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| {| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | | {| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:98%; |
| ! Icon !! Building !! Description | | ! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Residents !! Workers !! Size |
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| |[[File:icon_coppice.png|100px|link=]]
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| |Apple Trees | |
| |Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost.
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| |[[File:icon_aqueduct.png|100px|link=]]
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| |Aqueduct | |
| |Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
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| |[[File:icon_baker.png|100px|link=]]
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| |Bakery
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| |Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy.
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| |[[File:technology_icon_basilica.png|100px|link=]]
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| |Basilica
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| |Administrative building to handle the municipal affairs of a large metropolis.
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| |[[File:bath_hotpool_medium.png|100px|link=]]
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| |Bathhouse
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| |Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system.
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| |[[File:icon_?.png|100px|link=]]
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| |Bridge
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| |Allows {{citizens}} to cross rivers without having to slowly slog through them.
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| |[[File:icon_charcoalmaker.png|100px|link=]]
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| |Charcoal Maker
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| |Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
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| |[[File:icon_chariotracetrack.png|100px|link=]]
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| |Chariot Racetrack
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| |Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to.
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| |[[File:icon_claypit.png|100px|link=]]
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| |Clay Pit
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| |Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant.
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| |[[File:icon_dam.png|100px|link=]]
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| |Dam
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| |Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
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| |[[File:technology_icon_dock.png|100px|link=]]
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| |Dock
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| |Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
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| |[[File:icon_farm.png|100px|link=]]
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| |Farm
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| |Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter's end is lost. Build on very fertile soil for better crop yield.
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| |[[File:icon_firehouse.png|100px|link=]]
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| |Fire Brigade (Vigiles)
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| |Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers.
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| |[[File:icon_fishsalting.png|100px|link=]]
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| |Fish Salting Workshop
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| |{{Fish}} {{Salt}}
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| |[[File:icon_fishinghut.png|100px|link=]]
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| |Fishing Hut
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| |Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}!
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| |[[File:icon_forester.png|100px|link=]]
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| |Forester
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| |Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters.
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| |[[File:technology_icon_forum.png|100px|link=]]
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| |Forum
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| |A public gathering place for your {{citizens}} that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here.
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| |[[File:icon_?.png|100px|link=]]
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| |Forum Gate
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| |A respectable entry for your Forum.
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| |[[File:icon_fountain.png|100px|link=]]
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| |Fountain
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| |Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work.
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| |[[File:icon_gladiatorschool.png|100px|link=]]
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| |Gladiator School
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| |Recruit and train gladiators for combat games in the Colosseum.
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| |[[File:icon_grapevine.png|100px|link=]]
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| |Grape Vines
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| |Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost.
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| |[[File:icon_smallhouse.png|100px|link=]] | | |[[File:icon_smallhouse.png|100px|link=]] |
| |Hovel | | |Hovel |
| |Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue. | | |Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue. |
| | | {{Resources|5 wood}} |
| | | {{citizens|5}} |
| | | {{citizens|1}} |
| | | {{size|1x1}} |
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| |[[File:icon_ironmine.png|100px|link=]] | | |[[File:icon_smallinsula.png|100px|link=]] |
| |Iron Mine | | |Small Insula (Apartments) |
| |Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won't like. | | |Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue. |
| | | {{Resources|15 wood,10 stone,10 gold}} |
| | | {{citizens|12}} |
| | | {{citizens|2}} |
| | | {{size|2x1}} |
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| |[[File:icon_largefountain.png|100px|link=]] | | |[[File:icon_mediuminsula.png|100px|link=]] |
| |Large Fountain | | |Medium Insula |
| |Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function. | | |An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. |
| |- | | | {{Resources|wood,stone}} |
| |[[File:icon_largegranary.png|100px|link=]] | | | {{citizens|30}} |
| |Large Granary | | | {{citizens|4}} |
| |Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. | | | {{size|2x2}} |
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| |[[File:icon_largeinsula.png|100px|link=]] | | |[[File:icon_largeinsula.png|100px|link=]] |
| |Large Insula | | |Large Insula |
| |A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | | |A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. |
| | | {{Resources|wood,stone}} |
| | | {{citizens|60}} |
| | | {{citizens|6}} |
| | | {{size|2x2}} |
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| |[[File:icon_largetemple.png|100px|link=]] | | | [[File:icon_farmvilla.png|150px|link=]] |
| |Large Temple | | | Villa Rustica |
| |Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 {{Gold}} in its vaults. | | | A farm villa with space for 20 residents, including 3 heads of household for bringing food and other goods to the home. Provides production bonuses to all fields and orchards in its radius. Yields [[tax revenue]]. |
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| | | {{Resources|30 wood, 20 stone, 20 gold}} |
| |[[File:icon_marblequarry.png|100px|link=]]
| | | {{citizens|20}} |
| |Marble Quarry
| | | {{citizens|3}} |
| |Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won't like.
| | | {{size|2x2}} |
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| |[[File:icon_market.png|100px|link=]]
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| |Market
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| |Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum.
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| |[[File:icon_mediuminsula.png|100px|link=]]
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| |Medium Insula
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| |An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
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| |[[File:icon_mediumtemple.png|100px|link=]]
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| |Medium Temple
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| |Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 {{Gold}} in its vaults.
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| |[[File:icon_pantheon.png|100px|link=]]
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| |Pantheon
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| |A magnificent Temple to all the gods.
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| |[[File:bath_garden_medium.png|100px|link=]]
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| |Parks
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| |Green and beautiful spaces make {{citizens}} happy.
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| |[[File:technology_icon_potteryworkshop.png|100px|link=]]
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| |Pottery Workshop
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| |Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like.
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| |[[File:road_icon.png|100px|link=]]
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| |Road
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| |Expands your buildable area and allows {{citizens}} and Carts to travel faster.
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| |[[File:technology_icon_senate.png|100px|link=]]
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| |Senate
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| |Use political capital to get taxes and policies passed.
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| |[[File:icon_smallgranary.png|100px|link=]]
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| |Small Granary
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| |Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
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| |[[File:icon_smallinsula.png|100px|link=]]
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| |Small Insula (Apartments)
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| |Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue.
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| |[[File:icon_smallstockpile.png|100px|link=]]
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| |Small Stockpile
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| |Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
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| |[[File:icon_smalltemple.png|100px|link=]]
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| |Small Temple
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| |Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 {{Gold}} in its vaults.
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| |[[File:icon_smalltheater.png|100px|link=]]
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| |Small Theater
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| |Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater. | |
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| |[[File:icon_smallwarehouse.png|100px|link=]]
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| |Small Warehouse
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| |Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
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| |[[File:icon_spillway.png|100px|link=]]
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| |Spillway
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| |Create a controllable Spillway in your existing Dam.
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| |[[File:statue_icon.png|100px|link=]]
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| |Statues
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| |Statues are a great way to honor a legendary person or beast.
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| |[[File:icon_stockpile.png|100px|link=]]
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| |Stockpile
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| |Provides a large amount of space to store raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
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| |[[File:icon_stonequarry.png|100px|link=]]
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| |Stone Quarry
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| |Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won't like.
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| |[[File:icon_stonebridge.png|100px|link=]]
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| |Stone Bridge
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| |Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges.
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| |[[File:icon_stoneroad.png|100px|link=]]
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| |Stone Road
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| |Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads.
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| |[[File:icon_stonewall.png|100px|link=]] | |
| |Stone Wall
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| |Walls prevent invaders from passing. Stronger than palisade walls.
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| |[[File:icon_taxoffice.png|100px|link=]]
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| |Tax Office
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| |Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate.
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| |[[File:icon_largetheater.png|100px|link=]]
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| |Theater
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| |Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater. | |
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| |[[File:icon_toolsmith.png|100px|link=]]
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| |Toolsmith
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| |Takes {{Iron}} and {{charcoal}} and forges them into useful {{Tools}} which can be used in various other production buildings to increase the speed of their output. Good {{Tools}} make life easier for workers. Produces noise and smoke that nearby residences won't like. | |
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| |[[File:cart.png|100px|link=]]
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| |Transport Cart
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| |Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off.
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| |[[File:icon_warehouse.png|100px|link=]]
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| |Warehouse
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| |Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
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| |[[File:icon_?.png|100px|link=]]
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| |Water Splitter
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| |Takes water from an Aqueduct and splits it between multiple channels.
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| |[[File:icon_?.png|100px|link=]]
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| |Water Tap
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| |Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system.
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| |[[File:icon_?.png|100px|link=]]
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| |Water Tower
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| |Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water.
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| |[[File:icon_weaponsmith.png|100px|link=]]
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| |Weaponsmith
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| |Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.
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| |[[File:icon_well.png|100px|link=]]
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| |Well
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| |Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in!
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| |[[File:icon_winery.png|100px|link=]]
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| |Winery
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| |Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}!
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| |} | | |} |