Water Supply: Difference between revisions

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Water allows citizens to put out fires, and can be leveraged via dams and aqueducts to irrigate farmland, build bathhouses, and construct fountains.
Water allows citizens to put out fires, and can be leveraged via dams and aqueducts to irrigate farmland, fill bathhouses, and construct fountains.
 
==Wells==
 
The well provides waterin a 5 tile radius from the center. This is vital for fire prevention and water supply in the early game.
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:30;" | Description
! class="unsortable" style="width:5%;" | Cost
! class="unsortable" style="width:5%;" | Happiness
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_well.png|100px|link=]]
| Well
| Provides drinkable water and a small reduction in fire risk to nearby buildings. Don't fall in!
| {{Resources|5 wood,5 stone}}
| [[File:Happy_icon.png|25px|link=]] +0 [[File:Health_icon.png|25px|link=]] +8
| {{size|1x1}}
|}
 
==Fountains==
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:40;" | Description
! class="unsortable" style="width:5%;" | Cost
! class="unsortable" style="width:5%;" | Happiness
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_fountain.png|150px|link=]]
| Fountain
| Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work.
| {{Resources|15 stone,20 gold}}
| [[File:Happy_icon.png|25px|link=]] +5
| {{size|1x1}}
|-
| [[File:icon_largefountain.png|150px|link=]]
| Large Fountain
| Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to work.
| {{Resources|25 stone,10 marble,45 gold}}
| [[File:Happy_icon.png|25px|link=]] +7
| {{size|2x2}}
|}
 
==Aqueducts==
Aqueducts are not normal, they do not build on the grid and instead can be built anywhere. They collide with buildings excluding dams but can tunnel through the ground and go through, on, and over roads. The collision is only on the waterway, the supports do not care about collisions with anything. Aqueducts cannot be built upwards and must come from something and must end at something.
 
Water towers provide water in a 9 tile radius from the center and can provide to homes and other buildings, they cannot supply other water towers unless connected by aqueduct and must be connected directly via an aqueducts water intake.
 
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:30;" | Description
! class="unsortable" style="width:10%;" | Cost
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_aqueduct.png|100px|link=]]
| Aqueduct
| Aqueducts use gravity to move water over great distances. Use aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
| {{Resources|5 stone}}
| {{size|1x1}}
|-
| [[File:icon_water_tower.png|100px|link=]]
| Water Tower
| Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water.
| {{Resources|15 stone, 5 gold}}
| {{size|1x1}}
|}
 
==Dams==
 
Dams are used to reroute water around your city, Dams block the water completely and Spillways only block it to a certain adjustable height. Spillways can only be created in the Dam planning mode.
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:30;" | Description
! class="unsortable" style="width:10%;" | Cost
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_dam.png|100px|link=]]
| Dam
| Use multiple blocks to create a sturdy stone barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
| {{Resources|7 stone}}
| {{size|1x1}}
|-
| [[File:icon_spillway.png|100px|link=]]
| Spillway
| There is no description provided, this is a wiki description only. Allows for water flow over wooden blocks, you can change the height of the wooden blocks.
| {{Resources|10 wood, 7 stone}}
| {{size|1x1}}
|}
 
==Dam planning mode==
Instead of building dams instantly you must plan them out beforehand and then they will be built overtime once confirmed. Dams connect horizontally and diagonally. The water simulation will reset after you add or remove something. Spillways can only be built over a straight stretch of dam, not diagonally.
 
==Water Sources==
Most maps have around 3 water sources, each of these water sources produces slightly over 1,000 liters of water. Water towers take 250L per intake.

Latest revision as of 12:45, 12 May 2026

Water allows citizens to put out fires, and can be leveraged via dams and aqueducts to irrigate farmland, fill bathhouses, and construct fountains.

Wells

The well provides waterin a 5 tile radius from the center. This is vital for fire prevention and water supply in the early game.

Icon Building Name Description Cost Happiness Size
Well Provides drinkable water and a small reduction in fire risk to nearby buildings. Don't fall in! 5
5
+0 +8 1x1

Fountains

Icon Building Name Description Cost Happiness Size
Fountain Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work. 15
20
+5 1x1
Large Fountain Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to work. 25
10
45
+7 2x2

Aqueducts

Aqueducts are not normal, they do not build on the grid and instead can be built anywhere. They collide with buildings excluding dams but can tunnel through the ground and go through, on, and over roads. The collision is only on the waterway, the supports do not care about collisions with anything. Aqueducts cannot be built upwards and must come from something and must end at something.

Water towers provide water in a 9 tile radius from the center and can provide to homes and other buildings, they cannot supply other water towers unless connected by aqueduct and must be connected directly via an aqueducts water intake.


Icon Building Name Description Cost Size
Aqueduct Aqueducts use gravity to move water over great distances. Use aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers. 5 1x1
File:Icon water tower.png Water Tower Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water. 15
5
1x1

Dams

Dams are used to reroute water around your city, Dams block the water completely and Spillways only block it to a certain adjustable height. Spillways can only be created in the Dam planning mode.

Icon Building Name Description Cost Size
Dam Use multiple blocks to create a sturdy stone barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city. 7 1x1
Spillway There is no description provided, this is a wiki description only. Allows for water flow over wooden blocks, you can change the height of the wooden blocks. 10
7
1x1

Dam planning mode

Instead of building dams instantly you must plan them out beforehand and then they will be built overtime once confirmed. Dams connect horizontally and diagonally. The water simulation will reset after you add or remove something. Spillways can only be built over a straight stretch of dam, not diagonally.

Water Sources

Most maps have around 3 water sources, each of these water sources produces slightly over 1,000 liters of water. Water towers take 250L per intake.