Combat: Difference between revisions
Correct Cavalry training cost |
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As your city grows and time goes by, remants of the old Rome will seek to invade and destroy what you’ve built. These invaders arrive in Transport Ships and beeline towards your settlement sacking buildings as they go, requiring defenses such as soldiers and walls to stop them. | |||
Citizen militias can be recruited from the start in an [[Outpost]] by converting {{Citizens}} into soldiers for free. Militias can be disbanded at anytime to turn soldiers back into {{Citizens}}. | |||
Infantry and Cavalry cost {{Armaments}} and {{gold}} to recruit (in addition to {{Citizens}}), but require the unlock of their respective military buildings which only become accessible after considerable tech tree investment to unlock {{Iron}} and {{Armaments}} production. | |||
{| class= " | Your armies alone cannot withstand repeated attacks, and could leave your city vulnerable to invaders sacking buildings. You can unlock wooden palisades and stone walls, as well as Guard Towers, which will fire arrows down at the enemy within their area of effect. | ||
Wooden Pallisade Walls and archer towers can quickly be unlocked using {{Favor}} from the Gods, and later upgraded to Stone Walls in the same manner. | |||
Succesfully repelling invaders grants a happiness boost from the victory, while failing to prevent raids will result in happiness penalties. | |||
==Soldiers== | |||
Soldiers are combat units. Unlike normal {{Citizens}}, soldiers can be directly controlled to move around the map or attack enemy units via right-click but cannot be allocated to other jobs via the Jobs list. | |||
Soldiers can gain bonuses in combat based on their terrain positioning, and gain experience by killing enemy invaders. | |||
If you lose units in battle, simply send them back to the barracks to recruit them back to full strength. | |||
{| class= "wikitable sortable" style="text-align: center ; margin:0 auto; width:75%; | |||
|- | |- | ||
| [[File:icon_legion_militia.png|128px|link=Militia]] || [[Militia]] || | | [[File:icon_legion_militia.png|128px|link=Militia]] || [[Militia]] || Recruited from an [[Outpost]] at the cost of {{citizens|32}} | ||
|- | |- | ||
| [[File:icon_legion_swordsmen.png|128px|link=Centuria]] || [[Centuria]] || | | [[File:icon_legion_swordsmen.png|128px|link=Centuria]] || [[Centuria]] || Recruited from an [[Infantry Barracks]] at the cost of {{armaments|48}} {{gold|100}} {{citizens|48}} | ||
|- | |- | ||
| [[File:icon_cavalry.png|128px|link=Cavalry]] || [[Cavalry]] || | | [[File:icon_cavalry.png|128px|link=Cavalry]] || [[Cavalry]] || Recruited from a [[Cavalry Barracks]] at the cost of {{armaments|16}} {{gold|60}} {{citizens|16}} | ||
|- | |- | ||
|} | |} | ||
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Enemy soldiers will periodically try to invade the islands of Nova Roma, arriving via transport ship and beelining towards settlements. | Enemy soldiers will periodically try to invade the islands of Nova Roma, arriving via transport ship and beelining towards settlements. | ||
In | Invasions increase in frequency in higher difficulties. In Peaceful difficulty, invasions do not happen. | ||
{| class= " | {| class= "wikitable sortable" style="text-align: center ; margin:0 auto; width:75%; | ||
! Icon !! | ! Icon !! Unit !! Description | ||
|- | |- | ||
| [[File:brush_legion_invader.png|128px|link=Invaders]] || [[Invaders]] || Arrives via transport ship | | [[File:brush_legion_invader.png|128px|link=Invaders]] || [[Invaders]] || Arrives via transport ship, beelines towards [[Outpost]] | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 20:25, 9 April 2026
As your city grows and time goes by, remants of the old Rome will seek to invade and destroy what you’ve built. These invaders arrive in Transport Ships and beeline towards your settlement sacking buildings as they go, requiring defenses such as soldiers and walls to stop them.
Citizen militias can be recruited from the start in an Outpost by converting
Citizens into soldiers for free. Militias can be disbanded at anytime to turn soldiers back into
Citizens.
Infantry and Cavalry cost
Armaments and
Gold to recruit (in addition to
Citizens), but require the unlock of their respective military buildings which only become accessible after considerable tech tree investment to unlock
Iron and
Armaments production.
Your armies alone cannot withstand repeated attacks, and could leave your city vulnerable to invaders sacking buildings. You can unlock wooden palisades and stone walls, as well as Guard Towers, which will fire arrows down at the enemy within their area of effect.
Wooden Pallisade Walls and archer towers can quickly be unlocked using
Favor from the Gods, and later upgraded to Stone Walls in the same manner.
Succesfully repelling invaders grants a happiness boost from the victory, while failing to prevent raids will result in happiness penalties.
Soldiers
Soldiers are combat units. Unlike normal
Citizens, soldiers can be directly controlled to move around the map or attack enemy units via right-click but cannot be allocated to other jobs via the Jobs list.
Soldiers can gain bonuses in combat based on their terrain positioning, and gain experience by killing enemy invaders.
If you lose units in battle, simply send them back to the barracks to recruit them back to full strength.
| Militia | Recruited from an Outpost at the cost of | |
| Centuria | Recruited from an Infantry Barracks at the cost of | |
| Cavalry | Recruited from a Cavalry Barracks at the cost of |
Invasion
Enemy soldiers will periodically try to invade the islands of Nova Roma, arriving via transport ship and beelining towards settlements.
Invasions increase in frequency in higher difficulties. In Peaceful difficulty, invasions do not happen.
| Icon | Unit | Description |
|---|---|---|
| Invaders | Arrives via transport ship, beelines towards Outpost |


