Buildings: Difference between revisions

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{| class= "mw-collapsible wikitable sortable"  style="text-align: center; margin:0 auto; width:95%;
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! Building !! Description
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|Aqueduct
|Aqueduct
|Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
|Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
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|Bakery
|Bakery
|Takes wheat and charcoal and turns them into bread. Stores the bread until it is eaten. The smell of the fresh bread makes nearby homes happy.
|Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy.
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|Basilica
|Basilica
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|Bathhouse
|Bathhouse
|Provides a place to bathe and relax for the citizens. Improves happiness in a large radius. Requires connection to an Aqueduct system.
|Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system.
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|Bridge
|Bridge
|Allows citizens to cross rivers without having to slowly slog through them.
|Allows {{citizens}} to cross rivers without having to slowly slog through them.
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|Water Splitter
|Water Splitter
|Takes water from an Aqueduct and splits it between multiple channels.
|Takes water from an Aqueduct and splits it between multiple channels.
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|Charcoal Maker
|{{charcoal}} Maker
|Makes charcoal from wood, used for heating, cooking, and smithing. Produces smoke nearby homes won’t like.
|Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won’t like.
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|Chariot Racetrack
|Chariot Racetrack
|Watch and bet on exciting chariot races. Your citizens will love having chariot races to look forward to.
|Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to.
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|Clay Pit
|{{Clay}} Pit
|Produces clay. Build near a river or ocean. Clay is used to make pottery at the pottery Workshop. Nearby residences will find this building unpleasant.
|Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant.
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|Coppice (Tree Farm)
|Coppice (Tree Farm)
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|Dam
|Dam
|Use multiple blocks to create a sturdy stone barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
|Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
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|Stone Wall
|{{Stone}} Wall
|Walls prevent invaders from passing. Stronger than palisade walls.
|Walls prevent invaders from passing. Stronger than palisade walls.
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|Farm
|Farm
|Produces wheat depending on soil fertility. Wheat not stored by winter’s end is lost. Build on very fertile soil for better crop yield.
|Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter’s end is lost. Build on very fertile soil for better crop yield.
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|Fire Brigade (Vigiles)
|Fire Brigade (Vigiles)
|Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers.
|Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers.
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|Fishing Hut
|{{Fish}}ing Hut
|Sends a fishing boat out to fish nearby. Must be near fishing grounds. Be careful not to place too many Fishing Huts in one area and overfish!
|Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}!
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|Fish Salting Workshop
|{{Fish}} {{Salt}}ing Workshop
|Fish Salting Workshop
|{{Fish}} {{Salt}}ing Workshop
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|Forester
|Forester
|Chops down and replants trees that have reached maturity within its radius. Produces more wood the denser the forest. Cannot be too close to other Foresters.
|Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters.
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|Forum Gate
|Forum Gate
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|Forum
|Forum
|A public gathering place for your citizens that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here.
|A public gathering place for your {{citizens}} that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here.
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|Fountain
|Fountain
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|Grape Vines
|Grape Vines
|Produces grapes depending on steepness of the ground and soil fertility. Grapes can be eaten by citizens, stored in a Granary, or made into wine. Grapes not stored by winter's end are lost.
|Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost.
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|Medium Insula
|Medium Insula
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
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|Iron Mine
|{{Iron}} Mine
|Produces iron. Build near an iron ore deposit. Creates noise nearby residents won’t like.
|Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won’t like.
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|Large Fountain
|Large Fountain
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|Stockpile
|Stockpile
|Provides a large amount of space to store raw resources like wood, stone, iron, clay, and marble.
|Provides a large amount of space to store raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
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|Apple Trees
|Apple Trees
|Produces apples based on soil fertility, but trees take two years to bear fruit. Can’t be flooded by heavy rains, resistant to drought. Apples not stored by winter’s end are lost.
|Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can’t be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter’s end are lost.
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|Pantheon
|Pantheon
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|Parks
|Parks
|Green and beautiful spaces make citizens happy.
|Green and beautiful spaces make {{citizens}} happy.
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|Pottery Workshop
|{{Pottery}} Workshop
|Takes clay and charcoal and turns them into pottery. Pottery is used by citizens to make them happy and by Wineries and Olive Presses in production. Produces smoke that nearby residences won’t like.
|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won’t like.
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|Marble Quarry
|{{Marble}} Quarry
|Produces marble. Build near a marble deposit. Creates noise that nearby residents won’t like.
|Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won’t like.
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|Stone Quarry
|{{Stone}} Quarry
|Produces stone. Build near a stone deposit. Creates noise that nearby residents won’t like.
|Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won’t like.
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|Road
|Road
|Expands your buildable area and allows citizens and Carts to travel faster.
|Expands your buildable area and allows {{citizens}} and Carts to travel faster.
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|Rubble
|Rubble
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|Hovel
|Hovel
|Houses up to 5 residents, including one head of household to fetch food and charcoal for the home. Yields a low amount of tax revenue.
|Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue.
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|Small Insula (Apartments)
|Small Insula (Apartments)
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|Small Stockpile
|Small Stockpile
|Stores raw resources like wood, stone, iron, clay, and marble.
|Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
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|Small Theater
|Small Theater
|Puts on delightful and dramatic plays for your citizens, increasing their happiness in a radius around the Theater.
|Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater.
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|Small Warehouse
|Small Warehouse
|Stores finished goods that should be kept out of the elements, like charcoal, pottery, tools, and armaments.
|Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
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|Spillway
|Spillway
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|Statues are a great way to honor a legendary person or beast.
|Statues are a great way to honor a legendary person or beast.
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|Stone Bridge
|{{Stone}} Bridge
|Allows citizens to cross rivers quicker than Wooden Bridges.
|Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges.
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|Stone Road
|{{Stone}} Road
|Expands your buildable area and allows citizens and Carts to travel faster than on regular roads.
|Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads.
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|Tax Office
|Tax Office
|Allows you to tax citizens living within its radius, storing the gold in a Temple. If two Tax Offices overlap, the citizens will only be taxed once at the highest rate.
|Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate.
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|Small Temple
|Small Temple
|Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 gold in its vaults.
|Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 {{Gold}} in its vaults.
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|Medium Temple
|Medium Temple
|Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 gold in its vaults.
|Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 {{Gold}} in its vaults.
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|Large Temple
|Large Temple
|Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 gold in its vaults.
|Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 {{Gold}} in its vaults.
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|Theater
|Theater
|Puts on very delightful and dramatic plays for your citizens, greatly increasing their happiness in a large radius around the Theater.
|Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater.
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|Toolsmith
|{{Tools}}mith
|Takes iron and charcoal and forges them into useful tools which can be used in various other production buildings to increase the speed of their output. Good tools make life easier for workers. Produces noise and smoke that nearby residences won’t like.
|Takes {{Iron}} and {{charcoal}} and forges them into useful {{Tools}} which can be used in various other production buildings to increase the speed of their output. Good {{Tools}} make life easier for workers. Produces noise and smoke that nearby residences won’t like.
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|Transport Cart
|Transport Cart
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|Warehouse
|Warehouse
|Provides a large amount of space to store finished goods that should be kept out of the elements, like charcoal, pottery, tools, and armaments.
|Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
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|Water Tap
|Water Tap
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|Weaponsmith
|Weaponsmith
|Takes iron and charcoal and forges them into armaments which can be used to create and maintain troops. Produces noise and smoke that nearby residences won’t like.
|Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won’t like.
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|Well
|Well
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|Winery
|Winery
|Takes grapes and pottery and turns them into wine, a major staple of the Roman diet. Everyone loves wine!
|Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}!
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Revision as of 14:44, 18 March 2026