Residential: Difference between revisions
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Residential buildings provide beds and shelter to {{citizens}}, allowing them to sleep at night and survive the passing of the [[Seasons]]. They also provide [[tax revenue]], making them the only passive source of {{gold}} in Nova Roma (compared to active [[Trade|merchant trading]] via [[Dock|docks]]). | Residential buildings provide beds and shelter to {{citizens}}, allowing them to sleep at night and survive the passing of the [[Seasons]]. They also provide [[tax revenue]], making them the only passive source of {{gold}} in Nova Roma (compared to active [[Trade|merchant trading]] via [[Dock|docks]]). | ||
Residential buildings can support a set number of citizens living in it, with some of those residents acting as "head of household" | Residential buildings can support a set number of citizens living in it, with some of those residents acting as "head of household". Those workers are responsible for stocking up the residential building with [[food]] for sustenance, {{charcoal}} (or {{wood}}) for warmth, and amenities such as {{pottery}} or {{wine}} for happiness buffs. | ||
Citizens without a house will also cause a {{happiness}} debuff while they are homeless, and will eventually leave Nova Roma if not settled. | Houses that lack the basic food or warmth resources will result in citizens being unhappy and eventually dying, while lacking amenities merely causes a happiness debuff. Citizens without a house will also cause a {{happiness}} debuff while they are homeless, and will eventually leave Nova Roma if not settled. | ||
==Buildings== | ==Buildings== | ||
Revision as of 13:12, 26 March 2026
Residential buildings provide beds and shelter to
Citizens, allowing them to sleep at night and survive the passing of the Seasons. They also provide tax revenue, making them the only passive source of
Gold in Nova Roma (compared to active merchant trading via docks).
Residential buildings can support a set number of citizens living in it, with some of those residents acting as "head of household". Those workers are responsible for stocking up the residential building with food for sustenance,
Charcoal (or
Wood) for warmth, and amenities such as
Pottery or
Wine for happiness buffs.
Houses that lack the basic food or warmth resources will result in citizens being unhappy and eventually dying, while lacking amenities merely causes a happiness debuff. Citizens without a house will also cause a
Happiness debuff while they are homeless, and will eventually leave Nova Roma if not settled.
Buildings
- ➔ See also: Taxes
Each residential building has different resident and worker capacities, as well as different tax revenue amounts.
The hovel is the least space efficient, but also the cheapest to build and mantain; hovels only require a small amount of items (
Food and
Wood) for satisfaction, but as a result don't bring in much gold.
The insulas are the most efficient housing buildings, but require considerable more goods and services in exchange for a higher tax revenue.
The Villa Rustica is roughly equivalent to a medium insula in terms of resources and tax revenue, but also provides a farming bonus in a 3 tile radius around it.
| Icon | Building Name | Description | Cost | Residents | Workers | Size |
|---|---|---|---|---|---|---|
| Hovel | Houses up to 5 residents, including one head of household to fetch food and charcoal for the home. Yields a low amount of tax revenue. | |||||
| Small Insula (Apartments) | Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue. | |||||
| Medium Insula (Apartments) | Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |||||
| Large Insula (Apartments) | Apartment building with space for 60 residents, including 6 heads of household? | |||||
| Villa Rustica | A farm villa with space for 20 residents, including 3 heads of household for bringing food and other goods to the home. Provides production bonuses to all fields and orchards in its radius. Yields tax revenue. |


