildings to increase the speed of their output. Good Tools make life easier for workers. Produces noise and smoke that nearby residences won't like.
Transport Cart Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off.
Warehouse Provides a large amount of space to store finished goods that should be kept out of the elements, like Charcoal, Pottery, Tools, and Armaments.
Weaponsmith Takes Iron and Charcoal and forges them into Armaments which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.