Buildings
The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
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==Defences== | ==Defences== | ||
The defenses are used to ward off enemy invaders, Walls will block all troops, enemy or friendly, Gates will allow the passage of friendly troops and Guard towers block all troops. Guard towers have a sphere of range meaning they are more effective on higher ground. For more information on enemies look at the [[Combat]] page. | |||
Walls automatically connect both horizontally and diagonally (Not in demo). | |||
Gates and Guard towers can be placed on top of walls and Walls can be placed under both to ensure smooth connection between Walls. | |||
{| class="wikitable sortable" style="margin:0 auto; width:95%;" | |||
! class="unsortable" style="width:10%;" | Icon | |||
! class="unsortable" style="width:20%;" | Building Name | |||
! class="unsortable" style="width:40;" | Description | |||
! class="unsortable" style="width:5%;" | Cost | |||
! class="unsortable" style="width:5%;" | Size | |||
|- | |||
| [[File:icon_woodwall.png|150px|link=]] | |||
| Palisade Wall | |||
| Walls prevent invaders from passing. | |||
| {{Resources|4 wood}} | |||
| 1x1 | |||
|- | |||
| Image unavaliable | |||
| Wooden Gate | |||
| Blocks passage of enemies while allowing your troops to pass through. | |||
| {{Resources|15 wood}} | |||
| 1x1 | |||
|- | |||
| [[File:icon_archertower.png|150px|link=]] | |||
| Guard Tower | |||
| Automatically attacks enemies with arrows that come in range. | |||
| {{Resources|15 wood, 5 gold}} | |||
| 1x1 | |||
|} | |||
</tabber> | </tabber> | ||
Infrastucture is essential to the survival of Nova Roma. From outposts and roads that support gathering resources to temples that court and sway the wrath of the Gods, a Roman settlement without infrastructure is no settlement at all.
The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
Roads allow
Citizens to move 50% faster than on unpaved ground. Roads also create a 3x3 area around it where buildings can be constucted. Aqueducts can be built across or on top of Roads.
Stone Roads allow
Citizens to move 50% faster than normal roads, and twice as fast than on unpaved ground. Just like normal Roads, every Stone Roads tile creates a 3x3 area around it where buildings can be constructed.
Stone roads can be built directly on top of existing normal Roads to upgrade them, and Aqueducts can be built across or on top of Stone Roads.
Bridges allow citizens to cross rivers without having to walk slowly going through them. Bridges must be built over water, you cannot build bridges over the sea.
The Undertaker takes dead bodies from around your city and stores them in avaliable columbariums or cemeteries. If the undertakers do not take the dead bodies fast enough then your citizens will get upset. It is important for Undertakers to have good access to your city.
The Columbarium and Cemeteries provide a happiness decrease in a circle with a radius of 7 from the nearest edge, the happiness decrease gets lesser the futher away the building is. It is best to place these in a secluded location away from your residental areas.
Temples allow you to communicate with the gods who can give different benefits, Temples also serve to calm the gods in certain situations. Temples store gold for your city with increasing amounts the larger the Temple is. More information on Gods can be found on the gods page.
The defenses are used to ward off enemy invaders, Walls will block all troops, enemy or friendly, Gates will allow the passage of friendly troops and Guard towers block all troops. Guard towers have a sphere of range meaning they are more effective on higher ground. For more information on enemies look at the Combat page.
Walls automatically connect both horizontally and diagonally (Not in demo).
Gates and Guard towers can be placed on top of walls and Walls can be placed under both to ensure smooth connection between Walls.