Buildings
The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
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=== Roads === | === Roads === | ||
Stone Roads allow | Stone Roads allow {{Citizens}} to move 50% faster than normal roads, and twice as fast than on unpaved ground. Just like normal Roads, every Stone Roads tile creates a 3x3 area around it where buildings can be constructed. | ||
Stone roads can be built directly on top of existing normal Roads to upgrade them, and [[Aqueducts|Aqueduct]] can be built across or on top of Stone Roads. | Stone roads can be built directly on top of existing normal Roads to upgrade them, and [[Aqueducts|Aqueduct]] can be built across or on top of Stone Roads. | ||
Infrastucture is essential to the survival of Nova Roma. From outposts and roads that support gathering resources to temples that court and sway the wrath of the Gods, a Roman settlement without infrastructure is no settlement at all.
The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
Stone Roads allow
Citizens to move 50% faster than normal roads, and twice as fast than on unpaved ground. Just like normal Roads, every Stone Roads tile creates a 3x3 area around it where buildings can be constructed.
Stone roads can be built directly on top of existing normal Roads to upgrade them, and Aqueduct can be built across or on top of Stone Roads.
Allows you to communicate and interact with the gods.
| Icon | Building Name | Description | Cost | Produces | Requires | Stores | Size |
|---|---|---|---|---|---|---|---|
| Large Temple | Allows you to communicate and interact with the gods. | N/A | ? | 3x2? |