Buildings/Residential: Difference between revisions

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Created page with "{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; ! Icon !! Building !! Description |- |100px|link= |Apple Trees |Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost. |- |100px|link= |Aqueduct |Aqueducts use gravity to move water over gr..."
 
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{| class= "mw-collapsible wikitable sortable"  style="text-align: center; margin:0 auto; width:95%;
{| class= "wikitable sortable"  style="text-align: center; margin:0 auto; width:98%;
! Icon !! Building !! Description
! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Residents !! Workers !! Size
|-
|[[File:icon_coppice.png|100px|link=]]
|Apple Trees
|Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost.
|-
|[[File:icon_aqueduct.png|100px|link=]]
|Aqueduct
|Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
|-
|[[File:icon_baker.png|100px|link=]]
|Bakery
|Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy.
|-
|[[File:technology_icon_basilica.png|100px|link=]]
|Basilica
|Administrative building to handle the municipal affairs of a large metropolis.
|-
|[[File:bath_hotpool_medium.png|100px|link=]]
|Bathhouse
|Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system.
|-
|[[File:icon_?.png|100px|link=]]
|Bridge
|Allows {{citizens}} to cross rivers without having to slowly slog through them.
|-
|[[File:icon_charcoalmaker.png|100px|link=]]
|Charcoal Maker
|Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
|-
|[[File:icon_chariotracetrack.png|100px|link=]]
|Chariot Racetrack
|Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to.
|-
|[[File:icon_claypit.png|100px|link=]]
|Clay Pit
|Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant.
|-
|[[File:icon_dam.png|100px|link=]]
|Dam
|Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
|-
|[[File:technology_icon_dock.png|100px|link=]]
|Dock
|Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
|-
|[[File:icon_farm.png|100px|link=]]
|Farm
|Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter's end is lost. Build on very fertile soil for better crop yield.
|-
|[[File:icon_firehouse.png|100px|link=]]
|Fire Brigade (Vigiles)
|Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers.
|-
|[[File:icon_fishsalting.png|100px|link=]]
|Fish Salting Workshop
|{{Fish}} {{Salt}}
|-
|[[File:icon_fishinghut.png|100px|link=]]
|Fishing Hut
|Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}!
|-
|[[File:icon_forester.png|100px|link=]]
|Forester
|Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters.
|-
|[[File:technology_icon_forum.png|100px|link=]]
|Forum
|A public gathering place for your {{citizens}} that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here.
|-
|[[File:icon_?.png|100px|link=]]
|Forum Gate
|A respectable entry for your Forum.
|-
|[[File:icon_fountain.png|100px|link=]]
|Fountain
|Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work.
|-
|[[File:icon_gladiatorschool.png|100px|link=]]
|Gladiator School
|Recruit and train gladiators for combat games in the Colosseum.
|-
|[[File:icon_grapevine.png|100px|link=]]
|Grape Vines
|Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost.
|-
|-
|[[File:icon_smallhouse.png|100px|link=]]
|[[File:icon_smallhouse.png|100px|link=]]
|Hovel
|Hovel
|Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue.
|Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue.
| {{Resources|5 wood}}
| {{citizens|5}}
| {{citizens|1}}
| {{size|1x1}}
|-
|-
|[[File:icon_ironmine.png|100px|link=]]
|[[File:icon_smallinsula.png|100px|link=]]
|Iron Mine
|Small Insula (Apartments)
|Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won't like.
|Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue.
| {{Resources|15 wood,10 stone,10 gold}}
| {{citizens|12}}
| {{citizens|2}}
| {{size|2x1}}
|-
|-
|[[File:icon_largefountain.png|100px|link=]]
|[[File:icon_mediuminsula.png|100px|link=]]
|Large Fountain
|Medium Insula
|Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function.
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|-
| {{Resources|wood,stone}}
|[[File:icon_largegranary.png|100px|link=]]
| {{citizens|30}}
|Large Granary
| {{citizens|4}}
|Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
| {{size|2x2}}
|-
|-
|[[File:icon_largeinsula.png|100px|link=]]
|[[File:icon_largeinsula.png|100px|link=]]
|Large Insula
|Large Insula
|A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
| {{Resources|wood,stone}}
| {{citizens|60}}
| {{citizens|6}}
| {{size|2x2}}
|-
|-
|[[File:icon_largetemple.png|100px|link=]]
| [[File:icon_farmvilla.png|150px|link=]]
|Large Temple
| Villa Rustica
|Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 {{Gold}} in its vaults.
| A farm villa with space for 20 residents, including 3 heads of household for bringing food and other goods to the home. Provides production bonuses to all fields and orchards in its radius. Yields [[tax revenue]].
|-
| {{Resources|30 wood, 20 stone, 20 gold}}
|[[File:icon_marblequarry.png|100px|link=]]
| {{citizens|20}}
|Marble Quarry
| {{citizens|3}}
|Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won't like.
| {{size|2x2}}
|-
|[[File:icon_market.png|100px|link=]]
|Market
|Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum.
|-
|[[File:icon_mediuminsula.png|100px|link=]]
|Medium Insula
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|-
|[[File:icon_mediumtemple.png|100px|link=]]
|Medium Temple
|Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 {{Gold}} in its vaults.
|-
|[[File:icon_pantheon.png|100px|link=]]
|Pantheon
|A magnificent Temple to all the gods.
|-
|[[File:bath_garden_medium.png|100px|link=]]
|Parks
|Green and beautiful spaces make {{citizens}} happy.
|-
|[[File:technology_icon_potteryworkshop.png|100px|link=]]
|Pottery Workshop
|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like.
|-
|[[File:road_icon.png|100px|link=]]
|Road
|Expands your buildable area and allows {{citizens}} and Carts to travel faster.
|-
|[[File:technology_icon_senate.png|100px|link=]]
|Senate
|Use political capital to get taxes and policies passed.
|-
|[[File:icon_smallgranary.png|100px|link=]]
|Small Granary
|Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
|-
|[[File:icon_smallinsula.png|100px|link=]]
|Small Insula (Apartments)
|Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue.
|-
|[[File:icon_smallstockpile.png|100px|link=]]
|Small Stockpile
|Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
|-
|[[File:icon_smalltemple.png|100px|link=]]
|Small Temple
|Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 {{Gold}} in its vaults.
|-
|[[File:icon_smalltheater.png|100px|link=]]
|Small Theater
|Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater.
|-
|[[File:icon_smallwarehouse.png|100px|link=]]
|Small Warehouse
|Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|-
|[[File:icon_spillway.png|100px|link=]]
|Spillway
|Create a controllable Spillway in your existing Dam.
|-
|[[File:statue_icon.png|100px|link=]]
|Statues
|Statues are a great way to honor a legendary person or beast.
|-
|[[File:icon_stockpile.png|100px|link=]]
|Stockpile
|Provides a large amount of space to store raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
|-
|[[File:icon_stonequarry.png|100px|link=]]
|Stone Quarry
|Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won't like.
|-
|[[File:icon_stonebridge.png|100px|link=]]
|Stone Bridge
|Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges.
|-
|[[File:icon_stoneroad.png|100px|link=]]
|Stone Road
|Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads.
|-
|[[File:icon_stonewall.png|100px|link=]]
|Stone Wall
|Walls prevent invaders from passing. Stronger than palisade walls.
|-
|[[File:icon_taxoffice.png|100px|link=]]
|Tax Office
|Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate.
|-
|[[File:icon_largetheater.png|100px|link=]]
|Theater
|Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater.
|-
|[[File:icon_toolsmith.png|100px|link=]]
|Toolsmith
|Takes {{Iron}} and {{charcoal}} and forges them into useful {{Tools}} which can be used in various other production buildings to increase the speed of their output. Good {{Tools}} make life easier for workers. Produces noise and smoke that nearby residences won't like.
|-
|[[File:cart.png|100px|link=]]
|Transport Cart
|Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off.
|-
|[[File:icon_warehouse.png|100px|link=]]
|Warehouse
|Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|-
|[[File:icon_?.png|100px|link=]]
|Water Splitter
|Takes water from an Aqueduct and splits it between multiple channels.
|-
|[[File:icon_?.png|100px|link=]]
|Water Tap
|Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system.
|-
|[[File:icon_?.png|100px|link=]]
|Water Tower
|Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water.
|-
|[[File:icon_weaponsmith.png|100px|link=]]
|Weaponsmith
|Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.
|-
|[[File:icon_well.png|100px|link=]]
|Well
|Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in!
|-
|[[File:icon_winery.png|100px|link=]]
|Winery
|Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}!
|}
|}

Latest revision as of 15:30, 26 March 2026

Icon Building Description Cost Residents Workers Size
Hovel Houses up to 5 residents, including one head of household to fetch food and Charcoal for the home. Yields a low amount of tax revenue. 5 5 1 1x1
Small Insula (Apartments) Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue. 15
10
10
12 2 2x1
Medium Insula An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
30 4 2x2
Large Insula A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
60 6 2x2
Villa Rustica A farm villa with space for 20 residents, including 3 heads of household for bringing food and other goods to the home. Provides production bonuses to all fields and orchards in its radius. Yields tax revenue. 30
20
20
20 3 2x2