Infrastucture is essential to the survival of Nova Roma. From outposts and roads that support gathering resources to temples that court and sway the wrath of the Gods, a Roman settlement without infrastructure is no settlement at all.
Buildings
The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
Icon
Building Name
Description
Cost
Produces
Requires
Stores
Size
Outpost
The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
N/A
N/A
1 worker
2x3
Paths
Roads
Roads allow Citizens to move 50% faster than on unpaved ground. Roads also create a 3x3 area around it where buildings can be constucted. Aqueducts can be built across or on top of Roads.
Stone Roads allow Citizens to move 50% faster than normal roads, and twice as fast than on unpaved ground. Just like normal Roads, every Stone Roads tile creates a 3x3 area around it where buildings can be constructed.
Stone roads can be built directly on top of existing normal Roads to upgrade them, and Aqueducts can be built across or on top of Stone Roads.
Icon
Building Name
Description
Cost
Size
Road
Expands your buildable area and allows citizens and Carts to travel faster.
1
1x1
Stone Road
Expands your buildable area and allows citizens and Carts to travel faster than on regular roads.
5 1
1x1
Bridges
Bridges allow citizens to cross rivers without having to walk slowly going through them. Bridges must be built over water, you cannot build bridges over the sea.
Icon
Building Name
Description
Cost
Size
No Image Avaliable
Bridge
Allows citizens to cross rivers without having to slowly slog through them.
5
1x1
Stone Bridge
Description Unavaliable
Cost Unknown
1x1
Funeral Services
Undertaker
The Undertaker takes dead bodies from around your city and stores them in avaliable columbariums or cemeteries. If the undertakers do not take the dead bodies fast enough then your citizens will get upset. It is important for Undertakers to have good access to your city.
Body Storage
The Columbarium and Cemeteries provide a happiness decrease in a circle with a radius of 7 from the nearest edge, the happiness decrease gets lesser the futher away the building is. It is best to place these in a secluded location away from your residental areas.
Icon
Building Name
Description
Cost
Size
Columbarium
A dignified and sanitary place to store the dead. Provides 75 niches to store remains. Remains eventually disappear so niches can be reused. This is best placed away from the city center.
45 15
2x2
(Image inaccurate)
Cemetery (Row)
A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 6 tombs laid out in two rows. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center.
15 15
1x1
(Image inaccurate)
Cemetery (Circle)
A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 8 tombs laid out in a circle. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center.
15 30
1x1
(Image inaccurate)
Cemetery (Diamond)
A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 8 tombs laid out in a diamond layout. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center.
15 30
1x1
Cemetery (Grid)
A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 9 tombs laid out in a grid. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center.
15 40
1x1
Temples
Temples allow you to communicate with the gods who can give different benefits, Temples also serve to calm the gods in certain situations. Temples store gold for your city with increasing amounts the larger the Temple is. More information on Gods can be found on the gods page.
Icon
Building Name
Description
Cost
Requires
Stores
Size
Small Temple
Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 200 gold in its vaults.
10 20
1 worker
1x1
Medium Temple
Allows you to communicate and interact with the gods. Gods will be more impressed when a temple of this size is dedicated to them. Can store up to 250 gold in its vaults.
10 workers
2x1?
Large Temple
Allows you to communicate and interact with the gods.
?
3x2?
Defences
The defenses are used to ward off enemy invaders, Walls will block all troops, enemy or friendly, Gates will allow the passage of friendly troops and Guard towers block all troops. Guard towers have a sphere of range meaning they are more effective on higher ground. For more information on enemies look at the Combat page.
Walls automatically connect both horizontally and diagonally (Not in demo).
Gates and Guard towers can be placed on top of walls and Walls can be placed under both to ensure smooth connection between Walls.
Icon
Building Name
Description
Cost
Size
Palisade Wall
Walls prevent invaders from passing.
4
1x1
Image unavaliable
Wooden Gate
Blocks passage of enemies while allowing your troops to pass through.
15
1x1
Guard Tower
Automatically attacks enemies with arrows that come in range.