Buildings/Industry: Difference between revisions

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Created page with "{| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:95%; ! Icon !! Building !! Description |- |100px|link= |Apple Trees |Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost. |- |100px|link= |Aqueduct |Aqueducts use gravity to move water over great distances...."
 
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{| class= "wikitable sortable"  style="text-align: center; margin:0 auto; width:95%;
{| class= "wikitable sortable"  style="text-align: center; margin:0 auto; width:98%;
! Icon !! Building !! Description
! Icon !! Building !! Description
|-
|[[File:icon_coppice.png|100px|link=]]
|Apple Trees
|Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost.
|-
|[[File:icon_aqueduct.png|100px|link=]]
|Aqueduct
|Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
|-
|[[File:icon_baker.png|100px|link=]]
|Bakery
|Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy.
|-
|[[File:technology_icon_basilica.png|100px|link=]]
|Basilica
|Administrative building to handle the municipal affairs of a large metropolis.
|-
|[[File:bath_hotpool_medium.png|100px|link=]]
|Bathhouse
|Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system.
|-
|[[File:icon_?.png|100px|link=]]
|Bridge
|Allows {{citizens}} to cross rivers without having to slowly slog through them.
|-
|-
|[[File:icon_charcoalmaker.png|100px|link=]]
|[[File:icon_charcoalmaker.png|100px|link=]]
|Charcoal Maker
|Charcoal Maker
|Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
|Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
|-
|[[File:icon_chariotracetrack.png|100px|link=]]
|Chariot Racetrack
|Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to.
|-
|-
|[[File:icon_claypit.png|100px|link=]]
|[[File:icon_claypit.png|100px|link=]]
|Clay Pit
|Clay Pit
|Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant.
|Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant.
|-
|[[File:icon_dam.png|100px|link=]]
|Dam
|Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
|-
|-
|[[File:technology_icon_dock.png|100px|link=]]
|[[File:technology_icon_dock.png|100px|link=]]
|Dock
|Dock
|Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
|Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
|-
|[[File:icon_farm.png|100px|link=]]
|Farm
|Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter's end is lost. Build on very fertile soil for better crop yield.
|-
|[[File:icon_firehouse.png|100px|link=]]
|Fire Brigade (Vigiles)
|Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers.
|-
|[[File:icon_fishsalting.png|100px|link=]]
|Fish Salting Workshop
|{{Fish}} {{Salt}}
|-
|[[File:icon_fishinghut.png|100px|link=]]
|Fishing Hut
|Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}!
|-
|-
|[[File:icon_forester.png|100px|link=]]
|[[File:icon_forester.png|100px|link=]]
|Forester
|Forester
|Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters.
|Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters.
|-
|[[File:technology_icon_forum.png|100px|link=]]
|Forum
|A public gathering place for your {{citizens}} that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here.
|-
|[[File:icon_?.png|100px|link=]]
|Forum Gate
|A respectable entry for your Forum.
|-
|[[File:icon_fountain.png|100px|link=]]
|Fountain
|Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work.
|-
|[[File:icon_gladiatorschool.png|100px|link=]]
|Gladiator School
|Recruit and train gladiators for combat games in the Colosseum.
|-
|[[File:icon_grapevine.png|100px|link=]]
|Grape Vines
|Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost.
|-
|[[File:icon_smallhouse.png|100px|link=]]
|Hovel
|Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue.
|-
|-
|[[File:icon_ironmine.png|100px|link=]]
|[[File:icon_ironmine.png|100px|link=]]
|Iron Mine
|Iron Mine
|Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won't like.
|Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won't like.
|-
|[[File:icon_largefountain.png|100px|link=]]
|Large Fountain
|Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function.
|-
|[[File:icon_largegranary.png|100px|link=]]
|Large Granary
|Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
|-
|[[File:icon_largeinsula.png|100px|link=]]
|Large Insula
|A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|-
|[[File:icon_largetemple.png|100px|link=]]
|Large Temple
|Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 {{Gold}} in its vaults.
|-
|-
|[[File:icon_marblequarry.png|100px|link=]]
|[[File:icon_marblequarry.png|100px|link=]]
|Marble Quarry
|Marble Quarry
|Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won't like.
|Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won't like.
|-
|[[File:icon_market.png|100px|link=]]
|Market
|Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum.
|-
|[[File:icon_mediuminsula.png|100px|link=]]
|Medium Insula
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|-
|[[File:icon_mediumtemple.png|100px|link=]]
|Medium Temple
|Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 {{Gold}} in its vaults.
|-
|[[File:icon_pantheon.png|100px|link=]]
|Pantheon
|A magnificent Temple to all the gods.
|-
|[[File:bath_garden_medium.png|100px|link=]]
|Parks
|Green and beautiful spaces make {{citizens}} happy.
|-
|-
|[[File:technology_icon_potteryworkshop.png|100px|link=]]
|[[File:technology_icon_potteryworkshop.png|100px|link=]]
|Pottery Workshop
|Pottery Workshop
|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like.
|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like.
|-
|[[File:road_icon.png|100px|link=]]
|Road
|Expands your buildable area and allows {{citizens}} and Carts to travel faster.
|-
|[[File:technology_icon_senate.png|100px|link=]]
|Senate
|Use political capital to get taxes and policies passed.
|-
|[[File:icon_smallgranary.png|100px|link=]]
|Small Granary
|Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
|-
|[[File:icon_smallinsula.png|100px|link=]]
|Small Insula (Apartments)
|Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue.
|-
|-
|[[File:icon_smallstockpile.png|100px|link=]]
|[[File:icon_smallstockpile.png|100px|link=]]
|Small Stockpile
|Small Stockpile
|Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
|Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
|-
|[[File:icon_smalltemple.png|100px|link=]]
|Small Temple
|Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 {{Gold}} in its vaults.
|-
|[[File:icon_smalltheater.png|100px|link=]]
|Small Theater
|Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater.
|-
|-
|[[File:icon_smallwarehouse.png|100px|link=]]
|[[File:icon_smallwarehouse.png|100px|link=]]
|Small Warehouse
|Small Warehouse
|Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|-
|[[File:icon_spillway.png|100px|link=]]
|Spillway
|Create a controllable Spillway in your existing Dam.
|-
|[[File:statue_icon.png|100px|link=]]
|Statues
|Statues are a great way to honor a legendary person or beast.
|-
|-
|[[File:icon_stockpile.png|100px|link=]]
|[[File:icon_stockpile.png|100px|link=]]
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|Stone Quarry
|Stone Quarry
|Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won't like.
|Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won't like.
|-
|[[File:icon_stonebridge.png|100px|link=]]
|Stone Bridge
|Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges.
|-
|[[File:icon_stoneroad.png|100px|link=]]
|Stone Road
|Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads.
|-
|[[File:icon_stonewall.png|100px|link=]]
|Stone Wall
|Walls prevent invaders from passing. Stronger than palisade walls.
|-
|[[File:icon_taxoffice.png|100px|link=]]
|Tax Office
|Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate.
|-
|[[File:icon_largetheater.png|100px|link=]]
|Theater
|Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater.
|-
|-
|[[File:icon_toolsmith.png|100px|link=]]
|[[File:icon_toolsmith.png|100px|link=]]
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|Warehouse
|Warehouse
|Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|-
|[[File:icon_?.png|100px|link=]]
|Water Splitter
|Takes water from an Aqueduct and splits it between multiple channels.
|-
|[[File:icon_?.png|100px|link=]]
|Water Tap
|Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system.
|-
|[[File:icon_?.png|100px|link=]]
|Water Tower
|Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water.
|-
|-
|[[File:icon_weaponsmith.png|100px|link=]]
|[[File:icon_weaponsmith.png|100px|link=]]
|Weaponsmith
|Weaponsmith
|Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.
|Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.
|-
|[[File:icon_well.png|100px|link=]]
|Well
|Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in!
|-
|[[File:icon_winery.png|100px|link=]]
|Winery
|Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}!
|}
|}

Revision as of 15:11, 26 March 2026

Icon Building Description
Charcoal Maker Makes Charcoal from Wood, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
Clay Pit Produces Clay. Build near a river or ocean. Clay is used to make Pottery at the Pottery Workshop. Nearby residences will find this building unpleasant.
Dock Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
Forester Chops down and replants trees that have reached maturity within its radius. Produces more Wood the denser the forest. Cannot be too close to other Foresters.
Iron Mine Produces Iron. Build near an Iron ore deposit. Creates noise nearby residents won't like.
Marble Quarry Produces Marble. Build near a Marble deposit. Creates noise that nearby residents won't like.
Pottery Workshop Takes Clay and Charcoal and turns them into Pottery. Pottery is used by Citizens to make them happy and by Wineries and Olive Presses in production. Produces smoke that nearby residences won't like.
Small Stockpile Stores raw resources like Wood, Stone, Iron, Clay, and Marble.
Small Warehouse Stores finished goods that should be kept out of the elements, like Charcoal, Pottery, Tools, and Armaments.
Stockpile Provides a large amount of space to store raw resources like Wood, Stone, Iron, Clay, and Marble.
Stone Quarry Produces Stone. Build near a Stone deposit. Creates noise that nearby residents won't like.
Toolsmith Takes Iron and Charcoal and forges them into useful Tools which can be used in various other production buildings to increase the speed of their output. Good Tools make life easier for workers. Produces noise and smoke that nearby residences won't like.
Transport Cart Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off.
Warehouse Provides a large amount of space to store finished goods that should be kept out of the elements, like Charcoal, Pottery, Tools, and Armaments.
Weaponsmith Takes Iron and Charcoal and forges them into Armaments which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.