|
|
| (8 intermediate revisions by one other user not shown) |
| Line 3: |
Line 3: |
| <tabber> | | <tabber> |
| |-|Basic= | | |-|Basic= |
| | ==Outpost== |
| | The outpost is the beginning of your new city. It is the first building that '''must''' be placed before any other structures are built, and where you set it up can majorly influence your future decisions. |
|
| |
|
| | | {| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:98%; |
| ==Buildings==
| | ! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Stores !! Workers !! Size |
| | |
| {{Infobox Building
| |
| |BuildingName=Outpost
| |
| |BuildingImage=[[File:icon_romanoutpost.png|100px|link=]]
| |
| |BuildingDescription=The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
| |
| |Produces=
| |
| |Requires= 1 worker
| |
| |Stores={{Resources|food,wood,stone,apples}}
| |
| |Size=2x3
| |
| |Cost=
| |
| }}
| |
| | |
| The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built.
| |
| | |
| | |
| | |
| {| class="wikitable sortable" style="margin:0 auto; width:95%;" | |
| ! class="unsortable" style="width:10%;" | Icon | |
| ! class="unsortable" style="width:20%;" | Building Name | |
| ! class="unsortable" style="width:40;" | Description | |
| ! class="unsortable" style="width:5%;" | Cost | |
| ! class="unsortable" style="width:5%;" | Produces | |
| ! class="unsortable" style="width:5%;" | Requires | |
| ! class="unsortable" style="width:5%;" | Stores | |
| ! class="unsortable" style="width:5%;" | Size | |
| |- | | |- |
| | [[File:icon_romanoutpost.png|150px|link=]] | | | [[File:icon_romanoutpost.png|100px|link=]] |
| | Outpost | | | Outpost |
| | The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built. | | | The beginning of your new city. Provides a place to store basic resources until more permanent structures can be built. |
| | N/A | | | Free |
| | N/A
| | | {{Resources|wheat,wood,stone,apples}} |
| | 1 worker
| | | {{citizens|1}} |
| | {{Resources|food,wood,stone,apples}} | | | {{size|2x3}} |
| | 2x3 | |
| |} | | |} |
|
| |
|
| | ==Paths== |
| | Roads create a 3x3 area around it where buildings can be constucted, making it imperative to the expansion of your city. |
|
| |
|
| |-|Paths=
| | Bridges facilitate crossing of water bodies by allowing citizens to cross rivers without having to slowly wade through them. Bridges must be built over water, and you cannot build bridges over the sea. |
|
| |
|
| ==Paths==
| | Dirt roads and wooden bridges both allow {{Citizens}} to move 50% faster than on unpaved ground, while stone roads and bridges allow them to move 100% faster than on unpaved ground. |
| | |
| ===Roads===
| |
| Roads allow {{Citizens}} to move 50% faster than on unpaved ground. Roads also create a 3x3 area around it where buildings can be constucted. [[Aqueduct|Aqueducts]] can be built across or on top of Roads.
| |
|
| |
|
| Stone Roads allow {{Citizens}} to move 50% faster than normal roads, and twice as fast than on unpaved ground. Just like normal Roads, every Stone Roads tile creates a 3x3 area around it where buildings can be constructed. | | Stone Roads allow {{Citizens}} to move 50% faster than normal roads, and twice as fast than on unpaved ground. Just like normal Roads, every Stone Roads tile creates a 3x3 area around it where buildings can be constructed. |
|
| |
|
| Stone roads can be built directly on top of existing normal Roads to upgrade them, and [[Aqueduct|Aqueducts]] can be built across or on top of Stone Roads. | | Stone roads can be built directly on top of existing normal Roads to upgrade them, and [[Aqueduct|Aqueducts]] can be built across or on top of any kind of roads (but not on top of bridges). |
|
| |
|
| {| class="wikitable sortable" style="margin:0 auto; width:95%;" | | {| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:98%; |
| ! class="unsortable" style="width:10%;" | Icon | | ! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Size |
| ! class="unsortable" style="width:20%;" | Building Name | |
| ! class="unsortable" style="width:30;" | Description | |
| ! class="unsortable" style="width:10%;" | Cost | |
| ! class="unsortable" style="width:5%;" | Size | |
| |- | | |- |
| | [[File:road_icon.png|100px|link=]] | | | [[File:road_icon.png|100px|link=]] |
| Line 65: |
Line 36: |
| | Expands your buildable area and allows citizens and Carts to travel faster. | | | Expands your buildable area and allows citizens and Carts to travel faster. |
| | {{Resources|1 wood}} | | | {{Resources|1 wood}} |
| | 1x1 | | | {{size|1x1}} |
| |- | | |- |
| | [[File:icon_stoneroad.png|100px|link=]] | | | [[File:icon_stoneroad.png|100px|link=]] |
| Line 71: |
Line 42: |
| | Expands your buildable area and allows citizens and Carts to travel faster than on regular roads. | | | Expands your buildable area and allows citizens and Carts to travel faster than on regular roads. |
| | {{Resources|5 stone, 1 gold}} | | | {{Resources|5 stone, 1 gold}} |
| | 1x1 | | | {{size|1x1}} |
| |}
| |
| | |
| ===Bridges===
| |
| | |
| Bridges allow citizens to cross rivers without having to walk slowly going through them. Bridges must be built over water, you cannot build bridges over the sea.
| |
| | |
| {| class="wikitable sortable" style="margin:0 auto; width:95%;"
| |
| ! class="unsortable" style="width:10%;" | Icon
| |
| ! class="unsortable" style="width:20%;" | Building Name
| |
| ! class="unsortable" style="width:30;" | Description
| |
| ! class="unsortable" style="width:10%;" | Cost
| |
| ! class="unsortable" style="width:5%;" | Size
| |
| |- | | |- |
| | No Image Avaliable | | | [[File:icon_?.png|100px|link=]] |
| | Bridge | | | Bridge |
| | Allows citizens to cross rivers without having to slowly slog through them. | | | Allows citizens to cross rivers without having to slowly slog through them. |
| | {{Resources|5 wood}} | | | {{Resources|5 wood}} |
| | 1x1 | | | {{size|1x1}} |
| |- | | |- |
| | [[File:icon_stonebridge.png|100px|link=]] | | | [[File:icon_stonebridge.png|100px|link=]] |
| | Stone Bridge | | | Stone Bridge |
| | Description Unavaliable | | | Allows citizens to cross rivers quicker than Wooden Bridges |
| | Cost Unknown | | | {{resources|10 stone}} |
| | 1x1 | | | {{size|1x1}} |
| |} | | |} |
|
| |
|
| |-|Funeral Services=
| | ==Gold== |
| | The [[Tax office]] produces gold for the city by taxing your citizens which can decrease happiness. The [[Dock]] can store and transport items around the map. It also allows for the docking of the Foreign Merchant who sells items and can buy materials for gold as well. |
|
| |
|
| ==Undertaker== | | {| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:98%; |
| {{Infobox Building
| | ! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Produces !! Workers !! Size |
| |BuildingName=Undertaker | | |- |
| |BuildingImage=[[File:icon_undertaker.png|100px|link=]] | | | [[File:icon_taxoffice.png|100px|link=]] |
| |BuildingDescription=Takes the dead, prepares them for burial, and places the remains in either a columbarium or tomb. | | | Tax Office |
| |Requires= 3 workers | | | Allows you to tax citizens living within it's radius, storing the gold in a <span class="plainlinks">[https://wiki.hoodedhorse.com/Nova_Roma/Infrastructure#tabber-Religion Temple]</span>. If two Tax Offices overlap, the citizens will only be taxed at the highest rate. |
| |Size=1x1 | | | {{Resources|10 wood, 15 stone}} |
| |Cost={{Resources|15 wood, 50 stone, 35 gold}} | | | {{Resources|gold}} |
| }} | | | {{citizens|2}} |
| | | {{size|1x1}} |
| | |} |
|
| |
|
| The Undertaker takes dead bodies from around your city and stores them in avaliable columbariums or cemeteries. If the undertakers do not take the dead bodies fast enough then your citizens will get upset. It is important for Undertakers to have good access to your city.
| |
|
| |
|
| ==Body Storage== | | {| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:98%; |
| | ! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Stores !! Workers !! Size |
| | |- |
| | | [[File:technology_icon_dock.png|100px|link=]] |
| | | Dock |
| | | Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant to dock. |
| | | {{Resources|20 wood, 45 stone}} |
| | | {{Resources|wheat,wood,stone,charcoal,iron,tools,armaments,fish,apples,meat,bread,grapes,wine,marble,clay,pottery,olives,oliveoil,salt|row}} |
| | | {{citizens|5}} |
| | | {{size|2x2}} |
| | |} |
|
| |
|
| The Columbarium and Cemeteries provide a happiness decrease in a circle with a radius of 7 from the nearest edge, the happiness decrease gets lesser the futher away the building is. It is best to place these in a secluded location away from your residental areas.
| | |-|Funeral Services= |
|
| |
|
| | The Undertaker takes dead bodies from around your city and stores them in avaliable columbariums or cemeteries. If the undertakers do not take the dead bodies fast enough then your citizens will get upset. It is important for Undertakers to have good access to your city. |
|
| |
|
| {| class="wikitable sortable" style="margin:0 auto; width:95%;" | | {| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:98%; |
| ! class="unsortable" style="width:10%;" | Icon | | ! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Workers !! Size |
| ! class="unsortable" style="width:20%;" | Building Name | |
| ! class="unsortable" style="width:30;" | Description | |
| ! class="unsortable" style="width:10%;" | Cost | |
| ! class="unsortable" style="width:5%;" | Size | |
| |-
| |
| | [[File:icon_columbarium.png|100px|link=]]
| |
| | Columbarium
| |
| | A dignified and sanitary place to store the dead. Provides 75 niches to store remains. Remains eventually disappear so niches can be reused. This is best placed away from the city center.
| |
| | {{Resources|45 stone, 15 gold}}
| |
| | 2x2
| |
| |-
| |
| | [[File:icon_cemetery.png|100px|link=]] (Image inaccurate)
| |
| | Cemetery (Row)
| |
| | A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 6 tombs laid out in two rows. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center.
| |
| | {{Resources|15 stone, 15 gold}}
| |
| | 1x1
| |
| |-
| |
| | [[File:icon_cemetery.png|100px|link=]] (Image inaccurate)
| |
| | Cemetery (Circle)
| |
| | A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 8 tombs laid out in a circle. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center.
| |
| | {{Resources|15 stone, 30 gold}}
| |
| | 1x1
| |
| |-
| |
| | [[File:icon_cemetery.png|100px|link=]] (Image inaccurate)
| |
| | Cemetery (Diamond)
| |
| | A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 8 tombs laid out in a diamond layout. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center.
| |
| | {{Resources|15 stone, 30 gold}}
| |
| | 1x1
| |
| |- | | |- |
| | [[File:icon_cemetery.png|100px|link=]] | | | [[File:icon_undertaker.png|100px|link=]] |
| | Cemetery (Grid) | | | Undertaker |
| | A dignified and sanitary place to store the dead, preferred by the wealthy. Provides space for 9 tombs laid out in a grid. Tombs eventually disappear so cemetery spaces can be reused. This is best placed away from the city center. | | | Takes the dead, prepares them for burial, and places the remains in either a columbarium or tomb. |
| | {{Resources|15 stone, 40 gold}} | | | {{Resources|15 wood, 50 stone, 35 gold}} |
| | 1x1 | | | {{citizens|3}} |
| | | {{size|1x1}} |
| |} | | |} |
|
| |
|
|
| |
|
| | ===Body Disposal=== |
| | |
| | The Columbarium and Cemeteries provide a happiness decrease in a circle with a radius of 7 from the nearest edge, the happiness decrease gets lesser the futher away the building is. It is best to place these in a secluded location away from your residental areas. |
| | |
| | |
| | {{:Buildings/Infrastructure/Funeral Services}} |
|
| |
|
| |-|Religion= | | |-|Religion= |
| Line 196: |
Line 147: |
| | 3x2? | | | 3x2? |
| |} | | |} |
| | |
|
| |
|
| |-|Military= | | |-|Military= |
|
| |
|
| ==Defences== | | ==Defences== |
| | |
| | The defenses are used to ward off enemy invaders, Walls will block all troops, enemy or friendly, Gates will allow the passage of friendly troops and Guard towers block all troops. Guard towers have a sphere of range meaning they are more effective on higher ground. For more information on enemies look at the [[Combat]] page. |
| | |
| | Walls automatically connect both horizontally and diagonally (Not in demo) to other walls and horizontally to gates. |
| | |
| | Gates and Guard towers can be placed on top of walls and Walls can be placed under the Guard Tower to ensure smooth connection between Walls. |
| | |
| | {| class="wikitable sortable" style="margin:0 auto; width:95%;" |
| | ! class="unsortable" style="width:10%;" | Icon |
| | ! class="unsortable" style="width:20%;" | Building Name |
| | ! class="unsortable" style="width:40;" | Description |
| | ! class="unsortable" style="width:5%;" | Cost |
| | ! class="unsortable" style="width:5%;" | Size |
| | |- |
| | | [[File:icon_woodwall.png|150px|link=]] |
| | | Palisade Wall |
| | | Walls prevent invaders from passing. |
| | | {{Resources|4 wood}} |
| | | 1x1 |
| | |- |
| | | Image unavaliable |
| | | Wooden Gate |
| | | Blocks passage of enemies while allowing your troops to pass through. |
| | | {{Resources|15 wood}} |
| | | 1x1 |
| | |- |
| | | [[File:icon_archertower.png|150px|link=]] |
| | | Guard Tower |
| | | Automatically attacks enemies with arrows that come in range. |
| | | {{Resources|15 wood, 5 gold}} |
| | | 1x1 |
| | |} |
| | |
|
| |
|
| </tabber> | | </tabber> |