Buildings: Difference between revisions
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{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | {| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | ||
! Building !! Description | |||
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|Aqueduct | |Aqueduct | ||
|Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers. | |Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers. | ||
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|Bakery | |Bakery | ||
|Takes wheat and charcoal and turns them into bread. Stores the bread until it is eaten. The smell of the fresh bread makes nearby homes happy. | |Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy. | ||
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|Basilica | |Basilica | ||
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|Bathhouse | |Bathhouse | ||
|Provides a place to bathe and relax for the citizens. Improves happiness in a large radius. Requires connection to an Aqueduct system. | |Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system. | ||
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|Bridge | |Bridge | ||
|Allows citizens to cross rivers without having to slowly slog through them. | |Allows {{citizens}} to cross rivers without having to slowly slog through them. | ||
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|Water Splitter | |Water Splitter | ||
|Takes water from an Aqueduct and splits it between multiple channels. | |Takes water from an Aqueduct and splits it between multiple channels. | ||
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| | |{{charcoal}} Maker | ||
|Makes charcoal from | |Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won’t like. | ||
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|Chariot Racetrack | |Chariot Racetrack | ||
|Watch and bet on exciting chariot races. Your citizens will love having chariot races to look forward to. | |Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to. | ||
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|Clay Pit | |{{Clay}} Pit | ||
|Produces | |Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant. | ||
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|Coppice (Tree Farm) | |Coppice (Tree Farm) | ||
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|Dam | |Dam | ||
|Use multiple blocks to create a sturdy | |Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city. | ||
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|Stone Wall | |{{Stone}} Wall | ||
|Walls prevent invaders from passing. Stronger than palisade walls. | |Walls prevent invaders from passing. Stronger than palisade walls. | ||
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|Farm | |Farm | ||
|Produces wheat depending on soil fertility. | |Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter’s end is lost. Build on very fertile soil for better crop yield. | ||
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|Fire Brigade (Vigiles) | |Fire Brigade (Vigiles) | ||
|Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers. | |Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers. | ||
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| | |{{Fish}}ing Hut | ||
|Sends a | |Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}! | ||
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|Fish | |{{Fish}} {{Salt}}ing Workshop | ||
|Fish | |{{Fish}} {{Salt}}ing Workshop | ||
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|Forester | |Forester | ||
|Chops down and replants trees that have reached maturity within its radius. Produces more | |Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters. | ||
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|Forum Gate | |Forum Gate | ||
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|Forum | |Forum | ||
|A public gathering place for your citizens that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here. | |A public gathering place for your {{citizens}} that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here. | ||
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|Fountain | |Fountain | ||
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|Grape Vines | |Grape Vines | ||
|Produces | |Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost. | ||
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|Medium Insula | |Medium Insula | ||
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | ||
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|Iron Mine | |{{Iron}} Mine | ||
|Produces | |Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won’t like. | ||
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|Large Fountain | |Large Fountain | ||
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|Stockpile | |Stockpile | ||
|Provides a large amount of space to store raw resources like | |Provides a large amount of space to store raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}. | ||
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|Apple Trees | |Apple Trees | ||
|Produces | |Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can’t be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter’s end are lost. | ||
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|Pantheon | |Pantheon | ||
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|Parks | |Parks | ||
|Green and beautiful spaces make citizens happy. | |Green and beautiful spaces make {{citizens}} happy. | ||
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|Pottery Workshop | |{{Pottery}} Workshop | ||
|Takes | |Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won’t like. | ||
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|Marble Quarry | |{{Marble}} Quarry | ||
|Produces | |Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won’t like. | ||
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|Stone Quarry | |{{Stone}} Quarry | ||
|Produces | |Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won’t like. | ||
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|Road | |Road | ||
|Expands your buildable area and allows citizens and Carts to travel faster. | |Expands your buildable area and allows {{citizens}} and Carts to travel faster. | ||
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|Rubble | |Rubble | ||
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|Hovel | |Hovel | ||
|Houses up to 5 residents, including one head of household to fetch food and charcoal for the home. Yields a low amount of tax revenue. | |Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue. | ||
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|Small Insula (Apartments) | |Small Insula (Apartments) | ||
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|Small Stockpile | |Small Stockpile | ||
|Stores raw resources like | |Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}. | ||
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|Small Theater | |Small Theater | ||
|Puts on delightful and dramatic plays for your citizens, increasing their happiness in a radius around the Theater. | |Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater. | ||
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|Small Warehouse | |Small Warehouse | ||
|Stores finished goods that should be kept out of the elements, like charcoal, | |Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}. | ||
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|Spillway | |Spillway | ||
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|Statues are a great way to honor a legendary person or beast. | |Statues are a great way to honor a legendary person or beast. | ||
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|Stone Bridge | |{{Stone}} Bridge | ||
|Allows citizens to cross rivers quicker than | |Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges. | ||
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|Stone Road | |{{Stone}} Road | ||
|Expands your buildable area and allows citizens and Carts to travel faster than on regular roads. | |Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads. | ||
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|Tax Office | |Tax Office | ||
|Allows you to tax citizens living within its radius, storing the | |Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate. | ||
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|Small Temple | |Small Temple | ||
|Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 | |Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 {{Gold}} in its vaults. | ||
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|Medium Temple | |Medium Temple | ||
|Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 | |Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 {{Gold}} in its vaults. | ||
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|Large Temple | |Large Temple | ||
|Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 | |Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 {{Gold}} in its vaults. | ||
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|Theater | |Theater | ||
|Puts on very delightful and dramatic plays for your citizens, greatly increasing their happiness in a large radius around the Theater. | |Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater. | ||
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| | |{{Tools}}mith | ||
|Takes | |Takes {{Iron}} and {{charcoal}} and forges them into useful {{Tools}} which can be used in various other production buildings to increase the speed of their output. Good {{Tools}} make life easier for workers. Produces noise and smoke that nearby residences won’t like. | ||
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|Transport Cart | |Transport Cart | ||
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|Warehouse | |Warehouse | ||
|Provides a large amount of space to store finished goods that should be kept out of the elements, like charcoal, | |Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}. | ||
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|Water Tap | |Water Tap | ||
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|Weaponsmith | |Weaponsmith | ||
|Takes | |Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won’t like. | ||
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|Well | |Well | ||
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|Winery | |Winery | ||
|Takes | |Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}! | ||
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