Happiness: Difference between revisions

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Created page with "Happiness is a measure of your {{citizens}} satisfaction with Nova Roma. It is affected by both basic needs such as food and warmth, as well as amenities and passing whims such as goods or entertainment. A varied diet affects both health and happiness, requiring a mix of {{wheat}}, {{meat}}, and fruits such as {{apples}} to achieve maximum values. Heating in the form of consumed {{wood}} or {{charcoal}} is also needed, both to keep citizens happy and to stop them from d..."
 
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Happiness is a measure of your {{citizens}} satisfaction with Nova Roma. It is affected by both basic needs such as food and warmth, as well as amenities and passing whims such as goods or entertainment.
Happiness is a measure of your {{citizens}} satisfaction with Nova Roma. It is affected by both basic needs such as food and warmth, as well as amenities and passing whims such as goods or entertainment.


A varied diet affects both health and happiness, requiring a mix of {{wheat}}, {{meat}}, and fruits such as {{apples}} to achieve maximum values. Heating in the form of consumed {{wood}} or {{charcoal}} is also needed, both to keep citizens happy and to stop them from dying [[Winter|when temperatures plummet]].
A varied diet affects both health and happiness, requiring a mix of {{wheat}} and {{meat}}, as well as fruits such as {{apples}} to achieve maximum values. Heating in the form of consumed {{wood}} or {{charcoal}} is also needed, both to keep citizens happy and to stop them from dying [[Winter|when temperatures plummet]].


Amenities such as {{pottery}} or {{wine}} improve citizen's happiness, and are essential to bigger housing such as [[Insulas]].
Amenities such as {{pottery}} or {{wine}} improve citizen's happiness, and are essential to bigger housing such as [[Insulas]].

Latest revision as of 15:53, 23 March 2026

Happiness is a measure of your Citizens satisfaction with Nova Roma. It is affected by both basic needs such as food and warmth, as well as amenities and passing whims such as goods or entertainment.

A varied diet affects both health and happiness, requiring a mix of Wheat and Meat, as well as fruits such as Apples to achieve maximum values. Heating in the form of consumed Wood or Charcoal is also needed, both to keep citizens happy and to stop them from dying when temperatures plummet.

Amenities such as Pottery or Wine improve citizen's happiness, and are essential to bigger housing such as Insulas.